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Messages - phaenix

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The Sha'ir has access to the spells of those domains, not the domains themselves. It recieves none of the other benefits of these domains.

Is "access" defined explicitly anywhere? Here's what I came up with:

Complete Champion: quoted above, nothing more about what "access" means

PHB just says that says that choosing a domain grants you access to the domain's spells and granted power.

Quote from: Complete Divine (p.20)
"If a noncleric enters a prestige class that allows access to a domain, the character still gains access to the domain."

No help there. Access is access... OK, let's check a newer source.

Quote from: Rules Compendium p. 85
A domain spell is on a user’s spell list only if the user has access to that domain.

So, does the Sha'ir have Domain spells on its spell list? Yes.
Does it therefore have access to those domains? I would argue that it does.

Again, unless you have more explicity-defined "access?"

And if you were arguing that the wording of the Sha'ir ability prohibits it, I'm not so sure about that either.

Quote from: Dragon Compendium p.53
..he gains no other benefit of the cleric class, including the granted powers of these domains.
emphasis mine, obviously. But according to CC, we don't need to be a cleric, so that makes no nevermind.

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We're allowed to necro around here, right?

I'm pretty sure the Sha'ir can trade in access to several of its domains for the appropriate Devotion feats. I'd go for Knowledge, Law, and Air Devotion feats, even without any source of turning. You'd lose a few good spells (True seeing, Air Walk, Calm Emotions, Control Winds, Find the Path, Dictum... a few others), but you won't be using those very often anyway, and you still maintain your ability to cast Divine spells for PrC qualifications. And you still get Freedom of Movement, which is probably the best divine spell Sha'ir get.

Relevant text (Complete Champion p.53):

Quote
If you are a cleric (or any other character class who gains access to a domain), you can choose any domain feat corresponding to the list of domains offered by your deity, even if you do not have access to those particular domains.

[...]

In addition, you can choose to give up access to a domain in exchange for the corresponding domain feat. Doing so allows you to select up to three domain feats, but you cannot prepare domain spells or use the granted power of the sacri­ ficed domain.

I checked the errata and didn't see any changes to that part.

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Min/Max 3.x / Re: The Winter Knight (Charisma Synergy)
« on: June 16, 2012, 09:00:35 PM »
Binders use CHA to determine save DCs, but you'll have a pretty low effective Binder level, so your DCs won't be great even with amazing CHA.

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Min/Max 3.x / Re: The Winter Knight (Charisma Synergy)
« on: June 16, 2012, 08:35:47 PM »
I think with 4 levels of Binder and one of your open feats you can bind Focalor for additional debuffing and a weak at-will lighting strike. I like 8 levels in a debuffing build for getting Chupoclops too.

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Min/Max 3.x / Re: Help with Garak-type Rogue for high-level into Epic
« on: November 09, 2011, 11:54:40 AM »
Equipment is definitely going to be a big deal in Epic. I don't think we have any crafters, but he should be able to pick up pretty much anything he'll need.

The arc of the campaign is supposed to take us planar after a few sessions, so what do folks think about the Hellbreaker PrC (FCII p. 86)? There are feat-tax prerequisites, but it has some pretty handy abilities. Anyone used it before? If the player does like it, does anyone have any suggestions for an Epic progression for it (or does one already exist?)

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Min/Max 3.x / Re: Help with Garak-type Rogue for high-level into Epic
« on: November 07, 2011, 11:35:55 PM »
Those are great suggestions. I haven't seen his skills, but I'd imagine he's at least maxed out Bluff. CS is allowed (pretty much any 3.5 stuff is allowed, though I'm not sure about non-FR settings). I don't know if he's looked at skill tricks. I'll definitely bring those to his attention.

Thanks!

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Min/Max 3.x / Re: Help with Garak-type Rogue for high-level into Epic
« on: November 07, 2011, 11:10:11 PM »
You're right that sneak attack is where is damage is going to come from. I think it'll be easier to handle his to-hit problems with a persistent Wraithstrike, which will allow him to benefit from GMW and put whatever enchantments he wants on his weapons.

Good call on the flask-throwing angle. That's something I overlooked.

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Min/Max 3.x / Re: Help with Garak-type Rogue for high-level into Epic
« on: November 07, 2011, 09:36:25 PM »
That seems like a pretty sweet mid-level weapon, but the save is only DC 11 - I'm not sure a 5% chance to do 1 strength damage is really going to cut it into epic. Also, It can't be enchanted, so my Chained Greater Magic Weapon would pass him by. Still, it's cheap enough that he could keep it in his boot just in case.

