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Messages - kitcik

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1
Min/Max 3.x / Re: Weapon Abilities Discussion
« on: December 06, 2012, 05:50:32 PM »
Smoking

2
Min/Max 3.x / Re: Fun finds thread V3.0
« on: November 08, 2012, 02:48:21 PM »
Combine with the Phoenix Fire spell (BoED)?


3
Min/Max 3.x / Re: Goliath Shock Trooper Paladin
« on: November 07, 2012, 10:51:01 AM »
A god of fire elementals, a god of sandstorms, and the human god of racism who thinks that dwarves and elves should all be killed.

I'm not sure I'm a good enough bullshitter to find a way to make a Paladin or Paladin of Freedom who could draw the holy power to make the world a better place from those gods. Especially as a non-human character

So sad for you then.

Admittedly, making racism "good" is a stretch that I don't think I want to prop.

Simply, the first two could be seen as scourging the land clean. This is an age old concept. Kossuth specifically believes in purification through fire.

4
Min/Max 3.x / Re: Goliath Shock Trooper Paladin
« on: November 07, 2012, 10:18:30 AM »
I don't know any deities that have a reach weapon as favoured, and I wanted to get something out of that stupid true believer feat; and the belt's relic ability is decent.

Kossuth (F&P / DR325) Spiked Chain
Zoser (Sand) Spiked Chain
Wastri (CDiv, LGG, DR 323) Guisarme

5
Min/Max 3.x / Re: Is a Hurricane (Sandy) build possible?
« on: November 01, 2012, 11:28:33 AM »
Awaken Sand is a spell in Sandstorm, it's treated as a Huge Animated Object with 3d6s for mental scores.

Thanks I was AFK. There is a thread on another site here:

http://www.enworld.org/forum/d-d-pathfinder/318823-ankhus-living-sand.html

6
Min/Max 3.x / Re: Is a Hurricane (Sandy) build possible?
« on: October 31, 2012, 02:22:00 PM »
Play as awakened sand.

7
Min/Max 3.x / Re: Gelatinous Doom Cube (ChannelChild)
« on: October 15, 2012, 11:39:31 AM »
How about travel devotion?

9
Min/Max 3.x / Re: "My faith IS my weapon"...now what?
« on: October 02, 2012, 06:11:38 PM »
Centaur is large, so a lance should threaten 20' and your natural weapons 10'.

This is inaccurate.  A centaur is Large(Long), meaning it only gets 5' reach.  See this chart for reference.
I stand corrected



I thought they did away with those rules in 3.5?  And just made everything take up perfect squares so they could plug the Miniatures?

Yes, everything takes up perfect squares, but the length of your reach is not necessarily equal to the width of your square.

10
Min/Max 3.x / Re: The incredible Hulk
« on: September 14, 2012, 01:54:26 PM »
Warblade not swordsage.

1) The Hulk is constantly shrugging stuff off with his Iron Heart Surge.
2) Adaptive Style is for wusses. HULK WANT POWER ATTACK.

If you're going flavor > optimization, the Hulk should definitely have AWESOME BLOW.


11
Min/Max 3.x / Re: What can you do with this? (strange AoE stun)
« on: September 14, 2012, 11:01:18 AM »
1) Make the PrC easy to enter (like you can get in at 3rd level, after 2 levels of monk).
2) Make its levels stack with monk for unarmed progression, AC, movement, and stunning fist uses.
3) Give it better (read: actually useful) class abilities than monk.
4) Give it bonus feats.
5) Create a feat similar to Font of Inspiration, except you gain stunning fist uses. (Note that feats already exist that give addiitonal stunning fist uses, on a limited basis)
6) Design the PrC such that if you choose not to load up on this feat, it is still effective.
7) Congratulations, you have just made core monk levels 3-20 obsolete!


12
Min/Max 3.x / Re: Minmax challenge: Tier 9000
« on: September 07, 2012, 04:07:34 PM »
The interesting thing will be to see how bad that build actually is. Let's say you start with a tier 5 class and stack on 4-5 (or maybe more) negative PrCs. That would be a ridiculously bad tier, but would it really be worse than going 20 in the tier 5 class by itself?

