Hi all.
I'm DM in an upcoming campaign using D&D 3.5e rules in an adventure that I'm creating (in Forgotten Realms). One of my players is min/maxing the shoop out of a dervish/chozo warrior (
http://brilliantgameologists.com/boards/index.php?topic=3121.0) with a custom race that seemed balanced enough. He really wants to get as much speed out of the guy as possible. He talked about
Rapid Wrath (Ghostwalk, a "
+1 mighty cleaving shortspear [that] doubles the speed of a creature that carries it" and a place on the previous board that reverse-engineered it to try to figure out what the item-enhancement cost of the double-movespeed feature would be. (Link in spoiler)
The other thread reverse-engineered it to be a +3,400gp enhancement for a weapon.
The basic question is really just "how much for a item/enhancement that doubles my movespeed?"
Honestly, I don't even like the doubling idea as a price-able feature, because it seems to me that doubling opens the door to all sorts of exploitation that I might not see now and would hate to "change the rules" later if and when it got ridiculous/over-powered. My inclination is to either disallow it or work out how much bonus movespeed I could expect his character to be able to milk out of it, and then figure out the price for an item that grants that same amount of flat movespeed bonus (minus a little bit of cost because a character
would need to really be built for speed to have gotten that much out of the doubling feature.)
But what do you think? What would be a balanced cost? Or would you even allow it in your game?