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D&D 5e / Re: New 5E DM, What can be broken and what should I be aware of
« on: January 29, 2016, 07:15:20 PM »From experience:
1. You have to get out of the 3rd/4th mentality of handing out magic items like candy. Like someone pointed out up there, they can break the game really fast. I would advise running your first campaign by rolling loot pretty strictly from the tables. This will help give you a better feel for what 5e means by "uncommon" and "rare." DO NOT let your players decide for you what kind of loot they get. Magic Mart is gone (note how magic items are in the DMG, not the PHB, and there is no more than a suggestion for setting prices), and magic items should not be treated as part of character builds the way they were in 3rd/4th. If you've got habits developed by the last 15 years of the game, your characters will be extremely OP by level 8.
2. I would also hew pretty strictly to "one long rest per day, two short rests per day." This is what the DMG suggests. Many of the powers that recharge on a short rest are quite powerful---"recharge on a short rest" should not be read as a stand-in for 4e's "per encounter." If you let your characters take a short rest after every combat during a dungeon crawl, the Warlock, Druid, and Battle Master Fighter will be OP.
3. I would just not use the Unearthed Arcana at all. It really only took reading over their Eberron UA to realize how broken it was. Those should be viewed as beta software releases, and you should only be using them if you're experienced enough to adjudicate their flaws on the fly.
If you stick to the PHB, you shouldn't have to baby-sit builds much. The fact that Extra Attack doesn't stack, so many things are tied to the Bonus Action or Reaction, Concentration prevents casters from stacking effects, and stat boosts/feats are tied to class level means that the system has fewer interactions to be exploited by the players.
Thank you so much for the feedback! That is EXACTLY the kind of experience I was looking for. Do you have any feedback on the use of the Sword Coast Adventurer's Guide? I got it for Christmas and haven't even cracked it open yet but I have a player asking about it.