So... i've been playing Dark Souls a lot recently and love the way the world is structured, A large "Map" that can be divided into a few areas of relevance with each area containing it's own lore and notable figures (And bosses) and having each area link to another in a way.
Another thing I like is that in dark souls there are 0 random people, there are either enemies or notable allies that do something, while this wouldn't be the way to do it for city-based political intrigue game for a free-roam adventure it clears a lot of useless details such as "I search the city for a brothel."
With that under consideration i've been developing a world to hopefully dm and have my player's on board with the game.
Basically the story so far, and this is what i'm truely stuck on, is that The players "Aren't Alive" and "Arn't Dead" but not undead, and they don't know why. Within the kind of world i've described above they must figure out why.
However i'm not sure if that's good or not...
Important in game things to note:
On Spells: I'm Considering boosting avoidable blast damage spells such as fireball as if they were empowered automatically, Cure spells and inflict spells may become untyped for healing/damage.
On Deities: I'm considering having Binder Vestiges be deities and having the PHB Deities be dead gods that no longer exist.
Also considering there to be only one god, The dual aspects of Pelor/The Burning Hate. Yes I did read
http://community.wizards.com/go/thread/view/75882/19558798/Pelor,_the_Burning_Hate?pg=1 before posting this.
On Races: Everyone must be human, however i'm allowing humans to trade off parts of the human racial bonuses for different ones, for example they can get +2 to a stat at the cost of -2 to another, can trade the skill points per level for a racial bonus to almost any skill (probably exceptions for use magic device or knowledge skills), and can trade their bonus feat in for "effectively small size" or powerful build, a usable natural weapon, a spell like ability or the power equivalent within reason.
Things that i'd probably let be swapped out:
Even trade off +2/-2 Stat
Skill points: different vision modes, specific save bonii, Racial Skill Bonus,
bonus feat:low level ToB Stance (Skipping martial study), Small/Powerful Build, Natural Weapon, Naturally psionic, 1/day low level sla, 1/day low level pla.
Characters may take 1 flaw, the flaw must impact their character in a meaningful way.
Each Character recieves Tomb Tainted Soul Free.
Each Character Recieves 2000 Gold Staring Wealth and 1 free masterwork skill item or weapon.
On the world: I may have to restrict spells and abilities that give flight or teleportation beyond the "map", Swimming may or may not become important however i'm thinking of making the ocean/water unswimmable for some in-game reason I have yet to think of and out of game reason "I hate combat in water" and "Swimming may easily lead the pcs far beyond the scope of what i've planned.
There is planned to be a few safe haven "churches" and one or two "Blacksmith"-esque npcs that would basically serve as a seller of the entire MiC should I allow the specific items and upgrading weapons/armor/other to better ones.
Location: I have a rough overall map drawn out however no access to a scanner to show it, I may make an understandable version of it in mspaint/photoshop later.
What this all boils down to: I need actual story and not just random locations. Do my home rules/ideas for the setting seem reasonable?
Is there anything cool that could be added? Is anything overly complicated? Would having the world be as I described be too close to railroading, especially with such a vague start and story so far?