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Messages - M@xim

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D&D 5e / Re: Shadow Sorc Build
« on: November 06, 2015, 08:14:21 AM »
I'd like to eventually acquire the ShadowSorc's level 18 ability, but other than that.. I just want to be a super strong caster that can bounce all over the place at later levels ;) I haven't played a Sorcerer before, but I've played about everything else.

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D&D 5e / Shadow Sorc Build
« on: November 04, 2015, 04:15:08 PM »
Hello,

I'm making a Shadow Sorc. What's the best way to Min/Max this guy? Is Multiclassing necessary?

Input is appreciated!

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D&D 5e / Re: Unearthed Arcana: PRAISE THE SUN!
« on: November 03, 2015, 09:58:17 AM »
I like the ShadowSorc, but I like the Shadow walk/form abilities he gets later. It'd be hard to MC and still get these..


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D&D 5e / Re: Adventurer Based Deities
« on: June 16, 2015, 08:16:02 PM »
I primarily am looking for distinct optimized builds (probably multiclassed) that are strong in their own right at level 20. My level 8 party wouldn't even stand a change against one of these right now (which is the point). They're supposed to scare the crap out of my players by sending their minions after them heh. I'll probably add some flare to them to set them apart and make them even more epic, but I can be creative with that based on their respective skills.

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D&D 5e / Adventurer Based Deities
« on: June 16, 2015, 09:13:08 AM »
I created a homebrew world and I want the Deities to be former Adventurers from another world that came to this world and received a power up in the same sense that Superman is super strong because he lives on Earth. I want each deity to be 20 levels of something with a little extra to make them God-like. Most of them will be Neutral or Evil (too much power). They're not intended to be unbeatable, but I do want them to be very optimized and different from one another. There needs to be seven of them.

So.. this should be kind of fun.. give me 7 distinctive 20+ level character builds to bother my players with.

I have a few in mind I'll post shortly, but I want to see what you guys come up with first!

Thanks! :smirk

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D&D 5e / Re: Shadow Monk Villain (Need Build Advice)
« on: June 07, 2015, 03:56:16 PM »
Oh, ummm, ok.

Do you mind putting 3 levels of assassin rogue in the build? The initial damage surge will scare the hell out of an initial party, and makes the goodies REALLY take your guys seriously. It'll put them on the back foot and require a fair bit of team coordination to stop the bsfs going down. Which is what you want.

But anyway, here's a basic Shadow Monk/Warlock build. It's long.

(click to show/hide)

Plus points: Has shadow step, devil's sight, ki darkness, invisibility, hex etc. So the cover of darkness thing is cool, and can hit pretty hard against its hexed target.
Everyone comes with an Imp for more invisible shenanigans. Can sub out voice of the chainmaster if you want, but lets you proxy a proxied badguy. Also helps with anti-flight and "how did they know we were here?" complaints. Invisible imps, that's how.
Can run up walls and stuff with decent movement. Ki dash etc is possible. Can sub in expeditious retreat as a spell if movement becomes a problem, but competes for bonus punches and hexes.
Mirror image and armour of agathys desquishifies them a bit.
Patron can be changed to whatever. They're not actually meant to kill anyone.
Imps use shortbows too. They learnt how to from the shadow mooks. There's no reason for them not to be able to.
Could restat them as aarakroca if you're really worried about people just flying/running away.
Was a 27pt stat buy, incidentally.

I personally think they're a bit weak. Give me assassin stab or BM die any day. Or a group of muhaha bards. But if you're set on shadow monklock, there it is. You can swap Charisma for Wisdom if you'd like, but mostly your spells are cast on yourself, so spell stats aren't a huge issue. As good as I can come up with for now anyway, with all the stuff you wanted.

Thanks for your help this looks great, I would be interested in your rogue assassin level additions as well. Did you use a character builder/generator for this? I like how it's laid out (nice and concise) .

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D&D 5e / Re: Shadow Monk Villain (Need Build Advice)
« on: June 06, 2015, 01:46:20 PM »
Doesn't sound like 5e :P

Great ideas.. I was looking for more of actual build.  I know as a DM I can make up stuff, but I think the ShadowMonkLock is strong enough by itself that it isn't really necessary. I just wanted to see what the most optimized build and race would be heh.

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D&D 5e / Shadow Monk Villain (Need Build Advice)
« on: June 04, 2015, 10:28:12 PM »
Greetings..
 
I'm starting a campaign and I want to create some minions for my main villains. I am looking for the most effective build based on this concept-

Essentials-
-Pop out of nowhere at random times
-Travel together in groups of 3-5
-Strong enough that a min/maxed party of adventurers at level 8 have a hard time defeating even one, but not overkill. Ideally, the adventurers can stand toe to toe with them by level 12, but they'll definitely know to run away after 1 encounter at level 8..
-Starting stats point buy

Random Possibilities-
MC to Warlock and/or Rogue for Devil Sight/Magical Darkness Combo etc.
Aarakocra race for natural flight to make their extreme movement even better


I've read various threads on different builds, but given the above.. there should be a preferable build.

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Introduce Yourself / Min Max Anonymous
« on: June 04, 2015, 10:16:13 PM »
This is my kind of place!

Thanks for having me

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