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D&D 5e / Re: Random Homebrew Ideas
« on: March 04, 2017, 07:23:36 PM »
Yeah, I really like how this is shaping up.
Adding in a HP limit is nice because it means you don't have to buff a monsters' saves to let it get through, which could potentially make it "immune" to other PC abilities as well. Instead, you can either add a few HP to one monster, or just throw out a bigger horde to soak up the effect--ensuring that the number of enemies you want the party to fight still get through, but the player isn't left feeling like they wasted a turn on an ability that didn't do anything.
The player in question is supposed to be part of a special order of divinely-trained monster hunters, so it makes sense they might know of a few anti-undead tricks that aren't widely known. I do think I'm going to make this an item, rather than a class feature, so other divine casters could potentially make it if they knew the formula.
Hmm, something tells me it's time to start looking at the magic item guidelines in the DMG. Hopefully there's actually something there besides "the 5e devs don't think your players should have magic items, so we didn't write rules for making them."
Adding in a HP limit is nice because it means you don't have to buff a monsters' saves to let it get through, which could potentially make it "immune" to other PC abilities as well. Instead, you can either add a few HP to one monster, or just throw out a bigger horde to soak up the effect--ensuring that the number of enemies you want the party to fight still get through, but the player isn't left feeling like they wasted a turn on an ability that didn't do anything.
The player in question is supposed to be part of a special order of divinely-trained monster hunters, so it makes sense they might know of a few anti-undead tricks that aren't widely known. I do think I'm going to make this an item, rather than a class feature, so other divine casters could potentially make it if they knew the formula.
Hmm, something tells me it's time to start looking at the magic item guidelines in the DMG. Hopefully there's actually something there besides "the 5e devs don't think your players should have magic items, so we didn't write rules for making them."