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Messages - LonewolfSojourner1983

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1
As this is the Homebrew section, I feel I should post some house rules I try to work into my modern campaigns.

One handing/ Dual wielding large weapons: one handing incurs a penalty based on the dice used for the weapon 2d4 (-1), 2d6 (-2), 2d8 (-3), 2d10 (-4), 2d12 is of course impossible. Treat as a one hand weapon for TWF purposes with the dice based penalty stacking.

Small creatures with Medium weapons
first off large weapons: Small creatures can't dual wield not even the 2d4 ones.
Medium Weapons: 2d4 weapons impose a -2 penalty, 2d6 a-3 penalty and 2d8 a -4 penalty,  2d10 weapons with 1 or 2 round magazines -4, 2d10 weapons with 3 or more round magazines cannot be dual wielded, as with the medium creature wielding large weapons for TWF purposes count as two one hand weapons one handing penalties stack. 

Here are a couple that I have adapted for my campaigns based on comments I have seen on other post
Small Creatures take no size related penalties for wielding large Firearms that deal 2d4 or less damage, also applies to Simple large ranged weapons that deal 1d8 or less.
Large Creatures treat Large automatic weapons that deal 2d8 as machine pistols 2d10 large automatics add an additional -1 penalty for TWF and one handed firing.

Double tap: +1/2 the damage dice(Rounded down)of the weapon in question, can be used with Mecha and star ship weapons.

Burst Fire:+the damage dice of the weapon in question, again can apply to Mecha and Space craft.

2and 3 round burst settings: -4attack with out burst fire -2 with burst fire.

Undead Mas Saves: All undead have a modified Mas system. This score is equal to their Wisdom score +1 per four Hit dice, if the undead takes damage that meats or exceeds this score they must make a DC15 (or what ever your own rules dictate) Will save or instantly perish (This rule does not apply to incorporeal Undead). This rule is meant to represent a trapped souls, willingness to cling to any form of existence.

Future
Star ship cores: This rule is based on the alternate star ship power core rules listed in future. Non standard power cores provide a number of misc. extra equipment slots, equal to half their Purchase DC modifier (The Listed modifiers are +0 [standard core no bonus], +4 [2 bonus slots] or +8 [4 bonus slots]).
FTL drives, and Afterburners: First Afterburners(future tech) do not count against a ship's engines can only have one. FTL/Time/Dimension Drives also do not count against a ship's engine total: Huge or Smaller Ultra light: None, Gargantuan or Colossal Ultra light/Light: 1, Medium Weight/Heavy: up to 2, Super heavy: up to 3.

Mecha combat:  The RAW allows for use of one Mecha weapon at a time (I think TWF is allowed).  With this rule a mecha pilot can fire each active weapon on his or her Mech.  This is like an animal with bite and claw attacks (First attack primary, all others secondary -5 attack).  A weapon must be fired within 4 rounds of activation or you must spend another action to activate it again (Activation is a Free Action unless the weapon states otherwise).

Teleportation systems and Star ships
 These systems are detailed on page 103 of d20F.
Ship Size/Number of Transport systems
Gargantuan or smaller Ultra light: 1 most often incorporated into the cockpit.
Colossal Ultra light: 2, Light: 3, Medium Weight: 4, Heavy: 5, Super Heavy: 6

Transport Booths and ships comm. systems: Because a ship has two (or three) communications systems a ship can purchase Transport booths for the base purchase DC, however a ship that does this can never run more booths at any one time than they have comm. systems, regardless of how many booths have been purchased, and can not use comm. systems engaged in the transfer of personnel to communicate with other ships or people.  On the other hand transmitters purchased with the booths are dedicated and can not be used for communications purposes.

When it comes to adding more guns to a ship I have a couple of house rules:
 Rule 1 the double weapon template it add one of the following and adjust the Purchase DC by the listed amount: Improved Rate of Fire: Semi auto PDC+2, Full  auto PDC+3, +1 Attack PDC+2, Improve Critical threat range 1 step PDC+3, add 3 dice to the weapon's Damage PDC+3.  For balance sake, while double weapons can be fire-linked or placed in batteries, they must be placed into batteries or fire linked groups of the same type (Meaning you can't take a full auto double Rail cannon and place it in with a +3 dice Rail Cannon.) also the bonus for fire linking is based on the base weapon's damage. the improved critical threat and +1 Attack bonus stack with the bonuses for being in a battery but not with each other (Two +1 Double Needle Drivers in a battery would have a total bonus of +2 not +3 for example, and a pair of improved Crit Dual Neutron guns fire linked together would still only be Crit 19-20). This template only applies to cannon type weapons

Star ship Weapon Batteries: I track how many slots they take up based on ship size: Medium-Weight; 1 slot for the first 2 weapons in the battery +1 for every additional weapon.
Heavy: 1 slot for the first 3 weapons in the battery +1 for each additional weapon.
Super-Heavy; 1 slot for first 4 weapons, 2 slots for a five weapon battery.

The Pulse Rifle: change damage type to Energy, +10feet to the Range Increment, add a 3 round burst setting (I'm pretty sure that burst part I got from Aussie Gamer)

Cybernetics: Cybernetics with specified positions on the recipient's body (Head, Arm, torso, ect.) do not count against their limit for cybernetic components, only cybernetics that has a listing of none for location counts, cybernetics with a specific location do however count against the max number of cybernetics a given body part can hold.


2
A couple gadgets for a super hero thread
Not sure about the suit but here's my take on the grapple gun
Grapple Firing Crossbow(UA) Reduced Weight(8lb), Motorized Winch(speed ¼, ½, ¾ or 1 range increment per round max load 250lb/100kg) +6 Purchase DC.
Final Result: Super hero Grappling gun(Archaic Weapons proficiency) Dmg 1d3(piercing) No Crit. Range Increment:120ft* Mag 1 RoF1 Reload Full round. Weight8lb SZ: Medium. Purchase DC:16. Res: none.
 *Maximum range 360ft
success or failure based on attack Natural 1, Rope breaks, bolt goes off into the sky some place, normal miss does not strike anything it can grab onto cable can be retracted( at speeds listed above) for another try. Hit by 5 or less unsafe purchase Str check DC17 to remove for reset, or attempt to climb will come out after you have traveled 2d10 feet. succeeds by 6 or more, no worries.

Wrist Watch two-way radio.
As the name suggest a watch sized walkie talkie (professional model) that also features a working watch, no weight worth noting Purchase DC:21

Ok that's my entire back log.

3
Somethings I made for the Core thread from the old WotC boards
Service Rifle (PL5)
   Yes it is Battle rifle inspired.
R-25 “Brush Rifle”(.30-30) Dmg: 2d8. Crit:20. Dmg type: Ballistic. Range Increment: 50ft. RoF: S, 3round Burst(-2 Attack, +2d8).Mag: 25(box). Wgt: 6lb. SZ: L. Purchase DC: 17. Res: Res+2.
   The R-25 is a compact bull pup assault rifle mainly meant for arming rear echelon units.  .30-30 was chosen because it is common and relatively cheap. The weapon’s design includes both red dot optic, and iron sights and a forward grip.  The R-25 is a rugged assault rifle that can only become un reliable due to damage or neglect(See Unreliable rules in Weapon‘s Locker).     

SMG(PL5)
UPW 40-40(.40S&W) Dmg: 2d6. Crit:20. Dmg type: Ballistic. Range Increment: 50ft. RoF: S,A .Mag: 40(box). Wgt: 6lb. SZ: L. Purchase DC: 17. Res: Res+2.
The UPW (Universal Police Weapon) is heavy SMG designed to put heavy fire power in the hands of SWAT and rear echelon personnel for a relatively low price.  By SMG standards it has a low rate of fire (500 rounds a minute), it also has a simple adjustable stock (read a padded butt-plate and two metal strips).

Side Arm (PL6)
Thunder Ball(.44magnum Incendiary)Dmg: 2d8+2d6. Crit:20. Dmg type: Ballistic+Fire. Range Increment: 40ft. RoF: S .Mag: 15(box). Wgt: 5lb. SZ: M. Purchase DC: 18. Res: Res+2.
 A powerful Military side arm based on the legendary Desert Eagle.

Commando Rifle (PL6)
M-36 (6mm Case less)Dmg: 2d8. Crit:20. Dmg type: Ballistic. Range Increment: 60ft. RoF: S, A, 3 round burst  .Mag: 45(box). Wgt: 11lb. SZ: L. Purchase DC: 22. Res: Mil+3.
--Under barrel 12gaugeDmg: varies (see below). Crit:20. Dmg type: Varies (see below). Range Increment: 20ft. RoF: Single. Mag: 4(box).
Ammo types: Buckshot 4d4 Ballistic, -1damage per round.  Slug -2Atk 2d10 Ballistic. Grenade (Frag) 3d6 slashing 5foot burst ref 15 for half damage.  Grenade (Incendiary) 2d8 Fire 5 foot burst Ref 15 for half damage, standard rules for catching fire.
   The M 36 Commando rifle is a compact bull pup weapon designed to arm special forces units. Like the R-25 it has both Iron sights and a red dot optic sight, and it can also be fitted with the M-25’s scope for long range combat.   

Mangalore and there Gear.
The Mangalore are large bulky humanoids with reputation for cruelty, and a complete lack of initiative.

Species Traits:
Monstrous Humanoid
Speed: 30ft.
Ability Modifiers: +6Str, -2Dex, +2 Con, -4Int, -2 Wis, -4 Cha
Change Self(SU): As the spell.  Last until the Mangalore dismisses it (Humanoid or Monstrous humanoid form only) 3 uses per day. 
Mangalore Won’t Fight without a leader: If the leader of a group of Mangalore is killed the survivors must make a Will equal to 10 +the CR of the creature or be unable to attack or take any aggressive actions for the next 4 rounds, on a successful check the Mangalore can still fight but, takes a -4 circumstance penalty to all Attack and initiative rolls and is considered flat footed for the next 4 rounds.  After the for rounds are over, the next highest ranking Mangalore accretes his or herself.

Mangalore Gear, I will post these to the arsenal when I have Time.

Mangalore Assault Rifle(PL6): A large cumbersome weapon with good damage and high magazine capacity. Dmg:2d12. Crit: 20. Dmg type: Ballistic. Range Increment: 80ft. RoF: S,A. Mag: 50(box). Wgt: 22lb. Size: L. Purchase DC: 20. Res: Res+2.

Mangalore Pistol(PL6): The biggest hand gun in Fifth Element this pistol is carried by just about all Mangalores. Dmg:2d8. Crit: 20. Dmg type: Ballistic. Range Increment: 30ft. RoF: S. Mag: 15(box). Wgt: 5lb. Size: M. Purchase DC: 18. Res: Lic+1.

Spike Charge(PL6): This weapon looks like a high tech German Stick grenade.  When activated it deploys a set of spikes that allow the grenade to “Stick” to a surface or Creature with a successful ranged touch attack.  It can be removed with a successful Strength Check (DC: equals Attack Roll +4). The Grenade’s fuse can be set to impact or up to 4 rounds after impact. Dmg: 5d6. Dmg type: Slashing. Range Increment: 20ft. Burst Radius: 40ft. Ref:17. Wgt:3lb. Size: S. Purchase DC: 15(Each) Res: Mil+3.

Mangalore Artillery(PL6). A combination Auto Cannon Missile Launcher
 (AC) Dmg:4d8. Crit: 20. Dmg type: Ballistic. Range Increment: 120ft. RoF: A. Mag: Linked. Wgt: 75lb. Size: H. Purchase DC: 38. Res: Mil+3.
   Dmg:12d8. Crit: 20. Dmg type: Ballistic. Range Increment: 200ft. RoF: Single. Mag: 2(int). Burst Radius 15ft. Ref 17.  (Ignores up to 5 hardness).

The Zorg industries ZF-1(PL8) Wgt:9lb. Purchase DC: 40. Res: Illegal+4.
The ZF-1 is the most destructive Weapon in the Mangalore arsenal.  As such it is only issued to the most elite warriors, though several have fallen into human, ape or Dragon kin hands.  It consist of seven distinct weapons.  For ease of storage it breaks down into 4 pieces and is undetectable by X ray.
Mini gun: Dmg:2d8 or 4d8. Crit: 20. Dmg type: Ballistic. Range Increment: 100ft. RoF: S, A, 3 round burst, or as the Mini gun in Menace Manual. Mag: 3000(box).  Replay button gadget (Another Zorg innovation): After the First shot, all the replay button allows each following shot to go to the exact same location. Game Rules: +4 Equipment to all Semi auto and Burst Fire attacks made after the first, or +4 to the Reflex save for all auto fire attacks after the first. Activating the Replay button is a Free Action.
Arrow Launcher(PL5) 1d4. Crit: 20. Dmg type: piercing. Rang Increment: 50ft. RoF: S,A.
Mag: 12(int). Extra arrows: Explosive +2d6 Concussion damage, Poison tipped: holds one dose per arrow of any type injury or contact based poison or infectious substance.
Flame Thrower: the standard d20MRPG Flame thrower.
Net Launcher: The standard Urban Arcanea Net Launcher
The Ice Cube System(PL8): As the Flame thrower except it deals cold damage.
Rocket Launcher(PL6) Dmg:6d8. Crit: 20. Dmg type: Ballistic. Range Increment: 140ft. RoF: Single. Mag: 1(int). Burst: 15ft Ref 17
“Now a real killer, when he picked up the ZF-1 would have immediately asked about the button on the bottom of the gun.”-Zorg Fifth Element.
The ZF-1 has a special self destruct system that, when activated detonates the Flame thrower’s fuel tank (Standard Rules).

4
this one's kinda dated now
Here is my take on the Thor as of the most recent Demo.

The Thor* (Starcraft 2)
Colossal Walking Fortress Mecha
Size: Colossal(-8)        Bonus HP: 800
Superstructure: Duralloy. Hardness:15
Armor: AlumiSteel.         Defense:+5
Penalty: -6                    Reach: 15ft
Strength:+32.                   Dexterity: -4
Speed: 55feet.            Purchase DC:65($652,437,550)
Equipment Package
Cockpit(Belt), Co-Pilot Cockpit x2 (Torso x4, Back x2),  Oracle Mk IV Targeting System(Helmet), Class III Sensor System (Helmet), Comm. System(No Slot),  Space skin(Left Leg), Life Support(72 Hours)(Right leg, Cranium, Visor), 2 hand Replacements (1 Left, 1Right), 2 P-7 Rail guns(W/ Hand Replacements) w/24 rounds each(Left hand, Right hand, Left and Right hand Replacement, Left leg x2, Right leg, Right arm), Heavy Artillery System w/24 shots(Shoulders, Left arm x2, Right arm, Right leg, Boots, Back).
 
Heavy Artillery System(PL7)
The Heavy Artillery System or HAS is as brilliant as it is simple.  The weapon relies on four cannons slaved together to fire in sequence.  The HAS is expensive and bulky, it is usually limited to Siege or Colossal Mecha and only benefits from a Mecha’s targeting computer if the target would be considered Gargantuan or Colossal in Character scale.
Slots: 6 must be, Arms, Shoulders, or back.  Plus 1 slot per extra 4 rounds. Activation: Full Round, Duration: instant. Target: Single Target within 3,000 ft. Save: No.
Damage:10d12. Crit: 20. Damage Type: Ballistic. Range Increment: 300ft. RoF: S. Magazine: 8(int) (2 per Cannon). Size: Gargantuan. Weight: 380lb. Purchase DC: 42. (18 per extra 4 shell pack). Restriction: Illegal +4. 
* would be more like the Odin from the finished game.

5
Some weapons based on some old action figure guns.
M-25 (8mm Case less)(PL6) Dmg: 2d8. Crit: 20. Dmg type: Ballistic. Range Increment:90ft. RoF: S, 3 round Burst (-2Atk +2d8). Magazine: 32(box). Wgt:9lb. SZ: L. Purchase DC:23 Res: Mil+3.
The M-25 is a designed to serve as both an assault rifle and sniper weapon.  It features Iron sights and a custom 5x Scope (x1.5 range increment, Crit 19-20).

XM-4 Flame Rifle(PL6). Dmg: 3d6. Crit:--. Dmg type: fire. Range Increment: 50ft. RoF:S. Magazine: 6(Box). Wgt:10lb. SZ: L. Purchase DC:26. Res: Mil+3.
A unique forerunner of the plasma rifle. This weapon relies on specialized ammunition.  This ammunition is packaged in a custom magazine that serves as the mostly something to hold on to.  Shots from the flame rifle can set objects on fire.

RPG-S (PL5) Dmg: 4d8. Crit: 20. Dmg type: Ballistic. Range Increment:100ft. RoF: Single. Magazine: 1(int). Wgt:8lb. SZ: L. Purchase DC:17 Res: Mil+3. Ref:15 Burst:10ft.
Ignores 5 hardness.
A light combat version of the RPG-7. This most commonly deployed against lightly armed scout vehicles or large slobbering monsters.  Unlike its predecessor it has no minimum arming distance and will detonate if it strikes a human or similar target.   
 
 XM-126 Anti armor laser.(PL6) Dmg: 4d12. Crit: 20. Dmg type: Ballistic. Range Increment:120ft. RoF: Single. Magazine: 10(box). Wgt:18lb. SZ: L. Purchase DC:27 Res: Ill+4.
A powerful anti vehicle weapon the XM-126 or “Al” as it has been dubbed by the few soldiers and mercenaries that have gotten to field test it, features a near indestructible sighting system built into the carry handle and an integrated Battery Flood flashlight under the barrel.  The light is primarily for blinding near by enemies.   

6
I'd like to present the Blitzkrieg (yes it was built in Germany)
Blitzkrieg PL 7
Size: Gargantuan (Siege) Bonus HP: 400
Super Structure: Cerametal Hardness: 30
Armor: Nano fluidic          Defense: +10
Armor Penalty: -6          Reach: 15 feet
Strength Bonus:+24      Dexterity Penilty:-2
Spd: 60ft, Fly; 100ft(Clumsy) Purchase DC:63 ($351,920,240.00 if you  want to know)
Equipment Package: Comm System(no slot), Cockpit(Torsox2), Treads(replace leg and Boot slots, 4 Tread slots), Jetpack(Backx2), Class V Sensor Array(Helmet)Enigma Sensor suite(Cranium), Oracle Mk V targeting system(Visor), LX-20 Anti-Shock array(Belt), M-53 Fire star Rocket launcher(Shoulders), M-55 Crudd Rocket Launcher(Shoulders), T-95 Cavalcade Chain gun w/500 Rounds of ammo(left hand, left arm), M-75 Cricket Rocket Launcher(Left arm), P-7 Rail gun w/12 bolts(Right hand [replacement], Right arm), Warpath Recoilless Rifle w/ 20 rounds(Right arm), A3x Dragon Flame Thrower(Tread), PNK Puma Pop-up Turret(Tread), Advanced Diagnostic(Tread), Light Fortification(Tread).

The Blitzkrieg (Lightning war) is a heavy weapons platform designed to serve on the battle field in a similar role to tanks, while the Jetpack was added to allow the Blitzkrieg to rise above the battle field and rain destruction on opposing forces and engage low flying aircraft.

My attempt to convert the antimatter rifle from the dm's guide to modern.
 PL7.
Name*Anti Matter Rifle. Damage6d8.Crit:20x2. Damage type: Energy. Range Increment:120ft. Rate of Fire: Single. Weight:10lb. Size: Large. Purchase dc:23. Restriction: Restricted(+2)
Antimatter power cell Purchase dc 8 Weight 1lb
*requires the Personal firearms Proficiency feat to use without penalty
Antimatter rifles are heavy weapons employed to destroy light vehicles
and eliminate heavy infantry units. This weapon uses a special power cell that is depleted after 2 shots.

Cause really the deep space thrusters from future tech sucked
The Mecha Induction Engine(PL7)
Like the Deep space thrusters these engines are mostly intended for mecha that spend a lot of time in space, though they function in an atmosphere.  In space they provide a tactical speed of 2,000ft (4 squares), in an atmosphere they provide a fly speed of 500ft with average maneuverability.  Do to the massive power requirements of this engine the mecha must have non-standard power core, while the slots it occupies do not have to come from the core it must be present.  While the engine it self requires no fuel, it does require a special fuse/converter to keep it running. this fused must be replaced after every 5 space flights or after every 10 adventures.  The engine comes in to versions the standard and the long range.  The long range does every thing that the standard does plus grants 5x speed of light travel, light speed travel requires a specialized fuse that must be replaced after each ftl trip, however the trip does not count against the life of the standard fuses.
 Slots: 4 must be legs back or belt.
Activation: Free Action
Range: Personal
Target: You
Duration: Personal
Saving Throw: None
Purchase DC: Standard; 15+1/2 Base Mecha purchase dc. Long Range; 20+1/2 Mecha Purchase dc. Standard fuse: 17 per pack of 6. FTL fuses: 20 per pack of 2.

from a vampire Apocalypse thread
Here is the Decimator(PL6)
XM-1 Decimator CR13. Huge Construct. HD:15d10+40. HP:123.Mas-. Init:-2.speed:35ft. Defense:11, Touch 6, FF 6(-2size, -2Dex, +5 equipment). BaB:+7. Grapl:+23. Atk:+13melee(1d8+8 Claw). Full Attack: +11melee( 4 claws 1d8+8), and +8melee( 2 hands 1d6+4 nonlethal) and +8melee (2 special use grippers1d6+4 nonlethal) or +3ranged (2 Stake cannons 2d8) and 2 Flame throwers(No Attack 3d6). FS:15ftx15ft. R10ft.SQ:Acid/Cold/Electrical/Fire Resistance 10, Construct Traits, Dark vision 60ft. AL: NDA. SV: Fort+5, Ref+3, Will+6. AP 0. Rep+0. Str28, Dex7, Con-, Int8, Wis12, Cha5.
Skills:Craft(Structural)(Stakes)+4, Listen+6, Navigate+11, Read/Write(English), Speak(English), Spot+6.
Feats:Advanced Firearms Proficiency, Burst Fire, Exotic Firearms
Equipment: 2 Stake cannons(See below), Compressor(See below), 2 Flame throwers.
Proficiency(Cannons), Personal Firearms Proficiency.   
Purchase DC: 43($1,371,980) Restriction: Mil+3.
Frame: Biodroid.
Locomotion:Legs(6).
Manipulators:8(4claws, 2hands, 2Special use Grippers[stake making])
Armor: Alumisteel.
Sensors: Class III array.
Skill Software: Craft(structural) Progit(5 ranks), Listen Progit(5ranks), Language Chip(English), Spot Progit(5 ranks)
Feat Software: Advanced Firearms Proficiency progit, Burst fire Progit, Exotic Firearms Proficiency(cannons), Personal Firearms Progit.
Accessories: Survivor Array, 4 Weapon mounts.
The XM-1 is widely considered a failed project, only 12 were ever built with 4 confirmed rogues (XM-1's that no longer follow there old programing), rogues have AL:None but, are otherwise identical to the other XM-1's, with one of those rogues developing a distinct personality (See below), and 3 others missing and presumed rogue.  XM-1's resemble giant mutant crab aliens bristling with weapons.  Each XM-1 is self sufficient enough maintain it's own recharge cycle, refuel it's own flame throwers, and make its own stakes for re arming the stake cannons. 
Stake Cannon: A specialized Revolver cannon with a rate of fire around 650 rounds a minute.  It relies on a special compressed air tank.  The tank holds enough air for 1,000 shots and can hook up 2 cannons, after firing 1,000 rounds it must recharge, a process that takes 2 hours.
Stake Cannon (Cannon): Dmg 2d8 Dmg type Piercing. Crit: 20. Range Increment 200ft. RoF: S,A. Magazine; 500(int), Size; huge. wgt;90lb. Purchase DC: 23. Res: Mil+3.
Compressor: Size:huge, Weight;50lb, Purchase DC;40 Res; none.
Zeke: While Zeke used to be like all the other XM-1's, he has developed a sort of conscious.  It happened when after pursuing a pack of Vampires across the boarder into Mexico, he caught up with and killed the vampires but, was then racked with guilt upon learning that they were protecting  a village.  Sense then he has been protecting the village. Zeke has an AL: of Village but, is otherwise identical to his brothers.

