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D&D 5e / Re: Fun Finds: 5e Edition
« on: April 13, 2015, 06:18:04 PM »hmm ... couple of things
DMG does have provisions for playing past level 20. Feels kinda like E6 adapted.
Monsters can have class levels, but idk wtf those rules work. (no MM yet)
iirc - that gets figured on the CR system, not something like an "ECL".
Also if True Poly had a function that did this, it'd be in the spell description.
But you've definitely found a gray zone in the rules.
If you True Poly into say a Level 1 Elf with stats like the PHB does it ...
you could assume/rule you really are starting again a level 1 (with lots more loot).
Actually, I just decided to poke around and see if I could find anything on it in the DMG. Since the MM is litterally a MM, very little rules, quite a lot of stat-blocks for monsters. Even human-oid opponents are simple fiat blocks of stats. No commoner class in 5e, there's a commoner monster!
But anyway, DMG has rules for monsters with class levels. Only change is...
- The Monster doesn't gain the starting equipment of the class.
- For each class level it has, it gains one hitdie of it's normal type. (For ex, the Ancient brass would replace wizard hit die with the Dragon d20)
- It's proficiency Bonus would be based off it's CR.
Which makes this plot even more potent.