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Messages - Von Krieger

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1
Min/Max 3.x / Re: ToB Warforged?
« on: April 13, 2013, 11:36:20 AM »
Turns out that the cleric is being a healbot.

2
Min/Max 3.x / Re: ToB Warforged?
« on: April 13, 2013, 02:07:32 AM »
Yeah, I was figuring Crusader. Was pondering Cloistered Cleric 2/Crusader 3/RKV 1.

Dunno if going the DMM Persist route will work out effectively, I think I can get 4 to start with 4 from extra turning/undeath, and 2 from a Reliquary holy symbol. And I'll be limited to 1st and 2nd level spells for the vast majority of the module.

I could go Cleric 4/Cru 1, which would mean I start out able to use 2nd level manuevers and spells, and 3rd level once I ding 7. Though I lose out on a few points of BAB, and have lower HD, which makes me not quite as tanky as I could be.

I'm thinking DMM persisting Lesser Vigor as my one spell that I can persist, or is there a better 1st or second level spell candidate for the place?

3
Min/Max 3.x / ToB Warforged?
« on: April 12, 2013, 11:34:10 PM »
I'm wanting to try out the Tome of Battle in a group where we're running the Expedition to Castle Ravenloft module. Presuming that there is going to be a very large pile of undead, I've decided on Warforged, since the living construct type means that I can avoid some of the nastier abilities and such. The group has a Cleric, Druid, and Sorcerer, and as the new guy I'm going to be trying to fit my character in to fill the durable melee type role.

We've got 32 point buy, and dragon mags and Savage Species have been forbidden. No traits, no flaws.

I'm not a hundred percent married to the Warforged race as well, it's just that when I think of "Sturdy, durable type to eagerly wade into masses of the undead" I think Warforged. First level feat is (I'm thinking) Adamantine Body.

I'll be starting at level 6.

4
Min/Max 3.x / Re: How did you lose your CO virginity?
« on: April 06, 2013, 03:04:40 PM »
Arctic Desert Magic-Blooded Incarnate Primordial Giant Divine Minion Lolth-Touched Warforged Swordsage. I don't even remember how I managed to get Primordial Giant in there.

You have a Warforged, a construct, to which you apply the Incarnate Construct template. By the application of the Giant template making you of large or larger size, the IC template makes your type Giant rather than Humanoid, thus qualifying you for Primordial Giant.

5
Min/Max 3.x / Re: How did you lose your CO virginity?
« on: April 06, 2013, 12:01:11 AM »
My optimizing occurred long before I'd even seen my first game book. Single digit age me became fascinated with this wonderful device for my NES that would let me have access to all sorts of things that were overpowered. <3 Game Genie.

Character wise, I think the first character I actually aimed for being optimized was when I decided to make a character with the fastest movement speed possible, which with my handful of sourcebooks at the time was an Anthro Cheetah Monk.

6
Gaming Advice / Re: Is there anything akin to a poor man's Ring Gates?
« on: November 25, 2012, 12:23:49 AM »
Something to look at in the future, perhaps. But as stands that would be half of my character wealth.

Or approximately the 1/4 combined wealth of my followers, though I fear that attempting to pay for it that may get me bludgeoned about the head by an irate GM.

7
Gaming Advice / Is there anything akin to a poor man's Ring Gates?
« on: November 25, 2012, 12:10:43 AM »
Having my own interdimensional home away from home on the cheap (an enveloping pit of appox 40x40x12.5 instead of 10x10x50), I'm now wondering if there is a way to mimic the function of ring gates for cheap. The main use for it would be to be able to funnel goods to a 'fence' cohort set up in the biggest city in the setting with the Mercantile Background feat.

I vaguely recall something like a bag of holding with two bags, or something like a purse-sized extradimensional space with two access points, but for the life of me I can't remember what that is.

Seeing as the hole can be pulled in after you from the other side, there is also the potential of using the fence-a-porter as an emergency exit. So it might be useful to have it be able to transport a PC, or a PC's familiar, back to the city with the hole.

I'm sure someone more versed with the item creation system and the various creation feats out there will be able to get me a much more satisfactory answer than my google-fu will.

8
Oslecamo's Improved Monster Classes / Re: Half-Fiend
« on: October 28, 2012, 06:20:19 PM »
The table heading there is typoed as "Feindish Magic"

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Oslecamo's Improved Monster Classes / Re: Hydra
« on: October 10, 2012, 09:51:32 PM »
Do levels the in PrC grant additional heads?

10
Handbook Discussion / Re: The Crusader Handbook Discussion
« on: September 25, 2012, 08:36:29 AM »
Just wanted to pop in and say having the build synopsis-es but no builds is a bit confusing. At first I thought I was missing some non-underlined links or something.

11
Alrighty.

Pull out Dustform.

We'll pay 2,000 GP and put a Dragonflesh Golem (MMII) limb on him to make him a Half Golem and have him make his save. +6 Str and -2 Dex is the only thing that will get kept.

Use Effigy Creature (Complete Arcane), that gives +4 Str, -2 Dex, and makes Int and Con non-stats. Also reduces Cha to 1 and Wis to 11.

Since we're dropping those stats, we might as well pile on a few more templates.

Wild Creature (Dragon 306) will give +2 to Str.

Proto Creature (Bestiary of Krynn) will add another +4 to Str

So an additional +16 Str and -4 dex.

So

+36 Str, -4 Dex, -2 Con, +4 Int, +4 Cha

For a total of +38 worth of stats.

Though it sets Wisdom to 11 and Charisma to 3, made 7 by the end result.

Oh hey, just realized that Necropolitan will knock that Con back to a non-ability, giving a total of 40.

