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Messages - MeanFightingGuy

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D&D 3.5 and Pathfinder / Re: JaronK's Tier list for classes.
« on: April 23, 2022, 09:15:54 AM »
Just commenting, since this particular idea hasn't been there last time I read this post:

Option #2: Partial Gestalt. Tier 1s and 2s are normal. Tier 3s and 4s may gestalt their levels with an NPC class of their choice (Adept, Expert, Commoner, or Warrior). Tier 5s and 6s may gestalt their levels with any other Tier 5 or 6 class of their choice, or Adepts. Result? Again, a healthy power boost for the low Tiers. Suddenly the Rogues can have full BAB and lots of hitpoints, and the Monks can have Fighter powers too. Very handy. Plus, multiclassing works... it's just that if you start as a Fighter//Monk and want to take a level of, say, Ranger, that level must have an NPC class on the other side. If for some reason you wanted Sorcerer, you wouldn't be gestalt at all in that level. Lord knows Fighters get a lot better when they can be Fighter//Monks or Fighter//CA Ninjas or whatever.

An honest question: Does this really that much to level the playing field?

Sure, a rogue with d8 hitpoints and the good BAB is nice, but given your definition of the various tiers, it certainly won't bump it up to t1 or t2 - tbh I am even wondering whether it would help to bring rogues up to t3.

Something similar can be said about the T5/T6 classes: Given the fact that almost all of the T5 classes are some sort of fighting class anyway, being able to combine them with one another just gives you another class that is even better at hitting things; but still has most of its other weaknesses. 

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D&D 5e / Re: D&D Next Basic Ruleset is out!
« on: July 07, 2014, 04:40:45 AM »
I just browsed through the first couple of chapters and it seemed to me that DnDnxt was little more than a slightly dumbed down ("dumbed down" even if accounting for fewer races and classes because of the beta-status of the handbook) of DnD3e (don't know about 4e, since I only have a cursory knowledge of that version).

So I'll ask the "professionals" here: Are there some real, fundamental changes to all of the preceding editions that warrant a new one?

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Another chunk of stuff that's basically off-topic.

Note that it does just define away the dilemma:  Good > Law.  So, there's no dilemma.  Problem solved.  It'd be like in Antigone's case if we just declared familial obligations > civic obligations.  That'd make Antigone's life easier, but now Sophocles' masterpiece is like 8 pages long. 

I would argue that if there's a chaotic side in this conflict, it would be the insane king with his personal set of, like Oslecamo put it, Calvinball rules ("my champion is... fire!! Wooohoooo!!! ...by the way, tie that guy there up so that he strangles himself if he moves") and his woman-stealing son. Usually, part of an oath of fealty was that you're liegelord also had obligations towards you, so it wasn't an entirely one-sided relation. And the thing is - the Tagaeryens broke that obligation. Of course now we don't know how exactly fealty looks like in Westeros, but it's save to assume that it probably worked more or less like the one in medieval Europe.
But for Antigone, it's less Good > Law, but rather Law (tradition) > Law (ruler).
(though not every law or tradition is necessarily "lawful", more on that below)

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I don't doubt that you can cash out Lawful X or Chaotic Y in interesting ways.  But, at that point, I'm pretty sure it's the cashing out that's the helpful part.  Or, at the very least, I'd rather not have to solve one of the main debates of legal philosophy just to be able to play D&D ...

Which may be the reason why they did away with the alignment matrix in D&D4 ;)


D&D alignment is quite simple actually. Altough people just looovvveee to complicate it.

Guilty as charged  :blush

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And before you ask it, the rules a lawful person's plays can be anyone's rules, as long as they aren't calvinball, aka they're well defined rules that you don't change when they stop being convenient to you. Some lawful people follow personal codes, other lawful people follow other people's codes.

There's another beef. Is following a specific code "lawful" under any circumstances? I am not just refering to a chaotic person following a "code of what I was doing anyway" (since I totally agree with the "following the code even if it's inconvenient" part), but to a code that is inherently destructive (best example: The Sith code, where the obligation to be chaotic is pretty much the essence of its letters)?

So, if two families belong to a culture with the concept of a blood feud get into conflict, while the country they're living in prohibits violence and reserves it to the state. Is carrying out the blood feud and killing the son of the rival family's patriarch a lawful act?
Or mafia mobsters, who may be utterly loyal to "la familia" but otherwise break any law of the land and terrorize the community his clan is feeding on, are they lawful? Would Luca Brasi be (for anyone who hasn't read or watched The Godfather, the guy has a Wikipedia entry)? Well, they are probably "more lawful" than a street thug, but is it enough to qualify for the alignment?

It starts getting weird when a "generic NPC citizen" who simply does his day job (without much passion), pays his taxes (but isn't above some small-scale fiscal fraud), generally obeys the law (out of habit, not out of loyalty to the state), and has a reasonably stable family (but would be tempted to cheat on his wife if there was an attractive opportunity) is labeled as "true neutral" by virtue of being a generic NPC guy, but the utter loyal mafia goon above is seen at "lawful evil" (or perhaps even "lawful neutral" if he is a more non-violent type) because he is more invested into the machinations of his family, but discounts the country he lives in as a legitimate source of authority.