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Min/Max 3.x / Re: Help with Garak-type Rogue for high-level into Epic
« on: November 07, 2011, 07:12:01 PM »
Unfortunately, those crappy feats are pre-reqs. For Telflammar Shadowlord. hence the monk levels to pick them up. Discipline Weapon is a good call, though. And I'll lean on the cleric to drop a Divine Agility into the ring for him, too. Wraithstrike would be handy.Maybe I can get the Arcane Heirophant to spend a slot on that, since he has two sets of spells

EDIT: finished that last sentence so it made a modicum of sense.

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Min/Max 3.x / Help with Garak-type Rogue for high-level into Epic
« on: November 07, 2011, 02:01:41 PM »
Hi all! Nice to see these spiffy new boards!

So I recently started playing in a high-level game (we started at 20th), and we have one somewhat weak link in our party, so I'd like to offer the player some help.

The party:
Me: Transmuter 5/War Weaver 5/Incantatrix 10
Summoning-focused druid (dunno if he has PrC'd. I don't think so). Traded his AC for a Spirit Companion.
Conjuror/Druid/Arcane Heirophant with a tripping-focused Familiar Companion
"Clifford the Big Red Dog" - Hound Archon/Paladin. Despite that build stub, he was hitting pretty reliably the first game. Should be easy for me to buff into effectiveness. Has a Bronze Dragon mount.
VoP Saint Cleric of Tyr - planning on using Extraordinary Spell Aimed AMFs, buffing up and beating face.

...and the guy I want to help. I'm pretty sure he's a Rogue 20, which is somewhat alarming. He had trouble hitting prone dragons (though they had pretty beefy deflection bonuses to AC). The player hasn't played D&D in a while, so I can't really blame him for accidentally bringing a knife to a rocket-tag fight.

His character is based on Garak from Star Trek: Deep Space Nine. Sort of a intrigue/diplomacy type, if anyone hasn't seen it. I'm pretty sure he has maxed Profession(Tailor) to boot. His race is Halfling, and the character is from Telflam (FR campaign).

So I immediately thought "Telflammar Shadowlord!" I'm pretty sure the DM will let us change the alignment requirements (everyone in the party is Good-aligned). I'm pretty sure we can get him the Shadow-walker template sans LA, too, if we pay the GP price.

I can drop a Dimension Jumper into my spell-storing ring, then persist it for him when he casts it on himself, so he should be able to *bamf* as a move action every turn, though he should probably have some additional options too.

So, something like

Strongheart Halfling Swordsage 1/Rogue 3/Cobra Strike Monk 2/Swordsage 1/Telflammar Shadowlord 4/More Rogue?

Trade the Monk's Evasion for Feign Death (Exemplars of Evil) - good defensive ability, sets up a full attack from a wand of Stand

Feats:
1: Shadow Blade
Halfling: Darkstalker
3: Blind-Fight
Monk 1: Dodge
Monk 2: Mobility
6: Spring Attack
9: Craven
12: Staggering Strike
15: Gloom Razor
18:

I'm a little hesitant to suggest a build that uses psionics, incarnum, or moar magic, given the player's lack of recent experience. A few ToB maneuvers should be OK, I think. If it's absoluteky, awesome go ahead and suggest it anyway, though.

Multiple Full Attacks per round is pretty sweet, but only if he can hit and do damage - any suggestions for making sure he can connect regularly and slice a few jugulars? Any feats he NEEEDS? Equipment, skills, skill tricks? Can we get him playing in the same game as all the casters? I haven't really built any rogues before, and I need your help!

Also, please suggest anything we can do to keep him viable into Epic! I'm leaning on the DM to take Epic Spellcasting off the table (otherwise it's gonna get ugly FAST, but he's talked about challenging gods and whatnot, so we may need that one up our sleeve.) Is Perfect Wight the best he can do?

Thanks!

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Introduce Yourself / Re: *Casts Invisibility* 'm here to lurk.
« on: November 06, 2011, 10:13:28 PM »
Also,

My name is Nate
My favorite games include Mage: The Ascension, Poker, and Settlers of Catan
Non-gaming hobbies: Playing with my son, Hiking, and Reading
I live in Austin, Texas (United States of Murkuh)

I have other online presences, but I'd rather not call 'em out here.

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Introduce Yourself / *Casts Invisibility* 'm here to lurk.
« on: November 06, 2011, 09:53:30 PM »
I am here to lurk in your threads and steal your knowledge. For great justice!

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