7
Well that's more or less all I have for now, I have some stuff I posted to other message boards left but, most of that would need context, so it will take longer to post. Any comments so far?

8
PL6 the Fusion Age, while dog fighting in and out of an atmosphere in later ages will be dominated by Fighters and Assault Fighters with powerful engines capable of running in almost any condition, and equipped with weapons that can hit targets from miles away, PL6 sees the last run of dedicated atmospheric fighters, though atmospheric attack aircraft and bombers will soldier on in one form or another.

Air Superiority Fighters
 F 28 “Laser Hawk“(PL 6)
Crew: 1 Pass: 1* Cargo: 450lb Init:-2 Maneuver:+10 Top Speed:3100(310) Defense:6  Hard:10  HP:48  Size: G PDC: 58($105,000,000) Res: Mil(+3) Face: 50feet long(10 squares)/48ft 7in Wing Span (9 Squares). Cover: ¾’s to Occupants.
Weapons:
 Mk III Laser Array Dmg: 4d8.(Fire). Crit:20. Range Inc: 460ft. RoF: A. Mag:450(Cell), SZ: H. Wgt: 98lb. PDC/Res:24/Mil. Cell PDC:28 Special: +3 Attack.
 AIM-16 Short Range Air-Air Missile Dmg 12d6.(Ballistic). Crit:20. Range Inc: 2,700 ft. RoF:1. Mag:1(Int), SZ: H. Wgt: 850lb. PDC/Res:/Mil. Special: Heat Seeking +4 to attack against targets that radiate high heat sources, Move action to acquire a lock.
AIM-21 Medium Range Air-Air Missile Dmg 15d6.(Ballistic). Crit:--. Range Inc: 6,000 ft. RoF: 1. Mag: 1(Int), SZ: H. Wgt: 1,000lb. PDC/Res: 22/Mil. Special: Radar Guided +4 attack on a successful lock (move action to acquire) Burst Radius: 20ft, Ref 17 for half.
AGM-11 Light Air-Ground Missile Dmg 15d6.(piercing). Crit:20. Range Inc: 1,700ft. RoF:  1 . Mag: 1 (Int), SZ: H. Wgt: 1,000lb. PDC/Res: 23/Mil. Special: Laser guided+2 attack vs. ground vehicles, Move action to acquire lock, Burst Radius: 15ft. Ref 17 for half (targets caught in the burst only) Ignores 15 hardness (primary target only). 
AIM-73X Long Range Missile Dmg 25d6.(Slashing). Crit:20. Range Inc: 9,800 ft. RoF: 1. Mag: 1(Int), SZ: H. Wgt: 1,500lb. PDC/Res: 24/Mil. Special: Radar Guided-Heat Seeking +6 Attack with both a Radar and Heat lock (+4 with one or the other). Burst Radius: 35 feet, Ref 25 for half. 
Equipment:
Advanced Stealth Array; +6 all DC’s to detect this aircraft electronically (Search, Computer Use, Spot, ect), +6 Defense against Radar guided weapons, or +4 Against Heat seeking weapons.   
Advanced Radar/Lidar Array/ Target Acquisition System; +6 bonus to all electronics based, Search, Spot, Navigate, Computer Use and Survival Checks, Allows laser, heat, and Radar guidance locks (+1 Attack, stacks with weapon bonuses). Range 150 miles.
Friend or Foe Indicator; Negates stealth bonuses against detection for friendly units.
Internal Bays; 2 Specialized bays each capable of carrying 1 XM271 Drone, 6 missile Bays (2 Port side, 2 Starboard Side, 2 Under slung) each capable of holding 2 AIM 21’s or AGM-11’s, or 3 AIM-16 missiles, or 1 AIM-73X Missile.  Typical Load Out; 2 XM271 Drones, 4 AIM-21 missiles, 6 AIM-16 missiles, 4 AGM-11 missiles (or 2 AIM-73X Missiles). Naval F 28’s replace the rear most underside bay with Arresting gear.
Chaff and Flare Dispenser: +4 Defense (Stacks with stealth bonus) vs. heat or RADAR guided munitions.
Long Range Radio Receiver/Transmitter; Range 20,000 miles. 
Mid Air refueling Probe (5 hours operational flight time un refueled)
*XM271 Assault Drone(x2) Large Robot (Armature) HD 4d10+20; (hp 42) Init +4; Spd 75 ft (Clumsy). Defense 20, touch 9, flatfooted 14 (-1 Size, +6 Dex, +5 equipment); BAB +0; Grapl +3;  Full Atk + 3 Ranged*(2d10 Charge Rifle,) or +3 Ranged  *(15d6 M-87 Talon Missile) Reach 5 ft. AL None SV Fort +0, Ref +4, Will +0; AP 0; Rep +0;  Str8, Dex 23, Con –, Int –, Wis 10, Cha 1. Purchase DC: 27
Skills: +4 Pilot*
      Components: Armature Frame, AlumiSteel Armor plate, Class V Sensor array,    Speed, Enhanced Propeller, Charge Rifle (3 reloads), 2 M87 Talon Missile    Launchers, AV Recorder, AV Transmitter, Remote Control Unit, Robot Link. 
The F 28 “Laser Hawk” is an advanced American design, the most innovative part of the F 28’s design is the 2 assault recon drones it carries for specialized operations, the Drones can be deployed 1 at a time and controlled by an operator situated behind the pilot, deploying a drone is a move action.  The F-28 also mounts an advanced Laser Array, and carries an array of missiles in internal bays
* The Passenger is generally along to pilot the F 28’s XM271 Drones, these drones are primarily meant to provide close support to infantry when a dedicated ground unit is not available, it is also useful for reconnaissance. The XM271 takes a -2 penalty to Initiative, Pilot checks and attack rolls and uses the operators Pilot Ranks, and Base attack bonuses, but its own Dexterity Modifier.  The Drones can return to the aircraft (Pilot DC 25)or land at an airfield for later retrieval.         
 
Su 50  Berkut 2(PL 6)
Crew:1  Pass:0 Cargo:300 lb Init:-2 Maneuver:+12 Top Speed:2831(283) Defense: 6 Hard:10  HP: 50 Size: G PDC: 58($96,506,222) Res: Mil(+3) Face: 60feet Long (12 Squares)/Wing span 50ft (10 Squares). Cover: ¾’s to crew.
Weapons:
 Nar-1XC 45mm Automatic Cannon Dmg: 5d12.(Ballistic). Crit:20. Range Inc:220ft. RoF: A. Mag:250(Linked), SZ:H. Wgt: 175lb. PDC/Res:26/Mil. Rounds PDC:21 (box of 250). Special: Combat Sight +2 Attack.
R-907 Short Range Air-air Missile Dmg 6d12.(Ballistic). Crit:--. Range Inc: 2,800ft. RoF:1. Mag:1(Int), SZ: H. Wgt: 770lb. PDC/Res:21/Mil. Special: Heat Seeking; +4 attack vs. targets radiating a high heat source, acquiring a lock is a move action Burst Radius: 20ft, Ref 17 for half.
R-177 Medium Range Air-Air Missile Dmg 17d6.(ballistic). Crit:20. Range Inc: 5,500ft. RoF: 1. Mag: 1(Int), SZ: H. Wgt: 1,100 lb. PDC/Res: 23/Mil. Special: Radar Guided +4 attack on a successful lock (move action to acquire) Burst Radius: 20ft, Ref 17 for half.
KS-3 Medium Anti Ground Missile Dmg 20d6.(Slashing). Crit:--. Range Inc: 1,200ft. RoF: 1. Mag: 1(Int), SZ: H. Wgt: 950 lb. PDC/Res: 22/Mil.  Special: Laser guided+2 attack vs. ground vehicles, Move action to acquire lock, Burst Radius: 15ft. Ref 17 for half (targets caught in the burst only) Ignores 15 hardness (primary target only). 
R200X Long Range Air-Air Missile Dmg 20d6.(Concussion). Crit:20. Range Inc:11,000 ft. RoF: 1. Mag: 1(Int), SZ: H. Wgt: 1,400lb. PDC/Res: 22/Mil. Special: Radar Guided-Heat Seeking +6 Attack with both a Radar and Heat lock (+4with one or the other). Burst Radius: 30 feet, Ref 20 for half. 
Equipment:
Advanced Stealth Array; +4 all DC’s to detect this aircraft electronically (Search, Computer Use, Spot, ect), +4 Defense against Radar guided weapons, or +2 Against Heat seeking weapons.   
Friend or Foe Indicator; Negates stealth bonuses against detection for friendly units.
Long Range Radio Receiver/Transmitter; Range 15,000 miles. 
Mid Air refueling Probe (5 hours operational flight time un refueled)
Chaff and Flare Dispenser: +4 Defense (Stacks with stealth bonus) vs. heat or RADAR guided munitions.
Advanced Radar/Lidar Array/ Target Acquisition System; +6 bonus to all electronics based, Search, Spot, Navigate, Computer Use and Survival Checks, Allows laser, heat, and Radar guidance locks (+1 Attack, stacks with weapon bonuses). Range 90 miles.
Internal Bays; 7 missile Bays (2 Port side, 2 Starboard Side, 3 Under slung) each of the side Bays is capable of holding 2 R-177’s , or 3 R-907 missiles, or 1 R200X Missile, the Under Slung ports are capable of holding 2 KS-3 Missiles each, and 4 under wing racks capable of holding one missile each (or 2 R907‘s each).  Typical Load Out;  6 R907 missiles, 6  KS-3 missiles, 4 R177 missiles (or 2 R200X Missiles), and 4 KS-3‘s or R177‘s under the wings. Naval Su 50’s replace the rear most underside bay with Arresting Gear.
The successor to the Sukhoi Su-47 fighter even possessing the forward canards and forward swept wings. While it is not as fast as the F-28, the Su-50 has the edge in maneuverability, and has the most destructive gun of three Dominate Air Superiority fighters.
 
Einherjar JASF (PL 6)
Crew:2  Pass:0 Cargo:175lb Init:+0 Maneuver:+14 Top Speed:1,860(186) Defense:6  Hard:10  HP: 44 Size:  PDC: 56($57,000,000) Res: Mil(+3) Face: 45feet long (9Squares)/Wingspan 40feet(0.8Squares). Cover: ¾’s cover
Weapons:
 Gau-23R 23mm Tri-Barreled Gatling gun Dmg: 4d12.(Ballistic). Crit:20. Range Inc: 300ft. RoF: A. Mag:500(Box), SZ:H. . Wgt: 247lb. PDC/Res:27/Mil. Rounds PDC:24(box of  500)
AIM-16 Short Range Air-Air Missile Dmg 12d6.(Ballistic). Crit:20. Range Inc: 2,700 ft. RoF:1. Mag:1(Int), SZ: H. Wgt: 850lb. PDC/Res:/Mil. Special: Heat Seeking +4 to attack against targets that radiate high heat sources, Move action to acquire a lock. Or R-907 Short Range Air-air Missile Dmg 6d12.(Ballistic). Crit:--. Range Inc: 2,800ft. RoF:1. Mag:1(Int), SZ: H. Wgt: 770lb. PDC/Res:21/Mil. Special: Heat Seeking; +4 attack vs. targets radiating a high heat source, acquiring a lock is a move action Burst Radius: 20ft, Ref 17 for half.
AIM-21 Medium Range Air-Air Missile Dmg 15d6.(Ballistic). Crit:--. Range Inc: 6,000 ft. RoF: 1. Mag: 1(Int), SZ: H. Wgt: 1,000lb. PDC/Res: 22/Mil. Special: Radar Guided +2 attack on a successful lock (move action to acquire) Burst Radius: 20ft, Ref 17 for half. Or R-177 Medium Range Air-Air Missile Dmg 17d6.(Ballistic). Crit:20. Range Inc: 5,500ft. RoF: 1. Mag: 1(Int), SZ: H. Wgt: 1,100 lb. PDC/Res: 23/Mil. Special: Radar Guided +4 attack on a successful lock (move action to acquire) Burst Radius: 20ft, Ref 17 for half.
AGM-11 Light Air-Ground Missile Dmg 15d6.(piercing). Crit:20. Range Inc: 1,700ft. RoF:  1 . Mag: 1 (Int), SZ: H. Wgt: 1,000lb. PDC/Res: 23/Mil. Special: Laser guided+2 attack vs. ground vehicles, Move action to acquire lock, Burst Radius: 15ft. Ref 17 for half (targets caught in the burst only) Ignores 15 hardness (primary target only). Or KS-3 Medium Anti Ground Missile Dmg 20d6.(Slashing). Crit:--. Range Inc: 1,200ft. RoF: 1. Mag: 1(Int), SZ: H. Wgt: 950 lb. PDC/Res: 22/Mil.  Special: Laser guided+2 attack vs. ground vehicles, Move action to acquire lock, Burst Radius: 15ft. Ref 17 for half (targets caught in the burst only) Ignores 15 hardness (primary target only).   
AIM-73X Long Range Missile Dmg 25d6.(Slashing). Crit:20. Range Inc: 9,800 ft. RoF: 1. Mag: 1(Int), SZ: H. Wgt: 1,500lb. PDC/Res: 24/Mil. Special: Radar Guided-Heat Seeking +4 Attack with both a Radar and Heat lock (+2 with one or the other). Burst Radius: 35 feet, Ref 25 for half. Or R200X Long Range Air-Air Missile Dmg 20d6.(Concussion). Crit:20. Range Inc:11,000 ft. RoF: 1. Mag: 1(Int), SZ: H. Wgt: 1,400lb. PDC/Res: 22/Mil. Special: Radar Guided-Heat Seeking +5 Attack with both a Radar and Heat lock (+3with one or the other). Burst Radius: 30 feet, Ref 20 for half.   
Equipment:
 Stealth Array; +5 all DC’s to detect this aircraft electronically (Search, Computer Use, Spot, ect), +5 Defense against Radar guided weapons, or +3 Against Heat seeking weapons.   
Friend or Foe Indicator; Negates stealth bonuses against detection for friendly units.
Long Range Radio Receiver/Transmitter; Range 15,000 miles. 
 Radar/Lidar Array/ Target Acquisition System; +5 bonus to all electronics based, Search, Spot, Navigate, Computer Use and Survival Checks, Allows laser, heat, and Radar guidance locks (+1 Attack, stacks with weapon bonuses). Range 75 miles.
Internal Bays; 7 missile Bays (2 Port side, 2 Starboard Side, 3 Under slung) each of the side Bays are capable of holding 2 Medium Range Air-Air or Air -Ground missiles, or 3 Short Range Air-Air missiles, or 1 Long Range Air-air missiles.  Typical Load Out;2 Long Range Missiles, 3 Medium Range Air-Air Missiles, 3 Air-Ground Missiles, 6 Short Range Missiles. Naval JASF’s replace the rear most underside bay with Arresting Gear.
Long Range Radio Receiver/Transmitter; Range 10,000 miles. 
Chaff and Flare Dispenser: +4 Defense (Stacks with stealth bonus) vs. heat or RADAR guided munitions.
Mid Air refueling Probe (5 hours operational flight time un refueled)
The Einherjar Norse for "lone fighter" was the result of a joint Norwegian/ Japanese/ Israeli project, later joined by the nations of Jordan, Vietnam, and Sweden.  Norway, Israel and Japan did not trust the Untested technologies of the F-28 but felt that the Su-50 was to large.  In response the three nations held a design contest for a JASF (Joint Air Superiority Fighter), eventually, a Norwegian based company won the contest, and the Einherjar, a Delta wing stealth aircraft based on the JAS 39 Gripen was produced.  With an eye to the export market, the Einherjar was designed to be less expensive than its competitors and use their missiles.     

Interceptors
 F29C “Stealth Cat” (PL 6)
Crew:2  Pass: 0 Cargo:700 lb Init:+0 Maneuver:+10 Top Speed:1850(185) Defense:  Hard:10  HP:48  Size:  PDC: 56($64,000,000) Res: Mil(+3) Face: 48feet long (10squares)/Wingspan: Extended; 60 feet (12 Squares) ,Swept Back;20ft (4 Squares). Cover: ¾’s to occupants.
Weapons:
 20mm Gatling Gun Dmg: 6d8.(Ballistic). Crit:20. Range Inc: 150ft. RoF: A. Mag:350(Linked), SZ: H. Wgt: 200lb. PDC/Res:27/Mil. Rounds PDC: 23(box of 100). Special:  Auto 100 rounds (Ref 20 for half, 20ftx20ft area), Burst 50 rounds (-4 attack +6d8) Computer assisted target sight +2 Attack.
 AIM-168 Warlord Long Range Air-Air Missile Dmg 15d6.(Concussion). Crit:--. Range Inc: 9,000ft. RoF:1. Mag:1(Int), SZ: H. Wgt: 1,800lb. PDC/Res:/Mil. Special: Radar Guided-Heat Seeking +4 Attack with both a Radar and Heat lock (+2 with one or the other).
AGM 195 Anti-Ship missile Dmg 10d10.(Ballistic). Crit:20. Range Inc: 1,500ft. RoF: 1. Mag: 1(Int), SZ: H. Wgt: 2,000lb. PDC/Res: /Mil. Special:   Radar Guided +2 attack on a successful lock (move action to acquire) Burst Radius: 20ft, Ref 17 for half, ignores 20 hardness against target struck.
 AIM-16 Short Range Air-Air Missile Dmg 12d6.(Ballistic). Crit:20. Range Inc: 2,700 ft. RoF:1. Mag:1(Int), SZ: H. Wgt: 850lb. PDC/Res:/Mil. Special: Heat Seeking +4 to attack against targets that radiate high heat sources, Move action to acquire a lock.
Mk XII 2,500lb bomb Dmg: 30d6.(Concussion). Crit:--. Range Inc: 1,100ft. RoF: 1. Mag:1 (Int), SZ:H . Wgt: 2,500lb. PDC/Res:23/Mil. Special No Maximum range Increment Burst Radius:40ft Reflex 20
Equipment:
Advanced Radar/Lidar Array/ Target Acquisition System; +6 bonus to all electronics based, Search, Spot, Navigate, Computer Use and Survival Checks, Allows laser, heat, and Radar guidance locks (+1 Attack, stacks with weapon bonuses). Range 200 miles.
Advanced Stealth Array; +4 all DC’s to detect this aircraft electronically (Search, Computer Use, Spot, ect), +4 Defense against Radar guided weapons, or +2 Against Heat seeking weapons.   
Friend or Foe Indicator; Negates stealth bonuses against detection for friendly units.
Long Range Radio Receiver/Transmitter; Range 15,000 miles. 
Internal Bays; 2 Under slung missile Bays, each capable of holding 3 AIM 168 or 3 AGM 195 missiles or 4 AIM 16 Missiles Medium Range Air-Air or Air -Ground missiles, or 2 Mk XI Bombs. Typical load out: 3 AIM-168 missiles and 3 AGM-195 missiles or 4 MK XI bombs.
Arresting Gear for carrier landings.
Mid Air refueling Probe (4 hours operational flight time un refueled)
Chaff and Flare Dispenser: +4 Defense (Stacks with stealth bonus) vs. heat or RADAR guided munitions.
The F29C is an advanced two seat interceptor with bombing capabilities based on the older F14 Tomcats, its variable geometry wings allow for High maneuverability and superior handling, but reduce the effectiveness of the fighter’s stealth.  The Stealth Cat’s crew consist of a pilot and Weapon systems operator, like its ancestor the Tomcat. 
 
