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Messages - NecroticSpellWeaver

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1
Off Topic Fun / Re: Letter Swap Game v4
« on: October 06, 2014, 12:22:50 AM »
persists

+p, reorder

2
You Break it You Buy it / Re: Willing Sacrifice: Worth the investment?
« on: October 04, 2014, 09:28:30 PM »
Still hammering away at this, but would Energy Vulnerability have some use in this? An extra 50% isn't too shabby for my purposes, as long as it actually contributes to the bonus.

3
You Break it You Buy it / Re: Willing Sacrifice: Worth the investment?
« on: October 02, 2014, 01:45:47 PM »
It's already very MM intensive to get it to this point, but if I used [Fell Energy] with Sadism (+3 Luck/10 Damage), and actually managed to get it to affect more than 20 targets... it would be quite lovely. Failing that, if I had 20 beefy supplicants to use for this and I were able to pump that damage with features like Smiting Spell (Fiendblooded) that added damage to it without further pushing that adjustment, that could also work!

But chaining it further reduces the damage, so I'll look into modifying the area. So far, it would be a total of +546 (Profane) + 343.2 (Luck) totalling 889.  Not quite as impressive as being able to hit 200 targets...  :P

4
Off Topic Fun / Re: Letter Swap Game v4
« on: October 02, 2014, 12:26:25 PM »
Corsets  :love

+s 

5
Off Topic Fun / Re: Letter Swap Game v4
« on: September 30, 2014, 10:22:51 PM »
Purse

-p  :D

6
You Break it You Buy it / Willing Sacrifice: Worth the investment?
« on: September 30, 2014, 09:54:37 PM »
I had a more extensive post written up, but I was AFK for a little bit and I lost the post when I tried to log in. Anyway, as the title asks, if I were to invest in boosting the  damage of Willing Sacrifice (Deal 1d10 vs. Willing Evil Creature, Gain 1/2 Damage as an expendable Profane Bonus) would the possible bonus be worth it? I thought of using Chain Spell, if that didn't create separate "instances" and allowed me to compound the damage dealt.

Then use it in say... a Knowledge [Religion] check for a sacrifice as per BoVD, and attain a ton of XP to blow on spells that demand it? 

Things that come to mind immediately are:

- [Empower Spell]
- [Enervate Spell]
- [Maximize]
- [Heighten]
- [Black Lore of Moil]
- [Blistering Spell]

In conjunction with a pumped up CL, maybe 80th for a bit of fun, I came up with (1d10 + 9d6 + 28) for the roll, so 92 is the upper limit. The result would be (96) + (79 x 48) for the total damage dealt, and the equation for the bonus generated would be (104) + (52 x 20) for an upper limit of a +1944 Profane bonus to spread over 80/rnds or blow it on one go like that Kn:[Religion] for Dark XP (DC x 3).

Any thoughts?


Edit: Spellin'

7
Introduce Yourself / Introducing...
« on: September 30, 2014, 08:31:26 PM »
... the one and only NecroticSpellWeaver! I've been playing DnD for about a decade now, and I also LARP but that is much more seasonal and I don't get to be a Necromancer... which I tend to play. Dread Necromancer has been my favourite class to play for 3.5 and I've made a couple forays into Pathfinder with a recent one being a gestalt with a Ratkin Alchemist//Chemist. If I had any complaints about the Dread Necro, it would be that it doesn't have Move Silently as a class skill.

If I could justify it in a Pathfinder conversion... that'd be lovely! Anyhoo, hopefully I get to know y'all and perhaps play a few PtP if that's has any interest!

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