To get back into D&D and paladin territory, where the weakness of this concept of "lawful" gets into full force. Assuming you play a law-bound class that can dish out additional punishment against chaotic characters. And now you're meeting someone with a code that violates pretty much everything your code stands for - but you can't use your abilities on him because technically, he's lawful. But you can against a chaotic guy, who might be rebellious and carefree, but perhaps has never acted against your code for whatever reason.


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But, the vast majority of "great deeds" are done by swinging of swords.  Which is to say it isn't that they wizard away all of their problems.  And, really, only the Wizards, and then only Gandalf, can both fight and do things that seem magical.  Gil-Galad, Turin, Maedhros don't do anything "magical" to my knowledge.  There are magical people who can fight and do heroics, besides Gandalf there's Feanor -- maker of the silmarils and the palantirs -- and also a great warrior.  Though not a lot of people who have a kind of spellcaster feel, rather than great at lore or crafts, and can also fight spring to mind besides Gandalf.  I could be missing somebody, though. 

As mentioned Luthién, Elrond, Galadriel. Furthermore Celebrimbor (Feanor's grandson, another smith), Maglor perhaps (magesinger), Finrod Felagund definitely (his singing duel with Sauron), Glorfindel (prophecy to Earnur), Eol (yet another craftsman). Interestingly also Huor IIRC (his prophecy to Turgon). Odds are that some of the other Elven bigshots also would have been shown having some mojo at their disposal if they had been the focus of a story like f.ex. Luthién, they just didn't get that much screentime. But the thing is - real spellcasters are super-rare, magic in general strikes me more as something that is used to augment a singular talent or a craft than anything else, and the guys who use it are something that would be NPCs in any given RPG.

Fun fact on the side: Even though he was the most powerful being in the world (and the second most powerful being after the setting's God), Morgoth still wasn't able to just fry a puny Elf with some spell. This also says something about the limits of magic here.

Because that's how little "fighter" is truly worth in Tolken's world, a meaningless attribute every character in the series has. Almost like "magic" is a free attribute just because you're an elf.
I in turn am sick of hearing about three books written years ago.

You're right with your assessment about the roles of fighters and magic in Tolkien's world, but, you know, we could have just had avoided that discussion in the first place under these circumstances...

I can only think of seven examples of magic in A Song of Ice and Fire [...] So, even in a setting where magic is supposed to be super rare and costly, you're still better off being magical than mundane.

You forgot Victarion's arm and the glamour spell.
The question is whether magic would be worth it if it wasn't better in some regard. But another question is also how much better it makes someone and what he or she has to sacrifice for it. Melisandre has access to some nifty feats, but the more powerful ones are usually tied to human sacrifice and some are limited in its use. All in all, while her role can't be filled by someone else, she would also be unable to take someone else's part herself. Shadowkilling is nice, being only able to do it as long as you're not out of royal blood sucks.
So, in game terms: When it comes to versatility, what tier would she be on JaronKs list? Would I want to have a Melisandre at the disposal of my character? Sure. Would I let her fill a spot in my group? Nope, she's better used elsewhere - her magic that has so many strings attached may be good to have an impact at certain points, but I'd swap her without hesitation with a warg or a faceless men. Would I want to play one? Certainly not.

Another problem with magic in most RPGs as opposed to novels - magic, albeit usually stated to be rare and only available to those having been born with the gift, is still something a player can choose to have access to. By making a resource that's pretty scarce in-universe readily available, any given system would have to account for it being on par with mundane skills of the same levels. DnD totally failed at that.

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1. Yeah, here we are hung up on Gandalf, literately one of the weakest spellcasters in lotrs, and he was still thrown off a cliff so Tolken would write a book that wasn't based on sorcery.
2. You mean Wizards & Sorcerers?
3. It's that "Fighters are comic relief".

1. Can't argue with that (though he still gets a lot of action in LOTR, so his story-breaking wasn't that bad there as it would have been in The Hobbit).
That's also funny about most DnD books (I know of) - I can't recall a single one were the caster of the group does what he theoretically would be able to do; even IF they gather godlike powers in the end (Raistlin in Dragonlance, Sadira in Dark Sun's The Prism Pentad), they are either still strangled by the red string when it comes to putting them to good use, are overshadowed by the even more awesome villains, or the solution to the most important problem is an asspull. Makes you wonder whether the authors really thought the power balance between mundanes and casters would play out that way in a real game or if it's a hint that they're aware that a high-level caster has to be reined in by specific challenges tailor-made to counter their powers.

2. No. I really meant "artifact" as in "super-duper-ultra-powerful unique or at least extremely rare item" and not some replacable book, and "divine blood" as in "really divine status or recent divine ancestry" and not a trace of blood from a magical creature in your geins. Or just being an Eldar who was around since the dawn of time. And even then the ability to do magic doesn't necessarily convert into casting spells, but mostly takes other forms.
The thing is: In a proper Tolkien-style setting (no, not MERP), you wouldn't be able pick up caster levels in the first place in a standard group, and even if you did, you would probably be the group's most powerful member anyway just by virtue of having been around for millenia and therefore having an advantage in character levels. The only exception I can think of on drop of a hat is Beorn the shapeshifter, but he was pretty unique in Tolkien's stories and was created before The Hobbit was integrated into his Middle Earth-mythology. Oh yes, and Aragorn's small-scale healing of Faramir. That came in handy, but hardly defined his role in the series.

