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Messages - JonIrenicus

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D&D 5e / Build concept, Shadow Monklock, looking for feedback
« on: April 27, 2015, 01:53:02 PM »
Was thinking that the shadow monk and warlock might pair off nicely for an interesting combo, was looking for feedback and optimization help

Race: Human (variant)
Stats (w/racial mods): Str 8 Int 10 Dex 18 Wis 16 Con 10 Cha 14
Levels: Monk (shadow) 6/Warlock 4
Pact Weapon: Quaterstaff
Feats: Polearmaster/Sentinel/Warcaster
Invocations: Devil Sight/Repelling blast
Pact: Arch fey

So the basic gist is,at level 10 (which i agree is a while for this build to get it's shtick, but we usually play from level 7) is that i can move about 105 ft to get to any archers spell casters etc. and keep them locked down.  I do this by using my movement of 45, then, provided there is dim light of darkness, teleport as a bonus action up to 60 ft, and get advantage on next attack.  Instead of attacking i use Ki to cast darkness, rendering them useless against my friends and giving them disadvantage to hitting me.  With sentinel, they cannot get away from me without provoking att, even if they disengage, and if i hit, which i should with advantage thanks to devil sight, their movement drops to 0, leaving them right next to me. and if they attack me, they have disadvantage as i am invisible to them.  so i keep the archers/mages locked in the darkness while my party takes out melee. afterwards, i can assist.

outside of that shtick, if i am out of Ki or whtever, i still have polearmaster/sentinel combo coupled with warcaster.  if they get next to me, i can use opportunity att, and woith warcaster that att can be a cantrip.  in comes eldricht blast with repelling blast to knock them away 10 ft, rendering movement 0 and unable to press the assault. plus if there is dim light or darkness i can still bonus action teleport for advantage.

If i get in a bind against a boss mob who hits me with 7 attacks, after the first one, i can teleport thanks to archfey level 4 ability after taking damage rendering the other 6 attacks as fails

and with that pact i can cast fearie fire giving advantage to EVERYONE, plus, if we need to sneak i will have pass without trace from monk allowing +10 stealth checks and we are silent.


So that is the concept.  It seems really nice on paper, what do you guys think it will be like on execution?

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Introduce Yourself / I cannot be caged
« on: April 27, 2015, 01:07:54 PM »
Sorry, big fan of Baldurs gate 2 main villian, though i myself am not villainous i promise, i signed the no douche clause already anyway  :cool

so, names Keven, yes that is how it is spelled, i play D&D every 2 weeks, like to create characters with a special niche, while at the same time formidable in their own right, and of course have flare lol

Love D&D, RPG's in general, used to be into mmo's but not so much anymore, some great memories with LOTRO and DAoC

Love R.A. Salvatore, think he is among the greatest fantasy authors of all time, and if i am not mistaken i think he is the one who basically created the underdark of forgotten realms

Also i am a browncoat for life, keep flying and stay shiny space cowboys!

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