I think there might be another one or two templates that add physical stats that I'm forgetting about.

12
Just a note that the Primordial Giant template proves -4 Str, -2 Con, +4 Int, and +4 Cha. It's down as having -2 DEx instead of the -2 Con.

13
Presuming just piling on templates...

Greensnake Naga from Oriental Adventures is a +1 LA race that gives +2 Str, +4 Dex, +4 Con, +2 Int, and +2 Wis for a total of +14.

Add on Half- Minotaur (Dragon 313) which gives +4 Str, +2 Con, -2 Int (+4)
And also increases size to Large, which adds +8 Str, -2 Dex, +4 Con (+10, total of +14 with Half-Minotaur, total of +28 thus far)

Lolth-Touched (MMIV) will add +6 Str and +6 Con (+12, total of +40)

Add the Dust Form template (Sandstorm) for +4 Str, -2 Dex (+2, total of +42)

Add Incarnate Construct (Savage Species) to restore the Int and Con scores that Dustform took away and negate the two levels of LA from Half-Minotaur and Lolth Touched.

Oh, almost forgot, Incarnate Construct makes your type Giant since you're Large size. So you can qualify for Primordial Giant (Secrets of Xen'Drik) for -4 Str, -2 Con, +4 Int, +4 Cha (+2, total of +44)

In the end that comes out to:
+20 Str, +14 Con, +4 Int, +2 Wis, and +4 Cha

No weird tricks, no infinite loops, no questionable shenanigans with the Symbiotic creature template.

Potentially you can extrapolate a Water Creature template from Water Halflings and Water Orcs for another +2 to Con.

14
Under the table labeled aging effects on p. 29 it says that "Ability penalties due to age do not apply to dragonwrought kobolds."

Anything with the Dragon type automatically qualifies as Dragonblooded.

15
Gaming Advice / Re: 3rd Party Tiamat-esque Chromatic Dragon
« on: May 18, 2012, 05:32:29 PM »
Found it. Dragonkin and Hell Worm from Slayer's Guide to Dragons.

16
Gaming Advice / 3rd Party Tiamat-esque Chromatic Dragon
« on: May 18, 2012, 02:19:00 PM »
I remember, ages ago, reading a 3rd party book in a Barnes and Noble somewhere for 3.5 that had a chromatic dragon that got more heads as it aged until it was essentially a miniature Tiamat. For the life of me I can't recall what book it was. Anyone else remember? I also recall that there was something like a 3/4 dragon template near it or right before it.

17
I think he is. I've actually never seen someone invoke no prc/prc in gestalt before.

Considering that most of the other players are taking advantage of being able to give up one side of the Gestalt to play a Mind Flayer, I don't think prc arrangement is going to be a problem.

DFA is to poke up Will by 2 to enter Master of Shrouds, the incantation for the Knowledge checks was a bonus.

Things kind of fell apart, since the item I was going to use to turn points of Con into metamagic used the little known mechanic of "ability burn" from one of the Psionics books. Can't be healed except naturally, so a level of Binder wouldn't work.

I did manage to sort out a bit of a better build using one of the Paragon classes, and two feats mentioned in that thread. Am still using the Spellfilter Claw symbiont, but I'm picking metamagics that are +2 or below, since I can essentially use those for free.

18
http://dl.dropbox.com/u/42230002/Dela%20CS.txt

Character sheet thus far is there. I think everything that isn't WotC original has a reference or a link to it.

http://www.giantitp.com/forums/showthread.php?t=215195
We're using stuff from here as well.

I think I might be overdoing things a little bit in my mad desire to make a Necromancer Paladin sort of a thing, and might be hamstringing myself in the process.

My main hang up at the moment is that I was aiming to get a bit of Metamagic spell reduction via the Spellfilter Claw from the Daelkyr Half-Blood thread on GiantITP I linked to above.

Only just now it has come to my attention that lurking off in the shadows of the Psionics books is a heretofore unknown to me third type of ability damage dubbed 'ability burn' which cannot be cured by any means except naturally healing 1 point per day. Also that the binding feat I picked up had a single specific ability, so I'd have to swap out my Dragonfire Adept level with one of Binder.

With a hefty chunk of background already written, I find myself stuck a bit as to how to go about acquiring a different source of metamagic fueling with what I am capable of. I am wanting to be able to use it for Persistent Spell and Anchored Spell (third party feat from the book Eldritch Sorcery which replaces paying a GP cost with an increased spell level) in order to have some solid all-day buffs and cost-free creation of undead.

I am also attempting to get some decent usage out of Knowledge Devotion, which is another key feature of the character's concept. Though odds are it's likely that I could find a better source of +To Hit and +Damage. Though I do rather like the warrior sage background I have going on.

I'm not really built to optimize Divine Metamagic at the moment, and it's one of the two things I can think of to help with metamagic costs.

The other one is a feat called Undead Battery from Dragonlance's Age of Mortals, but that is going to end up costing three feats, two of which are Spell Focuses, and requires some additional voodoo to get access to a 6th level spell. The only way I can think of to do that at 8th level is to use the aforementioned metamagic to fuel a Heightened spell, or fiddle about with Versatile Spellcaster.

Any advice would be greatly appreciated.

19
Min/Max 3.x / Re: Vampire Weaknesses
« on: March 30, 2012, 02:04:00 PM »
One of the Sword and Sorcery Ravenloft books has two additional kinds of vampires, the Nosferatu outright has no sunlight vulernability. Though vampire power kind of shut down when in sunlight.

20
Gaming Advice / Re: Dr. Doom's Floating Throne
« on: March 30, 2012, 03:19:59 AM »
I'd say just reflavor Tenser's Floating Disk.

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