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Min/Max 3.x / Re: Infinite Druids, Gold, Items, and Cohorts
« on: December 21, 2014, 03:06:46 AM »
I have no rules to support my claim, and concede.

Concession accepted.

Next time you want to state your unfounded opinions as fact, choose a more proper venue.  How about sor0headcanons.tumblr.com?

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Min/Max 3.x / Re: Infinite Druids, Gold, Items, and Cohorts
« on: December 19, 2014, 02:08:24 PM »
Quote
Also you know there is a difference between Inherited (half-dragon) and Acquired (mistling) right? Well, probably not since your reference doesn't even support your claim do begin with but while Savage Species refers to Inherited Templates as Races it doesn't say that about Acquired Templates
Hi, welcome.

Give me a direct text reference from 3.5, not this outdated 3e crap.  An exact quote, if you please, stating that acquired templates aren't racial, and inherited templates are.  If it's something so obvious, please, enlighten me as to where it's stated.

And yes, Savage species is 3e.  Wizards lists it as such.



Compare with how they list the fully 3.5 BOED


None of this 'holier than thou' beating around the bush bullshit.  If you are unable to give me a citation in your next post, I accept your concession on this point. 


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Min/Max 3.x / Re: Infinite Druids, Gold, Items, and Cohorts
« on: December 19, 2014, 02:14:09 AM »
Quote
Oh and since you're all like "using Conjure Living Spell 2/day!" it'd be pretty frigging sweet for you to mention this official means to increasing your none-Racial SLAs per day so I can abuse the heck out of it in meaningful ways.
Dude, it's a racial SLA.  Just like how the skill bonuses you get from being a lich are racial skill bonuses.

Unless you're saying that templates don't count as being your race, which I don't think you are - that would be a pretty ludicrous, since you'd have to ignore a shitload of RAW to do so.  Just off the top of my head, Races of the Dragon explicitly lists templated creatures as races: "Races presented in this book that have the dragonblood subtype include dragonborn, spellscale, kobold, and draconic creatures."  Or, for that matter, the draconic racial class, which says "Upon taking all three levels, you have the half-dragon template, and your level adjustment and ECL are 3 higher than normal for your original race". 

90% of my books are like half a continent away (and dndtools is gone), but I think RotD is convincing enough on its own.  It's also got a list of races that includes 'half-dragon', too.

But hey if you have any raw that says 'templates aren't races', I'd be glad to see it.  I've been away from charop for a while so I'm a bit rusty.

I mean that a Conjure Living Spell living spell only has Ex or Su abilities, and can't actually make another CLS living spell. This is because while it activates the effect of CLS on a hit or an engulf, the ability, once it is part of the living spell, is not a spell or sla, and thus is not available as a target for the effect. Adding an SLA or spell would indeed allow conjuration of living spells of those spells or SLAs, but only on a hit or engulf. What's the duration on the mistling's CLS ability? I found mistling once, but can't find it again.

Lasts for one hour per hit die (quoted it in my post). 

So you hand your ooze one of the many magic items that have an at-will spell-like ability, then have it slam to create another ooze, using the at-will SLA to fuel.  Or fuse it with a paladin and create a bunch of living detect evils or something.

I suppose you could make an argument that the living spell would, instead of conjuring an ooze from the living spell's power upon hitting the target, drain a use from the target's SLAs and turn THAT into another living spell.  Which would just require an intelligent item (or paladin) to be the subject of the ooze's frustration. 

Even more arguably, you might say that the living spell has to slam attack an actual spell in order to apply the template... which is weird, but I think still doable.

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Min/Max 3.x / Re: Fun Finds v6.0
« on: December 18, 2014, 06:39:44 PM »
I just won the thread.

Quote
https://ww2.wizards.com/books/mirrorstone/Article.aspx?doc=dl_magicitems
Raistlin's Frog: In Betrayal, the mad sorceress/healer Maab uses a magic trinket -- a frog on a pendant. She claims that Raistlin gave it to her many, many years past. Raistlin did indeed present her with the bauble, though where he got it remains a mystery. Once per day, the frog allows the bearer to cast spells at a +5 caster level with respect to range, duration, and so on. The effect lasts for 5 rounds.

The frog was stolen by the sivak draconian Ragh. His companions do not know he possesses the bauble.

Caster Level: 14th; Prerequisites: Craft Wondrous Item; Market Price: 1,000 gp; Weight: --.

