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Homebrew and House Rules (D&D) / Re: The Truenamer - The Concept, The Problems, Possible Solutions [3.5 Discussion]
« on: January 12, 2012, 01:42:55 PM »
http://www.giantitp.com/forums/showthread.php?t=214115
is a good reference about why trunamers aren't as good as they should be.
I'm a huge fan of the lore behind the truenamer, but the concept falls flat in its execution. For one, the Law of Resistance and the Law of Sequence seem to exist for no other reason than to annoy the player. Secondly the utterances are generally not that good. The early ones are passable early on, but up until you get broken gate the invocations at your disposal are pretty sucky, with one or two exceptions. Any revamping of the system would probably require rebuilding the class from the bottom up, in my opinion.
is a good reference about why trunamers aren't as good as they should be.
I'm a huge fan of the lore behind the truenamer, but the concept falls flat in its execution. For one, the Law of Resistance and the Law of Sequence seem to exist for no other reason than to annoy the player. Secondly the utterances are generally not that good. The early ones are passable early on, but up until you get broken gate the invocations at your disposal are pretty sucky, with one or two exceptions. Any revamping of the system would probably require rebuilding the class from the bottom up, in my opinion.