Yak24 “Brick” (PL 6)
Crew:1  Pass:0 Cargo:100lb Init:-2 Maneuver:+5 Top Speed:3,400(340) Defense: 8  Hard:5  HP: 41  Size: H PDC: 53($26,000,000) Res: Mil(+3) Face: Length:25feet (5squares) /Wingspan27feet (6 squares). Cover: ¾’s cover
Weapons:
 Gau-23R 23mm Tri-Barreled Gatling gun Dmg: 4d12.(Ballistic). Crit:20. Range Inc: 300ft. RoF: A. Mag:500(Box), SZ:H. . Wgt: 247lb. PDC/Res:27/Mil. Rounds PDC:24(box of  500)
R-907 Short Range Air-air Missile Dmg 6d12.(Ballistic). Crit:--. Range Inc: 2,800ft. RoF:1. Mag:1(Int), SZ: H. Wgt: 770lb. PDC/Res:21/Mil. Special: Heat Seeking; +4 attack vs. targets radiating a high heat source, acquiring a lock is a move action Burst Radius: 20ft, Ref 17 for half.
KS-3 Medium Anti Ground Missile Dmg 20d6.(Slashing). Crit:--. Range Inc: 1,200ft. RoF: 1. Mag: 1(Int), SZ: H. Wgt: 950 lb. PDC/Res: 22/Mil.  Special: Laser guided+2 attack vs. ground vehicles, Move action to acquire lock, Burst Radius: 15ft. Ref 17 for half (targets caught in the burst only) Ignores 15 hardness (primary target only).   
R200X Long Range Air-Air Missile Dmg 20d6.(Concussion). Crit:20. Range Inc:11,000 ft. RoF: 1. Mag: 1(Int), SZ: H. Wgt: 1,400lb. PDC/Res: 22/Mil. Special: Radar Guided-Heat Seeking +2 Attack with both a Radar and Heat lock (+1with one or the other). Burst Radius: 30 feet, Ref 20 for half.   
Equipment:
Advanced Radar/Lidar Array/ Target Acquisition System; +6 bonus to all electronics based, Search, Spot, Navigate, Computer Use and Survival Checks, Allows laser, heat, and Radar guidance locks (+1 Attack, stacks with weapon bonuses). Range 200 miles.
Friend or Foe Indicator; Allows identification by friendly Radar units..
Long Range Radio Receiver/Transmitter; Range 15,000 miles. 
Chaff and Flare Dispenser: +4 Defense vs. heat or RADAR guided munitions.
Mid Air refueling Probe (4 hours operational flight time un refueled)
Arresting Gear for carrier landings.
Hard points for missiles; Fuselage 4, Left Wing 3, Right Wing 3. Each can hold 1 R200X or 1 KS-3 or 2 R-907’s. Typical Load out: 8 R-907’s, 4 R200X missiles, and 2 KS-3’s.
The “Brick” is an unusual interceptor, lacking any form of stealth, though it possesses an anti stealth radar. It is also the cheapest interceptor on the market.   

9
The Ford 3-Ton M1918 was one of the first light tank designs by the U.S.  It was a small two-man, one-gun tank.  It was armed with a .30 caliber machine-gun and could reach a maximum speed of 8mph.
The 3-ton tank started being designed in mid-1918.The 3-Ton was designed to use another tank other than the Renault FT-17 in battle. The initial production of the 3-ton was of fifteen vehicles. One of the tanks was sent to France for testing. Then a contract for 15,000 of these vehicles was awarded. However the U.S tank corps felt it did not meet the requirements they wanted. The contract for the 15,000 tanks was ended by the Armistice, leaving only the fifteen original tanks produced.

Type Tank Place of origin  United States Specifications Weight 3 tonnes Length 14 ft Width 6 ft Height 6 ft Crew 2 (Driver and gunner)

Primary
armament: .30 caliber Browning machine-gun. Secondary armament: none. Engine: Two Model T Ford engines 45 hp Power/weight ? Operational range ? Speed 12.8km/h(8 mph)
Ford 3 Ton Tank
Crew: 2  Pass: 0 Cargo: 0lb Init: -2 Maneuver: -6 Top Speed: 5(1) Defense: 8 Hard: 5 HP: 40  Size: H PDC: 25  Res: Mil (+3) Face: 3/2 Armament: M1919 .30 (Forward). Bonuses: None
Equipment:
-M1919(.30-06): Damage: 2d10 Damage Type: Ballistic. Critical: 20. Range Increment: 90feet. Rate of Fire: A. Magazine: Linked. Size: Large. Weight: 33lb. Purchase DC: 17  Restriction: Res+2

The Mark IX tank was a British armoured fighting vehicle from the First World War, the world's first specialised Armoured Personnel Carrier (APC).
Mark IX Tank
Crew: 2  Pass: 30 Cargo: 0lb Init: -4 Maneuver:-6 Top Speed: 2(1) Defense: 6 Hard: 5 HP: 58  Size: G PDC: 25  Res: Mil (+3) Face: 7/2 Armament: 2x .30 Machine guns (Forward). Bonuses: None
Equipment:
-M1919(.303): Damage: 2d10 Damage Type: Ballistic. Critical: 20. Range Increment: 90feet. Rate of Fire: A. Magazine: Linked. Size: Large. Weight: 33lb. Purchase DC: 17  Restriction: Res+2 Notes: Fire-linked 3d10 damage, burst +3d10 expends 20 rounds (10 per gun) auto and 10 rounds (5 per gun) burst.

The British Mark I was the world's first combat tank, entering service in the middle of World War I, born of the need to break the domination of trenches and machine guns over the battlefields of the Western Front. Along with its subsequent variants, it was the most successful heavy tank of the war

The Mark I was a development of Little Willie, the experimental tank built for the Landships Committee by Lieutenant Walter Wilson and William Tritton in the summer of 1915. Working on problems discovered with Willie, the Mark I was designed by Wilson. A gun turret above the hull would have made the centre of gravity too high, so the guns were put in sponsons. The prototype Mark I, ready in December 1915, was called "Mother". One hundred and fifty were built.
Mark I Tank (Male)
Crew: 8  Pass: 0 Cargo: 0lb Init: -4 Maneuver:-6 Top Speed: 322(32) Defense: 6 Hard: 8 HP: 58  Size: G PDC: 25  Res: Mil (+3) Face: 7/3 Armament: 2x  6 pound QF cannons (Fire Arc: Front /Left and Front/Right) 3x .303 Machine guns (Fire Arcs: 1x Forward, 1x Left, 1x Right). Bonuses: None
Equipment:
-QF 6 pound cannon (57x307R): Damage: 6d6 Damage Type: Ballistic. Critical: 20. Range Increment: 120feet. Rate of Fire: S. Magazine: 1 (337 in tank). Size: Huge. Weight: 88lb. Purchase DC: 23  Restriction: Mil+3. Notes: Burst 15ft ref 17. 
-Machine gun (.303): Damage: 2d10 Damage Type: Ballistic. Critical: 20. Range Increment: 100feet. Rate of Fire: A. Magazine: Linked. Size: Huge. Weight: 33lb. Purchase DC: 22  Restriction: Mil+3

Mark I Tank (Female)
Crew: 8  Pass: 0 Cargo: 0lb Init: +0 Maneuver:+0 Top Speed: 322(32) Defense: 6 Hard: 5 HP: 58  Size: G PDC: 25  Res: Mil (+3) Face: 6/7 Armament: 6x .303 Machine guns (Fire Arcs: 2xFront /Left and 2x Front/Right, 2x Forward). Bonuses: None
Equipment:
-Machine gun (.303): Damage: 2d10 Damage Type: Ballistic. Critical: 20. Range Increment: 100feet. Rate of Fire: A. Magazine: Linked. Size: Huge. Weight: 33lb. Purchase DC: 22  Restriction: Mil+3. Notes: Fire-linked 3d10 damage, burst +3d10 expends 20 rounds (10 per gun) auto and 10 rounds (5 per gun) burst.

10
T44A Tank
Crew: 4  Pass: 0 Cargo: 600lb Init: -4 Maneuver: -6 Top Speed: 57 (6) Defense: 8 Hard: 15 HP: 58  Size: H PDC: 42 Res: Mil (+3) Face: 4/3 Armament: 85mm cannon and DTM machine gun (Coaxial). Bonuses: +1 Attack Cannon
Equipment:
 -85mm Cannon: Damage: 10d6 Damage Type: Ballistic. Critical: 20. Range Increment: 350 feet. Rate of Fire: Single. Magazine: 1 (58 in tank). Size: Huge. Weight:  600lb. Purchase DC: 23 Restriction: Mil+3
-DTM Machine gun(7.62x54R): Damage: 2d10 Damage Type: Ballistic. Critical: 20. Range Increment: 90feet. Rate of Fire: A. Magazine: 49 (Box). Size: Large. Weight: 20lb. Purchase DC: 17  Restriction: Res+2. 
-Professional Radio.
Description: The T-44 was a Soviet medium tank, first produced towards the end of the Second World War. This tank was the successor to the very successful T-34. Less than two thousand T-44s were built, but this design became the basis for the T-54/55 main battle tank series, which was the most-built tank of all time.

Degtyaryov machine gun
The Ruchnoy Pulemyot Degtyaryova Pekhotny (Degtyaryov hand-held infantry machine gun) or DP was a light machine gun used by the Soviet Union starting in 1928. It fired the 7.62x54mmR cartridge and was cheap and easy to manufacture - early models had fewer than 80 parts and could be built by unskilled labour.

M46 Pershing 2/ Patton Tank
Crew: 4  Pass: 0 Cargo: 600lb Init: -4 Maneuver: -6 Top Speed: 79 (8) Defense: 8 Hard: 15 HP: 60  Size: H PDC: 42 Res: Mil (+3) Face: 6/3 Armament: 90mm cannon, .50 Browning, 2x M1919 .30 (1 Coaxial to 90mm, 1 Forward, Right, Rear, turret ). Bonuses: +2 Attack Cannon
Equipment:
 -76mm Cannons: Damage: 10d6 Damage Type: Ballistic. Critical: 20. Range Increment: 350 feet. Rate of Fire: Single. Magazine: 1 (70 in tank). Size: Huge. Weight:  850lb. Purchase DC: 23 Restriction: Mil+3
-2x M1919(7.62x51): Damage: 2d10 Damage Type: Ballistic. Critical: 20. Range Increment: 90feet. Rate of Fire: A. Magazine: 2,250 Linked (each). Size: Huge. Weight: 33lb. Purchase DC: 17  Restriction: Mil+3
-M2 Browning(.50BMG): Damage: 2d12 Damage Type: Ballistic. Critical: 20. Range Increment: 120feet. Rate of Fire: A. Magazine: 550 Linked. Size: Huge. Weight: 87lb. Purchase DC: 21  Restriction: Mil+3
-Professional Radio.
The M46 was an improved M26 Pershing (sometimes named Pershing II) tank and one of the U.S army's principal medium battle tanks (although the Ordnance Committee Minutes #33476 ceased using the heavy, medium, and light tank classifications effective 07 November 1950, going to the "...Gun Tank system, e.g. 90mm Gun Tank M47 Patton", the term "medium gun tank"(90mm) or "light gun tank" (76mm) was often shortened to simply light or medium tank)[2] of the early Cold War, with models in service from 1949 to the mid 1950s. On 30 July 1948, OCM #32312 standardized the M46 and named it the General Patton, in honor of General George S. Patton Jr.[3]It was not widely used by U.S. Cold War allies, being exported only to Belgium, and only in small numbers to train crews on the upcoming M-47. The M46 tank was designed to replace the previous M26 Pershings and M4 Shermans.

Type 63-I Tank
Crew: 4  Pass: 0 Cargo: 600lb Init: -4 Maneuver: -6 Top Speed: 70 (7)/ Water;13 (1) Defense: 8 Hard: 5 HP: 54  Size: H PDC: 42 Res: Mil (+3) Face: 6/2 Armament: 85mm cannon and 59T machine gun (Coaxial), Type 54 . Bonuses: +2 Attack Cannon
Equipment:
 -85mm Cannons: Damage: 10d8 Damage Type: Ballistic. Critical: 20. Range Increment: 350 feet. Rate of Fire: Single. Magazine: 1 (47 in tank). Size: Huge. Weight:  600lb. Purchase DC: 23 Restriction: Mil+3
-Type 59T Machine gun(7.62x54R): Damage: 2d10 Damage Type: Ballistic. Critical: 20. Range Increment: 90feet. Rate of Fire: A. Magazine: 2,000 (Linked). Size: Large. Weight: 20lb. Purchase DC: 19  Restriction: Mil+3. 
-Type 54 Machine gun(12.7x108mm): Damage: 2d12 Damage Type: Ballistic. Critical: 20. Range Increment: 120feet. Rate of Fire: A. Magazine: 500 (Linked). Size: Huge. Weight: 100lb. Purchase DC: 21  Restriction: Mil+3. 
-Professional Radio.
The Norinco Type 63 is a Chinese amphibious light tank. First fielded in 1963, it is in many ways similar to the earlier Soviet PT-76. However, contrary to the popular belief, it does have some essential differences from the PT-76 in the vehicle's waterjet propulsion system, etc. It is also known under its industrial designation, WZ211.

M4 A3 Sherman Tank
Crew: 5  Pass: 0 Cargo: 300lb Init: -4 Maneuver: -6 Top Speed: 44 (4). Defense: 8 Hard: 10 HP: 58  Size: H PDC: 42 Res: Mil (+3) Face: 4/2 Armament: 76mm cannon, 2x 7.62mm machine gun (1 Coaxial, 1 Forward firing), M2 Machine gun. Bonuses: +2 Attack Cannon.
Equipment:
 -76mm Cannons: Damage: 10d6 Damage Type: Ballistic. Critical: 20. Range Increment: 250 feet. Rate of Fire: Single. Magazine: 1 (90 in tank). Size: Huge. Weight:  850lb. Purchase DC: 23 Restriction: Mil+3
-2x .30 Machine gun (7.62x51): Damage: 2d10 Damage Type: Ballistic. Critical: 20. Range Increment: 90feet. Rate of Fire: A. Magazine: 2,375(each) (Linked). Size: Large. Weight: 20lb. Purchase DC: 19  Restriction: Mil+3. 
-Browning M2 (.50BMG): Damage: 2d10 Damage Type: Ballistic. Critical: 20. Range Increment: 120feet. Rate of Fire: A. Magazine: 300 (Linked). Size: Huge. Weight: 100lb. Purchase DC: 21  Restriction: Mil+3. 
-Professional Radio

The Medium Tank, M4 was the primary tank produced by the United States for its own use and the use of its allies during World War II. Production of the M4 medium tank exceeded 50,000 units and its chassis served as the basis for numerous other armored vehicles such as tank destroyers, tank retrievers, and self-propelled artillery. In the United Kingdom the M4 was dubbed the Sherman after Union General William Tecumseh Sherman, following the British practice of naming their American-built tanks after famous American Civil War generals. Subsequently the British name found its way into common use in the US. Following World War II the M4 medium tank was used by the US until the end of the Korean War. Many nations continued to use the tank in both training and combat roles into the late 20th century.[1]

M551 Sheridan Tank
Crew: 4  Pass: 0 Cargo: 600lb Init: -4 Maneuver: -6 Top Speed: 76 (8)/ Water;1. Defense: 8 Hard: 5 HP: 52  Size: H PDC: 42 Res: Mil (+3) Face: 5/2 Armament: 152mm cannon and 7.62mm machine gun (Coaxial), M2 Machine gun. Bonuses: +2 Attack Cannon, +4 Guidance System Missile.
Equipment:
 -152mm Cannons: Damage: 6d12 Damage Type: Ballistic. Critical: 20. Range Increment: 50 feet. Rate of Fire: Single. Magazine: 1 (20 in tank). Size: Huge. Weight:  600lb. Purchase DC: 23 Restriction: Mil+3 Burst 15feet, Ref: 17
--MGM-51 “Shillelagh” Missile system: Damage: 15d6 Damage Type: Ballistic. Critical: --. Range Increment: 200 feet. Rate of Fire: Single. Magazine: 1 (10 in tank). Size: Huge. Weight:  600lb. Purchase DC: 23 Restriction: Mil+3 Ignores 15 hardness, 10ft burst, Ref 15.
-.30 Machine gun (7.62x51): Damage: 2d10 Damage Type: Ballistic. Critical: 20. Range Increment: 90feet. Rate of Fire: A. Magazine: 3,000 (Linked). Size: Large. Weight: 20lb. Purchase DC: 19  Restriction: Mil+3. 
-Browning M2 (.50BMG): Damage: 2d10 Damage Type: Ballistic. Critical: 20. Range Increment: 120feet. Rate of Fire: A. Magazine: 1,000 (Linked). Size: Huge. Weight: 100lb. Purchase DC: 21  Restriction: Mil+3. 
-4x Smoke Canister Launchers (Smoke Grenade): Damage: -- Damage Type: --. Critical: --. Range Increment: 50feet. Rate of Fire: Single. Magazine: 1 (Int). Size: Huge. Weight: 50lb. Purchase DC: 15  Restriction: Lic+1. 
-Professional Radio, Night vision scope (240ft range).
The M551 Sheridan was an Armored Airborne Reconnaissance Assault Vehicle developed by the United States, named after Civil War General Philip Sheridan. It was designed to have both an air drop and swimming capability. It was armed with the MGM-51 Shillelagh gun-launched missile system. Production began in 1966, entering the US Army inventory in 1967. Under the urging of General Creighton Abrams, the US Commander of Military Forces in Vietnam at the time, the M551 was rushed into combat service in Vietnam in January 1969. In April and August 1969, M551s were deployed to units in Europe and Korea, respectively.[1] Now retired from service, it saw extensive combat in Vietnam, and limited service in Operation Just Cause (Panama), and Operation Desert Shield/Desert Storm (Iraq).[1]
M551 Sheridan Armored Reconnaissance Airborne Assault Vehicle[1] Type Armored Reconnaissance Airborne Assault Vehicle[1] Place of origin  United States Service history In service 1969–96 Specifications Weight 15.2 tonnes Length 20.6 ft (6.3 m) Width 9.1 ft (2.8 m) Height 7.5 ft (2.3 m) Crew 4 (Commander, gunner, loader, driver)

M41 Walker Bulldog Tank
Crew: 4  Pass: 0 Cargo: 600lb Init: -4 Maneuver: -6 Top Speed: 79 (8) Defense: 8 Hard: 15 HP: 54  Size: H PDC: 42 Res: Mil (+3) Face: 5/3 Armament: 76mm cannon, .50 Browning, M1919 .30 (Coaxial). Bonuses: +2 Attack Cannon
Equipment:
 -76mm Cannons: Damage: 10d6 Damage Type: Ballistic. Critical: 20. Range Increment: 250 feet. Rate of Fire: Single. Magazine: 1 (65 in tank). Size: Huge. Weight:  450lb. Purchase DC: 23 Restriction: Mil+3
-M1919(7.62x51): Damage: 2d10 Damage Type: Ballistic. Critical: 20. Range Increment: 90feet. Rate of Fire: A. Magazine: Linked. Size: Large. Weight: 33lb. Purchase DC: 17  Restriction: Res+2
-M2 Browning(.50BMG): Damage: 2d12 Damage Type: Ballistic. Critical: 20. Range Increment: 120feet. Rate of Fire: A. Magazine: Linked. Size: Huge. Weight: 87lb. Purchase DC: 17  Restriction: Res+2
-Professional Radio.
Description: The M41 Walker Bulldog was an American light tank developed to replace the M24 Chaffee. It was named for General Walton Walker who died in a jeep accident in Korea. On 07 November 1950, the US Ordnance Committee Minutes (OCM) issued item #33476, redesignating the heavy, medium, and light tank classifications to  classifications according to armament; the 120mm (heavy) Gun Tanks, 90mm (medium) Gun Tanks, and the 76mm (light) Gun tanks.[2]

11
The XM-13 Series Rifles (PL6)
The XM-13 Series of rifles were designed to combine the Top loading magazine system of the FN P90 with the stopping power of an assault rifle.  The two biggest changes From the original design were the trigger position (moved closer to the ejection port and given a conventional pistol grip), and the addition of an under barrel pump shot gun for close combat situations. While the weapon uses some metal in its construction (notably the Barrel, Chamber, and springs) to keep weight down most of the weapon is made from polymers and hardened rubber.  All models (except the civilian model 55S, 76RS, and 76NS) has a 3 round burst setting (-2 Attack, +2dx Damage).  All rifles come standard with a reflex sight that can be replaced with other sights or scopes, All rifles include side rails for attaching illuminators or other accessories. 
XM-13-55: The first production rifle designed to use NATO standard, 5.56x45mm ammunition.
XM-13-55S: The civilian legal  55S lacks the burst auto fire and attached shotgun and uses a smaller magazine.
XM-13-54: The XM-13-54 is simply the -55 re-chambered to use the Russian made 5.45x39mm Cartridge
XM-13-58: A -55 re-chambered to fire the Chinese 5.8x42mmDPZ cartridge.
XM-13-68: A complete Reworking of the XM-13 design to use the 6.8x43 Remington cartridge
XM-13-76R: Another reworking XM-13 frame, this one intended for export to former soviet client states, the 76R is designed to use the Russian made 7.62x39 cartridge.
XM-13-76RS: The civilian version of the 76R, lacks select fire capabilities and under barrel shot gun
XM-13-76N: The most ambitious of the XM-13 redesigns, the 76N is designed to fire the 7.62x51NATO machine gun cartridge. As a trade off it has the lowest magazine capacity and highest weight of any weapon in the series.
XM-13-76NS: The Civilian version of the 76N lacks select fire and shot gun.
XM-13-55 (5.56): Damage: 2d8 Damage Type: Ballistic. Critical: 20. Range Increment: 80feet. Rate of Fire: S,A. Magazine: 50(Box). Size: Large. Weight: 9lb. Purchase DC: 21   Restriction: Mil+3.
XM-13-55S (5.56): Damage: 2d8 Damage Type: Ballistic. Critical: 20. Range Increment: 80feet. Rate of Fire: S. Magazine: 30(Box). Size: Large. Weight: 6lb. Purchase DC: 19   Restriction: Lic+1.
XM-13-54 (5.45): Damage: 2d8 Damage Type: Ballistic. Critical: 20. Range Increment: 80feet. Rate of Fire: S,A. Magazine: 50(Box). Size: Large. Weight: 9lb. Purchase DC: 20  Restriction: Mil+3.
XM-13-58 (5.8): Damage: 2d8 Damage Type: Ballistic. Critical: . Range Increment: 100feet. Rate of Fire: S,A. Magazine: 50(Box). Size: Large. Weight: 9lb. Purchase DC: 22  Restriction: Mil+3.
XM-13-68 (6.8): Damage: 2d8 Damage Type: Ballistic. Critical: . Range Increment: 90feet. Rate of Fire: S,A. Magazine: 45(Box). Size: Large. Weight: 10lb. Purchase DC:   Restriction: Mil+3.
XM-13-76R (7.62R): Damage: 2d8 Damage Type: Ballistic. Critical: 20. Range Increment: 70feet. Rate of Fire: S,A. Magazine: 45(Box). Size: Large. Weight: 10lb. Purchase DC: 19   Restriction: Mil+3.
XM-13-76RS (7.62R): Damage: 2d8 Damage Type: Ballistic. Critical: 20. Range Increment: 70feet. Rate of Fire: S. Magazine: 45(Box). Size: Large. Weight: 10lb. Purchase DC: 18  Restriction: Lic+1.
XM-13-76N (7.62): Damage: 2d10 Damage Type: Ballistic. Critical: 20. Range Increment: 100feet. Rate of Fire: S,A. Magazine: 30(Box). Size: Large. Weight: 12lb. Purchase DC: 23  Restriction: Mil+3.
XM-13-76NS (7.62): Damage: 2d10 Damage Type: Ballistic. Critical: . Range Increment: 100feet. Rate of Fire: S. Magazine: 25(Box). Size: Large. Weight: 12lb. Purchase DC: 23  Restriction: Res+2.
XM-13 Under barrel Shot gun (12 Gauge)Damage: 4d4 Damage Type: Ballistic. Critical: 20. Range Increment: 30feet. Rate of Fire: Single. Magazine: 5(Box).