3. Here I beg to differ. I can't recall that Gimli was particularly funny in the book - that was the younger hobbits' role, and even they got more serious over the book. Defining Sam as a cohort would go against Tolkien's stance on this - he considered him, not Frodo, the actual hero in LOTR (as in: Bilbo's replacement). And I'd say that he's a rogue-ish character (though one with most of his ranks in cooking, knowledge (herbalism) and knowledge (Bilbo's tales)). The dwarves in "The Hobbit"... well, it's a children's book, so I would argue that the style in there is owed to the nature of the story (it's interesting that the most powerful good guy apart from Gandalf is a shapeshifter, though).
But you have to keep one thing in mind: Most of the character's in Tolkien's work were some kind of fighter or (mundane) ranger, and this includes the Elves (though these oftentimes had some kind of magic along with their fighting prowess, see above). Fingolfin (greatest warrior of the Elves ever) - wounds Morgoth, Turin - kills Glaurung, Ecthelion - killed a Balrog, Glorfindel - ditto,  Earendil - kills Ancalagon, Elendil and Gil-Galad - throw down Sauron. I leave out Bard because he's a particular case with all his archery and bird-talk.
Tolkien was too immersed in the tradition of epic Norse and Anglo-Saxon Mythology to let warriors play second fiddle to wizards (and most likely also too aware what a Wizard with unrestricted reality-altering powers on the loose would mean for a story). And even though these warriors are occasionally wielding some supernatural powers, these powers drove his stories, they didn't break them. 

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Not familiar with Conan beyond Schwarzenegger's film, and even that barely. Quick glance at Wikipedia and he does look like a real pure Fighter in a sword & sorcery setting. Off that alone, it appears to be a series where a Fighter didn't get the short stick. So good find there.

While the movie takes some liberties with the background, they capture the essence of the setting pretty well. But yeah, Conan indeed is a purely mundane character, though his build wouldn't work without some levels of rogue, given the stunts he pulls of and the sheer amount of knowledge he has gathered. The gear he works with usually is pretty mundane as well (which he loses most of a time between or during stories anyway). But it also works because of the limits to magic in the setting. Of course, occasionally a well-prepared wizard still takes him out (equally often by use of quasi-supernatural abilities as by some kind of alchemy), but when the tables are turned - and it's very possible to get a Wizard flat-footed - he tends to make short work of them as well.

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Looks like you took the TL;DR route. Post #2 starts yapping about his theories about Gandalf not having any magical powers and neither did Merlin and you stopped there.

Can't deny that I didn't read the whole page - didn't even read the whole of post#2, though I considered the guy had a point insofar as Gandalf does indeed work mostly by more or less mundane means (diplomacy, gather knowledge, forge alliances etc. pp.) which, when I read the book for the first time, made me indeed wonder what good his casting abilities actually are (back then, I played a RPG with more modest but still influental magic and somehow would have expected more from THE archetypical wizard). Of course the reason is that a Wizard with unchecked powers has "Deus Ex Machina" written all over him and would kill any story he's in, and even with his limited powers (f.ex. no teleport, no flying, to walking through walls...), he's still absent most of the time in TH and lots of time in LOTR to preserve drama.

But, even with all his displays of power you quoted, some things still stand concerning Gandalf's power in particular and magic in Middle Earth in general:
- Gandalf is still a demigod and even considering he got hit by the nerfbat as he was sent to Middle Earth, he's still a thousand years old by the time of LOTR and one of the most powerful beings in the story (him, Saruman, probably Radagast, Galadriel, Elrond, Sauron, the Balrogs, Smaug, the Witch King - none of them being mundane beings)
- apart from defeating other Maiar, he still is fairly conservative with his power compared to magic-heavy settings. He uses fewer spells onscreen over 2 years than casters in D&D in a single adventure - hell, even with all his spells, he fails to open that door. Would you expect that to happen to a Wizard 15/Archmage 10/Maiar 10/Chosen of Manwe 10? (yes, I made that combo up)
- In fact, there isn't even much magic going around in the world anyway, and when it is, it's usually pretty ill-defined. Saruman does some stuff where you have a clear effect, and so does Luthién (breaking free of her father's imprisonment, morphing into a vampire, dancing Satan to sleep etc.). Others apparently are limited to their dominion when exerting their powers (Melian, Galadriel, Elrond etc.) or combine it with their craft (Feanor, Celebrimbor etc.). And even some of these prefer swords over spells when they get into a fight. And *none* of them are mere mortals.
- And, as Unbeliever says, some equally impressive feats are accomplished by fighter types using their swords, even though most of them are Eldar as well (okay, Tûrin was totally mortal and still badass).

Let me ask you: Would you play a Wizard in a setting were your power was limited to a certain location, bound to a specific artifact, or depending on you being either of divine blood and a couple of thousand years old to boot? It's not that "fighters can't have nice things" in Middle Earth, it's more that spellcasters are some kind of obscure prestige class with the prerequisite "Race: Maiar or Eldar" and half a dozen others tagged on it.