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Handbook Discussion / Re: A Guide to Free D&D Discussion Thread
« on: December 18, 2014, 06:35:15 PM »
Alternate LA+1 Illumian
http://web.archive.org/web/20041207024604/http://www.wizards.com/default.asp?x=dnd/iw/20041114b&page=2

Throwing Spiders, Liriel's Ring of Water Breathing
https://ww2.wizards.com/books/mirrorstone/Article.aspx?doc=fr_baenre2

Tazi's Ring (19000 gp personal anti-magic, with big drawbacks)
https://ww2.wizards.com/books/mirrorstone/Article.aspx?doc=fr_tazistats

Elven Bows, Force Weapon Property, Bolts of Impact, Circlet of Starlight Sight, Quiver of Anariel, Ruby Pendant of Beguiling
https://ww2.wizards.com/books/mirrorstone/Article.aspx?doc=fr_lonedrowstats

Raistlin's Frog (holy shit)
https://ww2.wizards.com/books/mirrorstone/Article.aspx?doc=dl_magicitems
Raistlin's Frog: In Betrayal, the mad sorceress/healer Maab uses a magic trinket -- a frog on a pendant. She claims that Raistlin gave it to her many, many years past. Raistlin did indeed present her with the bauble, though where he got it remains a mystery. Once per day, the frog allows the bearer to cast spells at a +5 caster level with respect to range, duration, and so on. The effect lasts for 5 rounds.

The frog was stolen by the sivak draconian Ragh. His companions do not know he possesses the bauble.

Caster Level: 14th; Prerequisites: Craft Wondrous Item; Market Price: 1,000 gp; Weight: --.

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Min/Max 3.x / Re: Infinite Druids, Gold, Items, and Cohorts
« on: December 18, 2014, 02:24:32 PM »

Also Living Spell only applies to Spells. Spell-Like Abilities are not actually Spells.

Quote
    Conjure Living Spell (Sp)Once per day, a mistling can transform any spell or spell-like ability it can cast into a living spell
Explicitly says you can use SLAs.

Quote
That seems awfully recursive, Linguist. Is there any way that the conjure living spell living spell can conjure anything but another conjure living spell living spell? I mean, it has no other abilities or spells from the template. Additionally, living spells have no SLA's to power CLS with, merely an (ex) and a (su) ability to inflict their effects on creatures they hit or engulf. That's a lot of flash and ooze, signifying nothing.
It really isn't that difficult to give a creature an at-will SLA if you work at it.  There are several magic items that do it, for instance, even if you don't get into fusing it with a paladin or something

But the point isn't so much effectiveness as silliness.

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D&D 3.5 and Pathfinder / Re: scratching my head as to what to do
« on: December 18, 2014, 02:18:10 PM »
Can you take LA as one side of the gestalt?

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Min/Max 3.x / Re: Infinite Druids, Gold, Items, and Cohorts
« on: December 11, 2014, 12:18:48 AM »
On a similar note, Mistling Fey template has a 1/day 'conjure living spell (sp)'. 

Quote
Conjure Living Spell (Sp)Once per day, a mistling can transform any spell or spell-like ability it can cast into a living spell (ECS293). This requires a full-round action, and it counts as one daily use or casting of the spell or spell-like ability. The resultant living spell lasts for a number of hours equal to the mistling’s Hit Dice or until destroyed, and follows the mental orders of its creator

Take magic in the blood to make it 3/day.  Then, conjure a conjure living spell living spell.  Conjure living spell living spells' spell effect conjures living spells.

The acquisition of an at-will SLA is left as an exercise for the reader.

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D&D 3.5 and Pathfinder / Re: Chameleon class information
« on: November 30, 2014, 03:21:13 PM »
you'll still need the books.
Not for the chameleon you don't

Also, screw Wizards for changing all the 3.5 links on their site.

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Min/Max 3.x / Re: Level 20 Dual Wielding Hand Crossbow Rogue (3.5)
« on: November 30, 2014, 03:17:38 PM »
It depends on whether or not your rogue is a 'monster'.  If he is, then you handle him with the MM, and bonus feats ignore prereqs.

So burn down an orphanage, kick some puppies, and THEN take Gape of the Serpent.
Why would I want Gape of the Serpent..?
So you can swallow orphans whole, duh.

If you were a monster, you'd understand that.

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Min/Max 3.x / Re: Ninja/spellthief or pure spellthief level 6
« on: November 25, 2014, 11:48:17 PM »
Note that 'steal spell-like ability' is crazy good provides you have SLAs available to tap.  It prevents people from using the ability for a couple minutes, but it doesn't reduce your uses/day.

So if you have a warlock in the party, get all the 24 hour buffs you want.  Grab any 1/day SLAs possessed by anyone in your party.  It takes a standard action (no attack roll or anything) to grab from a willing target, which makes it pretty straightforward. 

Not necessarily useful for in-combat (without swift action spells), but there's a ton of possible buffs and utility - especially if you team up with a factotum.

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Min/Max 3.x / Re: Level 20 Dual Wielding Hand Crossbow Rogue (3.5)
« on: November 25, 2014, 02:34:01 AM »
It depends on whether or not your rogue is a 'monster'.  If he is, then you handle him with the MM, and bonus feats ignore prereqs.

