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Messages - GreyICE

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1
...Somehow, I don't think that is the reason.
It was my solution.

There was some culture shock, but from a DM perspective god was it worth it.

2
I'm a little surprised this topic isn't getting more interest. This is one of the better handbooks, particularly since it is mostly focused on practical value.
Many of the people who care have just switched to 4e where this isn't an issue.

That being said, this is an excellent handbook, and it's obvious a lot of effort went into making a system that doesn't work at all (CR) actually function.

3
General D&D Discussion / Re: 4th's little tricks
« on: December 13, 2011, 05:43:04 PM »
I am educating people.  And one of the things that I'm educating them about is that you are evangelizing about the garbage that is Pathfinder/3E

Let us consider the following:
- I noted that they fixed the stacking save debuff issue with errata
- I noted that they have stated that they are aware of the issue of forced movement/zone interactions, as well as the house rules that have sprung up (no more than 1 zone application/round), and the effect (some zones are designed and balanced around 2-3 applications per round, or even 2 applications per turn with sufficient time investment). 

You state the following:
Sliding people though "zone" effects like dribbling a ball is getting nerf? I'd say the problem still persists. And don't forget, there was hundreds of people expecting errata to be finished or even some off hand article after the conclusion of 3rd to wrap things up. 4th came out and WotC immediately halted all product support for 3rd. Their working on publishing 5th edition right now, don't expect much out of them.

5th edition is a rumor that is based around the following:

1) Book publication has slowed

Counterpoint
- Token, Tile, and accessory production has risen dramatically.  Given that each edition has had a number of books that sold poorly (probably costing them money), and that indeed they've refocused away from certain types of products that historically sell very poorly (Martial Power, Arcane Power) to ones that sell well (Setting/fluff presentations, such as Heroes of the Feywild)
- New forms of D&D have arisen such as Lair Assault and D&D Encounters
- D&D Insider gives them a viable, non-publication based income source for maintaining a system

2) Pathfinder is apparently popular

Counterpoint
- WotC has always welcomed the rise of other RPGs, as they have held that the larger the market, the better for everyone.  Indeed, AD&D was over 50% of the market at one time (hell, at one time it D&D 1st edition was 100% of the RPG market), but since then the market has grown by a factor of at least 20 (that's 2000%).  A share of an enormous pie is better than the entirety of a very small pie. 


-----

There is no WotC confirmation, no basis for the rumor, and any supposed 5E is at least 2-3 years out.  And yet, you state that I am being unhelpfun.

No.

You are spreading rumors that have no basis in fact
You are ignoring WotC's past actions to state that they will do something SOLELY on the basis of 3E
You are ignoring the fact that you have been told that many of the so-called problems you list aren't problems, but simple statements of reality rephrased as problems (there is a problem because Wizards can cast spells everyone!)
You ignore, blatantly, things about the system that are so painfully basic that 12 year old children who have never played D&D understand them.  Namely, that powers you receive at maximum level and powers you receive at level 1 aren't at all the same thing (and lets add in that at max level you are GODHUNTING, and that maybe one campaign in a hundred will care about that level)

And you are accusing me of being unhelpful.

You just admitted to not playing 4E, in the 4E forums.  Let me assure you of the following:

As a dungeon master, 4E is the best edition of D&D ever produced.  It allows more creativity, more interesting encounters, more balanced setups, and gives me less work dealing with problem gamers than any edition ever produced, or any variant on any other edition.

Frankly, most of the people who don't like it are either people who don't play it, or a subset of said problem gamers (who are unhappy that they can't just roll up a human cleric with DM and Persist spell as their feats, and know that they will 'win D&D'). 

With a side that occasionally you'll just get a bad DM, or a new DM who runs an encounter as-is with no real effort to be creative or interesting because he feels like he 'should DM because he always plays and has never DMed.' 

Let me assure anyone reading this: I know far more about 4E than SorO does. 

P.S.  How are the fixes for Cleric, Druid, and Wizard breaking the entire game in half coming along? 

4
General D&D Discussion / Re: 4th's little tricks
« on: December 12, 2011, 10:32:17 PM »
3E is quite unfixable.  Unless you want to try and fix the nature of the ENTIRE SYSTEM that encourages casting Save vs. Death spells on every BBEG, leading to high level being short, brutal blast exchanges between the casters while the martial classes sit there looking like chumps (or dealing with the cannon fodder).   As for the rest of your list, I think you need to take additional ranks in 'literacy.' 

Swordmage was NEVER 'too powerful' because it had a mechanic for mitigating the damage your allies took.  It was literally never an issue with the system at all.   It's like saying 'well, there's an issue with fighters because they use melee weapons.'