Forgot these, now all my firearms are posted

12
(Yak-9D)
The Yakovlev Yak-9 was a single-engine fighter aircraft used by the Soviet Union in World War II and after. It was the most numerous Soviet fighter of the war and remained in production from 1942 to 1948, with 16,769 built.
YAK-9D
Crew: 1  Pass: 0 Cargo: 0lb Init: +0 Maneuver:+0 Top Speed: 322(32) Defense: 6 Hard: 5 HP: 38  Size: G PDC: 25  Res: Mil (+3) Face: 6/7 Armament: 1x ShVAK 20mm an 1x UBS .50 (Forward). Bonuses: None
Equipment:
-ShVAK(20x99R): Damage: 4d6 Damage Type: Ballistic. Critical: 20. Range Increment: 120feet. Rate of Fire: A. Magazine: Linked (100 rounds). Size: Huge. Weight: 88lb. Purchase DC: 23  Restriction: Mil+3  Notes: The 20mm rounds used by this weapon we’re under powered compared to other 20mm shells.
-UBS Machine gun (12.7x108): Damage: 2d12 Damage Type: Ballistic. Critical: 20. Range Increment: 120feet. Rate of Fire: A. Magazine: Linked (200 rounds). Size: Huge. Weight: 48lb. Purchase DC: 21  Restriction: Mil+3
-Radio

Mitsubishi A6M Zero
The Mitsubishi A6M Zero was a lightweight fighter aircraft operated by the Imperial Japanese Navy Air Service (IJNAS) from 1940 to 1945. The origin of its official designation was that "A" signified a carrier-based fighter, "6" for the sixth such model built for the Imperial Navy, and "M" for the manufacturer, Mitsubishi. The A6M was usually referred to by the Allies as the "Zero"—a name that was frequently misapplied to other Japanese fighters, such as the Nakajima Ki-43—as well as other codenames and nicknames, including "Zeke", "Hamp" and "Hap".

Mitsubishi A6M Zero
Crew: 1  Pass: 0 Cargo: 0lb Init: +0 Maneuver:+1 Top Speed: 361(36) Defense: 6 Hard: 5 HP: 34  Size: G PDC: 25  Res: Mil (+3) Face: 6/8 Armament: 2x Type 99 20mm an 2x Type 97 MG’s (Forward), 2x 60KG bombs. Bonuses: None
Equipment:
-Type 99 (20x101RB): Damage: 4d8 Damage Type: Ballistic. Critical: 20. Range Increment: 150feet. Rate of Fire: A. Magazine: Linked (60 each). Size: Huge. Weight: 51lb. Purchase DC: 24  Restriction: Mil+3. Notes: Fire-linked 6d8 damage, burst +6d8 expends 20 rounds (10 per gun) auto and 10 rounds (5 per gun) burst.
-Type 97 (7.7x58): Damage: 2d10 Damage Type: Ballistic. Critical: 20. Range Increment: 100feet. Rate of Fire: A. Magazine: Linked (500 each) (20 box infantry version). Size: Large. Weight: 28lb. Purchase DC: 18  Restriction: Mil+3. Notes: Fire-linked 3d10 damage, burst +3d10 expends 20 rounds (10 per gun) auto and 10 rounds (5 per gun) burst.
-160KG Bomb: Damage: 5d12 Damage Type: Conc. Critical: --. Range Increment: 350feet. Rate of Fire: S. Magazine: 1. Size: Huge. Weight: 352lb. Purchase DC: 16 
Restriction: Mil+3 Notes: Burst 20ft, Ref 17. No max range.
-Radio

P-38 Lightning
The Lockheed P-38 Lightning was a World War II American fighter aircraft. Developed to a United States Army Air Corps requirement, the P-38 had distinctive twin booms and a single, central nacelle containing the cockpit and armament. The aircraft was used in a number of different roles including dive bombing, level bombing, ground strafing, photo reconnaissance missions,[4] and extensively as a long-range escort fighter when equipped with drop tanks under its wings. The P-38 was used most successfully in the Pacific Theater of Operations and the China-Burma-India Theater of Operations where it enabled two airmen to achieve the highest-ever per pilot tally of American aerial victories. America's top ace Richard Bong earned 40 victories (in a Lightning he called Marge), and Thomas McGuire (in Pudgy) scored 38. In the South West Pacific theater, the P-38 was the primary long-range fighter of United States Army Air Forces until the appearance of large numbers of P-51D Mustangs toward the end of the war.

P-38 Lightning
Crew: 1  Pass: 0 Cargo: 0lb Init: +0 Maneuver:+1 Top Speed: 389(39) Defense: 6 Hard: 5 HP: 44  Size: G PDC: 34  Res: Mil (+3) Face: 8/11 Armament: 1x Hispano M2 20mm,  4x M2HB .50 (Forward), 2x 2,000lb bombs and 10x5in HVAR Rockets. Bonuses: None
Equipment:
-Hispano M2 (20x110): Damage: 4d8 Damage Type: Ballistic. Critical: 20. Range Increment: 120feet. Rate of Fire: A. Magazine: Linked (120rounds). Size: Huge. Weight: 88lb. Purchase DC: 23  Restriction: Mil+3.
-M2HB (.50BMG): Damage: 2d12 Damage Type: Ballistic. Critical: 20. Range Increment: 120feet. Rate of Fire: A. Magazine: Linked (500 rounds each). Size: Huge. Weight: 48lb. Purchase DC: 21  Restriction: Mil+3. Notes: Fire-linked 4d12 damage, burst +4d12 expends 40 rounds (10 per gun) auto and 20 rounds (5 per gun) burst.
-2,000lb Bomb: Damage: 9d20 Damage Type: Conc. Critical: --. Range Increment: 600feet. Rate of Fire: S. Magazine: 1. Size: Huge. Weight: 2,000lb. Purchase DC: 21  Restriction: Mil+3 Notes: Burst 20ft, Ref 17. No max range.
-HVAR Rocket (5in): Damage: 12d6 Damage Type: Ballistic. Critical: 20. Range Increment: 300feet. Rate of Fire: S. Magazine: 1. Size: Huge. Weight: 140lb. Purchase DC: 15  Restriction: Mil+3 Notes: Burst 15ft, Ref 17.
-Radio

13
Hammerhead
Hammer Head Ground Attack Helicopter (PL6)
Crew: 2  Pass: 7* Cargo: 500lb Init: -1 Maneuver:+4 Top Speed: 400(40) Defense: 6 Hard: 15 HP: 48  Size: G PDC: 42  Res: Mil (+3) Face: 12/10 Armament: 2x Vulcan 20mm Gatling guns (Forward, ground only). Bonuses: +2 (Vulcan Cannons)
Equipment:
-2 Fire-linked Vulcan Cannons: Damage: 9d8 Damage Type: Ballistic. Critical: 20. Range Increment: 250feet. Rate of Fire: A. Magazine: Linked. Size: Huge. Weight: 388lb. Purchase DC: 32  Restriction: Mil+3  Notes:  Auto Fire: 200 rounds 30ft x30ft area, Ref 25 for half damage, Burst Fire: 100 rounds -4 Attack +6d8 Damage.
-Fuel/Ammunition Stores: In addition to the listed cargo capacity, a Hammer head stores enough fuel, 20mm shells and ammunition for passengers (if any), for 2d6+2 days of activity away from its home base.
-Fog Lights: The Hammer Head has to powerful flood lights mounted on the Wing Pylons that support its cannons.  These lights negated the effects of darkness in a 400 foot cone and grant a +4 Equipment bonus to spot checks made within the Cone.
-Radar: +4 to Navigate checks, and Electronics based spot checks.
-Radio
*These passengers can fire out of specialized ports (Providing nine tenth’s cover), a Hammer Head must land to load or deploy troops (Landing and takeing off are full round actions)
A curious element of the GDI air arsenal, the Hammerhead is a conventional helicopter, based on transport designs dating back to the 20th century. This is perhaps an extreme example of GDI's trend of returning to old, but extremely reliable technology following the Second Tiberium War. Its speed matches than of a Orca Gunship, allowing for fast deployment.
The Hammerhead is a Ground-Support Aircraft that serves a dual role as both a long range infantry transport, and an anti-infantry gunship. Its central compartment is capable of housing one infantry squad, with sufficient internal space to allow the squad to fire out of the Hammerhead. Promotional materials of the unit claim the helicopter can house an entire regiment, but this is clearly an exaggeration. For loading and unloading infantry, the Hammerhead has to land; initial experiments involving jump-jetting infantry into the Hammerhead's cargo compartment met with unfortunate results.
The Hammerhead is equipped with two intermeshing rotors, giving it immense lift and high stability, as well as twin automatic cannons that can plow through enemy infantry and could be used to clear landing zones from hostiles. The damage capacity of these weapons can be increased with optional Armour piercing ammunition. The amount of ammunition and fuel carried by the Hammerhead is sufficient to allow the aircraft to operate independently for days without refueling or rearming.
However, the Hammerhead's cannons cannot target other air units; so to counter enemy air power, the Hammerhead would need to be loaded with a Missile squad or Zone Raider squad to defend itself against airborne threats. It also has two wing-mounted fog lights that act as searchlights capable of detecting stealthed units. Hammerhead aircraft issued to battlefield commanders operate with the lights turned off however. This forces the commanders to rely on other means of stealth detection, such as Pitbulls and Zone Troopers or Zone Raiders.

Venom
Venom Multi-role Aircraft (PL6)
Crew: 1  Pass: 0 Cargo: 300lb Init: +1 Maneuver:+4 Top Speed: 800(80) Defense: 6 Hard: 10 HP: 42  Size: G PDC: 40  Res: Mil (+3) Face: 10/10 Armament:  Automatic Cannon, or Laser Cannon or Particle Cannon (Forward/Left/Right). Bonuses:+2(Cannon)
Equipment:
-Automatic Cannon: Damage: 4d8 Damage Type: Ballistic. Critical: 20. Range Increment: 300. Rate of Fire: A. Magazine: Linked. Size: Huge. Weight: 220lb. Purchase DC:22 Restriction: Mil+3  Notes: 
-Laser Cannon: Damage: 5d8 Damage Type: Fire. Critical: 20. Range Increment: 360ft. Rate of Fire: S. Magazine: -. Size: Huge. Weight: 56lb. Purchase DC:33 Restriction: Mil+3  Notes: +2 Attack, Stacks with Vehicle bonus.
 -Particle Cannon: Damage: 7d8 Damage Type: Energy. Critical: 20. Range Increment: 480ft. Rate of Fire: S. Magazine: -. Size: Huge. Weight: 70 lb. Purchase DC:35 Restriction: Mil+3  Notes: +4 Attack, Stacks with Vehicle bonus.
-Fuel/Ammunition Stores: In addition to the listed cargo capacity, a Venom stores enough fuel, and ammunition, for 2d6+2 days of activity away from its home base.
-Advanced Radar: +4 to Navigate checks, +8 to Electronics based Search and spot checks-Low Visibility Design: +4 to the DC of checks made to detect a Venom Electronically. 
-False Image generator: The reverse of Stealth Technology, the Venom generates false radar returns, when activated (a Move Action), the Venom Gains a +5 Bonus to Defense against Guided Weapons (Lose Low Visibility bonus) (Last for 1d4+3 rounds, recharge time 1d3 rounds)
-Parabolic Mirrors: A Venom has a set of parabolic mirrors slung under the aircraft, which allow ground units equipped with laser or particle weapons to engage targets at longer ranges, these mirrors doubles the Weapon’s range Increment but, double range Increment penalties.   
-Radio
The Venom is the Brotherhood's primary air fighter, which served with distinction in the Third Tiberium War, as a successor to Harpy attack helicopters of the Second Tiberium War. Like the Orca Gunship it uses VTOL technology. Its primary tasks are recon and air intercept, as it is extremely fast, but armed only with a single chaingun. The chaingun was originally upgradeable to a laser cannon based on Obelisk technology, however, particle beam weaponry prevails in the Marked of Kane sub-faction.
The fighter possesses an extremely aerodynamic shape and two VTOL engines on articulate mounts on its sides. The pilot's cockpit is at the extreme front of the machine, allowing a large field of view, but also limiting his protection. It's chaingun/laser is ideal for attacking infantry or harassing armour. But the real role of the Venom is scouting out targets, using it's advanced sensors, it can detect and track stealthed units, providing targeting data for the beam artillery units operating in the field, allowing them to bounce their beams off of mirrors the Venom carries on its underside. Thus, allowing them to strike targets otherwise immune to their damage. The Venom also features a pressurized cockpit, which relieves pilots from wearing oxygen masks during long patrols, but does have the unfortunate side effect of causing the Venom to lose pressure and explosively decompress when it takes too much damage (much to the pilots' dismay).
Another function of the Venom is deception - it can be equipped with signature generators, that interfere with the opponent's radar, fooling him into considering a few Venoms a whole army.

14
M1918 Browning Automatic Rifle
The Browning Automatic Rifle (BAR) was a family of United States automatic rifles (or machine rifles) and light machine guns used by the United States and numerous other countries during the 20th century. The primary variant of the BAR series was the M1918, chambered for the .30-06 Springfield rifle cartridge and designed by John Browning in 1917 for the U.S. Expeditionary Corps in Europe as a replacement for the French-made Chauchat and M1909 Benet-Mercie machine guns.
The BAR was designed to be carried by advancing infantrymen, slung over the shoulder and fired from the hip, a concept called "walking fire"—thought to be necessary for the individual soldier during trench warfare.[1] However in practice, it was most often used as a light machine gun and fired from a bipod (introduced in later models).[2] A variant of the original M1918 BAR, the Colt Monitor Machine Rifle, remains the lightest production automatic gun to fire the .30-06 Springfield cartridge, though the limited capacity of its standard 20-round magazine tended to hamper its utility in that role

M1918 BAR(.30-06/.303/7x57mm)
Damage: 2d10           Magazine: 20 (Box)      
Critical: 20           Size: Large
Damage Type: Ballistic   Weight: 19 lb
Range Increment: 90feet  Purchase DC:20
Rate of Fire: A                 Restriction: Res+2

Kg m/21(6.5x55mm)
Damage: 2d8           Magazine: 20 (Box)      
Critical: 20           Size: Large
Damage Type: Ballistic   Weight: 19 lb
Range Increment: 80feet  Purchase DC:20
Rate of Fire: A                 Restriction: Res+2

Wz 1928(7.92x57)
Damage: 2d10           Magazine: 20 (Box)      
Critical: 20           Size: Large
Damage Type: Ballistic   Weight: 19 lb
Range Increment: 100feet  Purchase DC:20
Rate of Fire: A                 Restriction: Res+2

Colt Monitor(.30-06)
Damage: 2d10           Magazine: 20 (Box)      
Critical: 20           Size: Large
Damage Type: Ballistic   Weight: 13 lb
Range Increment: 90feet  Purchase DC:20
Rate of Fire: A                 Restriction: Res+2

Sten
The STEN (or Sten gun) was a family of British 9 mm submachine guns used extensively by British and Commonwealth forces throughout World War II and the Korean War. They were notable for having a simple design and very low production cost making it an effective insurgency weapon with resistance groups.
STEN is an acronym, cited as derived from the names of the weapon's chief designers, Major Reginald V. Shepherd and Harold Turpin, and EN for Enfield.[1] Over 4 million Stens in various versions were made in the 1940s.
The official designation "Carbine, Machine, Sten" should not be confused with the common understanding of carbine; the Sten was a typical, almost stereotypical submachine gun (full-automatic firearm regardless of size/form that fires pistol rounds) while the term carbine is used to refer to short, light rifles. The "Carbine, Machine" element of the designation resulted from the British term for a submachine gun—"Machine Carbine"—in the early part of the Second World War.

Sten Mk2 (9x19mm)
Damage: 2d6           Magazine: 32 (Box)      
Critical: 20           Size: Large
Damage Type: Ballistic   Weight: 7 lb
Range Increment: 40feet  Purchase DC:17
Rate of Fire: S,A               Restriction: Res+2

Sten Mk2S (9x19mm)
Damage: 2d6           Magazine: 32 (Box)      
Critical: 20           Size: Large
Damage Type: Ballistic   Weight: 7 lb
Range Increment: 40feet  Purchase DC:17
Rate of Fire: S,A               Restriction: Res+2
Special: Silenced DC 15 listen check to hear firing

PPS submachine gun
The PPS (Russian: ??? - "????????-??????? ???????" or "Pistolet-pulemjot Sudaeva", in English: "Sudaev's submachine-gun") was a family of Soviet submachine guns chambered in 7.62x25mm Tokarev, developed by Alexei Sudayev as a low-cost personal defense weapon for reconnaissance units, vehicle crews and support service personnel.[1]
The PPS and its variants were used extensively by the Red Army during World War II and were later adopted by the armed forces of several countries of the former Warsaw Pact as well as its many African and Asian allies.

PPS-43 (7.62x25mm)
Damage: 2d6           Magazine: 35 (Box)      
Critical: 20           Size: Large
Damage Type: Ballistic   Weight: 7 lb
Range Increment: 40feet  Purchase DC:17
Rate of Fire: S,A               Restriction: Res+2

I'm pretty sure that's all my weapons, next comes vehicles.

15
Homebrew and House Rules (D&D) / WW era weapons part 3
« on: April 16, 2012, 09:56:59 PM »

Hafdasa C-4
The HAFDASA C-4 is a submachine gun of Argentine origin and is chambered in 9mm and .45 calibres. It has an aluminium lower receiver and is fed from a wide box magazine (50 rounds for 9x19mm Parabellum rounds and 40 rounds in .45 ACP)[1]. Its magazine insert has a dust cover that folds open forward to form a grip shrouding the front of the magazines. The C-4 was available with a fixed wooden stock, folding metal stock, full rifle stock and also came as a machine pistol which predates and even outperforms many modern submachine guns in performance. Originally it was derived from the HAFDASA 'Ballester-Rigaud C1' model rifle, which was based on the famous Beretta Model 1918/30 submachine gun that was used, among others, by the police of the capital. The Criolla ("Native") C-2 was originally designed for crews of armored vehicles. That rifle itself was in the calibers 9mm and .45acp. Based on the C-2 design, beginning in 1938, Hafdasa manufactured the C-4 in calibers 9mm and .45acp. Its frame was built out of forged aluminum and was painted in green, black, or brown colors. They were originally semiautomatic, although it is known that some were modified at the factory for automatic fire. Those of caliber 9mm had a magazine capacity of 50 cartridges, while the .45 model stored 40 rounds, a high capacity, especially for the era. The magazines are small in size, due to a design using two internal double-stack columns[2], and a feed selector to chose which column to feed from[3][4]. Placing the feed selector in its central position prevents the weapon from firing. The Suomi KP-31 Schillstrom 50 round "coffin" magazines used a similar dual-doublestack design, but lacked the column feed selector. As with all the weapons manufactured by HAFDASA, the C4 is a practically unbreakable and strong weapon, though as those of its epoch, quite heavy.

Hafdasa C-4(.45ACP)
Damage: 2d6           Magazine: 40 (Box)      
Critical: 20           Size: Large
Damage Type: Ballistic   Weight: 9 lb
Range Increment: 40feet  Purchase DC:22
Rate of Fire: S or A             Restriction: Res+2

Hafdasa C-4(9x19mm)
Damage: 2d6           Magazine: 50 (Box)      
Critical: 20           Size: Large
Damage Type: Ballistic   Weight: 9 lb
Range Increment: 70feet  Purchase DC:19
Rate of Fire: S or A             Restriction: Res+2

Halcon M/943 submachine gun (Argentine)
Halcon M/943 submachine gun (Pistola ametralladora Halcón, modelo 1943) was developed by Argentinean arms-making company Fabrica de Armas Halcon. It was manufactured for Argentinean army and police; a lighter and more compact variant of the same weapon was manufactured as Halcon M/946 for Argentinean Air Forces (Carabina ametralladora Halcón, modelo Aeronáutica Argentina 1946). This weapon is rarely encountered outside of South America.

