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Messages - ScooterSkittles

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Introduce Yourself / Re: Oh hai. Min/Maxing? Hmmmm...
« on: December 16, 2011, 12:42:18 PM »
welcome aboard!  You mentioned a disagreement with various premises in the optimization mindset. Would you like to engage in a thoughtful discussion about some of them? 

This is my hopeful face :D

Yes I would like to engage in a thoughtful discussion, as soon as I am able to articulate in words my thoughts and feelings well enough.  I know this isn't min/maxers first rodeo;  I'd like to let my thoughts collect as well as theirs have been.

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Gaming Advice / Cost of a double-your-movement-speed item?
« on: December 13, 2011, 07:01:19 PM »
Hi all. 

I'm DM in an upcoming campaign using D&D 3.5e rules in an adventure that I'm creating (in Forgotten Realms).  One of my players is min/maxing the shoop out of a dervish/chozo warrior (http://brilliantgameologists.com/boards/index.php?topic=3121.0) with a custom race that seemed balanced enough.  He really wants to get as much speed out of the guy as possible.  He talked about Rapid Wrath (Ghostwalk, a "+1 mighty cleaving shortspear [that] doubles the speed of a creature that carries it" and a place on the previous board that reverse-engineered it to try to figure out what the item-enhancement cost of the double-movespeed feature would be. (Link in spoiler)
The other thread reverse-engineered it to be a +3,400gp enhancement for a weapon.

The basic question is really just "how much for a item/enhancement that doubles my movespeed?"

Honestly, I don't even like the doubling idea as a price-able feature, because it seems to me that doubling opens the door to all sorts of exploitation that I might not see now and would hate to "change the rules" later if and when it got ridiculous/over-powered.  My inclination is to either disallow it or work out how much bonus movespeed I could expect his character to be able to milk out of it, and then figure out the price for an item that grants that same amount of flat movespeed bonus (minus a little bit of cost because a character would need to really be built for speed to have gotten that much out of the doubling feature.)

But what do you think?  What would be a balanced cost?  Or would you even allow it in your game?

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Introduce Yourself / Oh hai. Min/Maxing? Hmmmm...
« on: December 13, 2011, 06:09:53 PM »
I'm ScooterSkittles.

I have an aversion to Min/Maxing, I disagree with many premises in that whole mindset/approach.  I'm keeping an open mind; I just finished listening to Sode #9: MinMax 001 right now (where they argue the concept of min/maxing) and I still disagree for the most part.  There's some nice points, I liked the Star-bellied Sneech syndrome example.  And I am taking notes, but still: this is my thoughtful doubting face.

Normally, I show up at "What's a DM to do" forums instead.  I self-identify myself as a roleplayer as opposed to min/maxer (crucify me now) and a student of the art of DM'ing.

My favorite games are: Dota, A.D.O.M., Kings Quest VI, Myst, Riven, Minecraft

My non-gaming hobbies are playing piano and tin whistle.

I don't have any good social networks to hand out, so if you want to reach me not on here, my email is open to all so just use that.

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