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Messages - aran

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If not there are other PrCs that Lizardfolk might be interested in, like Tribal Warrior from Miniatures Handbook for Team Rage.

Looked into this, are you referring to the Warchief class? Its intriguing, but damage per turn for +2 strength seems like a bit much of a tradeoff..plus in the fluff id have to welcome my party into my tribe somehow :lol , still thanks for the suggestion.

Totemist from Magic of Incarnum comes to mind, and it works great with those stats, a Psychic Warrior or other King of Smack build could do too. 
I've started looking into this actually and Ive got a nice alternate build coming together:

beast claws (monstrous species) 9.6k gold, If worn by a creature that already has a claw attack, beast claws have an enhancement bonus of +2 instead of +1. The creature does its normal claw damage while wearing beast claws plus an additional 1d6 points of damage. (1d4+1d6)
improved natural attack bumps claws up to (1d6+1d6)
Totem Avatar (Shoulder Chakra) bumps that up to 1d8+1d6 (and essentia in this souldmeld adds even MORE natural armour  :plotting )
Dread Carapace (arm chakra) doubles the threat range so 1d8 +1d6 19-20/x2
And I can still slap on 3 more soulmelds!


You can keep the tail blade to use so you have one attack that can bypass at least one material DR and get your iterative attacks with.

Right yea, you don't get iterative attacks with natural weapons right? So with multiattack as a feat a full attack(assuming an additional attack from BaB) would look like:
.Tail blade, highest BaB
.Tail blade, lower BaB
.Claw1 highest BaB -2
.Claw2 highest BaB -2
.Bite highest BaB -5

which seems pretty promising if im right  :o

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If not there are other PrCs that Lizardfolk might be interested in, like Tribal Warrior from Miniatures Handbook for Team Rage.

If you do want to go with the Improved Grab, skip the Multiweapon fighting and go for Improved Multiattack (Which might make Ranger an unattractive base class).  Use your two claws and bite to grapple the bajeebus out of things and look to add more natural attacks.  Totemist from Magic of Incarnum comes to mind, and it works great with those stats, a Psychic Warrior or other King of Smack build could do too. 

Looks like I've got some reading to do  :plotting , I'll check all these out and get back to this thread later. Thank You!

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Min/Max 3.x / [3.5] A lvl 10 campaign, a reptile, and a cheesey comrade.
« on: February 06, 2020, 07:39:27 PM »
Greetings all,

My DM has proposed, at an unspecified time in the future, a 3.5 campaign with our PCs starting at 10th level. A concept that all involved were all very eager to get on board with! Despite it being a while off we were encouraged to roll up a character, get a rough idea of the builds we wanted, and come up with some lore for the land they hailed from (our DM is using a setting for a campaign we are currently playing where continents and landmass exist as large floating masses of rock, think "The Edge Chronicles" book series or Storm Hawks from Cartoon Network. Each "Shard" can have unique environments and characteristics, so we were encouraged to flesh out the worldbuilding ourselves a little).

I was SPOILED for possibilities  :love.  So I talked to the DM about playing a Lizardfolk as a character as per the detailing in the monster manual. He agreed, and to keep things simple with level adjustment (Lizardfolk have a level adjustment of +1), just counted the extra level toward the starting 10 character levels with no further XP adjustment (9 class levels to spare). I immediately dropped the crunch and dove into background lore! (txt file link if curious  :) https://drive.google.com/file/d/1fF6a5Q4nokI7wv8zDM__CfWGinbEB_lN/view?usp=sharing )

After that I consulted with my fellow player who was most experienced out of all of us with 3.5 (from here on referred to as "James"), he STRONGLY reccomended I build a scaled horror class as detailed in the Monstrous Species book (it should be mentioned our DM has stated that all 3.x content from WotC is fair game, this will be important in a bit).
Seemed good so the initial build looked like this:


Lizardfolk 1, Ranger 6, Scaled Horror 3

STR 21 | +5
DEX 18 | +4
CON 20 | +5
INT 14 | +2
WIS 17 | +3
CHA 13 | +1

Important points:
The stats are totally OKAY, they were verified by the DM on the table when I rolled them (plus ability score increases from levels)
+4 Natural armour (seems a bit imba but its RAW so seemsgood)
116 HP (that con sure do stack up)
Saves; FORT 13, REF 13, WILL 6
Feats; (among others) improved MULTI-weapon Fighting, Mighty Leaping, Improved grab
Wields a tailblade bumping all two-weapon fighting feats to multi-weapon fighting feats
Ability; Jump 34 (5 STR + 13 ranks + 4 Racial + 2 Balance(Tumble?) synergy + 10 Mighty Leaping )



I held back from maxing levels in scaled horror from the get go since I wanted that free improved combat style from ranger 6, and  between everything above I was quite happy with what I had going. Until James found the cheesiest weapon combo that ever did cheese for his pc...

We will start the campaign with a minimum of 50k gold as is standard for 10th lvl characters, and James dreamed up a dreadful weapon...not much is known about his character so far, other than its going to be an Ashworm Dragoon and, he'll have improved critical as a feat, a scabbard of keen edges, and a Great Falchion made with Kaorti resin,

This combo effectively makes his weapon a 1d12 15-20/x4 , and three times a day 1d12 9-20/x4 , I've checked myself, most of this is in the Sandstorm book, it all stacks RAW, and our DM has approved it.

James is way more experienced than me, and I can only imagine what other cheesey features his character might have that might overshadow my Lizardfolk  :( .
I beseech you fellow players, how might I streamline my dear reptile to match him? And what equipment should I get for a mere 50k gp? Again, all 3.x WotC material is fair game.
keep in mind, I would rather keep the 6 ranger levels as the improved multiweapon fighting is fun and the preferred enemies ive thought up suits my lore nicely :cool , also theres a free animal companion in there that I can't figure out how to incorporate effectively, so any advice on that would be sweet  :???

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Introduce Yourself / Greetings!
« on: February 06, 2020, 06:09:27 PM »
Hey there,
 I'm relatively new to DnD 3.x (although my pile of unused 3.5 and pathfinder character sheets is already building up  :lol )
I'm currently engaged in a 3.5 campaign and a pathfinder campaign, with a proposed 3.5 campaign to start with freshly crafted 10th level characters once the current 3.5 wraps up. Both DMs are new to the DM role but are more seasoned players than I. I'll likely mainly post regarding the 10th level campaign (as I intend to do) but no promises I wont post regarding the other two.

Great to be here!
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