Halcon M/943 (.45ACP)
Damage: 2d6           Magazine: 17 or 30 (Box)      
Critical: 20           Size: Large
Damage Type: Ballistic   Weight: 9 lb
Range Increment: 40feet  Purchase DC:19
Rate of Fire: S,A             Restriction: Res+2

FN Model 1910
The FN Model 1910 was a blowback-operated, semi-automatic pistol designed by John Browning and manufactured by Fabrique Nationale of Belgium. The FN Model 1910 was a departure for Browning. Before, his designs were produced by both FN in Europe and Colt Firearms in the United States. Since Colt did not want to produce it, Browning chose to patent and produce this design in Europe only. Introduced in 1910, this pistol used a novel operating spring location surrounding the barrel. This location became the standard in such future weapons as the Walther PPK and Russian Makarov. It incorporated the standard Browning striker-firing mechanism and a grip safety along with a magazine safety and an external safety lever (known as the "triple safety") in a compact package.
A variant of the Model 1910 was known variously as the Model 1922 or 1910/22. This was a larger model with a longer barrel (113 mm), slide extension, and a longer grip frame to accommodate an extra two rounds. This model was aimed at military and police contracts and many examples were produced for various agencies. The FN Model 1910/1922 was initially designed for the "Kingdom of Serbs, Croats and Slovenes" (which was renamed Yugoslavia in 1929). 1910/1922 pistols went on to see extensive service in World War Two, and continued to be manufactured by the Germans after their occupation of Belgium and seizure of the FN factory. These examples carry Nazi production stamps. The FN Model 1910/1922 was also used by the following countries: Yugoslavia, Holland, Greece, Turkey, Romania, France, Finland, Denmark, and West Germany in the post war period.

FN Model 1910 (.380ACP)
Damage: 2d4           Magazine: 6 (Box)      
Critical: 20           Size: Tiny
Damage Type: Ballistic   Weight: 1 lb
Range Increment: 20feet  Purchase DC: 14
Rate of Fire: S                 Restriction: --

FN Model 1910 (.32ACP)
Damage: 2d4           Magazine: 7 (Box)      
Critical: 20           Size: Tiny
Damage Type: Ballistic   Weight: 1 lb
Range Increment: 20feet  Purchase DC: 14
Rate of Fire: S                  Restriction: --

1910/22 (.380ACP)
Damage: 2d4           Magazine: 8 (Box)      
Critical: 20           Size: Tiny
Damage Type: Ballistic   Weight: 1 lb
Range Increment: 20feet  Purchase DC: 14
Rate of Fire: S                 Restriction: --

1910/22 (.32ACP)
Damage: 2d4           Magazine: 9 (Box)      
Critical: 20           Size: Tiny
Damage Type: Ballistic   Weight: 1 lb
Range Increment: 20feet  Purchase DC: 14
Rate of Fire: S                 Restriction: --

Winchester Model 1895
The last rifle designed by John Browning for Winchester. The box magazine was for the new pointed or Spitzer style bullets that were introduced in the late 1800's. In production from 1896 - 1934. 426,754 was the total production. Of that number 293,816 were manufactured for the Russian military in the early years of World War One (1914-1918)in 7.62x54 Russian. The Russian model looks almost exactly like the U.S. military version with the exception of a loading bridge so stripper clips could be used to load the magazine. Among the many calibers the rifle was manufactured for were 30-40 Krag/Government, 30-03, 30-06,303 British, 35 Winchester and the most famous caliber the 405 Winchester. Teddy Roosevelt's "big medicine" for lions and other dangerous game in Africa. The Winchester was brought back briefly by Browning in the mid-1980's and then re-introduced by the United States Repeating Arms Company (USRAC) in 1996. It is still being manufactured as of 2010.

Winchester Model 1895 (.30-40 Krag, .35Win)
Damage: 2d8           Magazine: 5 (Box)      
Critical: 20           Size: Large
Damage Type: Ballistic   Weight: 9 lb
Range Increment: 70feet  Purchase DC: 16
Rate of Fire: S                 Restriction: Lic+1

Winchester Model 1895 (7.62x54mm, .303, .30-06, .405 Win)
Damage: 2d10           Magazine: 5 (Box)      
Critical: 20           Size: Large
Damage Type: Ballistic   Weight: 9 lb
Range Increment: 90feet  Purchase DC: 18
Rate of Fire: S                 Restriction: Lic+1

Winchester Model 1897
The Model 1897 was an evolution of the earlier Model 1893, designed by John Browning. It was the first truly successful pump-action shotgun produced. From 1897 until it was discontinued by Winchester in 1957, over a million of these guns were produced in various grades and barrel lengths. 16-gauge guns had a standard barrel length of 28 inches, while 12-gauge guns were furnished with 30-inch barrels. Special length barrels could be ordered in lengths as short as 20 inches, and as long as 36 inches. Originally produced as a tougher, stronger version of the Winchester 1893, the 1897 was identical to its forerunner except for the receiver, which was thicker and allowed the use of smokeless powder shells, which were relatively new at the time. The 1897 also introduced a "take down" design, where the barrel could be taken off, which is standard in modern pump-action shotguns like the Remington 870.  The United States military used a short-barreled version, often called the "trench gun" by US troops, who made extensive use of it in both World Wars. This version was modified by adding a perforated steel heat shield over the barrel, and an adapter with bayonet lug for affixing a M1917 bayonet. Unlike most modern pump-action shotguns, the M1897 fired each time the action closed with the trigger depressed (that is, it lacks a trigger disconnector). That and its six-shot capacity made it extremely effective for close combat, and its devastating results forced the German government to protest (in vain) to have it outlawed in combat. The M1897 was used in limited numbers during World War II by the United States Army and Marine Corps.

Winchester Model 1897 (12gauge)
Damage: 4d4           Magazine: 6 (Int)      
Critical: 20           Size: Large
Damage Type: Ballistic   Weight: 8 lb
Range Increment: 30feet  Purchase DC: 16
Rate of Fire: S                 Restriction: Lic+1

Winchester Model 1887/1901
The Winchester Model 1887 and Winchester Model 1901 were lever-action shotguns originally designed by famed American gun designer John Browning and produced by the Winchester Repeating Arms Company during the late 19th and early 20th centuries.

The Model 1887 was the first truly successful repeating shotgun. Its lever-action design was chosen at the behest of the Winchester Repeating Arms Company, best known at the time as manufacturers of lever-action firearms such as the Winchester model 1873. Designer John Browning suggested that a pump-action would be much more appropriate for a repeating shotgun, but Winchester was a lever-action company and felt that their new shotgun must also be a lever-action for reasons of brand recognition. To Winchester's credit, however, they later introduced Browning's pump-action shotgun design as the Model 1893 (an early production version of the model 1897), after the introduction of smokeless powder.
Shotgun shells at the time used black powder as a propellant, and so the Model 1887 shotgun was designed and chambered for black powder 12-gauge shotshells, with a 10-gauge chambering being offered soon afterwards. It was soon realized that the action on the M1887 was not strong enough to handle early smokeless powder shotshells, and so a redesign resulted in the stronger Winchester Model 1901 10-gauge only. No 12-gauge chambering was offered, as Winchester did not want the Model 1901 to compete with their successful 12-gauge Model 1897 pump-action shotgun.
Although a technically sound gun design, the market for lever-action shotguns waned considerably after the introduction of the Winchester 1897 and other contemporary pump-action shotguns; Model 1887 production totaled 64,855 units between 1887 and 1901, with 79,455 Model 1901 shotguns being manufactured before it was discontinued in 1920.

Winchester Model 1887 (12gauge)
Damage: 4d4           Magazine: 5 (Int)      
Critical: 20           Size: Large
Damage Type: Ballistic   Weight: 8 lb
Range Increment: 30feet  Purchase DC: 16
Rate of Fire: S                 Restriction: Lic+1

Winchester Model 1901 (10gauge)
Damage: 5d4           Magazine: 5 (Int)      
Critical: 20           Size: Large
Damage Type: Ballistic   Weight: 8 lb
Range Increment: 30feet  Purchase DC: 16
Rate of Fire: S                 Restriction: Lic+1

16
Homebrew and House Rules (D&D) / WW era weapons part 2
« on: April 16, 2012, 09:56:21 PM »
Type 30 rifle
The Type 30 Rifle Arisaka (???????; Sanjyuu-nen-shiki hoheijyuu) was a bolt-action rifle that was the standard infantry rifle of the Japanese infantry from 1897 to 1905. It was the first rifle in the Arisaka family as well as the first to chamber the 6.5x50mm Arisaka round. The designation Type 30 means that it was adopted by the military on the 30th year of the Meiji Restoration, which is equal to 1897. The main production version was the long rifle but carbine versions were available for cavalry and mounted troops.[1] The Type 30 rifle was used in the Russo-Japanese War. They were replaced by the Type 38 for World War I.[2]

Type 30 rifle (6,5x50SR )
Damage: 2d8           Magazine: 5 (Int)      
Critical: 20           Size: Large
Damage Type: Ballistic   Weight: 8 lb
Range Increment: 90feet  Purchase DC: 17
Rate of Fire: Single          Restriction: Lic+1

Type 44 carbine
The Type 44 Cavalry Rifle (?????Yonyon-shiki kiju or Yonjuyon-shiki kiju) is a Japanese bolt-action rifle. This rifle is also often referred to as a Type 44 Carbine. It was a development of the Arisaka Type 38 Cavalry Rifle, the main difference being the bayonet is a needle type and it can be folded backwards and locks underneath the barrel. The Type 44 also included a compartment in the buttstock for which to store a unique two-piece cleaning rod. The cleaning rod storage compartment was accessed via an ingenious rotating door.
It fired the 6.5×50mm Arisaka round, and capacity was an internal five-round box magazine, it was fed via five-round stripper loaded clips.
It entered production in 1911 and entered service in 1912, and served on until the end of the Second World War in 1945, production of the rifle ran until three years prior to the end of the Second World War; 1942. Approximately 91,900 Type 44 rifles were produced by Japanese arsenals during these years.
The Type 44 was produced in three variations (referred to as First, Second, and Third variations). The major differences between variations was in the folding bayonet housing, which increased the length and durability with each variation.
A minor difference between variations may be found in the cleaning rod compartment found beneath the buttplate. First variation stocks had two holes drilled for each half of the cleaning rod, while second and third variations had a single larger hole to house both halves of the cleaning rod.
Cartridge 6.5×50mm Arisaka Action Bolt action Muzzle velocity 685 m/s (2246.8 ft/s) Feed system 5-round internal magazine

Type 44 carbine(6,5x50SR )
Damage: 2d8           Magazine: 5 (Int)      
Critical: 20           Size: Large
Damage Type: Ballistic   Weight: 10 lb
Range Increment: 60feet  Purchase DC: 15
Rate of Fire: Single          Restriction: Lic+1

Type 100 submachine gun
The Type 100 (???????? Hyaku-shiki kikan-tanju) was a Japanese submachine gun used during World War II, and the only submachine gun produced by Japan in any quantity. It was made in two basic variants referred to by American and British observers as the Type 100/40 and the Type 100/44, the latter also known as the Type 100 (Simplified).[2] A third variant was a folding version of the early model, sometimes referred to as the Type 100 Navy, made for parachutists.
Cartridge 8x22mm Nambu Caliber 8 mm Action blowback Rate of fire 450 rounds per minute (1942)[1] 800 rounds per minute (1944)[1] Muzzle velocity 335 m/s (1,100 ft/s)[1] Feed system 30-round detachable curved box magazine[1]
Type 100 submachine gun (8x22mm)
Damage: 2d4           Magazine: 30 (Box)      
Critical: 20           Size: Large
Damage Type: Ballistic   Weight: 7.5 lb
Range Increment: 50feet  Purchase DC: 18
Rate of Fire: A                  Restriction: Rec+2

Type II machine pistol
The Type II was a submachine gun of Japanese origin chambered in the 8mm Nambu round and was issued to Japanese Naval units.[2]
The machine gun was produced in relatively small numbers for the IJN during the invasion of Shanghai. During its trial periods it was found that the 8mm round which it used had a tendency to jam the weapon further restricting its use by both the Imperial Marines and army. After adopting several changes to the body a much smaller and lighter variant was introduced, christened the "bull pup" by American G.I.'s who encountered it in combat as it was so rare. The other sub-machine gun used by the Japanese military, the Type 100, was much more numerous. It was also used by the Imperial Army as well as the Navy. The Type 100 was the only finalized sub-machine gun used by the Japanese although it was more cumbersome then the Type II. It had a 50 round cartridge magazine extending from the pistol grip, a unique feature which would not resurface in sub machine gun design for nearly fifteen years predating the Sa vz. 23 and IMI Uzi.
Type II Image
The Type II Type Submachine Gun Place of origin  Japan Service history In service 1935-1945 Used by Imperial Japanese Navy Wars Second Sino-Japanese War
World War II Production history Designer Kijiro Nambu Designed 1935 Specifications Weight 3.37 kg (7.4 lb) (empty)
4.39 kg (9.8 lb) (loaded)
Length 896 mm (35 in) Barrel length 228 mm (9.0 in)

Cartridge 8x22mm Nambu Caliber 8 mm Action Blowback Rate of fire 800 rounds/min Feed system 50 round box magazine[1] Sights Iron sights

Type II machine pistol (8x22mm)
Damage: 2d4           Magazine: 50 (Box)      
Critical: 20           Size: Large
Damage Type: Ballistic   Weight: 7.5 lb
Range Increment: 50feet  Purchase DC: 18
Rate of Fire: A                  Restriction: Res+2

M1 Carbine
The M1 Carbine (formally the United States Carbine, Caliber .30, M1) is a lightweight semi-automatic carbine that became a standard firearm in the U.S. military during World War II and the Korean War, and was produced in several variants. It was widely used by U.S. and foreign military and paramilitary forces, and has also been a popular civilian firearm.
In selective fire versions capable of fully-automatic fire, the carbine is designated the M2 Carbine. The M3 Carbine was an M2 with an active infrared scope system.
Cartridge .30 Carbine

M1 Carbine (.30 Carbine)
Damage: 2d8           Magazine: 15 or 30 (Box)      
Critical: 20           Size: Large
Damage Type: Ballistic   Weight: 5 lb
Range Increment: 50feet  Purchase DC: 18
Rate of Fire: S                  Restriction: Lic+1

M2 Carbine (.30 Carbine)
Damage: 2d8           Magazine: 15 or 30 (Box)      
Critical: 20           Size: Large
Damage Type: Ballistic   Weight: 5 lb
Range Increment: 50feet  Purchase DC: 18
Rate of Fire: S,A              Restriction: Res+2

M3 Carbine (.30 Carbine)*
Damage: 2d8           Magazine: 15 or 30 (Box)      
Critical: 20           Size: Large
Damage Type: Ballistic   Weight: 10 lb
Range Increment: 50feet  Purchase DC: 19
Rate of Fire: S,A              Restriction: Res+2
  *Fit’s an infrared scope, standard scope plus 120feet Dark vision

Welrod Silenced Gun:
The Welrod is a rather special gun. A single shot weapon, with a bolt-action mechanism and a silencer (muffler is more appropriate)as a part of the gun, it was reportedly designed within a few months of the start of WWII. The Welrod was designed by a Major Dolphin (a code name, the man`s true name is still unknown) for the british War Office. Apparently some 2800 of these weapons were made, by both the British and the Americans. The users of this rather specialistic piece of equipment were groups like the SAS (Special Air Service), the SOE (Special Operations Executive), the Commandos and the American OSS (Office for Strategic Services). After the war the Welrod was used to great effect in places like Korea, Vietnam, the Falklands, and even (as the rumor goes) in Northern Ireland. There might be some truth to that rumor, because in Great Britain the Welrod is still classified under the Official Secrets Act.
The use for such weapon is rather obvious. It is mostly used for dispatching enemy sentries, and assasination. Because of its construction it is of little other use, as its effective range is only about forty to fifty feet, and has to be manually reloaded for each shot. It is apparently a very quiet weapon though. How quietly is still classified....
The Welrod is a typical invention out of need: it is little more than a steel tube containing the barrel, silencer, a bolt, and a attached to this a very short grip (the rest of the grip is removable and IS the magazine). The sights are very rudimentary, and the front sight is located halfway along the tube, just aft of the removable silencer/barrel assembly. The trigger is blocked by a grip safety (the only safety the weapon has), and just under the trigger, still inside the guard, is the magazine release lever. Right above the grip is the ejection port. At the rear of the weapon is a knurled knob, which is used to operate the bolt action. In order to load the gun, the knob is turned to the left for a quarter turn, and then pulled back. Any cartridges , empty or new are now ejected. When the knob is pushed forward a cartridge is stripped from the magazine and fed into the chamber. At the same time the striker is put under tension. Lastly the knob is turned a quarter turn to the right, and the weapon is now loaded.
The Welrod is chambered in the caliber 9 mm, and has a six round magazine that doubles as the lower part of the grip. For the best operation of the gun (eg., the most silent), it is recommended to use only subsonic 9 mm rounds. The use of standard velocity rounds wil substantially increase the noise level.
For obvious reasons this weapon is Government Issue Only!
Welrod Silenced Pistol (9mm Para)
Damage: 2d6           Magazine: 6 (Box)      
Critical: 20           Size: Small
Damage Type: Ballistic   Weight: 3 lb
Range Increment: 40feet  Purchase DC: 17
Rate of Fire: Single          Restriction: Res+2

Webley-Fosbery automatic revolver (Great Britain)
Type Double Action semiautomatic revolver Caliber(s) .455 British Service or .38ACP Weight unloaded 1065 g Length 267 mm (10.5") Barrel length 152 mm (6") Magazine capacity 6 rounds (.455) or 8 rounds (.38)

This unusual weapon, which combined features (either good and bad) of both revolver and a self-loading pistol was a brainchild of British Colonel G. V. Fosbery. The basic design was conceived during last years of 19th century, and first production guns appeared from noted British gun-making company Webley & Scott in 1901. The Webley-Fosbery revolvers were widely tested by various armed forces, but never adopted because of over-complicated design and insufficient advantages over either a double-action revolver (like contemporary Webley & Scott revolvers) or early self-loading pistols. Webley-Fosbery revolvers were produced in several modifications up until start of World War One, and it saw limited action in Boer wars, as well as in WW1 in the hands of few British officers who purchased it privately.
Webley-Fosbery revolver, in fact, had few advantages over contemporary revolvers of same caliber - mostly those were reduced recoil (because of recoiling action and heavier weight) and somewhat improved accuracy in rapid fire (because of self-cocking action and reduced recoil). Its mechanism was quite sensitive for dirt and fouling, and gun must be held tight during the fire, or otherwise the recoil movement of the upper frame will be insufficient for cycling the action. Its reloading was not much faster than of contemporary revolvers, despite the fact that special flat clips were developed for this weapon, holding either 6 .455 or 8 .38 caliber rounds at once.

Webley-Fosbery automatic revolver (.455)
Damage: 2d8           Magazine: 6 (Cyl)      
Critical: 20           Size: Medium
Damage Type: Ballistic   Weight: 2 lb
Range Increment: 30feet  Purchase DC: 16
Rate of Fire: S                 Restriction: Lic+1

Webley-Fosbery automatic revolver (.38ACP)
Damage: 2d6           Magazine: 8 (Cyl)      
Critical: 20           Size: Medium
Damage Type: Ballistic   Weight: 2 lb
Range Increment: 30feet  Purchase DC: 16
Rate of Fire: S                 Restriction: Lic+1

Fliegerfaust
The Fliegerfaust (lit. “pilot fist” or “plane fist”), also known as the "Luftfaust" (lit. “air fist”), was an unguided German multi-barreled ground-to-air rocket launcher designed to destroy enemy ground attack planes and is credited as the first MANPAD (man-portable air-defense) system.
Fliegerfaust B: Damage: 4d8 Damage Type: Ballistic. Critical: 20. Range Increment: 150feet. Rate of Fire: A*. Magazine: 9* (Int). Size: Large. Weight: 15lb. Purchase DC: 25  Restriction: Mil+3. *Auto fire works with only 9 rounds, Reloading takes 2 full rounds. 

Cartridge standard 20 mm shells fitted with rocket engines Caliber 20 mm Muzzle velocity 350 m/s Feed system 9-round loaders Sights simple iron sight
Designed by HASAG (Hugo Schneider AG) of Leipzig in 1944, the Luftfaust was produced in two different versions. The first version, the Fliegerfaust A, had four 20 mm caliber barrels. These fired 20 mm projectiles weighting 90 g and containing 19 g of explosive, propelled by means of a small rocket. The second version, the Fliegerfaust B (Luftfaust") increased the length of the barrels, and added another 5 barrels, for a total of 9 barrels. The weapon had a total length of 150 cm and weighed 6.5 kg. First 4 rounds from every second barrel were fired immediately and the remaining five 0.1 second later to avoid damaging the projectiles themselves by the rocket's exhaust fumes and from interfering with its courses. A six barrel 30 mm prototype was also constructed.
Combat use
The Fliegerfaust was not a successful weapon because of its small effective range caused by too large dispersion of projectiles and the designed range of 500 meters was never attained. Although large orders for the weapon were placed in 1945, and with 10,000 launchers and 4 million rockets ordered, only 80 of these weapons were ever used in combat trials, in this case by a unit based at Saarbrücken.