Seeker of Truth is a 12 book series adapted into a two season TV series. Not goina lie, loved the series even through it didn't exactly stick with the book.
* The Wheel of Time on the other hand is a 14 book like excellent series that recently ended and took like the last 15 years to write. [...] * Harry Potter vs Shotgun is an example that shocases how badly the books were wrote out. If Rowling wasn't actively trying to protray the entire Wizard world as a bunch of incompetent morons what's his name would have walked into a police station military base and instantly dominated every single one of the people inside. Because obviously, the killing curse f'ing fails on everyone who loves their children. >.< 

Just quoting the stuff I can comment on:
- I've only heard that Terry Goodkind mainly uses his series to promote Objectivism and writes some pretty objectionable (no pun intended) stuff on top of that (okay, so do others). Still, not really interested.
- read TWOT until... book 5? Dunno (was a translation where the novels got split into ever-shortening books). I liked it in the beginning, but at some point it got repetitive watching epic level ta'veren and bazillions of Aes Sedai (each one new more coincidentally with some never before discovered power greater than before etc.) getting into fights with consecutively stronger shadowspawn or losing track of backup characters. And it wasn't even terribly well written imho. And the guy shouldn't have had protection from editors.
- Harry Potter I really liked, at least until book 4. Then my suspension of disbelief snapped because retarded decisions started piling up and the suspense from earlier books got taken out. Oh, and the Wizard Nazis were a pretty dumb plot device.

But to be honest, I stopped reading fantasy (apart from a few choice series) some time ago (I avoid series that are tied to an existing franchise (SW:EU or all other RPG novels) for quality reasons as well as infinitly long series) What I appreciate is pretty much everything from Tolkien, I like Dune, The Neverending Story, A Song of Fire and Ice, Howard's Conan, H.P. Lovecraft, and finally Harry Potter for the most part. Mythology is usually pretty cool, but I prefer a coherent story framework instead of the at times erratic retellings I am used from, say, Norse song epics.

Personally, I think that from all of the above, Conan handled spellcasting best (at least for RPG purposes). It isn't as inaccessible as in Tolkien's mythology, not as omnipresent as in HP, not as rare as in ASOIAF, but even with all the cool stuff it can do it doesn't reduce the mundanes to mere background characters and glorified henchmen.

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You mean like turning lead into gold (alchemy), killing people with a doll (voodoo), raining fire & brimestone (bible), healing injuries (indian shaman), invincibility during battle (circle of awe, norse), or controlling the weather (every. single. one. of. them. ever.)?

And that. It's not that I'm opposed to casters having nice feats that can't be reproduced by mundanes - what would be the point if they hadn't. I guess no one has a beef with classes being complementary to one another (the warrior kills the dragon, the priest patches up the warrior) - just that some classes can do everything by themselves.


OR you know. Follow other fantasy novels and the main character(s) can just use magic anyway.

Like the Seeker, Wheel of Time, Dragon Prince, Dark Sun, Harry Potter, Eragon, and so on series.

Didn't read half of them and from what I've heard, didn't miss that much. Okay, Harry Potter I know and TWOT at least partially. And both of these have in common that we don't have exactly classes, but scenarios where almost every major character is sort of a Caster or has other leet skillz. If Harry Potter was an RPG, odds are good you could only play different sorts of caster classes.
Funny thing: JKR herself stated that a wizard as a rule wouldn't be much of a match against a muggle with a shotgun. So Clarke's third law still applies.

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Doesn't really change things though. The mere mortals (ie, non-magical folk) ran like hell when a Balrog showed up. Gandalf? Kicked its ass.
Oooh, you mean Gandolf. Who at full power air punched people across rooms, threw lightning bolts, and in the Hobbit teleport in and blow up like 30 Goblins at once as a Gray. Yeah, I'd say he's pretty limited to what he can hit with a stick like a fighter.

Can't exactly recall these scenes from the books - movies don't count, sorry. He also didn't talk to the butterfly to summon the eagles.
His single most impressive feats happen either off-screen (the fight against the Balrog, banishing Sauron's shade from Don Guldur) or don't look that awesome (his depowering of Saruman) - and all of them are strictly reserved against beings of equal status (Sauron, the Balrog and Saruman all being Maiar, i.e. angelic beings, as Gandalf is). Apart from that and considering his actual race (Maiar = angelic being), I guess I can safely say he was fairly conservative with the use of his powers, and given the stakes, it's unlikely that he was holding back for dramatic effect. Heck, he even explictly said when Legolas asked him "hey, why don't you just use magic to melt that annoying snow" that his powers didn't work that way.

An interesting read about Gandalf's powers is here. http://scifi.stackexchange.com/questions/29164/what-are-gandalfs-powers
Apart from solo'ing the Balor aaaahm sorry Balrog I guess most mid-level DnD wizards or sorcerors could accomplish infinitely more impressive feats with their powers. That magic means "bend reality at will" and "have a tool for every situation at your disposal" doesn't necessarily have to be, even though Monte Cook may say so.
 