So burn down an orphanage, kick some puppies, and THEN take Gape of the Serpent.

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Handbook Discussion / Re: Ghost Guide Ghoulishness - Discuss at will
« on: November 25, 2014, 02:07:33 AM »
It is poorly written, but the fact that a specific kind of taint is only referred to in the bonus feats section as 'taint' indicates that you only get 1 'set' of bonus feats. Stacking rules and all. Or maybe not. I don't know.
It's more that 'taint' seems to refer to 'one or the other', and not 'the higher of the two'.


A) Wizards made a list of books, and included the edition label.  Savage species is listed as '3rd edition', not 'v3.5' (compare the label with BoED).  As far as Wizards says, it's 3e.


For the ghostwalk stuff, you'll have to talk to nijineko about that.  My original version of the handbook didn't have it, partly because the mechanics don't blend with other ghost stuff well (super setting-dependent mechanics), and partly because the ghostwalk ghosts kinda aren't very good.

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Min/Max 3.x / Re: Level 20 Dual Wielding Hand Crossbow Rogue (3.5)
« on: November 23, 2014, 05:42:48 PM »
I assume your DM okayed gate scrolls and not candles of invocation (which do the same thing cheaper)?


Regardless... well, new account, I can't resist doing this.  I hope you guys forgive me.

The main problem I see with your build is walls.  Fortunately...
Quote
Ghost Touch

A ghost touch weapon deals damage normally against incorporeal creatures, regardless of its bonus. (An incorporeal creature’s 50% chance to avoid damage does not apply to attacks with ghost touch weapons.) The weapon can be picked up and moved by an incorporeal creature at any time. A manifesting ghost can wield the weapon against corporeal foes. Essentially, a ghost touch weapon counts as either corporeal or incorporeal at any given time, whichever is more beneficial to the wielder.

Moderate conjuration; CL 9th; Craft Magic Arms and Armor, plane shift; Price +1 bonus.
Let's say you're incorporeal as well, wielding ghost touch weaponry.  You shoot your incorporeal weaponry, which phases through walls and materializes just in time to hit your target.

Serren wood is automatically ghost touch, and really cheap.  All you have to do is figure out a way to be incorporeal, and you can snipe without worrying about cover.

There are also a couple of other spells (brilliant energy weapon and woodwisp arrow) that let you enchant weapons to shoot through things, but I prefer this method.

You might also want to look at the rituals from Lords of Darkness - the Ritual of Shadow Walking (page 120ish... away from books, it's been a while) lets you teleport through shadows at the cost of a few points of con damage each time.  With some way to reduce, heal, ignorr, or offset the damage, you're good to go.

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Handbook Discussion / Re: Immunities Handbook Discussion
« on: November 23, 2014, 05:25:37 PM »
You need to add Mechanatrix, for their immunity to electricity damage.

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Handbook Discussion / Re: Ghost Guide Ghoulishness - Discuss at will
« on: November 23, 2014, 05:16:50 PM »
Re: The question of taint feats, the text is poorly written, but as far as I can tell both your 'depravity' and 'corruption' are considered to be separate taint scores.

Quote
Taint and Bonus Feats
When a character reaches moderate taint, and again when he reaches severe taint, he gains a bonus feat. This can be any feat for which the character has the prerequisites.
Since taint is cumulative, a character with a feat whose prerequisite is a specific level of taint retains access to that feat even after she acquires enough taint to rise to the next taint level. For example, a sorcerer with the Corrupt Arcana feat (see page 120), which has mild depravity as a prerequisite, still benefits from that feat if her depravity rises to moderate or even severe.
By contrast, falling below the specified taint level for a feat renders that feat inoperative. For example, a character with the Tainted Fury feat (see page 124), which has moderate corruption as a prerequisite, cannot benefit from that feat if his taint falls to mild but regains access to the feat if his corruption later rises to moderate again.

For example, they talk about a 'specific level of taint' for corrupt arcana (Prerequisites:Spontaneous arcane or divine caster, mild
depravity), even though it references your depravity level. 

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It wasn't part of the PHB.

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D&D 3.5 and Pathfinder / Re: Increasing Sanctuary spell level/save dc
« on: November 23, 2014, 04:59:59 PM »
As always, I'd suggest Unseelie Fey (Dragon Compendium).  The winter's chill ability makes adjacent enemies take your charisma bonus as a penalty to their saves.

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D&D 3.5 and Pathfinder / Re: D&D Tools Goes Down The Hole (UPDATE: 11/22)
« on: November 23, 2014, 04:58:25 PM »
Goodnight, sweet prince.

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Introduce Yourself / Back
« on: November 23, 2014, 04:57:20 PM »
For a while, at least.

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