Fedorov "Avtomat" assault rifle (Russia)
Caliber: 6,5x50SR Arisaka  Action: short recoil operated Overall length: 1045 mm
Barrel length: 520 mm  Weight: 4,4 kg empty  Rate of fire: 600 rounds per minute
Magazine capacity: 25 rounds
Fedorov "Avtomat" (6,5x50SR )
Damage: 2d8           Magazine: 25 (Box)      
Critical: 20           Size: Large
Damage Type: Ballistic   Weight: 10 lb
Range Increment: 60feet  Purchase DC: 17
Rate of Fire: S,A              Restriction: Res+2
Captain V. Fedorov of the Russian Imperial Army (later - a general of Soviet Army) started development of the self-loading rifle in 1906. His first rifle was chambered for standard Russian 7,62x54R ammunition, held 5 rounds in fixed magazine and fired only semi-automatically. In this job Fedorov was supported by his apprentice V.Degtyarov (who latter became one of most important Soviet small arms designers of pre-WW2 generation). Firs Fedorov rifle entered trials in 1911. In 1912 the Rifle Commission of Russian Army decided to order 150 more Fedorov rifles for further trials, and in 1913 Fedorov submitted a prototype automatic rifle, chambered for his own experimental rimless cartridge of 6,5mm caliber. This new ammunition was more compact that Russian 7,62x54R, better suited for automatic weapons (because of rimless cartridge) and has less recoil. This experimental cartridge fired pointed jacketed bullet weighting 8,5 gram at initial velocity of 860 m/s (muzzle energy 3140 Joules as opposed to 3600 - 4000 Joules muzzle energy of 7,62x54R ammunition). 6,5mm Fedorov rifles were tested late in 1913 with good results; these rifles still had fixed magazines loaded from stripper clips. Further trials and development were stopped by the start of World War One. In 1915, however, the need for lightweight automatic arms forced Russian Army to order manufacture of Fedorov automatic rifles with detachable magazines of bigger capacity. Since production of the new cartridge was out of question, it was decided to convert 6,5mm Fedorov rifles to Japanese 6,5x50SR Arisaka ammunition which was in abundance, being purchased through Great Britain along with Arisaka rifles. The change of ammunition involved only minimal changes to the rifle, including chamber insert and new range scale for rear sights. In 1916 Weapons Committee of Russian Army decided that it is necessary to order at least 25 000 of Fedorov automatic rifles. In early 1918 orders for Fedorov rifle were limited to 9 000 guns, but as result of turmoil of the revolution and following Civil war only 3 200 Fedorov rifles were manufactured in the city of Kovrov betveen 1920 and 1924, when production was finally stopped.
It is interesting that at the time of initial orders Russian Army considered Fedorov automatic rifles as substitute light machine guns; although in actual use Fedorov rifles were used as individual armament for infantry soldiers, exactly in the tactical niche of modern assault rifles. Fedorov automatic rifles served with Russian and later with Red (soviet) Army through WW1, Civil war and until late twenties, when it was decided to retire all rifles and machine guns that used non-standard (other than 7,62x54R) ammunition, and Fedorov rifles were put into reserve storage. The last conflict that saw action of Fedorov rifles was Winter war with Finland in 1940, when some Fedorov rifles were withdrawn from storage and issued to elite units of Red Army.

Boys anti-tank rifle
The Rifle, Anti-Tank, .55in, Boys commonly known as the "Boys Anti-tank Rifle" was a British anti-tank rifle. The Boys is often incorrectly spelled "Boyes". There were three main versions of the Boys, an early model (Mark I) which had a circular muzzle brake and T shaped bipod, a later model (Mk II) that had a square muzzle brake and a V shaped bipod, and a third model made for airborne forces with a 30-inch (762 mm) barrel and no muzzle brake. There were also different cartridges, with a later version offering better penetration.
Cartridge Kynoch & RG .55 Boys (13.9x99mmB) Calibre .551 in (13.9 mm) Action Bolt

Boys anti-tank rifle (.55in, Boys)
Damage: 2d12           Magazine: 5 (Box)      
Critical: 20           Size: Huge
Damage Type: Ballistic   Weight: 35 lb
Range Increment: 140feet  Purchase DC: 20
Rate of Fire: Single          Restriction: Res+2

Lahti L-39
The Lahti L-39 is a Finnish 20 mm anti-tank rifle used during the Second World War. It had excellent accuracy, penetration and range, but its size made transportation difficult. It was nicknamed "Norsutykki" ("Elephant Cannon"), and as tanks developed armour too thick to be penetrated by even this large, powerful rifle, its uses switched to fields such as long range sniping, tank harassment and an improvised anti-aircraft weapon.

Lahti L-39 (20x138mm)
Damage: 4d8           Magazine: 10 (Box)      
Critical: 20           Size: Huge
Damage Type: Ballistic   Weight: 109 lb
Range Increment: 160feet  Purchase DC: 20
Rate of Fire: S                 Restriction: Res+2

Mondragón rifle
The Mondragón was the world's first[1] semi-automatic rifle and automatic rifle, and was designed by Mexican general Manuel Mondragón. He began work in 1882 and patented the weapon in 1887. It was gas-operated with a cylinder and piston arrangement, now very familiar but unusual at the time, and rotating bolt, locked by lugs in helical grooves in the receiver; it was also possible to operate it as a simple straight-pull bolt action. The caliber was 7 mm (.284 in) Mauser with an 8-round box magazine; a trial LMG version had a 20-round box and provision for a bipod, like the BAR; the Mexican Army also used a 100-round drum magazine for a light machine gun variant produced in 1910. Fusil M-1908 "Mondragón"  Type semi-automatic rifle automatic rifle light machine gun Place of origin  Mexico Service history In service 1887-1949 (Mexico)
1932-present (foreign users) Used by See Users Wars Mexican Revolution
World War I Second Sino-Japanese War World War II Ecuadorian–Peruvian War
Chinese Civil War Korean War vietnam war Production history Designer General Manuel Mondragón Designed 1887 Manufacturer Dirección General de Industria Militar del Ejército Produced 1887 Number built 1,175,400 Variants Automatic rifle, Carbine, Sniper rifle Light machine gun. Specifications Weight 4.18 kg (9 lb 3oz) empty Length 1105 mm (43.5 in) Cartridge 7 x 57 mm Mauser Caliber 7x57mm Mauser Action gas-operated, rotating bolt Rate of fire 750 - 1400 rounds/min depending on variant Muzzle velocity 710 m/s (2300 ft/s) Effective range 200 m to 550 m sight marks Maximum range 900m (984 yd) Feed system 8 round box, 10 round box, 20 round box, 30 round drum, 100 round drum Sights Iron sights or Scope

Mondragón rifle (7x57mm)
Damage: 2d10           Magazine: 8, 10, or 20 (Box)      
Critical: 20           Size: Large
Damage Type: Ballistic   Weight: 9 lb
Range Increment: 90feet  Purchase DC: 18
Rate of Fire: S                 Restriction: Lic+2

Mondragón Machine gun (7x57mm)
Damage: 2d10           Magazine: 20, 30 or100 (Box)      
Critical: 20           Size: Large
Damage Type: Ballistic   Weight: 9 lb
Range Increment: 90feet  Purchase DC: 20
Rate of Fire: A                 Restriction: Res+2

Mauser 1918 T-Gewehr
The Mauser 13 mm anti-tank rifle (German: Mauser 13,2 mm Tank Abwehr Gewehr Mod. 18, usually abbreviated T-Gewehr[1][2]) was the world's first anti-tank rifle[3], i.e. the first rifle designed for the sole purpose of destroying armored targets.
History
It was a German weapon of World War I, appearing in February 1918. The Mauser Company began mass production at Oberndorf am Neckar in May 1918. The first of these off the production lines were issued to specially raised anti-tank detachments. The idea of using heavy calibre and high velocity rifles as anti-tank weapons originated in Germany. In 1917 the German Army, faced with the menace of a mobile fortress (the British heavy tanks), found they had no infantry weapon which could counter the threat.
The 13.2 x 92mm (.525-caliber) semi-rimmed cartridge, often simply called "13 mm", was originally planned for a new, heavy Maxim MG.18 water-cooled machine gun, the Tank und Flieger (TuF) meaning for use against "tank and aircraft", which was under development and to be fielded in 1919.
The anti-tank rifle can be found in several museums: Patton Museum in Fort Knox, In Flanders Fields Museum in Ypres, the Imperial War Museum in London, United Kingdom, King's Own Royal Border Regiment Museum in the United Kingdom, the Army museum at the Invalides in Paris, and others.
Many modern rifles find their roots in the 13.2 mm Mauser, the most closely related being the Gepard rifle.[citation needed]
13.2 mm Rifle Anti-Tank at the Musée de l'Armée in Paris Type Anti-tank rifle Place of origin  German Empire Service history In service 1918-? Used by German Empire Wars World War I Production history Manufacturer Mauser Produced Jan 1918 Number built 15,800 Variants M1918 shortened Specifications Weight 15.9 kg (35 lbs), 18.5 kg (41 lbs) loaded with the bipod Length 169.1 cm Crew two man crew
Cartridge 13.2 mm TuF (German: Tank und Flieger) Caliber 13.2 mm (.525 inches) Action bolt-action Rate of fire single shot Effective range 500 m Sights 100 - 500 m (notched V)
Specifications (1918-?)  Type: Bolt-Action Rifle  Caliber: 13.2mm TuF (.525 Caliber)
Action: Bolt Action  Capacity: 1

Mauser 1918 T-Gewehr(13.2x92mm)
Damage: 2d12           Magazine: 1 (Box)      
Critical: 20           Size: Huge
Damage Type: Ballistic   Weight: 35 lb
Range Increment: 140feet  Purchase DC: 20
Rate of Fire: Single          Restriction: Res+2

De Lisle Carbine
The De Lisle Carbine was a very sucessful attempt to make a supressed rifle for clandestine use. Built from a modified Lee Enfield action with the magazine from an M1911 and barrel from a Thompson SMG is was an impressive design noted for how quiet the design is.
Specification Cartridge - .45 ACP Magazine - 8 rounds Production 1942-45
Dimensions  Length - 960mm  Weight - 3.70kg  Barrel - 210mm  Rifiling - 4 groves RH

The De Lisle carbine or De Lisle Commando carbine was a British carbine used during World War II. The primary feature of the De Lisle was its very effective suppressor which made it extremely quiet in action.
Few were made as their use was limited to special military units.
Folding stock version Type Carbine Place of origin  United Kingdom Service history In service 1943-1965 Used by See users Wars World War II, Korean War Production history Designer William G. De Lisle Designed 1942 Manufacturer Ford Dagenham (17 prototypes)
Sterling Armaments Company Produced 1942-1945 Number built 129 Variants Ford Dagenham Prototypes
Folding stock Parachute Carbine, only one example produced Specifications Weight 8 lb 8.5 oz (3.74 kg), unloaded[citation needed] Length 40.5 in (894 mm)[citation needed] Barrel length 8.27 in (210 mm)[citation needed]

Cartridge .45 ACP Calibre .45 Action Bolt action Rate of fire 20-30 rounds/minute Muzzle velocity about 850 ft/s (260 m/s) Effective range 200 yd (185 m) Maximum range 400 yd (365 m) Feed system 7 or 11-round detachable magazine Sights Ford Dagenham - Winchester rifle sight at rear, simple ramp with modified P-14 front sight protector at front.
Sterling models - Lanchester Mk I rear sight (later changed to Lanchester Mk I*), windage adjustable front sight.
Airborne model - Lanchester Mk I rear sight, windage adjustable front.

De Lisle Carbine (.45ACP)
Damage: 2d6           Magazine: 11 (Boz)      
Critical: 20           Size: Large
Damage Type: Ballistic   Weight: 8 lb
Range Increment: 60feet  Purchase DC: 15
Rate of Fire: Single          Restriction: Rec+2

Wz. 35 anti-tank rifle
Karabin przeciwpancerny wzór 35 (abbreviated "kb ppanc wz. 35"; "anti-tank rifle, model 35"), was a Polish 7.92 mm anti-tank rifle used by the Polish Army during the Invasion of Poland of 1939. It was also known by its code name, kb Urugwaj (kb Ur), or by the name of its designer, Józef Maroszek.
Karabin przeciwpancerny wzór 35 Type Anti-tank rifle Place of origin  Poland Service history Used by Poland, Nazi Germany, Italy Production history Number built 6000 Specifications Weight 10 kg (loaded) Length 1760 mm Barrel length 1200 mm
Cartridge 7.92x107mm DS Action bolt-action Rate of fire 8 to 10 round/min Muzzle velocity 1275 m/s 4180 f/s Feed system 4-round box magazine
The 7.92 mm DS was a Polish 7.92 mm anti-tank ammunition designed specifically for use with the karabin przeciwpancerny wz.35 anti-tank rifle. It was based on a standard 7.92x57mm Mauser cartridge, but was much longer (107 mm as opposed to the 57 mm of Mauser cartridge) and was modified to provide higher muzzle velocity and hence more penetrating power.
Type Rifle, anti-tank Place of origin  Poland Production history Designer Lt. Colonel Tadeusz Felsztyn Designed 1931 Specifications Parent case 7.92x57mm Mauser Case type Rimless, bottleneck Overall length 5.165 in (131.2 mm)

Wz. 35 anti-tank rifle (7.92x107mm)
Damage: 2d12           Magazine: 4 (Box)      
Critical: 20           Size: Huge
Damage Type: Ballistic   Weight: 20 lb
Range Increment: 120feet  Purchase DC: 20
Rate of Fire: Single          Restriction: Res+2

Type 89 grenade discharger
The Type 89 Grenade Discharger (Japanese: ??????? hachijukyu shiki jutekidanto, inaccurately known as a knee mortar by Allied forces) is a Japanese grenade launcher or light mortar that was widely used in the Pacific during the Second World War.
Type 89 Grenade Discharger with various grenades, shells, and accessories Type Grenade launcher Place of origin  Empire of Japan Service history In service 1929-1945 Used by Imperial Japanese Army Wars Second Sino-Japanese War,
World War II Specifications Weight 4.7 kg (10 lb 6 oz) Length 610 mm (24 in) Barrel length 254 mm (10 in)

Type 89 grenade discharger (50mm)
Damage: varies       Magazine: 1 (Int)      
Critical: --           Size: Large
Damage Type: varies   Weight: 10.5 lb
Range Increment: 60feet  Purchase DC: 14
Rate of Fire: Single          Restriction: Mil+3

Grenade Types:
Type 91 Fragmentation Grenade : 4d6 slashing, burst 10ft Ref 15
Incendiary shell : 2d6 fire, Burst 10ft Ref 15
Type 94 50mm practice shell : 3d6  Concussion Burst -- Save --   
Smoke shell : As Smoke Grenade
Type 89 50mm HE (high explosive) mortar shell : 4d6 Ballistic, burst 5ft Ref 15 ignores 10 hardness

Type 90 Signal Pistol
Type: Flare launcher
Caliber: 28mm
Capacity: 2,3 flares Breach loaded
Fire Modes: Single Shot
The Type 90 is a Signal Pistol of Imperial Japanese Origin during WW2. It first came with three barrels with just less than 6,000 were manufactured, but eventually manufactured with two barrels for ease of production late in World War 2. The Type 90 is often seen in many movies wrongly portrayed often as a Shotgun Pistol due to its futuristic appearance.

Type 90 Signal Pistol (28mm Flare)
Damage: 1d8           Magazine: 2 or 3 (Int)      
Critical: 20           Size: Small
Damage Type: Fire         Weight: 2 lb
Range Increment: 30feet  Purchase DC: 14
Rate of Fire: S                 Restriction: --

Lebel 1886
The Lebel Model 1886 Rifle, or known officially as Fusil Modèle 1886-M93, is a French 8mm bolt action rifle which has the distinction of being the first military rifle designed to use smokeless powder cartridges. It incorporated some of the latest advances in rifle design at the time. A bolt head with two opposed front locking lugs that locked into the receiver and cammed surface on the rear of the receiver bridge providing positive extraction. The Lebel rifle was adopted in April 1887 and remained in service in the French Army until World War II, although its tube magazine had long become an obsolete feature. The Lebel M1886 rifle had a 10-round capacity and also mounted a spike bayonet. It was manufactured beginning in 1887 until May 1920. The total number of Lebel rifles manufactured at 2,880,000 units.
 
R.S.C. Model 1917
The Ribeyrolles, Sutter and Chauchat (R.S.C.) Model 1917 Semi-automatic Rifle, also known as the Fusil Automatique (F.A.) Model 1917, was a variant of the Lebel 1886 produced during World War I to give the French soldier an edge on the battlefield. Although 85,000 rifles were produced during the war, it was criticized for being too heavy and too long, and it was accused of being too difficult to maintain in a trench enviroment. It also needed a special five-round clip. An improved version, the R.S.C. M1918, was shorter, and used the standard five-round clip of the Berthier rifle. This variant proved itself during the Rif War.

Lebel 1886 (8x50mmR)
Damage: 2d10           Magazine: 9 (Int)      
Critical: 20           Size: Large
Damage Type: Ballistic   Weight: 12 lb
Range Increment: 90feet  Purchase DC: 17
Rate of Fire: Single              Restriction: Lic+1

R.S.C. Model 1917 (8x50mmR)
Damage: 2d10           Magazine: 5 (Int)      
Critical: 20           Size: Large
Damage Type: Ballistic   Weight: 10.5 lb
Range Increment: 90feet  Purchase DC: 18
Rate of Fire: S             Restriction: Lic+1

R.S.C. Model 1918  (8x50mmR)
Damage: 2d10           Magazine: 5 (Int)      
Critical: 20           Size: Large
Damage Type: Ballistic   Weight: 10 lb
Range Increment: 90feet  Purchase DC: 18
Rate of Fire: S              Restriction: Lic+1

Krag-Jørgensen
The Krag-Jørgensen is a repeating bolt action rifle designed by the Norwegians Ole Herman Johannes Krag and Erik Jørgensen in the late 19th century. It was adopted as a standard arm by Denmark, the United States of America and Norway. About 300 were delivered to Boer forces of the Zuid-Afrikaansche Republiek, or ZAR.
A distinctive feature of the Krag-Jørgensen action was its magazine. While many other rifles of its era used an integral box magazine loaded by a charger or stripper clip, the magazine of the Krag-Jørgensen was integral with the receiver (the part of the rifle that houses the operating parts), featuring an opening on the right hand side with a hinged cover. Instead of a charger, single cartridges were inserted through the side opening, and were pushed up, around, and into the action by a spring follower.
The design presented both advantages and disadvantages compared with a top-loading "box" magazine. A similar claw type clip would be made for the Krag that allowed the magazine to be loaded all at once, also known as the Krag "Speedloader magazine". Normal loading was one cartridge at a time, and this could be done more easily with a Krag than a rifle with a "box" magazine. In fact, several cartridges can be dumped into the opened magazine of a Krag at once with no need for careful placement, and when shutting the magazine-door the cartridges are forced to line up correctly inside the magazine. The design was also easy to "top off", and unlike most top-loading magazines, the Krag-Jørgensen's magazine could be topped up without opening the rifle's bolt. The relative complexity of manufacturing this magazine has been suggested as a reason why many countries did not adopt the Krag-Jørgensen. For others, the magazine's features likely aided adoption.  Today, the Krag-Jørgensen is a popular rifle among collectors, and is valued by shooters for its smooth action.

.30-40 Krag
The .30-40 Krag/.30 U.S./.30 Army/.30 Government was a cartridge developed in the early 1890s to provide the US armed forces with a smokeless powder cartridge suited for use with modern small-bore repeating rifles to be selected in the 1892 small arm trials. Since the cartridge it was replacing was the .45-70 Government, the round was considered small-bore at the time. The design selected was ultimately the Krag-Jørgensen, formally adopted as the M1892 Springfield.

Krag-Jørgensen(.30-40 Krag)
Damage: 2d8           Magazine: 5 (Int)      
Critical: 20           Size: Large
Damage Type: Ballistic   Weight: 8 lb
Range Increment: 100feet  Purchase DC: 17
Rate of Fire: Single              Restriction: Lic+1

Bazooka
Bazooka is the common name for a man-portable recoilless rocket antitank weapon, widely fielded by the US Army. Also referred to as the "Stovepipe", the innovative bazooka was amongst the first-generation of rocket propelled anti-tank weapons used in infantry combat. Featuring a solid rocket motor for propulsion, it allowed for high explosive (HE) and high-explosive anti-tank (HEAT) warheads to be delivered against armored vehicles, machine gun nests, and fortified bunkers at ranges beyond that of a standard thrown grenade or mine. The universally-applied nickname arose from the M9 variant's vague resemblance to the tubular musical instrument of the same name invented and popularized in the 1930s by US comedian Bob Burns. An alternative etymology ascribed the name to the unique sound the weapon made when fired.
During World War II, German armed forces captured several bazookas in early North African encounters[2] and soon reverse engineered their own version,[2] increasing the warhead diameter to 8.8 cm (amongst other minor changes) and widely issuing it as the Raketenpanzerbüchse "Panzerschreck" ("Tank terror").[2]
Due to the novelty and easy recognition of the name, the term "bazooka" continues to be used informally as a genericized term to refer to any shoulder-launched missile weapon.

M1/M1A1 (60 mm )
Damage: 10d6           Magazine: 1 (Int)   Burst:   10ft
Critical: --           Size: Large            Reflex: 17
Damage Type: Ballistic   Weight: 13 lb
Range Increment: 300feet  Purchase DC: 23
Rate of Fire: Single              Restriction: Mil+3
Special: Ignores up to 10 Hardness

M9A1 (60 mm )
Damage: 10d6           Magazine: 1 (Int)   Burst:   10ft
Critical: --           Size: Large            Reflex: 17
Damage Type: Ballistic   Weight: 14 lb
Range Increment: 300feet  Purchase DC: 23
Rate of Fire: Single            Restriction: Mil+3
Special: Ignores up to 10 Hardness

M20A1/A1B1 (89 mm )
Damage: 12d6           Magazine: 1 (Int)   Burst:   10ft
Critical: --           Size: Large            Reflex: 17
Damage Type: Ballistic   Weight: 13 lb
Range Increment: 300feet  Purchase DC: 23
Rate of Fire: Single           Restriction: Mil+3
Special: Ignores up to 10 Hardness

M18 recoilless rifle
The 57mm M18 recoilless rifle was a shoulder fired antitank weapon used by the U.S. Army in World War II and the Korean War. Recoilless rifles are capable of firing artillery-type shells at reduced velocities comparable to those of standard cannons, but with greater accuracy than antitank weapons that used unguided rockets, and almost entirely without recoil. The M18 was a breech-loaded, single-shot, man-portable, crew-served weapon. It could be used in both antitank and antipersonnel roles. It was fired using a monopod or from the shoulder. The most stable firing position was from the tripod developed for the water cooled Browning M1917 machine gun.[1]
Sights M26 Scope
M18 recoilless rifle (57x303 mm )
Damage: 10d6           Magazine: 1 (Int)   Burst:   10ft
Critical: --           Size: Huge            Reflex: 15
Damage Type: Ballistic   Weight: 49 lb
Range Increment: 300feet  Purchase DC: 23
Rate of Fire: Single           Restriction: Mil+3
Special: Ignores up to 10 Hardness

Panzerschreck
Panzerschreck was the popular name for the Raketenpanzerbüchse (abbreviated to RPzB), an 88 mm calibre reusable anti-tank rocket launcher developed by Nazi Germany in World War II. Another popular nickname was Ofenrohr ("stove pipe").[2]
The Panzerschreck was designed as a lightweight infantry anti-tank weapon. The weapon was shoulder-launched and fired a rocket-propelled, fin-stabilized grenade with a shaped charge warhead. It was made in much smaller numbers than the Panzerfaust, which was a disposable recoilless rifle firing an anti-tank warhead.