Legendary General was never 'immune to damage.'  It's 30th level capstone made it so that your allies could not go unconscious just because they had 0 or fewer hp and could not die from negative hp as long as the Legendary General was at 1 hp or more..  That's not out of line for a level 30 power.  I mean 'Undying Warrior' from the same book had a level 30 capstone that began 'When you die, you can return to life at the start of your next turn.  Doing so doesn't require an action.'  Godhunter allowed you, at level 30, to ignore a HIT from any creature higher level then you (aka deities) and gain bonuses and powers from doing so.  It's level 30.  You're expected to be going toe to toe with Lloth and Vecna, for pete's sake.  That's not the sort of stuff your average group is going to have access to, or need.  Warforged don't make death saving throws, so the one mitigating factor (that failing death saving throws still killed you) is gone, but the fact of the matter is that any competent enemy (and all your enemies are competent, usually divinely so at 30th level) knows that killing the Legendary General is the goal.  Eyes on the prize and all.

But I can tell this is just ignorant propaganda being spewed by someone who doesn't even play the system, so it's probably pointless to talk to you about it :P  Treating 30th level powers as if they were common...

P.S.  I like how you said that it's unlikely stuff will ever get fixed when one of the items on that list (save debuff stacking) was fixed (mostly by typing certain untyped things and fixing a few interactions). 

5
Huh, lets take on White Wolf.


Wraith: the Oblivion - Somehow made it up to a second edition before anyone bothered to actually play a game of it.  Once they did, they discovered that the system was horrid.  Having a destined nemesis?  Kind of cool.  Making your alter ego that destined nemesis so that they advanced at EXACTLY the same rate as you (allowing you to defeat them by metaphorically sitting at home and eating potato chips)?  Less cool.  Making  them manifest by dumping taking you over so that not only could you never meet them, but it needed either DMs or other PCs to hijack your character?  This enters wallbanger territory.

Probably the system White Wolf would most like to forget producing.  It was clearly driven by writers and artists, not by actual gamers who created systems that were fun to play.  To this day, I'm sure there's White Wolf employees who don't understand why it failed... and others who don't understand what the first group are thinking. 

Kindred of the East - So all the vampires in Asia are from a completely different line of ur-vampires who have nothing to do with other WoD vampires, are more powerful, and just happen to share certain mechanical similarities?   :twitch

I knew virtually no one who really liked this system.  African vampires, when they were introduced, thankfully all came from the same clans as everyone else, they just had a very different set of cultures and traditions, which made a ton of sense. 

Return of the Scarlet Empress - so this entire time the main drama of the Exalted storyline has actually been a sidenote to the ACTUAL enemy, who sweeps in at the 11th hour, kicks everyone's ass, and takes over the world with nothing anyone can do about it?  Being a system where all the PCs can do is either die honorably or run like scared children brings it into the straight "screw you" territory.

I'm fairly certain every single person who likes Exalted considers this book non-canon.  It's a middle finger to their entire fanbase, and some people will never forgive them for it. 

Chicago by Night, 1st edition - the only, the ONLY V:tM setting to EVER get two editions was Chicago by Night.

White Wolf prefers it to be remembered as only being printed once.  The first edition didn't stop at getting mere game mechanics wrong (in an official White Wolf Publication), it was filled with grammatical errors and obvious mistakes, as well as featuring subject matter that was horribly written.  It's nigh on legendary.


6
General D&D Discussion / Re: Are poor classes the cause of a glut of PrCs?
« on: December 09, 2011, 10:18:00 PM »
Did everyone just forget that clerics have domains and thus are distinguished mechanically?

The problem is domains give all their cool stuff at level 1 so you just bail for a prestige class.

Honestly the PHB classes are all poor, design wise, except the barbarian bard and rogue.  Other than that it's too godly (codzilla, wizard) too bad (monk, pally, fighter, ranger) .

A lot of prcs were supposed to fix this and... Didn't. 



I've heard it argued that if you ban PHB 1 classes the game gets a lot better and it's possible that's true.  Certainly interesting (though I'd retain the rogue)

7
I'd at least drop everything orange and below into a spoiler section.

Lets face it, the majority of this stuff is red, and do we really need to read that?

8
Handbook Discussion / Re: The Druid Handbook - Discussion Thread
« on: December 09, 2011, 06:22:50 PM »
For spells, the following are definitely worth including:

Longstrider - 1 hr/lvl +10 ft. of movement.  Great little use of a 1st level spell slot.
Crown of Clarity - +2 to Listen and Spot, discharge for +8.  Another 1hr/lvl buff.  Sadly this is 3rd level, so less auto-grab at high levels than longstrider, but still trading a 3rd level spell slot for 4 skill points is pretty sweet.


9
See, as I read this my eyebrow climbs because it seems like an overly wordy setup for an infinite damage attack loop.

The problem is, it's fairly clear what's intended.  You can roll 3 dice and pick the highest if you argue long enough, which raises your crit chance a lot, but at the end of the day rolling to hit with Magic Missile just wastes everyone's time.

