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Homebrew and House Rules (D&D) / Master of Rings (Pathfinder Multi-Ring Caster Prc)
« on: April 17, 2015, 01:13:35 AM »
Master of Rings
"I pity the fool that only has two rings." - Mister Triso, a Master of Rings
A specialized magic user that focuses on utilizing multiple magic rings.
REQUIREMENTS
Forge Ring:
Special: Must forge and wear two magic rings forgoing any other magic item for at least a week's time.
Spellcasting: Must be able to cast spells or infusions.
Class Skills
The Class Name's class skills are Appraise (Int), Craft (Int), Disable Device (Dex), Knowledge (Int), Spellcraft (Int), Use Magic Device (Cha).
Skills Points at Each Level: 4 + Int
Hit Dice: d6
Weapon Proficiencies: The Master of Rings does not gain any new weapon or armor proficiencies.
Arcanum Brass: The technique that the Master of Rings uses strengthens the rings to such a degree that as long as he is wearing magic rings, they are considered to be armed with brass knuckles that deal 1d6 damage each level+casting modifier. Every level, the AC, hit points, hardness, bonus vs dispel, and DC to break any ring created and worn by the Master of Rings is increased by +2. When used in attacks a +1 enchantment bonus to attack and damage is also applied for each Master of Rings level.
Ring Hoard: The Master of Rings gains a specialized version of Extra Rings feat. At 2nd and 4th level, the Master of Rings can wear an additional two rings as long as the additional rings have a caster level equal to their Master of Rings level each.
Ring Trick:
"I pity the fool that only has two rings." - Mister Triso, a Master of Rings
A specialized magic user that focuses on utilizing multiple magic rings.
REQUIREMENTS
Forge Ring:
Special: Must forge and wear two magic rings forgoing any other magic item for at least a week's time.
Spellcasting: Must be able to cast spells or infusions.
Class Skills
The Class Name's class skills are Appraise (Int), Craft (Int), Disable Device (Dex), Knowledge (Int), Spellcraft (Int), Use Magic Device (Cha).
Skills Points at Each Level: 4 + Int
Hit Dice: d6
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Spellcasting |
1st | +0 | +0 | +1 | +1 | Arcanum Brass, Ring Trick | - |
2nd | +1 | +1 | +1 | +1 | Ring Hoard | +1 level to infusions/spellcasting |
3rd | +1 | +1 | +2 | +1 | Ring Trick | +1 level to infusions/spellcasting |
4th | +2 | +1 | +2 | +2 | Ring Hoard | +1 level to infusions/spellcasting |
5th | +2 | +2 | +3 | +3 | Mastery of the Eight, Ring Trick | +1 level to infusions/spellcasting |
Weapon Proficiencies: The Master of Rings does not gain any new weapon or armor proficiencies.
Arcanum Brass: The technique that the Master of Rings uses strengthens the rings to such a degree that as long as he is wearing magic rings, they are considered to be armed with brass knuckles that deal 1d6 damage each level+casting modifier. Every level, the AC, hit points, hardness, bonus vs dispel, and DC to break any ring created and worn by the Master of Rings is increased by +2. When used in attacks a +1 enchantment bonus to attack and damage is also applied for each Master of Rings level.
Ring Hoard: The Master of Rings gains a specialized version of Extra Rings feat. At 2nd and 4th level, the Master of Rings can wear an additional two rings as long as the additional rings have a caster level equal to their Master of Rings level each.
Ring Trick:
- Arcane Suffusion: You gain the ability cast hidden pocket as an at-will spell-like ability. Power points are based on 2/level.
- Band of Ink: You gain inscribe magical tattoo as bonus feat. The tattoo follows the rules for normal magic tattoos, but no matter what has to be in the form of a small band around the recipient's magic item body slot.
i.e. A tattoo on someone's hand slot will look like a band circling around it. - Friend Forger: You have an unnatural knack towards forging intelligent magic rings. Each level grants a 5% reduction in the total cost of creating an intelligent magic ring. You also roll twice on assigning alignment. And lastly, you also gain a +1 bonus/level against Ego based Will saving throw tests.
- Overcurrent: Once a day/level, a Master of Rings can decide to overspend the normal amount of charges by an amount of his Master of Rings class level, to activate a ring’s ability. This still drains the ring of however many total charges, it just allows them to be spent at once. The Master of Rings takes the total number of charges uses as non-lethal damage as part of the strain.
- Ring Hound: You know how to find that which is lost. 1 day/level, a Master of Rings gains the ability to cast locate object. You also gain the spell-like ability to cast identify at-will.
- Ring Style: Choose one from the list below. You can only select this Ring Trick once.
- Banded Defender:When using your arcanum brass for defensive purposes you gain several benefits.
- Farstrike Sniper: When using their arcanum brass in ranged combat you gains several benefits. The range increment of their arcanum brass is now 50’ per Master of Rings class level. At 1st level they are considered to have the precise shot combat feat. At 3rd level they are considered to have the deadly aim combat feat. And at 5th level they are considered to have the bullseye shot combat feat.
- Infused Brawler: When using their arcanum brass in melee combat you gain several benefits. At 1st level you are counted as having mobility. At 3rd level you are counted as having the dazing fist combat feat with the change of your Master of Rings level substituting your Wisdom modifier. And at 5th level you can activate a ring as a swift action after a successful attack.
WIP:
I need a proper layout for Banded Defender.
I need an additional/different capstone ability for the class.
I'm torn between the Ring Paths granting feat based abilities or spell-like abilities. Thoughts?