13
Min/Max 3.x / Re: "The Black Octopus" (CR 20 encounter by ShakaUVM)
« on: September 05, 2012, 06:00:06 PM »
I like this too - nice BBEG. Not impossible by any means, but copuld be a good challenge to many groups.

14
Min/Max 3.x / Re: Song of Death: Bardic Badass (by JanusJones)
« on: September 05, 2012, 05:58:44 PM »
I like this one better - the combo of TWF / inspire courage and dragonfire sounds fun even if not completely optimal. I may try this - thanks.

15
Min/Max 3.x / Re: Feral Dreadlord: (by Tleilaxu_Ghola)
« on: September 05, 2012, 05:55:13 PM »
Well, I like the idea, but blowing off the first round at mid- to high-level sounds like a bad idea.

16
The first rule in Boot Hill was "buy a buffalo rifle" - so maybe the answer is to focus on unarmed combat and just carry a big gun?


17
Min/Max 3.x / Re: CO help, how do you make a bard good?
« on: August 17, 2012, 02:06:47 PM »
Not that anyone cares but...

99.9% of the time (i.e. before now, 100% of the time) I agree with Soro, but I read it the other way.

18
Min/Max 3.x / Re: CO help, how do you make a bard good?
« on: August 14, 2012, 05:33:51 PM »
No offense to Fistbeard, but this is one of the most fun builds you have posted. I will have to try this.

EDIT: except sadly the actual link won't work for me...

EDIT2: found him here: http://www.thetangledweb.net/forums/profiler/view_char.php?cid=62699

19
Min/Max 3.x / Re: Playing in the Sandbox
« on: August 10, 2012, 09:30:01 AM »
I take it he has an limitation of not being able to become immune to crits? There are lots of spells that can do that. I would think a crit with electricity would be more fitting to destroy him, as he's already physically smashed.

Here's what I was thinking for the Sand form template based on Awaken Sand.


Sandborn

Sometimes a creature that dies in the waste has its soul absorbed by the sands that bury its body instead of moving on to its normal afterlife. The creature returns to a semblance of life and loses a level as if reincarnate has been cast on the body. It returns in a body of animated sand instead of using the normal chart. Certain orders of Sand Shaper's have learned to mimic this phenomenon with a ritual that consumes 3000 gp worth of Shape Sand and 1000 xp from the converted creature.
 
Sandborn is an aquired template that can be added to any living creature (referred to hearafter as the base creature).
Size and Type: The base creature's type changes to Construct [Earth] and it gains the augmented subtype. Do not recalculate base attack bonus, saves, or skill points. Size is unchanged.
Hit Dice: Increase to d10
Special Abilities: A Sandborn retains all the special qualities of the base creature and gains those described below.
Unnatural Resiliance (Ex): Sandborn automatically heal hit point damage and ability damage at the same rate as living creatures. Neither the Heal or the Craft skills have any effect on them; however repair spells heal them and both positive and negative energy affect them normally.
Amorphous form (Ex): Your body is composed of particles of sand allowing you to pour through openings small enough for grains of sand to fit through, openings of two size categories or more smaller than you are take a full round to pour through. Your equipment is not altered by this ability and would need to fit through the opening on its own or be left behind.
Elemental Soul (Ex): You can be rebuked like an elemental with the earth type.
Abilities: Same as the base creature, except that as a construct they have no Constitution score.
Advancement: By character class.
Level Adjustment: Same as the base creature. (Becoming a Sandborn involves losing a level so the advantages of the construct type cancel out what would otherwise be a larger adjustment.)


What do people think? Too much?

I like it. I would play it for the RP potential.

20
Min/Max 3.x / Re: Martial Adepts without ToB
« on: August 09, 2012, 03:52:00 PM »
I can't argue with that since it is your "purpose" but let me just say that the difference between maneuvers and spells is just fluff (plus the fact that spell lists are generally more versatile & powerful than maneuver lists of course).

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