10
General D&D Discussion / Re: 4th's little tricks
« on: December 09, 2011, 05:59:50 PM »
Let me try and address where those stand one by one:

1. Intimidate's auto win against bloodied foes, no matter how much healing, backup, or desire to die fighting they have.

Not broken.  It takes a standard action and, as always, is subject to the DM.  If the DM decides that the creature has desire to keep fighting, they keep fighting.  It basically is a way for intimidate users to force people to surrender/flee, which gives some fairly solid roleplay opportunities.

2. The wall trick. Create a wall, shove them though it a few times. Watch them bleed.

Zone abuse is getting addressed soon.  Basically this is an issue with scaling on certain things and slides/pushes.

Three is fixed, four sounds like one of those 'questionable reading of the RAW' things that no sane DM ever allows to happen. 

5. Swordmages and their ability to block attacks dealt to other party members.
Virtually every defender does.  The trick is to send someone flying backwards and prone them with an opportunity attack.  It's not broken, it's an intended feature.  Some of this stuff hits hard enough to bloody a striker in one hit.  You like your defender. 

6. Duplicate for unlimited money.

No idea.  Prolly handled by DM Fiat.  (similar to how all infinite loops are always handled)

7. Another epic thing, Immorality = a Warforged under the command of a Legendary General.

Dude, half of epic destinies have immortality as a class feature. 


Like literally, they CANNOT DIE. 



11
General D&D Discussion / Re: So, what's next for 4e?
« on: December 09, 2011, 05:46:30 PM »
I... don't like the way 4e is going (not that I care that much... my chosen system is 3.5).

(Be warned. The following information comes from someone who haven't read about 4e in a while, so it might have mistakes.)

First, the Essentials classes (or e-classes) simplified 4e even further, reducing classes like the Fighter (Slayer) and Ranger (Scout) into one trick ponies that can beef up their trick of choice - in this case, charging. You don't do anything else; you just charge. There was a Dragon somewhere with rules for picking powers from other classes, allowing the e-classes to pick stuff from the o-classes. Even then, the OMGWTFBBQ stuff still belongs with the o-classes (Ranger's Blade Cascade+minor action off hand powers, Barbarian's Hurricane of Blades/Storm of Blows, etc...). While this is nice, I don't think the Essentials idea is the best way to go...

Actually their one trick is hitting things real hard.  Don't look at the Character Optimization boards, those are theoretical builds.  Looking there is like looking at a party of a Hulking Hurler, the Cheater of Mystra, a Planar Shepherd with Greenbound Summoning, and Pun-Pun. 

It basically was for people who had 3rd as their preferred system and didn't like their fighter having all these newfangled choice things in combat. 

The fact that everyone roundly hates them probably indicates how much people liked THAT aspect of 3.X (I don't know a single 3.X veteran who regularly plays a purebred fighter, rogue, or barbarian).

12
General D&D Discussion / Re: So, what's next for 4e?
« on: December 09, 2011, 05:37:34 PM »
Someone on another board suggested something that I thought was mechanically quite brilliant for a new edition - unify the classes by power source.

So each class got a pool of abilities to draw from based on their power source (Martial, Primal, Divine, Arcane) and then class specific abilities to add on to that.

That would reduce a lot of the 'overhead' in D&D, as a common pool of powers makes a lot of sense, and generally unifies game balance.  Why SHOULDN'T the Avenger, the Cleric, and the Paladin all have a set of unified powers they can draw from?  They're all warriors of their gods who hit things with weapons.  It makes introducing new classes a lot easier. Why shouldn't the Wizard, the Warlock, the Sorcerer, and the Swordmage all pull from common spells?

4th edition succeeded in being the most tactically interesting, balanced, and fun to manage edition of D&D ever.  Gone were the days of banning 4 core classes for balance (bye Wizards, Clerics, Druids, and Sorcerers).  Gone were the days of flinching when 4 people decided to roll up a Monk, a Wizard, a Cleric and a Rogue to drop into a 9th level campaign. 


----

As for new directions, 4e has taught them a LOT.  MM1 and MM2 were a little shaky, but with MM3 and Monster Vault monsters, I can consistently throw at the party, as a DM, challenges that leave them on the edge of their seats struggling to find a way to handle everything that's coming their way. 

This is a feeling 3e has never really succeeded in creating. 

I think that there's a lot coming for a new edition - truly unified tactical combat, a nice mix of simplicity and power, and a strong ability to create interesting systems on the fly. 

P.S.  The internet tends to massively overestimate Pathfinder's fanbase.  It's a very solid system, and went a long way towards adding some fun back in 3.X that eventually went missing, but it is an okay patch on a framework that DOESN'T WORK. 

13
Introduce Yourself / Re: THIS IS THE MOST UNUSUAL BOARD POLICY EVER.
« on: December 02, 2011, 08:56:40 AM »
Hoops beat spambots

That said, this is odd.

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