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Min/Max 3.x / Re: Two weapon fighting with flat damage boost.
« on: March 25, 2014, 07:06:21 PM »
First of all, sorry for not answering before I was kind of buy and I couldn't give this thread the attention I wanted.
While I suppose I could go Diopsid I don't think it would be a good idea, the setting we are playing is a custom one and I'm pretty sure the DM doesn't know about the bettle people so they probably don't exist, and while I can make a case for them I don't think the DM would appreciate that plus from what she has told me about the campaign it will be inspired in the french revolution, which side we are is yet to be determined, but I know we will be in a primarily humanoid settlement.
Multiheaded runs into the same problem, a little too monstrous for the type of game (I'm aware I didn't mention this before, but I wasn't expecting people to suggest growing another head to become a better TWFighter).
I'd love to go Revenant blade, but it is a custom setting so I'd prefer to keep away from setting specific stuff if I can avoid it.
While I suppose I could go Diopsid I don't think it would be a good idea, the setting we are playing is a custom one and I'm pretty sure the DM doesn't know about the bettle people so they probably don't exist, and while I can make a case for them I don't think the DM would appreciate that plus from what she has told me about the campaign it will be inspired in the french revolution, which side we are is yet to be determined, but I know we will be in a primarily humanoid settlement.
Multiheaded runs into the same problem, a little too monstrous for the type of game (I'm aware I didn't mention this before, but I wasn't expecting people to suggest growing another head to become a better TWFighter).
I'd love to go Revenant blade, but it is a custom setting so I'd prefer to keep away from setting specific stuff if I can avoid it.