I do dislike warlocks. Warlocks were very close to being one of the most interesting classes produced in 3.5 and as a class concept it had tremendous traction. People wanted to play the warlock. Warlocks are conceptually awesome. But they were bland, underpowered, and under-capable of performing at an appropriate level in a party. They were also a miss in the sense that their abilities can be far too easily separated into "Good" and "Shit" piles which means any three Warlocks will probably run just about the same. This is not really a personal opinion either as Warlocks underpowered nature was a regular forum point in late 3.5. In fact I will cite that the third result that you get in google when you type in "3.5 Warlock" after the two Warlock wiki entries is the forum topic "Is the 3.5 Warlock underpowered".
Source:
http://www.enworld.org/forum/d-d-legacy-discussion/243648-3-5e-warlock-underpowered.htmlBut as to our points
1: Sure, your system, do your thing.
2: It is a pretty clearly worse system. I mean one can be pretty objective about this in the sense that, again, in a traditional index you simply look up one piece of information in one step and in the ToB method you look up two across two steps. And you are incorrect. Their are 13 books published after the Tome of Battle in 3.5. They are Dragon Magic, Cityscape, Complete Mage, The Fiendish Codex 2, Dungeonscape, Complete Scoundrel, The Magic Item Compendium, Complete Champion, Drow of the Underdark, The Monster Manual 5, Exemplars of Evil, The Rules Compendium, and Elder Evils. All of these used the more traditional index system for ordering their spells. But YMMV.
3: But getting to add an extra stat to armor is a feature that is thrown around all over the place and it is almost always accompanied by the ability to just also wear light armor. Swordsage does it in the book you are trying to replicate and he wears light armor. When designers give out an extra stat to AC bonus it is to help lightly armored characters use their shtick and be just as effective as at least medium armored characters. In DnD Armor is a standard so not wearing armor is a big loss, this is one of the primary reasons why a good Swashbuckler class has never really been done. Armor has very few negatives, huge positives, and was a conceptual standard for the designers when making the game. So the name for characters who don't wear armor is not "Fencer" but "NPC".
4: Cool. Shame your not a fan of Impetus though. I thought that finally being able to make a cool force using characters was one of the big selling points of what you had. DnD just somehow never ever managed to get it right. Primarily I think because they repeatedly shackled the entire concept to the telekinesis spell which is terrible.
5: Perhaps we are. But the balance point I'm aiming for for your classes is the same I aim for for all classes; equal to monsters. People who make classes fight each other are sort of missing the point. Equal CR Monsters are something a class should be competitive against and that's really all that matters. I have no doubt that your classes would do really nicely in the beginning 5 levels or so but then they will start losing ground and they won't stop until whatever campaign ends. And to your two points about range and buffs; In range I actually added up the average range of powers in the Shocking Current Discipline which I chose at random. The average range all totaled for ranged powers is 56 feet, so I was under by 10 with my guess. I still believe the point stands perfectly however that the class suffers from a lack of good ranged options. If you are trying to emulate the Warlock then I would recommend including things to improve their actual ranged capability, as the Warlock has a single effect which makes all his attacks 400 feet long. As to buffs I will assume you know more than I. I don't feel like they have enough powerful buff capability but despite my fondness for testing rigor I'm not gonna go through every maneuver. The maneuvers I've seen on my read through tend to be not quite powerful enough for the characters level, situational, possessing a short duration, and need to be pre-chosen for encounters which means taking up space from directly effective combat choices. So your flight troubleshooting maneuver and your teleportation troubleshooting maneuver both compete with space with your awesome doing-things maneuvers. And magic flight or teleportation items do exist, but yes you are correct. Melee characters WERE screwed forever in 3.5. Famously so. It was all anyone really ever talked about. We even had phrases for it. DMF: Dumb melee fighter comes to mind. High level monsters didn't have to interact with fighter characters that just swung swords, you really had to bring a lot more to the fight or else you literally couldn't play in the big leagues. And the idea that this imbalance is in any way fixed by the idea of making every 1oth level barbarian spend 27,000 gold of his total 49 on some boots of flying and a cape of the mountebank is pretty offensive. I mean at that point your really talking about a huge handicap being put onto what are already the worst and least performing classes in the game. But as I said, if you think your classes buff paradigm is up to snuff I won't argue it further as I will assume, rightly, you have a finer mastery of your system than I do. However I do urge you to at least look at some of these concepts, any one really roll a dice, when revising your product. I think you have something that has a lot of potential here. That's why I've written like 3 billion words over just 3 days of playtesting. I think you could produce something that could be seen on a lot of tables and I would like that. The concepts that you are attempting to realize are strong ones but I think some revision is required, and if I may be somewhat forward here, I think the concept of reading a tremendously lengthy series of in depth critiques on your product and saying that every single one of them is without merit is....well....really unlikely. It's dishonest to the idea of publishing the strongest product you can to slough off critique. At least consider these things, strong products require revision and require rigor. And I think you could have one.
Happy designing, and good luck on your finals bromie.