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Messages - EpydemykFlaw

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Min/Max 3.x / Re: Dragonborn Warblade: who needs to walk?
« on: July 03, 2014, 05:26:36 PM »
Thank you one and all for these replies. I shall mull over the good (and the bad) and come to some decisions for the sessions.

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Min/Max 3.x / Re: Dragonborn Warblade: who needs to walk?
« on: July 01, 2014, 01:30:41 AM »
Not sure what you're getting at. As I read it gliding isn't a free action. RotD says gliding has a speed of 30 and you can glide 20 ft for each 5 get you descend.

So, taking your example, you hop two feat which costs you 10 feet of movement. You get 10 feet extra hight, arguably for free. So you end up 10 ft in the air, dnd works with 5 ft cubes, and 20 move left. So you can glide for 20 feet dropping down to 5 feet high. Then what?

You could trigger leap attack from it, maybe. But you could just leap that 10 feet with your bonus anyway.

Btw, skills have no automatic failure rules, unlike attacks and saves.


But as an 'extraordinary' ability (wings/glide/fly), and isn't stated as having any finite time ("unless otherwise noted"), doesn't that imply that said gliding takes up zero amount of time, disregarding practicality of time moving?

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Min/Max 3.x / Dragonborn Warblade: who needs to walk?
« on: June 30, 2014, 05:18:26 PM »
Alright, so I am DMing for an upcoming campaign and one of my players has decided he wanted to be a Dragonborn Warblade. So far, so good.

But upon further reading, he and I came to realize there was an interesting potential for shenanigans given the racial/class combo. But first, let's put the pieces together:

Racial: (RotD) "(Ex)A dragonborn who selects the wings aspect hatches sporting fully formed wings. Dragonborn can use these wings to aid their jumps (granting a +10 racial bonus on Jump checks) and to glide. Those with 6 HD or more can use their wings to fly."

Mechanics: (PB/etc) "Using an extraordinary ability is a free action unless otherwise noted."

Mechanics: (SRD) "Hop Up : You can jump up onto an object as tall as your waist, such as a table or small boulder, with a DC 10 Jump check. Doing so counts as 10 feet of movement, so if your speed is 30 feet, you could move 20 feet, then hop up onto a counter. You do not need to get a running start to hop up, so the DC is not doubled if you do not get a running start."

Class: (ToB) Leaping Dragon Stance : "While you are in this stance, you gain a +10-foot enhancement bonus on Jump checks. In addition, any jumps you make while in this stance are considered running jumps."

Thus could said player take a partial movement, do a 'hop' for lets say 12 feet (Hop for 2, with automatic +10ft, +10 to roll thus auto-pass DC8 unless nat 1), then glide as a free action to then land somewhere and attack in the same turn?

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Introduce Yourself / A twilight before me, a mirage before my hand
« on: June 30, 2014, 04:51:20 PM »
Howdy, I'm jus' another newcomer.

 Early-mid twenties university-going, D&D playin', harmonica rockin' JRPG fanboy.

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