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Gaming Advice / Re: [3.5] Spellsword channeling
« on: March 23, 2014, 06:38:05 PM »I think you're correct too. Just remember that saving throws still apply, and that this whole thing opens up grounds for abuse.
Also, there's another discussion in this forum that relates to teleporting creatures into thin air. Apparently it's a marginal allowance in the conjuration spells. According to the Conjuration school, a conjured (transported?) creature must be placed on a surface that can support it. However, the wording in some Conjuration (teleportation) spells, implies that this general rule for the Conjuration school doesn't apply.
This opens up other ways for (ab)using this. Ex.: Teleport the creature 100ft straight up in the air, trigger AoOs from you (and others) as it falls, deal fall damage and, if still alive, ends up prone.
Saving throws still apply indeed, but in the case of solid fog, there is no saving throws or spell resistance. Usually, it's an area spell that would affect anybody. By channeling the spell on a target...the target is like cover in dense fog and can't barely move, fight or aim at anything and there is nothing else to do.
I think you're correct, but it opens up quite a bit of abuse, like channeling an Antimagic Field onto a spellcaster.
Never thought of that one! That's pretty awesome!
Dimension door required the target to be "willing". So an unwilling target shouldnt be affected by the spell. I guess dimension door channelled couldnt affect an enemy?