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D&D 3.5 and Pathfinder / Re: JaronK's Tier list for classes.
« on: April 23, 2022, 09:15:54 AM »
Just commenting, since this particular idea hasn't been there last time I read this post:
An honest question: Does this really that much to level the playing field?
Sure, a rogue with d8 hitpoints and the good BAB is nice, but given your definition of the various tiers, it certainly won't bump it up to t1 or t2 - tbh I am even wondering whether it would help to bring rogues up to t3.
Something similar can be said about the T5/T6 classes: Given the fact that almost all of the T5 classes are some sort of fighting class anyway, being able to combine them with one another just gives you another class that is even better at hitting things; but still has most of its other weaknesses.
Option #2: Partial Gestalt. Tier 1s and 2s are normal. Tier 3s and 4s may gestalt their levels with an NPC class of their choice (Adept, Expert, Commoner, or Warrior). Tier 5s and 6s may gestalt their levels with any other Tier 5 or 6 class of their choice, or Adepts. Result? Again, a healthy power boost for the low Tiers. Suddenly the Rogues can have full BAB and lots of hitpoints, and the Monks can have Fighter powers too. Very handy. Plus, multiclassing works... it's just that if you start as a Fighter//Monk and want to take a level of, say, Ranger, that level must have an NPC class on the other side. If for some reason you wanted Sorcerer, you wouldn't be gestalt at all in that level. Lord knows Fighters get a lot better when they can be Fighter//Monks or Fighter//CA Ninjas or whatever.
An honest question: Does this really that much to level the playing field?
Sure, a rogue with d8 hitpoints and the good BAB is nice, but given your definition of the various tiers, it certainly won't bump it up to t1 or t2 - tbh I am even wondering whether it would help to bring rogues up to t3.
Something similar can be said about the T5/T6 classes: Given the fact that almost all of the T5 classes are some sort of fighting class anyway, being able to combine them with one another just gives you another class that is even better at hitting things; but still has most of its other weaknesses.