Panzerschreck(88 mm )
Damage: 12d6           Magazine: 1 (Int)   Burst:   10ft
Critical: --           Size: Large            Reflex: 17
Damage Type: Ballistic   Weight: 23 lb
Range Increment: 300feet  Purchase DC: 23
Rate of Fire: Single           Restriction: Mil+3
Special: Ignores up to 10 Hardness

Panzerfaust
The Panzerfaust (lit. "armor fist" or "tank fist", plural: Panzerfäuste) was an inexpensive, recoiless German anti-tank weapon of World War II. It consisted of a small, disposable preloaded launch tube firing a high explosive anti-tank warhead, operated by a single soldier. The Panzerfaust remained in service in various versions until the end of the war.
Panzerfaust (149 mm )
Damage: 12d6           Magazine: 1 (Int)   Burst:   10ft
Critical: --           Size: Large            Reflex: 15
Damage Type: Ballistic   Weight: 14 lb
Range Increment: 100feet  Purchase DC: 13
Rate of Fire: Single           Restriction: Mil+3
Special: Ignores up to 10 Hardness

RPG-2
The RPG-2 was the first rocket-propelled grenade launcher designed in the Soviet Union.
RPG-2 antitank grenade launcher with PG-2 grenade Type Rocket-propelled grenade The RPG-2 (Ruchnoy Protivotankovy Granatomyot; English: "manually operated antitank grenade launcher"), was a man-portable, shoulder-launched rocket-propelled grenade anti-armor weapon. The chief attributes of the RPG-2 were robustness, simplicity, and low cost. However its short range and inaccuracy led to its eventual replacement by the more effective RPG-7. Widely distributed to allies of the Soviet Union, it was also produced under license by other countries, including China and North Vietnam. Widely used against the U.S. military in the Vietnam War, its Vietnamese variants were called the B-40 and B-50.

RPG-2(82 mm )
Damage: 12d6           Magazine: 1 (Int)   Burst:   5ft
Critical: --           Size: Large            Reflex: 15
Damage Type: Ballistic   Weight: 6.24 lb
Range Increment: 60feet  Purchase DC: 23
Rate of Fire: Single           Restriction: Mil+3
Special: Ignores up to 10 Hardness

17
Homebrew and House Rules (D&D) / WW era weapons part 1
« on: April 16, 2012, 09:55:12 PM »
StG44.
Cartridge 7.92x33mm Kurz
The StG44 (Sturmgewehr 44 or "Assault rifle model 1944") was an assault rifle developed in Nazi Germany during World War II and was the first of its kind to see major deployment. It is also known under the designations MP43 and MP44 (Maschinenpistole 43, Maschinenpistole 44 respectively), which denotes earlier development versions of the same weapon.

M/StG44 (7.92x33mm [Kurz])
Damage: 2d8           Magazine: 30 (Box)      
Critical: 20           Size: Large
Damage Type: Ballistic   Weight: 11.5 lb
Range Increment: 70feet  Purchase DC: 18
Rate of Fire: S,A              Restriction: Res+2

Volkssturmgewehr 1-5
The Volkssturmgewehr 1-5 ("People's Assault Rifle") is a 7.92x33mm Kurz caliber semi-automatic rifle developed by Nazi Germany during World War II. It was also known as the VG 1-5, Volkssturm-Gewehr 1-5, Versuchs-Gerät 1-5 and "Gustloff", and was intended as a cheaply mass-produced weapon for the Volkssturm militia.[1]
Volkssturmgewehr 1-5(7.92x33mm [Kurz])
Damage: 2d8           Magazine: 30 (Box)      
Critical: 20           Size: Large
Damage Type: Ballistic   Weight: 9.5 lb
Range Increment: 70feet  Purchase DC: 18
Rate of Fire: S                  Restriction: Res+2

StG 45(M)
The StG 45(M) (Sturmgewehr 45 literally "storm rifle" or "assault rifle 1945") sometimes referred to as the MP 45(M), was a prototype assault rifle developed by Mauser for the Wehrmacht at the end of World War II, using an innovative roller-delayed blowback operating system. It fired the 7.92x33mm Kurz intermediate cartridge at a cyclic rate of around 450 rounds per minute.

MP/StG45 (7.92x33mm [Kurz])
Damage: 2d8           Magazine: 30 (Box)      
Critical: 20           Size: Large
Damage Type: Ballistic   Weight: 9 lb
Range Increment: 70feet  Purchase DC: 18
Rate of Fire: S,A              Restriction: Res+2

Gewehr 43
Type: Battle Rifle  Caliber: 7.92x57mm Mauser  Capacity: 10 round box magazine
Fire Modes: Semiautomatic
The Gewehr 43 or Karabiner 43 (G43, K43, Gew 43, Kar 43) is a 8x57mm IS caliber semi-automatic rifle developed by Nazi Germany during World War II. It was a modification of the G41(W) using an improved gas system similar to that of the Soviet Tokarev SVT40.

Cartridge 8x57mm IS Action Gas-operated Muzzle velocity 775 m/s (2,328 ft/s) Effective range 500 m, 800 m with scope Feed system 10-round detachable box magazine Sights iron sights, Zf42 optical crosshair sight
Gewehr 43(7.92x57mm)
Damage: 2d10           Magazine: 10 (Box)      
Critical: 20           Size: Large
Damage Type: Ballistic   Weight: 10 lb
Range Increment: 110feet  Purchase DC: 20
Rate of Fire: S                  Restriction: Lic+1

FG 42
The FG 42 (German: Fallschirmjägergewehr 42 or "paratrooper rifle 42") was a selective fire battle rifle produced in Nazi Germany during World War II. The weapon was developed specifically for the use with Fallschirmjäger airborne infantry in 1942 and was used in very limited numbers until the end of the war.
It combined the characteristics and firepower of a light machine gun in a lightweight form no larger than the standard-issue Kar 98k bolt-action rifle. Considered one of the most advanced weapon designs of World War II,[1][2] the FG 42 influenced post-war small arms development and ultimately helped to shape the modern assault rifle concept.[3]
 Rate of fire Ausführung "E": ~900 rounds/min
Ausführung "G": ~750 rounds/min

FG 42 (7.92x57mm)
Damage: 2d10           Magazine: 10 or 20 (Box)      
Critical: 20           Size: Large
Damage Type: Ballistic   Weight: 11 lb
Range Increment: 90feet  Purchase DC: 18
Rate of Fire: A                  Restriction: Res+2

SVT-40
The Samozaryadnaya Vintovka Tokareva, Obrazets 1940 goda (Tokarev Self-loading Rifle, Model of 1940, Russian: ???????????? ???????? ????????, ??????? 1940 ????) is a Soviet semi-automatic battle rifle which saw widespread service during and after World War II.
Type Semi-automatic rifle Place of origin  Soviet Union Service history Wars Chinese Civil War Second Sino-Japanese War Great Patriotic War World War IIKorean War
Vietnam War Cuban Revolution Yugoslav Wars First Chechen War Second Chechen War Production history Designed 1938 (updated 1940)[1] Number built 1,600,000[2][3][4] Variants SVT-38, AVT-40, Gewehr 43 Specifications Weight 3.85 kg (8.5 lb) unloaded[1] Length 1226 mm (48 in)[1] Barrel length 625 mm (24.6 in)[1]

Cartridge 7.62x54mmR[1] Action Gas-operated short-stroke piston, tilting bolt[1] Muzzle velocity 840 m/s (2,756 ft/s; light bullet arr. 1908 ) Effective range 500 m (550 yd) Feed system 10-round detachable box magazine[1]

SVT-40(7.92x54mmR)
Damage: 2d10           Magazine: 10 (Box)      
Critical: 20           Size: Large
Damage Type: Ballistic   Weight: 8.5 lb
Range Increment: 100feet  Purchase DC: 20
Rate of Fire: S                  Restriction: Lic+1

Nambu Type 94 pistol
The Nambu Type 94 8 mm Pistol (Type 94 Handgun, Japanese: ????? Kyuyon-Shiki Kenju) was a small and light-weight (1 pound 11 ounces) semi-automatic pistol, produced in large numbers by Japan prior to and during the Second World War.

Cartridge 8x22mm Nambu Action recoil operated, locked breech Muzzle velocity 290 m/s (950 ft/s) Feed system 6 round detachable box magazine Sights Iron

Nambu Type 94 pistol(8x22mm)
Damage: 2d4           Magazine: 6 (box)      
Critical: 20           Size: Small
Damage Type: Ballistic   Weight: 1.25 lb
Range Increment: 40feet  Purchase DC: 17
Rate of Fire: S              Restriction: Lic+1

Type 26 revolver
The Type 26 or Model 26 "hammerless" revolver (???????, Nijuuroku-nen-shiki kenjuu?) was the first modern pistol adopted by the Imperial Japanese Army. It was developed at the Koishikawa Arsenal and is named for its year of adoption in the Japanese dating system (the 26th year of the reign of the Meiji emperor, i.e., 1893).[1] The revolver saw action in conflicts including the Russo-Japanese War, World War I and World War II.
The Type 26 was originally intended to be used as a sidearm for cavalry, and typically features a lanyard ring on the pistol butt. Due to supply shortages, it was widely used as an auxiliary weapon and remained in service until the end of the Second World War.
Type Revolver Place of origin  Empire of Japan Service history In service 1893 - 1945 Used by See Users Wars Russo-Japanese War,
Second Sino-Japanese War,
World War I, World War II Production history Designed 1893 Number built 59,200 Specifications Weight (2.25 lb) 927 g unloaded Length 8.5 in (230 mm) Barrel length 4.7 in (120 mm)

Cartridge 9mm Japanese revolver Action Double-action Feed system 6 round cylinder Sights Blade, V-notch
Type 26 revolver (9mm)
Damage: 2d6           Magazine: 6 (Cyl)      
Critical: 20           Size: Small
Damage Type: Ballistic   Weight: 2.25 lb
Range Increment: 40feet  Purchase DC: 17
Rate of Fire: S              Restriction: Lic+1

Type 11 light machine gun
The Type 11 Light Machine Gun (????????, Jyuichinen-shiki Kei-kikanju?) was a light machine gun used by the Imperial Japanese Army in the interwar period and during World War II.
Cartridge 6.5x50mm Arisaka Action Gas-operated Rate of fire 400-450 rounds/min Muzzle velocity 730 m/s (2,395 ft/s) Feed system 30-round, hopper system

Type 11 light machine gun (6,5x50SR )
Damage: 2d8           Magazine: 30 (Hopper)      
Critical: 20           Size: Large
Damage Type: Ballistic   Weight: 22.5 lb
Range Increment: 90feet  Purchase DC: 20
Rate of Fire: S,A              Restriction: Mil+3

18
Command & Conquer Tiberium Wars Firearms
Rifles
Cobretti AR-70
The Cobretti AR-70 automatic rifle was a high-end weapon that entered mass-production in the closing stages of the First Tiberium War as the main assault rifle of GDI and Nod forces.
The weapon fired 6.8mm rounds from a compact 100 round drum magazine and could fire in either fully automatic, burst or single fire modes, capable of firing up to 600 rounds per minute. It is very bulky for a rifle, but quite reliable. The relatively high mass helped to compensate for the high recoil that the high-velocity bullets produced when fired in fully automatic mode. The weapon was also constructed to have the sound of the discharge muffled at least partially, which contributed to the bulkiness of the rifle.
The ammunition it fires is of the JHP variety and as such is very effective against unshielded targets or those wearing light body armor at best, but quite useless and ineffective against foes wearing heavier body armor.
The rifle was the predecessor of the M16 Mk. II pulse rifle of the Second Tiberium War.
Cobretti AR-70 “Raptor”(6.8mm): Damage: 2d8 Damage Type: Ballistic. Critical: 20. Range Increment: 90feet. Rate of Fire: S,A. Magazine: 100(Box). Size: Large. Weight: 15lb. Purchase DC: 23  Restriction: Mil+3. Reloading takes a full round. 
In-game
The "Raptor" is the basic automatic rifle used by minigunners in Renegade. It's quite useful against basic troops, but as more advanced units enter the playfield (SP and MP alike), it's usefulness diminishes.
Vital statistics Type Assault weapon Damage 5 (Nod), 7 (GDI) Range Long Clip size 100 Rate of fire 10/sec Reload time 3.06 MP Faction Both

GAU-3 Eliminator
The GAU-3 Eliminator was a popular assault rifle with the GDI forces in the First Tiberium War. Derived from the Calico M951(S), designed by Calico Light Weapons Systems (an American based company) it was preferred over other rifles due to its large 50 or 100 round magazines. The factor allowing it to maintain such a large ammo capacity was a unique helical magazine. GDI weapons techs, even to this day, have been loath to give the specifics of its conversion to automatic/burst firing modes and the reasons for its classification as a chaingun.
It weighed 2.25 lb unloaded, 4 lb (with 50 round magazine) or 8lb (with 100 round magazine) loaded. It had a maximum range of 300 yards, muzzle velocity of 1290 ft/s and based on a roller delayed blowback action.
It was replaced by the Cobretti AR-70 in the closing stages of the war and eventually the M16 Mk. II. However, Nod militants, even in 2047, continue to use the weapon, a testament to its effectiveness.
Cobretti AR-70 “Eliminator”(9mm): Damage: 2d6 Damage Type: Piercing/Slashing. Critical: 20. Range Increment: 90feet. Rate of Fire: S,A. Magazine: 50 or100(Box). Size: Large. Weight: 2.25 lb (unloaded), 4 lb  (50/mag) or 8lb (100/mag) . Purchase DC: 21  Restriction: Mil+3. Reloading takes a full round, -2 Attack when fired one handed on full auto or burst. 

Vervack R59
The Vervack R59 is a high quality sniper rifle that was commonly used throughout the First Tiberium War. It was compact, could be easily broken down for transport and fired highly damaging armor piercing rounds from a four bullet magazine.
The 12.7 mm ammunition it used was extremely effective against all body armor, punching through kevlar and ceramic plates with ease. The extreme velocity it travelled at also meant that soft targets (with light or no armor) were also vulnerable to the round, as the sheer speed caused extreme damage to tissue it hit. Additionally, the scope these rifles were outfitted with an integrated directional microphone and passive night vision modules.
The rifle saw widespread use due to it's reliability, versatility (could operate in both desert and arctic theaters of war) and effectiveness (the round pierced all body armors and was highly effective at anti-material engagements). It was commonly issued to Black Hand operatives.
The rifle was eventually phased out in favour of more advanced weapons.
Vervack R59 (12.7mm): Damage: 2d12 Damage Type: Ballistic. Critical: 20. Range Increment: 120feet. Rate of Fire: S. Magazine: 4(Box). Size: Large. Weight: 15lb. Purchase DC: 21  Restriction: Mil+3. Reloading takes a full round. 
In-game
The sniper rifle is the basic rifle of Deadeye and Black Hand Sniper characters in multiplayer of Renegade, and commonly considered to be the superior one, despite dealing less damage than the Ramjet rifle. Reason? No tracers.

Development
It seems the weapon went through quite a few iterations in the game. From the first low poly model present in some beta screenshots, it was later retooled into a high polygon version, looking quite futuristic. Due to unknown reasons, it was later change to the current, more modern look.
Vital statistics Type Sniper Rifle Damage 100 Range Extreme Clip size 4 Rate of fire 1/sec Reload time 3.06 MP Faction Both

Nod assault rifle
This Nod-manufactured assault rifle is of unconventional design, with the structure of a normal assault rifle but fitted with multiple barrels, similar to a minigun. Thus, the weapon can achieve high rates of fire and more importantly, can fire for much longer periods of time without the risk of overheating. Bearing some visual likeness to 20th century AK-47, it has the same ruggedness and reliability as it's ancestor and is chambered for the same 7.62x39mm cartridge.
It is the preferred weapon of Confessors and their Black Hand Cabals as well as Nod's intelligence agent Ajay, though militants are generally issued far more antiquated weaponry.
Nod Assault Rifle (7.62x39mm): Damage: 2d8 Damage Type: Ballistic. Critical: 20. Range Increment: 70feet. Rate of Fire: S,A. Magazine: 60(Box). Size: Large. Weight: 12lb. Purchase DC: 21  Restriction: Mil+3. Reloading takes a full round. 

Pistols
Nighthawk
 Nighthawk is a pistol given to GDI infantry during the Third Tiberium War. It was a .50 caliber pistol, with 40 rounds in each clip. This was 10 more rounds than the previously used Eagle pistol and much more powerful than the GD-45 issued to engineers.
The pistol was used by the GDI 22nd Infantry Division.
Night Hawk (.50): Damage: 2d8 Damage Type: Ballistic. Critical: 20. Range Increment: 40feet. Rate of Fire: S. Magazine: 40(Box). Size: Medium. Weight: 5lb. Purchase DC: 19  Restriction: Res+2. Reloading takes a Move Action. 

Eagle (sidearm)
Eagle is a pistol given to GDI infantry during the Third Tiberium War. The pistol held 30 rounds in each clip.
Eagle (.50): Damage: 2d8 Damage Type: Ballistic. Critical: 20. Range Increment: 40feet. Rate of Fire: S. Magazine: 30(Box). Size: Medium. Weight: 5lb. Purchase DC: 17  Restriction: Res+2. Reloading takes a Move action. 

Vervack Commando Elite
The Vervack Commando Elite was a handgun, typically chambered for 9mm ammunition, with a standard 12-round magazine and integrated sound suppressor. It was a popular sidearm for special operations units, such as the GDI commando team Dead 6, and was by and large the standard-issue handgun of the Black Hand. Most regular units were also equipped with this firearm.
While it had decent stopping power, it was largely used as a last resort or when ammunition for more powerful weapons were scarce. It served as a basis for more advanced weapons designs in later decades.
Vervack Commando Elite (9mm): Damage: 2d6 Damage Type: Ballistic. Critical: 20. Range Increment: 40feet. Rate of Fire: S. Magazine: 12(Box). Size: Small. Weight: 3lb. Purchase DC: 16  Restriction: Lic+1. Silenced DC 15 Listen check to hear being fired.

Rockets
Airburst rocket launcher
Launch it!
—Militant firing his rockets
The Airburst rocket launcher is a rocket launcher, interesting in the fact that it fires two rockets instead of one at the same time. It is employed primarily by Nod militant rocket squads and while separately the warheads are weaker than those of an FGM-90, together they are more than a match in terms of raw explosive power.
This fairly simple concept was invented by intelligence officer Ajay. It was a very simple solution to the low reload rate of a normal RPG. This weapon was also favored by commanders using the rush strategy.
Air Burst Rocket Launcher: Damage: 9d6* Damage Type: Ballistic. Critical: 20. Range Increment: 150feet. Rate of Fire: Single*. Magazine: 2(Int)*. Size: Large. Weight: 18lb. Purchase DC: 20  Restriction: Mil+3. Reloading takes a full round, Move Action; Acquire a lock (+4 Attack), Burst Radius 10ft, Reflex 16 for half, Ignores up to 10 hardness. * Fires both Rockets simultaneously, single rocket damage would be 6d6. 

FGM-90
Missiles are more effective against Structures than standard GDI Rifles.
—Officer
The FGM-90 is a missile launcher used by GDI Missile squads. Used in conjunction with an optical targeting system, the launcher may be used effectively against all manner of vehicles, be they terrestrial or airborne.
The weapon is a missile launcher fitted with the latest in guidance systems, linked to the user's HUD. The weapon fires a single large warhead, which uses a sophisticated heat seeking guidance system to strike the designated target. The payload is significant, and is capable of punching through thickest armor thanks to its HEAT warhead. However, the size of the missile forces a longer reload time, resulting in lower rate of fire as well as a bulkier, cumbersome design.
The Nod Airburst rocket launcher has a higher reload rate, but a lower firepower.
FGM-90: Damage: 12d6 Damage Type: Ballistic. Critical: 20. Range Increment: 250feet. Rate of Fire: Single. Magazine: 1(Int). Size: Large. Weight: 20lb. Purchase DC: 23  Restriction: Mil+3. Reloading takes a full round, Move Action; Acquire a lock (+4 Attack), Burst Radius 10ft, Reflex 16 for half, Ignores up to 10 hardness.