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I absolutely agree.  I firmly believe that when or if a Paladin falls should be entirely up to the player, even if it isn't necessarily up to the character.  The DM doesn't get to decide unilaterally that a Paladin has broken her code.  Using a moral code to force tough decisions on a character is all well and good and can lead to great gaming moments, but putting a character in a no-win situation and going "Gotcha!" when the character chooses "wrong" is, to me, offensive enough to warrant some mechanical limits on the DM to prevent him from pulling that.

Wasn't that what atonement was for - giving you a way to repent for your transgressions if you truly had no other choice?
But then again, a malicious DM could make you perma-atone which was as good as having you become fallen for real.

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And it doesn't matter which system you're talking about. This point always comes. No matter how granular your advancement is. Because magic will always be open ended while mundanes will always have a ceiling called real world physics.

Well... okay, I discount the epic level-system were mundane skills can have effects beyond the possibilites of real world physics (like the balancing feat allowing to balance on clouds and water), because on the same level one is able to accomplish feats like that, casters are gods in all but name which is clearly better than reproducing some low level spells by entirely mundane means.

BUT who says that magic always has to be open ended under any circumstances? That's the D&D way, but by no means the only one (think of Middle Earth or The Hyborian age for a more limited use of magic)

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I really don't watch Game of Thrones, so I don't know the specifics of the discussion.

Well, you would have to read the novels anyway, and even though I say that GRRMs work is probably one of the best out there to discuss alignments because there are loads of characters with some measure of depths, it would probably not be worth it in itself :D

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I personally am not a fan of alignment-as-mechanics, especially as an avenue of punishment.  Would it be best to just keep an NG/CG restriction, but leave the specifics of the code of conduct to role-playing and setting details?

Probably. Then again, if you want to stick to the paladin-mechanics, I'd suggest you to check the Holy Liberator-entry above or the Paladin of Freedom (https://sites.google.com/site/pathfinderogc/extras/community-creations/house-rules/classes/paladin-of-freedom#TOC-Code-of-Conduct).

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Although I think the distinction between rebel and revolutionary is cutting it too fine.
 

Depends on one's definition. For me, a revolutionary would be someone who is willing to destroy a social order with the intention to replace it with one of his own making. Of course a revolutionary can be lawful too (think Ayatollah Chomeini) and will rarely be chaotic, but successful revolutions tend to get out of hand very quickly, draw questionable people into its fold and hand out increasingly arbitrary sentences when the civil war drags on because in the long run, history has shown that it's oftentimes the more radical faction that turns out to be the winner (that's also the reason why I think you can't have truly committed CG "paladin of revolution"). A rebellion, on the other hand, doesn't necessarily have all that.


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House Targaryen had a right to the throne by the rules of the day.  House Stark and House Baratheon had pledged fealty to Targaryen.  There is no clause in the vows that permits "and I get to argue/fight against the boss if he's batshit crazy and murders my entire family."  It's exactly the kind of moral dilemma that Antigone faces.  And, what makes it a dilemma is that there are obligations on both sides. 

Of course there isn't such a clause, but I would argue there's no obligation that says "you have to put with everything the king does to your house because well screw you if you don't" - don't forget that the Targaryens started all this with Rhaegar abducting Lianna; and after Stark Sr. and son inquired what happened to their daughter/sister, they were executed in the most wanton and arbitrary way possible, by a king who pretty much raped law and custom himself because he thought this within his rights, thus legitimizing revolt. That's the difference to Antigone who had two conflicting but valid options by two legitimte sources of authority.

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Further, I'm pretty sure whatever claim Robert had to the Iron Throne only springs into existence after you murder a bunch (what's the collective noun for dragons?) of Targaryens. 

Of course, Robert's motivation was entirely different and more along the lines of "that albino fucker snatched away my GF, let's kill that bastard", but then again, no one says that Robert was a lawful character... Tywin (the guy who took care of half of the Tagaryen contenders) on the other hand clearly was, but a LE character would have other ways to handle things - Tywin also engineered, well, stuff *coughredweddingcough* which went totally against tradition but were considered necessary steps to secure royal authority without risking defeat.

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But, I know for an empirical fact that many DMs would argue about all of this. It happened just a couple of weeks ago.

Oh, I believe you. The problem is also that many people seem to think that there's only one course of action for a specific alignment and only one way to play it, thus effectively limiting their player's choice. And saying that a paladin would be obliged to obey an evil overlord because otherwise that'd be chaotic... well, that's not just a sadistic "heads I win tails you lose"-choice from the DM, but also an extremely stupid one since it doesn't make much sense.

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  I made a contention, outside of a game, sort of along these lines.  I was arguing that a Paladin was not slavishly obliged to uphold the rule of a terrible baron.  But, that the difference between him and perhaps the Chaotic Good "solution" that another person was putting forward, namely sneaking and assassinating the baron, was that the Paladin would have to "call his banners" and meet the baron the field of battle.  Alternatively, he could challenge him to a duel, trial by combat, etc.

This was treated as an extremely unviable option.

