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Messages - Tjallen

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Homebrew and House Rules (D&D) / Re: Arcana Archer
« on: November 23, 2018, 03:42:05 PM »
I was not in fact aware of this xD
That does make the ability continue being awesome. :D

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Homebrew and House Rules (D&D) / Re: Arcana Archer
« on: November 19, 2018, 10:31:33 AM »
Pleasantly surprised with so many people interested in this class.

It is a great class with so many great and useful options! And new ones being added! It's great.

Speaking of:
Arcana Arrow falls off hard when you get the ability to make +7 or higher arrows as you cannot pick more enchantments, but have to stick with more +1's. Any thoughts on that? I would suggest something but aside from the ability to just put on more enchantments, which seems a bit unfulfilling, I am stumped.

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Homebrew and House Rules (D&D) / Re: Arcana Archer
« on: November 13, 2018, 02:06:03 PM »

-It would make Alternate Arrows obsolete because if you get a bit of warning time before battle you could fully change the configuration with multiple uses of amazing arrow.
-It would bog down gameplay because every battle you'll want to cherry pick the most optimal configuration from the many magic enhancements out there.

I see your points, how about some sort of floating bonus requiring both abilities, maybe picked twice, and allowing you to switch bonuses around between your sets? So if you have 2 sets, one magebane flaming and one frost seeking you could switch 1 single plus between them so either magebane OR flaming but not both. Which would be more and more useful with more and more sets of alternate arrow.

Yes, at least until somebody points out some uber archery-related feat or something, but can't really think of any.

Only thing I could find was that one feat that allowed you to shoot arrows as a 60 foot line attack.

More questions! What happens if you pick up magical arrows, does arcana arrows overwrite the bonus, do they overlap? So if I have a +1 flaming longbow, a +1 frost arrow and my arcana arrow is +1 acidic, do I end up with a +1 acidic arrow or a +1 flaming frost acidic arrow ?

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Homebrew and House Rules (D&D) / Re: Arcana Archer
« on: November 12, 2018, 06:03:50 PM »
What happens if I have a +1 wounding arrow and want to change it with amazing arrows, do I get double the bang for my buck or does it simply not work?
Also would a 1/min like on seeking/phasing/hope of arrows not be more fitting? You could use it most fights, but only once. Maybe have it require 5 minutes of meditation or similar could also work?

Does hope feat allow for skipping those pesky pre-reqs?

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Homebrew and House Rules (D&D) / Re: Arcana Archer
« on: November 11, 2018, 10:42:58 AM »
Instead of a completely new setup for alternate arrows, maybe allow one to change a single +1 on the fly for each time it is picked? To make room for some of the more rarely used enchantments?
And if you pick the ACF should you not get the spell arrow automatically?

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Oslecamo's Improved Monster Classes / Re: Skaven
« on: July 18, 2018, 07:36:20 AM »
Looks awesome!
Also the delightful little ratling I plan to apply this to is named Snich, so that's a weird coincidence decoy.

Now for what meagre feedback I have:
Is it meant to have quadruple skill points at level 1? I assume it's something like a cope paste error.

Who choses what curse they get from unexplainable bad luck? Is there a hide check to hide the action? Is there a save to avoid it, what about the bestow curse effect?

Unseen force seems very similar to the Cloak of concealment of the Eshin agent Gutter Runner ability, maybe have it overrule it like perfect poisoner does to Lingering poison and weeping blade.

Any suggestions for replacing Claw Marked Treaty pact for games where leadership isn't appropriate?

Perhaps Poisonclaw could have some sort of synergy with the bite attack the cuddly little furballs already has?

No Proof Ever Found - Maybe an action for the Nightlady to designate the decoy as a decoy to get out of sticky situations?

Maybe some sort of ability that continues on the Eshin line of abilities to do fun stuff with disable device? Perhaps bombs replicating spells instead of the sorcerer spellcasting?

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Thank you very much. I will look it over instead of working. :D

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I don't know if this thread is still in use, but here goes: I am using the Skaven Eshin Agent class and really like the abilities and flavor, unfortunately I don't feel like the Verminlord offers much in the way of stealthy assassin stuff, so my request would be for an Eshin lord or simply more levels for the Eshin agent.

Cheers.

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