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D&D 3.5 and Pathfinder / Re: 3.5 Sha'ir Justification
« on: March 09, 2014, 02:18:51 PM »
@ Keldar: Um, are you saying no to the basic idea or to finding solid reasons?
@SOTS: Please keep things civil.
@JackintheGreen: How do you figure that two classes are needed for entry the requirements are
@awaken_D_M_golem: It's not really a houserule, after all, the only requirement to be a divine caster is casting divine spells and the text for Sha'ir specifically states that it casts divine spells.
Is there anything that you can think of that can be advanced twice as fast with a little cheese?
@SOTS: Please keep things civil.
@JackintheGreen: How do you figure that two classes are needed for entry the requirements are
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Skills: Knowledge (arcana) 6 ranks, Knowledge (religion) 6 ranks. Spells: Able to cast 2nd-level divine spells and 2nd-level arcane spells.Nothing is ever said as to needing two different classes.
@awaken_D_M_golem: It's not really a houserule, after all, the only requirement to be a divine caster is casting divine spells and the text for Sha'ir specifically states that it casts divine spells.
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A sha'ir is capable of extraordinarily versatile spellcasting because he can use arcane spells as well as a limited selection of divine spells.Therefore, by RAW, he is a Divine caster.
Is there anything that you can think of that can be advanced twice as fast with a little cheese?