Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Sirdanile

Pages: [1]
1
Min/Max 3.x / Re: how do i break this
« on: June 15, 2012, 07:23:47 PM »
Splitting and force are needed upgrades you can easily get through kensai.

You can also take kensai two different ways

1. I can spend all my money upgrading a weapon and then further boost it via kensai.
2. I can spend all my money on upgrading my defenses and contingent magic items while having a +10 equivalent weapon.
 
Or mix n match the two.

I've also always been rather fond of soulbow kensai but that's neither here nor there.

2
Handbook Discussion / Re: Proposed Handbook: THE SPELL BOOK
« on: May 31, 2012, 01:34:41 PM »
Are you planning on including any rules involving your actual in-game spell book, such as traps or separate materials?

3
13 levels of this would lead into a great telflammar shadowlord entry, also you might consider giving a skirmish progression to shore up dead levels, would be especially fun with medium range melee :P

4
Min/Max 3.x / Re: Telflammar Shadowlord
« on: March 22, 2012, 09:58:28 AM »
I am a fan of the scout entry as you get the damage bonus on the teleport, however you do need reliable access to teleports, the totemist 2 is a great way to do this, a level or two in swordsage never hurt.

5
Min/Max 3.x / Re: Mountain Plate
« on: March 10, 2012, 10:16:48 PM »
Alternatively you could always be riding a mount.

I like the fallen knight thing, and 4 levels isn't bad if you use a reach weapon.

6
Min/Max 3.x / Re: Mountain Plate
« on: March 08, 2012, 12:39:54 AM »
4 levels of knight and you can move in medium armor no penalty, bump that to 9 levels and it's heavy armor for no penalty, that might help...

Be a Dwarf?

7
General D&D Discussion / Re: Rolling dice Vs point buy
« on: March 06, 2012, 09:57:24 AM »
I'm a fan of Point Buy, however i've been using roll 4d6 reroll 1s drop lowest method and only recently switched over to point buy. Point buy is apparently confusing to some people.  :banghead

8
General D&D Discussion / Re: Need Help Fleshing Out a Campaign Setting
« on: March 06, 2012, 09:46:28 AM »
Another Idea i've been tossing around is having the gods be living beings (With massive amnesia and power loss) on this world now who are initially non-hostile, it would explain the smiths capabilities if he was really moradin, and could be the main focus of the story if the players discover the truth and try to reascend the gods or kill them.

9
Example: if all angels in your setting are described as being vegetarians without exception, you better have a damn good reason if the PCs meet a Solar sitting down to a dinner of roast beef.

It's a trap!

Or a devil/demon/illusion leading to an ambush or certain death room. *Shrug*

I think that Consistency is needed for "realism" in games and as long as the world is consistant nobody will question it. This is really useful to make illusions playable against for example.

Realism in general depends on the kind of game you want to run, political intrigue and stealthy assassin pcs wouldnt benefit much from the gods deciding to throw an apocalypse in there for no reason, whereas if you were running standard high fantasy game then that apocalypse would be a fun time.

10
General D&D Discussion / Need Help Fleshing Out a Campaign Setting
« on: March 04, 2012, 06:10:43 PM »
So... i've been playing Dark Souls a lot recently and love the way the world is structured, A large "Map" that can be divided into a few areas  of relevance with each area containing it's own lore and notable figures (And bosses) and having each area link to another in a way.

Another thing I like is that in dark souls there are 0 random people, there are either enemies or notable allies that do something, while this wouldn't be the way to do it for city-based political intrigue game for a free-roam adventure it clears a lot of useless details such as "I search the city for a brothel."

With that under consideration i've been developing a world to hopefully dm and have my player's on board with the game.

Basically the story so far, and this is what i'm truely stuck on, is that The players "Aren't Alive" and "Arn't Dead" but not undead, and they don't know why. Within the kind of world i've described above they must figure out why.

However i'm not sure if that's good or not...

Important in game things to note:

On Spells: I'm Considering boosting avoidable blast damage spells such as fireball as if they were empowered automatically, Cure spells and inflict spells may become untyped for healing/damage.

On Deities: I'm considering having Binder Vestiges be deities and having the PHB Deities be dead gods that no longer exist.
Also considering there to be only one god, The dual aspects of Pelor/The Burning Hate. Yes I did read http://community.wizards.com/go/thread/view/75882/19558798/Pelor,_the_Burning_Hate?pg=1 before posting this. :P

On Races: Everyone must be human, however i'm allowing humans to trade off parts of the human racial bonuses for different ones, for example they can get +2 to a stat at the cost of -2 to another, can trade the skill points per level for a racial bonus to almost any skill (probably exceptions for use magic device or knowledge skills), and can trade their bonus feat in for "effectively small size" or powerful build, a usable natural weapon, a spell like ability or the power equivalent  within reason.

Things that i'd probably let be swapped out:
Even trade off +2/-2 Stat
Skill points: different vision modes, specific save bonii,  Racial Skill Bonus,
bonus feat:low level ToB Stance (Skipping martial study), Small/Powerful Build, Natural Weapon, Naturally psionic, 1/day low level sla, 1/day low level pla.

Characters may take 1 flaw, the flaw must impact their character in a meaningful way.

Each Character recieves Tomb Tainted Soul Free.

Each Character Recieves 2000 Gold Staring Wealth and 1 free masterwork skill item or weapon.

On the world: I may have to restrict spells and abilities that give flight or teleportation beyond the "map", Swimming may or may not become important however i'm thinking of making the ocean/water unswimmable for some in-game reason I have yet to think of and out of game reason "I hate combat in water" and "Swimming may easily lead the pcs far beyond the scope of what i've planned.
There is planned to be a few safe haven "churches" and one or two "Blacksmith"-esque npcs that would basically serve as a seller of the entire MiC should I allow the specific items and upgrading weapons/armor/other to better ones.

