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« on: December 04, 2013, 07:22:22 PM »
I really like Tormenta. It's the first setting where I played and, unlike other settings, I saw its evolution. In the beginning some important parts of the current metaplot were inconceivable (e.g. the minotaurs invading other kingdoms and Reinado being divided) and some answers were simply unknown (e.g. the identity of the Third and the origin of the Tormenta were a blank until very little time ago).
One thing I really don't like about Tormenta RPG is the lack of published adventures. The two greatest adventures of the setting are "A Libertação de Valkarya" and "Contra Arsenal". In "A Libertação de Valkarya" the PCs mission is to release the goddess of Ambition from her prison. The adventure is a classic dungeon crawl, but instead of one very large dungeon we have 20 small dungeons, each one created by a major god. In "Contra Arsenal" the characters are part of the war effort against Master Arsenal. The adventure is composed by a few small missions, where the characters try to get key items to the construction of Reinado's own giant robot, a battle between the two machines and a dungeon crawl inside Arsenal's fallen Kishin that culminates in a fight between the PCs and the High Priest of the god of War. Both adventures are great, but they weren't made for Tormenta RPG. They were made for Tormenta D20 which is much closer to D&D 3.5 rules wise.