Well, I too would consider it an unviable option, but because it was impractical and not because it was out of character for a paladin ;) Funny that you take exactly this as an example, because it perfectly mirrors the course of events in Robert's Rebellion, and how LG measures alone can backfire:
- the LG Starks demand a trial by combat (=duel) and get shafted because Aerys doesn't play by the rules
- the remaining, equally LG Ned Stark forges a coalition and meets the Tagaryen loyalists on the field of battle
- the CG (at least back then, judging by the retrospective in his PoV characters) Jaime Lannister assassinates the king, thus preventing the death of half a million people, who would have bitten the dust if only the LG characters would have had their way.
- the LG Ned Stark wants to punish the CG/CN assassin Jaime Lannister by sending him to the wall because in his book, his act was utterly dishonorable although he helped his cause and (what he didn't know) prevented a catastrophe.

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the Prussians who rebel against Hitler [...] seem like viable Lawful Good or Paladin-like characters. 

Here I beg to differ. Prussian tradition can be summed up as "lawful neutral no matter the costs". This kind of obedience is already somewhat problematic in a society that's militarized by default, but gets truly out of hand once a totalitarian order takes its place. And don't forget that they were perfectly fine with following Hitler when he was still winning, and even though a number of them probably were out of the loop concerning the circumstances in the concentration camps, they knew that they were working for a definitely LE system that considered war crimes against the "right" targets a good thing and was out to enslave whole populations. A LN character could probably justify "just doing his duty" under these circumstances, and rein in any misbehaviour from his soldiers, but a LG character with a certain measure of information who isn't totally in denial regarding everything would have little choice but to refuse working for such a system.

The funny thing about LN people is that they're pretty much a joker in these scenarios like these because they can be found in all camps with little to no adjustment to their character.

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I wondered, though, what exactly made an AD&D warrior preferable over a ranger apart from weapon spec? Not regarding the fact that the warrior is a lot more accessible due to lower stat requirements, of course. Because the way I see it, a warrior didn't have much over a ranger unless you played a non-good party or wanted to multiclass.

- Intelligence was nigh-useless for everyone but Wizards, governing only how many languages you could speak. [...]
In 1st edition, [Clerics] also needed Wisdom of 18 to cast 7th level spells, and Wis ~16 or so to cast 6th level spells.

If you used the skill system, the # of bonus languages converted into additional skill points for level 1, which was quite handy considering most classes only had 3-4 of them and only gained 1 more point every 3-4 levels; the cleric's spell level cap also applied to 2nd ed., though.


Level 20
Druid: 2,000,000.
Thief/Bard: 2,200,000.
Cleric: 2,700,000.
Fighter: 3,000,000.
Paladin/Ranger: 3,600,000.
Wizard: 3,750,000.


This lists omit the fact that druids got royally screwed over since they had to restart again from scratch after becoming a hierophant. They advanced pretty quickly until the mid-levels, at which point their xp requirements went through the roof. Just to get to level 16, they needed 3,500,000xp, effectively making them the only class that needed 5,500,000xp to get to level 20. And one had to win against competitors in order to gain levels after a certain point (I think it was from 13-15 or something like that), with a defeat barring you from advancement or even costing you your newly gained level (can't recall). Unless one had a DM who was willing to hand out generous xp rewards for winning these duels, being a druid truly sucked at least in that regard.



14
Gaming Advice / Re: As a DM, would you allow this?
« on: April 13, 2014, 10:46:49 AM »
"Make me a lich without the hassle/constant decay."

No, I am talking about being exactly what you already are, just with all the UD traits on top of that, i.e. a standard character race with shitloads of perks and immunities. The question is whether it would make any sense, not whether becoming a real lich wouldn't actually be better (I guess a high level caster can work around all the downsides like infertility, decay etc.).

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Also, you fail to see why becoming an undead is a desirable goal? Immortality, immunity to mortal ills, and (if you can get that ability off of, say, the Dry Lich that adds cha-to-HP) durability.

Woops. Of course I meant "I fail to see how becoming an animal type is a desirable goal."

15
Gaming Advice / Re: As a DM, would you allow this?
« on: April 13, 2014, 09:59:20 AM »
It's pretty easy to assume that a character with 26+ INT could come up with the correct wording, even if you and I can't.

Good point.

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So it's probably better to focus on the OP's original questions, can a Wish turn a person into an animal?  Would you restrict the INT to 2?

Okay, let me turn this question around to illustrate my position.
Let's assume someone wants to turn into the undead type for whatever reason (it's a lot more attractive than being an animal http://www.dandwiki.com/wiki/SRD:Undead_Type) but doesn't want to change in any other way than that.
But what does being an undead entail apart from those numerous perks? Would he be immortal? Infertile? Rotting away or ageless? Would he be able to fulfill a prophecy that states that "no living man can ever yadda yadda yadda", if he wouldn't actually BE undead apart from a purely game mechanic PoV?
In other words: Would an undead that behaves in any other way apart from the game mechanics like a living being actually be conceivable? Can a wish "invent" something totally new for a game world or produce a result that totally runs counter to the in-universe logic?

Or would it be much more feasible to make the player in the TE's group come up with a workaround that produces the results in regards to game mechanics, but doesn't try to stick to the original goal of getting the animal type.
(assuming this isn't just some kind of intellectual exercise in the first place, since I fail to see why becoming an animal is a desirable goal)

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For that matter, if someone stuck a hat of +4 INT on a dog, would you say "it doesn't work" or would you say "it now has a 5 (or 6) INT?

