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Gaming Advice / Re: "Skip to the END": Handling players bypassing the setup for the main villain
« on: March 06, 2012, 12:21:09 AM »
I read through the first couple pages but if the conversation has changed between page 3-6 sorry I didn't catch i
To me its not a question that can be answered "Always do this" because its very dependant on whats at the end.
For example, if you have a BBEG who insanely outlevels the players, he may kill them for amusement, or he may treat them like treat a fly - just swat it away and go on with his day, or he may even try to recruit them. Likewise, a beast won't have a thought process and will just see dinner.
That's not even accounting for "ends" that don't involve a BBEG.
I guess, in general, I just roll with whatever would logically happen in the world. If the players aren't smart enough to pick up the clues that this guy can eat you alive, then it may be a TPK. Its never occurred that way in my group, but if it did I doubt they'd be mad. The times characters have died in our games, the players admitted it fell back to a mistake they made. nobody has ever blamed it on the GM or bad luck or anything, so it seems to work, so long as they understand fair is fair, and the GM plays NPCs as the NPCs would act in that situation.
To me its not a question that can be answered "Always do this" because its very dependant on whats at the end.
For example, if you have a BBEG who insanely outlevels the players, he may kill them for amusement, or he may treat them like treat a fly - just swat it away and go on with his day, or he may even try to recruit them. Likewise, a beast won't have a thought process and will just see dinner.
That's not even accounting for "ends" that don't involve a BBEG.
I guess, in general, I just roll with whatever would logically happen in the world. If the players aren't smart enough to pick up the clues that this guy can eat you alive, then it may be a TPK. Its never occurred that way in my group, but if it did I doubt they'd be mad. The times characters have died in our games, the players admitted it fell back to a mistake they made. nobody has ever blamed it on the GM or bad luck or anything, so it seems to work, so long as they understand fair is fair, and the GM plays NPCs as the NPCs would act in that situation.