Location: I have a rough overall map drawn out however no access to a scanner to show it, I may make an understandable version of it in mspaint/photoshop later.






What this all boils down to: I need actual story and not just random locations. Do my home rules/ideas for the setting seem reasonable?
Is there anything cool that could be added? Is anything overly complicated? Would having the world be as I described be too close to railroading, especially with such a vague start and story so far?

11
Min/Max 3.x / Re: In light of the holidays (Optimization Challenge)
« on: December 29, 2011, 07:12:54 PM »
O.O

You all have officially ruined christmas for me now, I LIKE IT! :D

12
Min/Max 3.x / In light of the holidays (Optimization Challenge)
« on: December 23, 2011, 09:55:44 PM »
The challenge is simple, build Santa Claus in 8 levels or less, he has to be fat, he has to be able to get inside houses and leave stuff without being noticed, if possible he should probably have a transportation method akin to flying reindeer/sleigh... with that said who has any ideas on how to start? Maybe some Rogue or possibly some human paragon?

*Edit* HE would also need to visit every house in one night...

hmmm..

13
Min/Max 3.x / Re: Making Crits Count
« on: December 17, 2011, 11:38:07 PM »
Victor's Luck from Complete Scoundrel lets you reroll critical threats, theres also feats for rerolling attacks and some class can reroll.

IIRC a few manevers in ToB Specifically Shadow Hand stuff let you roll multiple times and pick a result.

Swashbuckler 14 nets you weakening critical and 19 nets you wounding critical, however that seems a bit much of a class dip just for that..

Most precision Damage says "Does not apply to creatures immune to critical hits", is there a way to negate fortification or allow crits on normally uncrittable things?

14
Introduce Yourself / Re: Sirdanile
« on: December 17, 2011, 11:31:04 PM »
For a more lighthearted anime Eureka 7 really does a good job at making you care about the characters, plus airsurfing mecha...

On the darker scale of things Darker than Black has a really cool world concept and a fairly good plot, brutal fight scenes.

Even more darker you've got the "Murder Mystery-esque" Higurashi no naku koro ni, if you can get past the extreme violence and character age/mature concepts it has an extremely interesting story.

Ga Rei:Zero starts off with every character you're introduced to dying, and it ramps up from there, though it is slow at points the plot is really good.

Kanon 2006 made me cry, twice. Manly tears. of sadness.

Claymore is a lot like berzerk, though the anime never technically "Ends" whereas the manga continues.

Other Recommends are Neon Genesis Evangelion, Elfen Lied, Hellsing, Fullmetal Panic (Hilarious mostly, but the story can get kicked up to 11 drama wise at times), Busou Renkin

Stuff i'm keeping up on right now as it's released is Fate/Zero (Prequal to Fate/Stay night, the visual novel is amazing... the anime is decent) and Beelzebub (Hilarious)

15
Introduce Yourself / Re: Sirdanile
« on: December 16, 2011, 11:39:35 PM »
Online I play DDO and Rift mostly, occasionally run some starcraft II matches and I used to do Neverwinter Nights II until I had to reformat and realized that Atari doesn't give you a permanent ability to download the games if you purchase them online, still get on the ctf Nwn1 Server occasionally :P

Used to play runescape, so many months of my life, wasted... worth it in hindsight I think.

Also I watch all kinds of anime, mostly darker stuff but anything with a substantial plot is good.

16
Min/Max 3.x / Making Crits Count
« on: December 16, 2011, 11:25:57 PM »
Hey all, I was looking into possible ways to do critical hit awesomeness, now it's really late at night so i've probably missed a boatload.

Kaorti Resin: x4 Crits (One of the fiend books...)
Resounding Blow: Cowering on crits vs evil (BOED)
Blood in the Water/Lightning Maces/Aptitude Weapon (ToB)
Disciple of Dispater class increases threat range (BOVD)
Thayan Gladiator Stunning on a crit (CoR)

I suppose you could do "Reverse crits" Where something such as Touch of Golden Ice (BOED) hits often but the enemy fails the save rarely.



As I mentioned i'm probably missing alot, but are there any ways to expand your crit range/threat or do cool things on a critical hit?

17
No because blasphemy auto kills you with no save.

If you are evil then you will probably get imploded with a DC 27 save.

Somehow Silence yourself and stand near him, then the tank thing comes into play being able to take his melee

18
Vorpal/Implosion/Blasphemy/Enough damage to kill you in one hit/Death by Massive Damage

All that will save you from is if the explosion reduces you down to 0 to -9 hp which is a rather small range and thus you still need at least 91 hp to survive the blast (not counting the fort save against massive damage).

I always forget about massive damage saves...

Is there a way to just straight up tank him to death Vorpal and all over a ridiculous amount of rounds?

19
If you can garuntee a surprise round and kill the balor in it you don't need to optimize initiative.

Bring on the stealth jumpers?

And for surviving the explosion if youj can't get quite enough hp...

From the Band-Aids for Dummies Handbook
Healing Devotion (Complete Champion)
Requirements: Worship a deity or concept that offers the Healing domain.
Rating: ****
Effect: Fast Healing equal to 1/4th your Character Level. Can be taken multiple times for more daily uses, and can spend Turn Undead to reactivate. It automatically activates if your HP is reduced to 0 or lower, but not killed outright (so it saves you). And you can transfer it!

20
Introduce Yourself / Sirdanile
« on: December 05, 2011, 10:08:07 AM »
Heya, I lurk often, and decided that I may as well post some times.

My main schtick is D&D 3.5 and various online games

So yeah, nice to meetcha all

Pages: [1]