Interesting question.
Would you let a cat benefit from the perks of a (large) magic ring worn around its paws, or would you restrict the benefits only to magical items that are explicitly tailormade for animals? And, the other way round, would you let a humanoid being benefit from that kind of item, f.ex. let a human benefit from wearing horseshoes under the sole of his shoe (I don't even know whether unicorns may benefit from magical horseshoes) ?

16
Gaming Advice / Re: As a DM, would you allow this?
« on: April 13, 2014, 08:37:34 AM »
Of course, changing to the Animal type would be a metagame discussion.  The actual in-character Wish would be something like "I wish to embrace my feral, animalistic nature" or "I wish to be freed of the constraints of my heritage."

Extremely meta, if you ask me.

I can live with somewhat arbitrary classifications in the game mechanics and how to circumvent them, though they might require oddly specific wishes (f.ex. if a character would ask "make me exactly [minimum/maximum size for wished size class] tall/long/wide/heavy" in order to get the perks from being x size classes bigger or smaller than before).
But I have a hard time coming up with a wording that changes only a particular attribute (and nothing else) which is only a game mechanic without clearly defined in-universe represenation - any jackass genie could twist these words to produce an entirely different outcome from the one that was desired.

17
General D&D Discussion / Re: What Would/Has Made You Quit The Game?
« on: April 13, 2014, 08:12:39 AM »
The worst DM I've ever met... well, booya.

A guy who constantly smoked pot during sessions and whose biggest goal in life was to flood the clandestine weed trade in our city with product from the (relatively) nearby Netherlands because he was pissed of with our state's policy regarding soft drugs.
 
And his game was as one could expect it was. It was not that he was actively malicious, but his complete and utter thoughtlessness when it came to DMing, condoned powergaming beyond belief and seemingly didn't know anything else but a goldrush campaign. Bonus points for hentai-like content as a reminder when something is serious business. In short: He was so utterly immature at 23 that he is my go-to anecdotal evidence when I am stating that I'm fairly sure that too much weed during your teens stifles the development of your personality (and since he had somewhat of a temper, he's my counterevidence that weed automatically has to have a calming effect on people).

How went our campaign?
Well, not good. One was a AD&D 2e campaign. At first we were 8-9 players, with little to now checks of how the party was set up. The whole session consisted of nothing but fights that took ages because we had to go through 10 people rolling for 20 and more different beings each round. Characters casually died and were equally casually replaced with replacements of the players choice of equal level and equipment (so death was relatively cheap here).
I can't recall much of the campaign (another testament of his skill as a DM), but I know that at some points we had to go to Sigil, prompting the reaction of one of our players what an unpleasant and nasty place that was and he wished we hadn't go to go there. I wondered "how bad (not: How hard) can the city of the planes be?" Well, it turned out that he took the fact that "any faction is represented here" as "every member of any faction do as they please and behave as they're used to", which amounted to a vivid description of a gathering place in Sigil were super-endowed demons were casually raping women to death in their section and bypassers didn't seem to care whatsoever. Phat lewtz was also handed out casually, including the retarded Deck of Many Cards where some guy drew the imprisonment card, causing a bunch of Mercy Killers to drag him away in chains, sending us another pointless sidequest to get him back. The DMs reaction? "You're so awesome, with the stuff you get into, I don't even need a plot for the game".
Nevertheless I sticked around (stupid idea, I admit), with the number of the players dwindling (among them also some of his pals, which should have been a huge warning sign for me). We went down to a more manageable size of 4-5 regulars, but the quality of the game didn't improve. The DM constantly needled the most good-natured member of the group (not that the others weren't, he was just extremely laid-back), who coincidentally also was the only one with a girlfriend at that time.
He also was having additional sessions of the side with two of the players, and tailored the challenges to the party to the loot he handed out to them during these sessions, with increasingly ridiculous buffs coming in for them. After he buffed one of them between regular sessions by several levels (I think he went up from 9 to 14), made him a Chosen of some goddess of Magic and handed him out artifact-quality loot and the other guy was pampered similarly, pretty much reducing the other players to spectators to their awesomeness, I quit (though I would have quit as well if I had enjoyed the same treatment because a playstyle that went out of hand to such an extent wasn't exactly what I had signed up for).

-------------------------------------

The very same guy also took the cake when it came to DMing a Vampire LARP game. He was co-DM to two other guys, and we were playing as a Camarilla community. I joined as a neonate (I was pretty new at both LARPing and Vampire back then and had little knowledge of the setting, so there was little for me to do back then, and I was willing to stay on the sidelines and gradually get into the game later). I got to play a whopping two sessions.
One reason for this was that we rarely gathered for playing (only once per month) due to the number of players (~15 + 3 DMs). The other was that he caused the completely tanking of the campaign at the second meeting I joined.
To elaborate: While the other two DMs created reasonably powerful (and passive) DM(N)PCs to partake in the setting (two mid-generation Primogens, which made sense), he went all-out and came up with a two thousand year-old Brujah (but he had been in torpor for a thousand years, so it was okay). He also played the role of the Sheriff, since he deemed one of the players, another Brujah, who was interested in the job, as "too irresponsible" if I recall correctly. 
The evening was entertaining (it was about a demon and stuff, I only got a fraction of the references because I joined quite late), until the demon temporarily possessed one of our melee heavy players. The player (in character as a possessed being, and empowered by said possession) got into a fight with the sheriff and finished him off permanently in one round, thereby rendering all the work he put into his precisious Marty Stu to dust in a few seconds. This apparently throw him off the rails, and the evening went downhill from that, quite similar to some Star Trek TOS episode, with an immature brat (don't know which race) with superpowers and a childlike mind having pretended to be the demon the whole time for shits and giggles. Judging from the reaction of the other two DMs, this had not been planned to play out like this. He later made a feeble attempt to apologize, mentioning how he pissed off that his DMPC had died, but if someone can't cope with the loss of a (ready made, not actually leveled), ill written wish-fulfillment character and actively ruins the fun for 17 other people because of it, I guess only the most kind would let that slide.

