I am currently playing in a Forgotten Realms campaing with some friends, and i roll with a Swordsage.
Leon (the Swordsage) is meant to be a two hander agile (but strength based) fighter, a Miyamoto Musashi pumped up with little shadow tricks up his sleeve.
Where i need quidance:
- The Swordsage has meduim BaB progression, and that hurts. I have been trying to eliminate maneuver choices that are based on full attacks or more attacks per round. Is this a solid choice? Bear in mind that i am strength based and not a two-weapon-fighter. If needed i can give a detailed list of maneuver/stance selection for critique and/or correction.
- Feats. I have eight as a human, and i want to make the best out of them. For now my choices are the prerequisites of Master of the Nine, Superior Unarmed Damage (for those nights you feel like punching something reaaally reaaally hard) and Quickdraw (it may be considered bad, i don't know, i like the iaido flavour). I considered dumping Quickdraw, but that leaves me with two empty slots that need filling with something that will power up my battle prowess. Suggestions?
- The above leads to the question: is Master of the Nine a solid choice for some one that will not take maneuvers from more than six disciplines? I believe it is, but i am not familiar with ToB in play.
Due to personal weirdness, i would prefer not mentioning magic item usage at all in suggestions, and not proposing multiclass builds, i do not like them, most of them at least. I seek to optimise a Swordsage 15/ Master of the Nine 5(?) character, that will need to be effective in low to mid levels and obviously in higher ones.
If more character details are needed ask and i will provide.
Thanks.