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Messages - Leon

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1
That does make sense, i will look at the Meditant again i suppose.

2
That was my original thought. What masterwork item helps you slice something if not a weapon? Also, any thoughts about the maneuver/feat question? As in synergy from feats to maneuvers, and if single strikes are better from ones that let you attack multiple times, based on the swordsage's medium BaB?

3
Weenog i would like to hear what you mean as "inneficient, ass backwards way possible", even if it gets off topic. If you are referring to me asking for builds that are not multiclassed (not much at least) and not dependant on magic items, that is a totally personal whim, i dislike both, not my group.

4
Is it not Warblade(Swordsage in my case)/Psionic Warrior/Crusader? As for Iaijutsu focus i might give it a try, through a dip or a talk about making it a class skill with my gm. Though it would almost definitely require Quickdraw as a feat. When you mention
boost
do you mean through magic items, feats or other ways?

5
Thank you all for you replies.

Now, while most ideas are not bad at all, the Meditant is quite multiclassed, and while i am aware of Iaijutsu Focus, to use it i would need a dip in Samurai and Able learner (correct me if i am mistaken there).

As for the massive unarmed damage, i will probably get that, but still i cannot abandon my katana.

Lastly, despite the heavy feat investment and the loss of 1 BaB, i do not see how a Discipline Focus (defensive stance), +1 to initiative, Improved Evasion and Dual Boost (usable three times per day, and on a character with not that many boosts) can top three more maneuvers, one stance, Dual Stance (2xclass lvl rounds per day), +2 bonus to attacks while using any strike, changing stances when using counters (have several of those) and getting +6 damage for free.

If some one has such a powerfull feat selection that can top those (or if i miss something of course) i would be glad to check it out, and probably use it.

6
Taking Master of the Nine is more of a fluffwise choice, but it does give nice bonuses even if you dont pick maneuvers from more than six disciplines. I failed to mention that i have traded Desert Wind with Iron Heart, and i do not like the feel of Desert Wind/ Devoted Spirit/ White raven. It is feat heavy as a prc, but i think it is better than 20 levels of swordsage.

7
Improved Natural Attack is surely a good idea, thanks. As for tripping and bullrushing, i do not really want to focus so much to get feats on them, and versions of these feats exist as maneuvers. It would probably be a waste to pick them. Charging on the other hand is good, if there are any good charge ideas that are feat-light.

8
I am currently playing in a Forgotten Realms campaing with some friends, and i roll with a Swordsage.
 
Leon (the Swordsage) is meant to be a two hander agile (but strength based) fighter, a Miyamoto Musashi pumped up with little shadow tricks up his sleeve.

Where i need quidance:
  • The Swordsage has meduim BaB progression, and that hurts. I have been trying to eliminate maneuver choices that are based on full attacks or more attacks per round. Is this a solid choice? Bear in mind that i am strength based and not a two-weapon-fighter. If needed i can give a detailed list of maneuver/stance selection for critique and/or correction.
  • Feats. I have eight as a human, and i want to make the best out of them. For now my choices are the prerequisites of Master of the Nine, Superior Unarmed Damage (for those nights you feel like punching something reaaally reaaally hard) and Quickdraw (it may be considered bad, i don't know, i like the iaido flavour). I considered dumping Quickdraw, but that leaves me with two empty slots that need filling with something that will power up my battle prowess. Suggestions?
  • The above leads to the question: is Master of the Nine a solid choice for some one that will not take maneuvers from more than six disciplines? I believe it is, but i am not familiar with ToB in play.

Due to personal weirdness, i would prefer not mentioning magic item usage at all in suggestions, and not proposing multiclass builds, i do not like them, most of them at least. I seek to optimise a Swordsage 15/ Master of the Nine 5(?) character, that will need to be effective in low to mid levels and obviously in higher ones.

If more character details are needed ask and i will provide.

Thanks.

9
Introduce Yourself / *Captain Obvious stares at you intensively*
« on: March 21, 2012, 07:31:15 PM »
I suppose i have to do this, so: wannabe art student, gamer (would be hardcore if not for a really old pc), martial arts/tabasco/music/beer enthusiast. Greek. Fond of character creation (builds/backgrounds/themes/concepts) and homebrew. Mostly familiar with DnD 3.5 and DnD 4ed. Hoping to get some insight on DnD 3.5, especially Tome of Battle.

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