Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - druid91

Pages: [1]
1
D&D 5e / Re: Fun Finds: 5e Edition
« on: April 13, 2015, 06:18:04 PM »
hmm ... couple of things

DMG does have provisions for playing past level 20.  Feels kinda like E6 adapted.

Monsters can have class levels, but idk wtf those rules work.  (no MM yet)
iirc - that gets figured on the CR system, not something like an "ECL".
Also if True Poly had a function that did this, it'd be in the spell description.

But you've definitely found a gray zone in the rules.
If you True Poly into say a Level 1 Elf with stats like the PHB does it ...
you could assume/rule you really are starting again a level 1 (with lots more loot).

Actually, I just decided to poke around and see if I could find anything on it in the DMG. Since the MM is litterally a MM, very little rules, quite a lot of stat-blocks for monsters. Even human-oid opponents are simple fiat blocks of stats. No commoner class in 5e, there's a commoner monster!

But anyway, DMG has rules for monsters with class levels. Only change is...

- The Monster doesn't gain the starting equipment of the class.
- For each class level it has, it gains one hitdie of it's normal type. (For ex, the Ancient brass would replace wizard hit die with the Dragon d20)
- It's proficiency Bonus would be based off it's CR.

Which makes this plot even more potent.

2
D&D 5e / Re: Fun Finds: 5e Edition
« on: April 13, 2015, 03:12:24 PM »
The real question is whether or not monsters can have class levels by RAW. I know they can if the DM is building a custom monster, but I don't think it is called out in the MM.

Yep. I fired the question over to the sage advice thing. Maybe we'll get an answer. Maybe not. Who knows?

Still, so far as I can tell, there's nothing to say they can't. And the idea that a DM can give one levels indicates that they're capable.

Because otherwise True Polymorph is actually worse than killing them. Kill them, and they can be raised. True Polymorph them into a frog or something and they're fucked. You can't even use it to turn them BACK because it would lock their CR at 0, meaning the only other things they could be turned into would be equally weak.

3
D&D 5e / Re: Fun Finds: 5e Edition
« on: April 13, 2015, 09:02:44 AM »
You start over as a first level character.

[citation needed]

Your game statistics are replaced with those of the monster manual entry. Which has no levels, which are different from CR, and thus in order to 'multiclass' into a new class, they just need to meet the attribute requirement and have 0 XP.

4
D&D 5e / Re: Fun Finds: 5e Edition
« on: April 12, 2015, 11:27:08 PM »
True Polymorph can let a player continue advancing beyond 20th level. Depending on DM of course.

Party hit's 20th level. Everyone starts shaking hands and going "Yeah, well maybe I'll roll up a bard next time." And then the wizard goes "Wait, I have a plan. We don't have to end here!"

And then the plan goes something like this.

True polymorph replaces your game statistics entirely with the transformed form with the exception of alignment and personality. If concentrated on for the full duration, the target form becomes your base form. So your old character sheet becomes worthless. You turn your party into a CR 20 monster of their choice. Ancient Brass Dragons are nice for everything except Rangers, Rogues, and Monks, for reasons to be explained later.

Ok. Everyone is monsters forever. Now what? Well. You start over as a first level character. A first level character who happens to be a CR 20 monster. Since XP doesn't scale, you'll breeze through the first levels. But wait, monsters can't take class levels can they? Well. There's no real reason why not. According to the Multiclassing rules, in order to gain levels in a class you either need natural aptitude (A 13 or higher in the chosen classes required ability score) or years of training that was presumed to have happened before first level.

Since you chose a monster form conducive to your new chosen class, And first level requires 0 XP, which you have. You then take first level in whatever class you were before. An Ancient Brass Dragon has high enough scores to pass muster in everything but Dexterity, which is why they can't be Rangers, Rogues, or Monks. But I'm sure there's another critter around for those who need dexterity.

And then you just play from there. When you hit 20th level again? Do it again. Switching over to a BETTER dragon.

For wizards this trick is especially good if you set aside your spellbook prior to transformation. As you keep your original spells in your spellbook, but you also get another two every level. Meaning after enough cycles you'll have all the spells you could ever want.

5
Introduce Yourself / Hello.
« on: April 12, 2015, 11:09:53 PM »

- Druid91
- D&D 3.5, D&D 5, Shadowrun 4.
- Pretty much nonexistent. Reading
- The Earth.
- GITP, Mythweavers.
- N/A

Pages: [1]