OK so
M a t e r i a l (M )
Casting some spells requires particular objects,
specified in parentheses in the component entry.
A character can use a component pouch or a
spellcasting focus (found in chapter 5) in place of
the components specified for a spell. But if a cost is
indicated for a component, a character must have that
specific component before he or she can cast the spell.
If a spell states that a material component is
consumed by the spell, the caster must provide this
component for each casting of the spell.
A spellcaster must have a hand free to access these
components, but it can be the same hand that he or she
uses to perform somatic components.
And
M in o r C o n j u r a t io n
Starting at 2nd level when you select this school, you
can use your action to conjure up an inanimate object
in your hand or on the ground in an unoccupied space
that you can see within 10 feet o f you. This object can be
no larger than 3 feet on a side and weigh no more than
10 pounds, and its form must be that of a nonmagical object that you have seen. The object is visibly magical,
radiating dim light out to 5 feet.
The object disappears after 1 hour, when you use this
feature again, or if it takes any damage.
Does this mean that Conjuration Wizards have pretty much free material components for anything? (Since they're likely small things like 1000 gp rubies and such).
There is quite a lot of abuse that can be done with this I think, since you could theoretically summon 10 pounds of plutonium or some other stuff. Just having a sight, volume and weight restriction doesnt limit other potentially gamebreaking properties that dont depend on those factors.
You could also imitate any potion you've seen, potentially having infinite potions too (unless potions count as magical items, hrm).
You could also summon 10 pounds of supercorrosive acid.
If you have some way of seeing souls, you can create a copy of other peoples/creatures
soulMagic items cant be made but psionic items seem to be perfectly OK
Another stupid thing you could do:
>Get high
>Via your hallucinations, see an inanimate psionic 9 pound 2.9 feet tall machinegod that can grant you infinite wishes if you say "Cheesenoodles" in front of it.
>Since you saw it, you can Minor Conjuration it forth into existance. You do so.
>"Cheesenoodles"
>Infinite wishes at level 2
Another thing:
>Shrink somebody's dead body (via shrink spell). Maybe a halfling or something.
>Look at it.
>Minor conjure forth the shrunken dead body
>Cast revivify on the shruken dead body
>Revivify the real body too, heh
>Clones
>The cool thing is that you can do with with anyone provided that they're small enough to be less than 10 pounds and all that shit once shruken. Just revivify that cadaver and instant ally for you.
>Remember that Revivify has no "soul" requirement ohohoooooooooo.
You could also Minor Conjure forth a piece of a really powerful being (a hair or a nail of a god or whatever, they're inanimate things, right?) and use it to create a Simulacrum of it, tehehee.
Sim u l a c r u m
7th-level illusion
Casting Time: 12 hours
Range: Touch
Components: V, S, M (snow or ice in quantities
sufficient to made a life-size copy of the duplicated
creature; some hair, fingernail clippings, or other
piece o f that creature’s body placed inside the snow
or ice; and powdered ruby worth 1,500 gp, sprinkled
over the duplicate and consumed by the spell)