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Messages - I Cast Fireball!

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Well...for homebrew i did do a revision of the Chaos Monk class from Dragon Magazine, but I gotta warn ya, it has a pretty R rated sense of humor
Sorry about the late reply; haven't had energy for deep thought for a while.

Not really interested in R-rated humour.

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Just dropping in the morming to post some quick answers.

I view Tier 3 as a pretty ideal power level; everyone is either a workable Jack of All Trades, or Master of One who can generally contribute in other situations. I guess I wasn't clear enough when I said "All the core classes at about Tier 3." I meant that as a benchmark for where I think the entire system would work best. :)

Yes, most Feats that aren't caster feats suck, but IMO, that's a design flaw. As a non-caster, I level up, take a feat...And am overall even worse off, as the caster got a better feat, and more spells. That, IMO, fits the definition of a design flaw. Sorry, that's a bit ranty. Not ranting at you, just 3e feats as designed.

For the type of Monk I'm looking for, the 3.e Monk is pretty clearly based on 80s Asian martial arts flicks in my mind, from the slow-falling down cliffs to the exotic hand strikes (stunning fist, quivering palm) or the blocking weapons with hands. Or AC bonus. Making the Monk synergistic raises it to Tier 4, I think. With some actual ability to counter DR, and things like its capstone ability being a distance-unlimited, use-limited version of a 1st-level Wizard spell...Well, yeah. That needs fixing. Badly. The Monk should be a Wushu fighting master, and right now, it's not. Unfortunately, the Monks I found had things like "Immunity to any spell that allows Spell Resistance", or other things like that.

Anyway, hope that's enough for more discussion.

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Hmm...Tried to find a Monk class to use. Could not find any that were on this forum (if they're on the old forum, it seems they may just disappear) that weren't broken somehow, and usually could have done with a lot more feedback. Most of them were also years old, generally with at most three response posts.

Unfortunate. :(

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Min/Max 3.x / Re: Got some spare XP to use, what to use it for?
« on: March 21, 2015, 11:35:17 PM »
v1 means drop lowest, r2 means reroll 2 and lower.
Thanks.

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Min/Max 3.x / Re: Got some spare XP to use, what to use it for?
« on: March 21, 2015, 07:49:01 PM »
Thanks. One last question: So "1r2" means "reroll 1s and 2s". What does the "v" part of "v1r2" mean?

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Min/Max 3.x / Re: Got some spare XP to use, what to use it for?
« on: March 21, 2015, 05:30:50 PM »
...Could someone explain some of that for me? How that stat roll should be read, their Gestalt rules, that part about "Only advances 1 PRC at a time.", the part about "Dual Progression classes are allowed, as long as they are on the same side." And what's an "Oscelamo monster class"? I've never heard of such a beast before.

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Without touching on protected IP, what homebrew would you suggest that would result in something with the approximate:

1) Flavour of 3.5e.
2) Power levels of 3.5e.
3) All the core classes at about Tier 3.
3a) With the same flavour, ideally. Example: The Fighter is the king of combat feats. A good Fighter, for me, would be a Fighter that's the king of combat feats, and is Tier 3. Warblade doesn't count; yes, its Tier 3. However, it uses manuevers, not combat feats.
3b) With less fixed progression. That is, two 20th-level Barbarians (no other classes) have nearly exactly the same abilities. Clarification: I'd like more core class variety.
4) And that provides for different styles of the core classes. See 3b. I like the different styles of 5e, but I think they'd be better as feats and talent trees.
5) Useful feats.
6) Talent trees. This was a great idea from D20 Modern, IMO. Not sure why they ignored it.

Apologies if this is the wrong way/place to post it. This looks like the right forum, but I could be wrong.

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Introduce Yourself / Of course...
« on: March 21, 2015, 04:24:20 PM »
...Everyone else has Minor Globe of Invulnerability up.

Why am I here? Well, one of my first wizards found it more economical to Haste the fighters than cast Fireball, and I haven't improved much (in ability to optimize) since.

So, I'm here to learn to optimize. And maybe post some semi-incoherent house rules. And read yours. And chew bubble gum. But I haven't actually chewed any bubble gum in years.

...I should buy some bubble gum.

Favourite games:
D&D:
3.5e, because it's very evocative. Very unbalanced, too. Even I can tell that.
4e, because it's a good skirmish minigame with RP options.
5e bores me.
Pathfinder does not, in fact, balance 3.5e, therefore I don't use it, except to mine for ideas.
D20 Modern is most of a good system, but could use better editing.
Other:
GURPS and Hero System (in alphabetical order) are both pretty good generic games, but if I had to choose on playability, GURPS takes a lot less work to get started.
Mutants and Masterminds is like GURPS System, only not as good as either.
At some point, it could be fun to play Call of Catthulhu. Yes, you read that right.
Fate looks interesting, in a pulpish, "Heroes always win, although sometimes with other consequences" sort of way.
Traveller character gen. Yes, it's a game. I'd like to play the sequel some time.
I don't see the appeal of D6. It's too simple for me.
Dungeons the Dragoning is made of FIRE and METAL and will tear your puny RPG to burning shreds! Note: It's a parody game played straight.
EABA is like a less-detailed, less-flexible GURPS.
I couldn't get into Savage Worlds.
The Secret of Zir'An is an underappreciated classic that didn't get the love or the editing it deserved. Or the usable print copies.
Tri-Stat dX is like a less flexible Hero System.
Truth And Justice may be rules-light, but it has a certain zaniness that may work.
And, of course, my own RPG, which will indubitably take the RPG world by storm, earning me billions of dollars and fans worldwide. Note: Sentence is not serious. At all. I'll be happy if it meets its art expenses.

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