Needless to say, the campaign was discontinued after that.

18
Gaming Advice / Re: As a DM, would you allow this?
« on: April 13, 2014, 04:55:50 AM »
The question is: Would it make sense from an ingame perspective?

In a certain way, asking for a titan's strength, all gold in the world, absolute immortality, make everyone fall in love with you, becoming ruler of the world, the ability to kill a God with your touch would be valid wishes (and though none of the above would be covered by the power of the spell "Wish" due to its scope, one could very well ask for a downtuned version of it).

But what exactly would be the wording and the sense of a wish that asks for something that is purely a game mechanic?
"I want to be an animal, that looks and behaves in every way as the human/elf/whatever I am now?"  ... :???
Even if one assumes that the RL fact that humans are actually highly evolved animals does not apply to a fantasy world, and both humanoids and animals have come into being separately, how would one justify this? I always assumed that the creature type is tied to one's species, and if someone wanted to change that, he would have to change the species as well.

So in that regard, I have an easier time allowing someone to become a Planetouched ("Change me into a tiefling!") than someone becoming an animal.

19
So, something like UA's Generic Warrior, but with more variety?

Well, with greater variety and a power level comparable to the baseline ability - a 4d6 sneak attack for a lvl 15 expert is definitely not on par with what we get for the rogue. But yeah, something like that. Of course, it would only really work if all classes would follow these mechanics and were brought in line power/versatility-vise with one another, but the fundamental idea - allowing the recreation of existing classes by molding them into the feat system - is there.

20
Really?  He staged an ultimately successful revolt against his lawful king.  A king whose authority his father had sworn to uphold, and whose obligations, according to the rules of Westeros, passed to Ned by succession. 

Revolting doesn't necessarily constitute a chaotic act in itself, especially since Ned wasn't a revolutionary but a rebel. Ned never went against the existing order, but against the royal house and specifically the guy on the throne who was batshit insane and a danger for the realm: If the existing order is threatened by the ruler himself, then someone loyal may very well feel being obligated to turn on him in order to avoid worse consequences. The fact that Ned stepped back and let his more charismatic brother-in-arms, who (more importantly) had a legitimate claim on the crown have the throne even though he himself was the better candidate (and, as it's stated in-universe, no one but him and Jon Arryn would have bothered) shows that this was ultimately a campaign for the preserving the realm, not upsetting it.*

And then again, consider the unsuccessful revolt against Joff -
(click to show/hide)

*An interesting RL-comparison would be the 20th July plot - the would be-assassins were pretty much all nobles, military men and bureaucrats of the Prussian tradition, the very people who are (rightfully) accused to be so utterly loyal and duty-driven regardless of the moral fiber of their superiors that the term "Kadavergehorsam" (slavish obedience) was coined with their esprit de corps in mind. And even they, who pretty much unquestioningly followed Hitler before, tried to topple his regime for the greater good of the nation once they realized that continuing his course of action would lead to its downfall.

tl;dr: A rebellion isn't necessarily a chaotic act, and under the right circumstances, it can actually be a lawful one.

Unrelated to this: It's interesting how GRR Martin plays with the different alignments in his work, especially when it comes to my favorite LG character, Davos Seaworth. Here people may also argue that he's more of a NG guy because of his shortcomings (his past as a smuggler, being not entirely faithful to his wife, circumventing the orders of his king by saving Edric Storm etc.), but he's still utterly loyal to his lord in a Captain America way ("My country right or wrong - if right, to keep it right, if wrong, to make it right again"), willing to serve and bring order to the realm, and despite his past as a smuggler, he was absolutely ready to accept the punishment instead of trying to weasel out of it - in a way, he was a LG person that was forced to rely on shady methods due to his modest upbringing, but jumped at the call when the opportunity presented itself to do what's right.




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It's the dilemma and the hard choices that are interesting.  There's no point to playing a Paladin, or a character with any moral code whatsoever, if you aren't going to have to make hard choices.  That's the fun of it.  The difference, though, between say Antigone and Ned and the Paladin at the gaming table is that there isn't an authoritative figure saying that they are right or wrong.  There's no rules designer or DM saying "Antigone should have privileged her civic obligations over her familial ones!"

Yeah, you're probably right. It's just that a DM shouldn't heap sadistic choice upon sadistic choice on his paladin or, when in doubt, deny him any input what this or that action may have as consequence. Of course a paladin player shouldn't beg for hand-holding all the time, but sometimes getting feedback can be an utter necessity.

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