Szakolczay 66mm Type R12 automatic rocket launcher
The Szakolczay 66mm Type R12 Locust was the best weapon against vehicles and aircraft, especially transport helicopters, used by soldiers during the First Tiberium War. It was capable of firing 66mm rockets, which were accurate and effective.
The Szakolczay became a perfect choice for a rocket launcher (despite it's high maintenance costs and awkward handling) because of it's design. A clip addition allowed the weapon to be rapidly reloaded with clips containing six rockets. It's design meant it could be quickly taken apart and reassembled when needed.
Despite these advantages, the rockets it fired lacked tracking equipment and faster units were able to dodge the rockets, leading to it being phased out.
Szakolczay 66mm Type R12 automatic rocket launcher: Damage: 10d6 Damage Type: Ballistic. Critical: 20. Range Increment: 150feet. Rate of Fire: S. Magazine: 6(Box). Size: Large. Weight: 20lb. Purchase DC: 23  Restriction: Mil+3. Reloading takes a full round, Burst Radius 10ft, Reflex 16 for half, Ignores up to 10 hardness

19
Voere VEC-91
The Voere VEC-91, made by Voere, is the first commercial sporting rifle to combine caseless ammunition and electronic firing. Depending upon its chambering, it fires a 5.7 mm or 6 mm projectile at speeds of up to 930 meters per second. When chambered for 5.7 mm it has a 5 round magazine, and it has a 4 round magazine when chambered in 6 mm. Two 15 volt batteries, located in the pistol grip, allow it to fire approximately 5,000 rounds without replacing the batteries. In 1993, the Violence Policy Center issued a press release [1] inciting fear that this weapon's "caseless phantom ammo" would present a challenge to law-enforcement investigations.
VEC-91(5.7mm): Damage: 2d8 Damage Type: Ballistic. Critical: 20. Range Increment: 100feet. Rate of Fire: Single. Magazine: 5(Box). Size: Large. Weight: 7lb. Purchase DC:21   Restriction: Res+2. Power Supply, 5,000 shots
VEC-91(6mm): Damage: 2d8 Damage Type: Ballistic. Critical: 20. Range Increment: 100feet. Rate of Fire: Single. Magazine: 4(Box). Size: Large. Weight: 7lb. Purchase DC:21   Restriction: Res+2. Power Supply 5,000 shots.
Ammunition  Purchase DC Quantity
5.7mm                 13                20
6mm                    13                20
15 Volt Battery   13                2

Steyr ACR
The Steyr ACR was a prototype flechette-firing assault rifle built for the US Army's Advanced Combat Rifle program of 1989/90. Although the Steyr design proved effective, as did most of the weapons submitted, the entire ACR program ended with none of the entrants achieving performance 100% better than the M16A2, the baseline for a successful ACR weapon.
Ammunition
The Steyr ACR's rounds consist of a carbon steel flechette for a projectile that used a four part spindle sabot packaged in a telescoped arrangement with propellant packed around the projectile. The case of the ammunition was made of a light weight translucent plastic instead of conventional brass making the rounds weigh less then half the weigh of standard 5.56x45mm NATO ammunition.
Steyr ACR: Damage: 2d8 Damage Type: Piercing. Critical: 20. Range Increment: 100feet. Rate of Fire: S*. Magazine: 24(Box). Size: Large. Weight: 7lb. Purchase DC:21   Restriction: Mil+3. *3 Round burst, -2 Attack +2d8 damage. Rounds: PDC:12 (20)

Heckler & Koch P11
The HK P11 is a Heckler & Koch pistol designed as an underwater firearm. Since ordinary-shaped rounds are inaccurate and have a very short range when used underwater, this pistol fires steel darts about 10 centimetres (3.9 in) long. It has five barrels, each of which is loaded with a cartridge, giving the gun a pepper-box appearance, and it is electrically ignited from a battery pack in the pistol grip.[1] After firing all five cartridges, the barrel unit must be sent back to its manufacturer for reloading.[2] It is very similar to its predecessor, the Mk 1 Underwater Defense Gun. In the past, Heckler & Koch has denied knowledge of its existence.[3]
This firearm is somewhat bulkier than its Soviet counterpart, the SPP-1 Underwater Pistol, but it has five barrels as opposed to the Soviet firearm that has four.

Heckler & Koch P11 (7.62x36mm)
Damage: 2d6           Magazine: 5 (Cyl)      
Critical: 20           Size: Medium
Damage Type: Ballistic   Weight: 3 lb
Range Increment: 40feet*  Purchase DC:22
Rate of Fire: S                 Restriction: Res+2
*10feet above water

KSVK 12.7
The KSVK 12.7 is a large caliber anti-materiel sniper rifle developed in Russia for the purpose of counter sniping and penetrating thick walls, as well as light armored vehicles.
KSVK is a Bullpup-configured, Bolt-operated, magazine-fed rifle. It is equipped with a massive muzzle device which acts as an effective muzzle brake and a sound damper. KSVK is equipped with standard Russian side-mounted scope rail (dovetail), and can be fitted with variety of day and night scopes. Open iron sights are installed for backup or emergency purposes.

KSVK 12.7(12.7x108mm)
Damage: 2d12           Magazine: 5 (Box)      
Critical: 20           Size: Huge
Damage Type: Ballistic   Weight: 24 lb
Range Increment: 120feet  Purchase DC:22
Rate of Fire: Single            Restriction: Mil+3

TP-82
The TP-82 pistol (Russian: ??-82) is a triple-barreled Soviet firearm that was carried by cosmonauts on space missions.
It is intended as a survival aid to be used after landings and before recovery in the Siberian wilderness. The upper two smoothbore barrels use 12.5x70 mm ammunition, or approximately 40 gauge (see gauge) , and the lower rifled barrel uses 5.45 mm caliber ammunition. The pistol can be used for hunting, to defend against predators and for visible and audible distress signals. The detachable buttstock is also a machete that comes with a canvas sheath.
TP-82s were carried regularly on Soviet and Russian space missions from 1986 to 2006. They were part of the Soyuz Portable Survival Kit (??????? ????????? ?????, Nosimyi Avariynyi Zapas, NAZ). In 2007, the media reported that the remaining ammunition for the TP-82 had become unusable and that a regular automatic pistol would be used on future missions.
TP-82 (5.45x39mm/12.5x70mm buckshot)
Damage: 2d8/2d6       Magazine: 1(Int)/2 (Int)      
Critical: 20           Size: Large
Damage Type: Ballistic   Weight: 9 lb
Range Increment: 50feet/30ft  Purchase DC:19
Rate of Fire: S              Restriction: Res+2

Fort-12
The Fort-12 is a semi-automatic pistol which was designed in the late 1990s by Ukrainian firearms designer RPC Fort.[6]
Specifications Weight 830 g (empty) 950 g (loaded) Length 180 mm Barrel length 95 mm Width 32mm Height 131 mm  Cartridge 9x18mm Makarov, 9x17mm Action Double Action, semiautomatic Rate of fire 40 rounds per minute Muzzle velocity 320 m/s Effective range 25 m (9x18mm Makarov) Feed system 12 (13),24 round box magazine

Fort-12 (9x18mm Makarov or .380ACP)
Damage: 2d4           Magazine: 12 or 24(Box)   
Critical: 20           Size: Small
Damage Type: Ballistic   Weight: 2 lb
Range Increment: 30feet  Purchase DC:17
Rate of Fire: S                 Restriction: Lic+1

MP412 REX
The MP412 REX is a Russian double action .357 magnum revolver with a break-open frame and an automatic ejector. It was designed for export (REX, Revolver for EXport), but never put into full production due to lack of a market. The weapon was designed by IZHMECH, the state-owned Russian Izhevsk Mechanical Plant which also designed and produced the Makarov PM semiautomatic pistol.

MP412 REX (.357 Magnum)
Damage: 2d6           Magazine: 6(Cyl)   
Critical: 20           Size: Small
Damage Type: Ballistic   Weight: 2 lb
Range Increment: 40feet  Purchase DC:17
Rate of Fire: S                 Restriction: Lic+1

CZ SCORPION EVO 3 A1
The CZ SCORPION EVO 3 A1 submachine gun in cal. 9x19 is all-purpose, light automatic small arm. This weapon allows shooting to be conducted in bursts, limited bursts and in single shots.
In the standard version this SMG is equipped with a folding stock enabling shooting from the shoulder. The weapon can be shot from free hand when the folding stock is retracted. The effective range of fire from shoulder is up to 250 m distances, from hand up to 50 m. When the last cartridge from the magazine has been shot the bolt remains locked-open. No tools are necessary for routine maintenance disassembly. Low weight and small dimensions facilitate concealed carry and use in a very constraint spaces.
Characteristic features of this weapon are a good balance making quick and easy aiming, high accuracy of fire, long service life a high functional reliability under various combat conditions. The relevant advantage is in ambidextrous controls and multiple rails as per MIL-STD-1913.
This submachine gun comes in a plastic case. The package includes two double-column magazines with 30 cartridge capacity, sling, and cleaning kit. On a special order the weapon can be supplied with accessories such as sound moderator, 20-shot magazines, several models of torches incl. quick attachment clampings, laser designators, tactical handles or red dot sights and other optics.

EVO 3 A1 (9x19mm)
Damage: 2d6           Magazine: 20 or 30 (Box)      
Critical: 20           Size: Large
Damage Type: Ballistic   Weight: 6 lb
Range Increment: 60feet  Purchase DC: 18
Rate of Fire: S,A              Restriction: Res+2
MP-444 "Baghira"
Type: Handgun  Caliber: 9x18mm Makarov, .380 ACP Capacity: 10 or 15 rounds
Fire Modes: Semi-automatic
The MP-444 "Baghira" pistol is a modern pistol designed in Russia at the Izhevsk Mechanical plant; it was built to replace the Makarov pistols. This handgun is available in three main chamberings: 9x17 Short (.380 ACP), 9x18mm Makarov (PM and PMM) and 9x19mm Parabellum. It also uses a detachable, box-type, double-column magazine.[1]
Users Pakistan  Russia
MP-444 "Baghira"(9x18mm Makarov or .380ACP)
Damage: 2d4           Magazine: 10 or 15(Box)   
Critical: 20           Size: Small
Damage Type: Ballistic   Weight: 2 lb
Range Increment: 30feet  Purchase DC:17
Rate of Fire: S                 Restriction: Lic+1

MP-444 "Baghira"(9x19mm)
Damage: 2d6           Magazine: 10 or 15(Box)   
Critical: 20           Size: Small
Damage Type: Ballistic   Weight: 2 lb
Range Increment: 30feet  Purchase DC:17
Rate of Fire: S                 Restriction: Lic+1

CZW 438
PDW is designed in high performance caliber with a massive stopping power.
High stopping power on distances up to 200 meters is obtained by extremely high muzzle velocity of the projectile which translates into high impact energy that easily penetrates body armor, causing massive live tissue destruction.
Modular design of the weapon is compact and simple, enabling creation of many modifications without necessity of large scale reconstructions. It is easy to use maintain.
The weapon has a burst limiting device (2 or 3 shots), accessory mounting rail as by MIL STD 1913 and a folding stock.
As such this weapon represents new trend in hand held firearms development. The combatant benefits from possibility to carry extreme amount of highly efficient ammunition.

The CZW-438 is a personal defence weapon of Czech origin, chambered in the .17 Libra PDW round.[1] Another variant of the CZW-438 is the CZW-438 M9 chambered in the 9x19mm Parabellum round.[2]

CZW-438 Type Submachine gun
Personal defence weapon Place of origin  Czech Republic Production history Manufacturer Czech Weapons (CZW) Variants CZW-438
CZW-438 M9 Specifications Weight 2.7kg Length 445/690 mm Barrel length 220 mm

Cartridge 4.38x30mm (.17 Libra)
9x19mm Parabellum Caliber 4.38mm
9mm Action Lever-delayed blowback Rate of fire 850rpm Feed system 15/30 round box magazines
CZW-438 (4.38x30mm)
Damage: 2d4           Magazine: 15 or 30 (Box)      
Critical: 20           Size: Large
Damage Type: Ballistic   Weight: 6 lb
Range Increment: 60feet  Purchase DC: 18
Rate of Fire: S,A*              Restriction: Res+2

CZW-438 (9x19mm)
Damage: 2d6           Magazine: 15 or 30 (Box)      
Critical: 20           Size: Large
Damage Type: Ballistic   Weight: 6 lb
Range Increment: 50feet  Purchase DC: 18
Rate of Fire: S,A*              Restriction: Res+2
* Includes 2round burst (-2Attack, +1die damage) or 3 round burse (-2Attack +2 die damage)

20
Homebrew and House Rules (D&D) / explosives
« on: April 14, 2012, 06:47:24 PM »
Neopup PAW-20
The Neopup PAW-20 (Personal Assault Weapon, 20?mm) is a grenade launcher designed by Tony Neophytou and is marketed by Denel.[citation needed]
The PAW-20 is a hand-held, semi-automatic grenade launcher that fires a 20?mm point detonating round. It holds up to seven rounds in a conventional box magazine, with an effective range of 300–400 metres. It was designed mainly as an anti-personnel grenade launcher for use against opposition closely grouped together or behind light cover. However, it is also compatible with less-than-lethal ammunition. The PAW-20 is in direct competition with the more complicated and expensive joint American-German XM25.[citation needed]

The 20x42mm cartridge was specifically developed for the PAW-20, decreasing the overall weight and size of the weapon, and enabling the it to hold more rounds in the magazine. It has a muzzle velocity of 305 m/s (1,000f/s), and a much flatter trajectory than the more common 40mm grenade launcher round. A number of less-than-lethal rounds are also available for the PAW-20.
Neopup PAW-20(20x42)
Damage: Vairies        Magazine: 7(box)      
Critical: --           Size: Large
Damage Type: Vairies   Weight: 13 lb
Range Increment: 130feet  Purchase DC: 25
Rate of Fire: S              Restriction: Mil+3

Grenade Types:
Fragmentation: 3d6 slashing, burst 5ft Ref 15
Incendiary: 2d6 fire, Burst 5ft Ref 15
Non-lethal: 3d6 non-lethal Concussion Burst 5ft Fort 15   

XM25 Individual Airburst Weapon System
The XM25 is an airburst grenade launcher derived from the XM29 OICW.
It fires 25 mm grenades that are set to explode in mid-air at or near the target. A laser rangefinder in the gun is used to determine the distance to the target. The user can manually adjust the detonating distance by up to three meters shorter or longer. The gun automatically transmits the detonating distance to the grenade in the firing chamber. The grenade tracks the distance it has traveled by the number of spiral rotations after it is fired.[1] These features make the XM25 more effective than traditional grenade launchers at the task of hitting targets that are behind cover or dug into the ground.
The system is under development by Heckler & Koch and Alliant Techsystems, while the target acquisition/fire control is developed by L-3 IOS Brashear. The most recent deployment plans call for a purchase of 12,500 XM25s at a projected cost per weapon system of $25,000.[2]

XM-25 (25x40)
Damage: Vairies        Magazine: 6(box)      
Critical: --           Size: Large
Damage Type: Vairies   Weight: 14 lb
Range Increment: 250feet  Purchase DC: 29
Rate of Fire: S              Restriction: Mil+3
Special: Laser Range Finding Gadget (+2 Attack/+2 Reflex Save DC, move action to set timer), 500ft Dark-Vision
Grenade Types:
Fragmentation: 3d6 slashing, burst 5ft Ref 15
Incendiary: 2d6 fire, Burst 10ft Ref 15, ignites all flammable targets (1d6 fire per round)
Bee Hive: 4d6 Ballistic Crit 20, RI: 30ft -1damage per RI
Non-lethal: 3d6 non-lethal Concussion Burst 5ft Fort 17   

Barrett XM109
The Barrett XM109 is an anti-materiel rifle, chambered in 25 x 59 mm, under development by Barrett Firearms Manufacturing.
The XM109, originally known as the Objective Sniper Weapon (OSW) or "Payload Rifle" (according to Barrett), is a semi-automatic anti-materiel rifle, designed primarily for engagement of light armored vehicles and similar material targets. The design uses the lower receiver from an M82/M107, but with a new upper receiver chambered in 25 mm. In fact, it has been designed with this in mind, and the upper receiver of the M82 rifles can be replaced with an XM109 upper receiver to form a fully functional XM109 rifle.
The 25 x 59 mm cartridge is used in the XM109 and the XM307 (product of the Objective Crew Served Weapon/OCSW program). The XM109 is in development most likely to provide commonality of ammunition for better logistics should the XM307 systems be fielded. As with the XM307, the XM109 can be reconfigured back to .50 BMG should the need arise. The XM312 crew served weapon is basically a .50 BMG version of the XM307 and has some 70%+ parts commonality with the parent system.
The XM109 offers greater range and a shorter overall length than the previous M82/M107 systems, as well as potentially greater power in the 25 x 59 mm cartridge over even the Mk 211 .50 BMG cartridge (aka "Raufoss round").

Barrett XM109(25x59)
Damage: Vairies        Magazine: 5(box)      
Critical: --           Size: Huge
Damage Type: Vairies   Weight: 32 lb
Range Increment: 500feet  Purchase DC: 29
Rate of Fire: S              Restriction: Mil+3
Special: Standard Scope
Grenade Types:
Fragmentation: 3d6 slashing, burst 5ft Ref 15
Incendiary: 2d6 fire, Burst 10ft Ref 15, ignites all flammable targets (1d6 fire per round)

EX-41 multi-shot grenade launcher (USA)
The idea of a multi-shot 40mm grenade launcher came of a combat experience, gained by US troops in Vietnam. They were using single-shot M79 grenade launchers to great effect, but often found M9 to be too slow in reloading, such as in ambush / counter ambush situations. Therefore, US Navy (which was responsible for armament of various special purpose troops like Navy SEALs) set to develop such weapon. The task has been handled to the China Lake Naval Research Facility, which turned out first prototypes in around 1968. This large weapon represented a typical American-style pump-operated shotgun with tubular magazine below the barrel. Submitted for field trials in Vietnam, this weapon apparently performed quite well with HE-Frag ammunition, but often chocked on close-combat ammunition loaded with buckshot or flechettes (small arrows). This was mostly because of stubby shape of these rounds, while HE rounds had nicely curved noses which assisted reliable feeding. Furthermore, the overall weight of the loaded weapon was quite significant, to say the least. Apparently, no more than couple of dozens of such weapons, designated as EX-41, were made before US Forces were withdrawn from Vietnam. It seems that no further development has occurred on this weapon since then.
EX-41 is a manually operated, magazine fed grenade launcher. It has a tubular magazine below the barrel which holds 3 rounds, plus one round can be carried in the barrel. magazine is loaded through the port at the bottom of the receiver, empty cartridge cases are ejected to the right via ejection window. Reloading mechanism is operated by the sliding handguard, which shall be pulled to the rear and then pushed forward to complete reloading cycle. EX-41 was fitted with wooden buttstock that had a rubber recoil pad. Sights were of open type, same as on M79 grenade launcher.

EX-41 multi-shot grenade launcher (40x46 mm)
Damage: varies         Magazine: 4 (Int)  Burst: varies
Critical: --           Size: Large            Reflex: varies
Damage Type: varies       Weight: 16 lb
Range Increment: 70feet  Purchase DC: 19
Rate of Fire: Single          Restriction: Mil+3
Special: this Weapon is unreliable when using beehive shells.

Hawk MM-1
The MM-1 is a 40x46mm semi-automatic grenade launcher manufactured in the USA by the Hawk Engineering Company. The manufacturer claims that it has been used by US Special Forces units, as well as the military forces of several South American and African countries. Relatively heavy and bulky, the MM-1 can provide considerable firepower, with practical rate of fire as much as 30 rounds per minute. It can be useful in ambushes and other fast-paced close combat scenarios.
While MM-1 may look much like a Milkor MGL grenade launcher with a larger cylinder, it was adapted from the Manville machine projector, a revolver-type 18-shot tear gas gun, developed in USA for police use before the Second World War. Michael Rogak, maker of the Rogak P-18 pistol, upsized the Manville design to 40mm and made certain design changes. One innovation was Rogak's development of a button rifling procedure for the aluminum barrel. This increased the speed of production while reducing costs. Subsequently, Rogak and a few others formed Hawk Engineering and began production of the MM-1.
The MM-1 is a revolver-type weapon, with the heavy cylinder being rotated for each shot by the clockwork-type spring. The spring is wound manually during the reloading. To reload the cylinder, the rear part of the gun is released and rotated sideways to expose the rear of the cylinder, which is connected to the front part of the frame and barrel.

Hawk MM-1 (40x46 mm)
Damage: varies         Magazine: 12 (Cyl)  Burst: varies
Critical: --           Size: Large            Reflex: varies
Damage Type: varies       Weight: 13 lb
Range Increment: 70feet  Purchase DC: 19
Rate of Fire: S                 Restriction: Mil+3

XM174 grenade launcher

The XM174 is a mounted automatic 40mm grenade launcher heavily based on the M1919A4 machine gun and the M79 grenade launcher but fed from an ammo can. It was used in the Vietnam War as a tripod mounted crew-served weapon and as a weapon mounted on various vehicles and aircraft.
The ammunition canister held 12 40mm rounds, and the automatic launcher's rate of fire permitted all 12 rounds to be in the air before the first round landed. The launcher was also capable of semi-automatic fire (one round per pull of the trigger).

Cartridge 40x46mm Action Recoil Rate of fire 350RPM Feed system 12 Round Drum Magazine Sights Iron

XM174(40x46 mm)
Damage: varies         Magazine: 12 (Box)  Burst: varies
Critical: --           Size: Large            Reflex: varies
Damage Type: varies       Weight: 16 lb
Range Increment: 70feet  Purchase DC: 19
Rate of Fire: S,A              Restriction: Mil+3
Special: Auto Fire Fills a 20ft radius, uses Grenade Reflex for half damage, expends 10 grenades.  Burst fire -4 Attack standard burst radius per grenade type, +2 die of damage.

Panzer Faust 3
The Panzer Faust 3 is a modern and disposable recoilless RPG anti-tank weapon developed between 1978 and 1985 and put into service by the Bundeswehr in 1992. It was first ordered in 1973 to provide West German infantry with an effective weapon against contemporary Soviet armour thereby replacing West Germany's aging PzF 44 Lanze rocket launchers.
The Panzerfaust 3 consists of a disposable launcher tube holding the projectile and a reusable firing and sighting unit. The projectile consists of a shaped-charge warhead filled with Amatol/Syndril and a shaft including the propulsion unit.
The Panzerfaust 3 can be fired from enclosed spaces since it does not have a significant backblast; The rear of the tube, filled with plastic granulate, minimises the blast effect by the so-called recoilless countermass principle. The booster propellant for the projectile in its tube is ignited by a bolt via a spring mechanism. Once ejected from the launcher, the projectile coasts a safe distance and then the rocket motor is ignited boosting it to its maximum speed, after which it coasts until impact.
As safety precautions, the built-in fuse for the warhead is released by a safety mechanism. This arms the warhead after a flight distance of approximately five meters. Once armed, the warhead will detonate on impact, and as a safety when the rocket's propellant runs out. This safeguards against live ammunition staying around and causing hazards to all in the future.
Caliber 60 mm (2.4 in) barrel, 110 mm (4.3 in) warhead Muzzle velocity 115.0 m/s (377 ft/s) Maximum range 920.0 m (3,018.4 ft) (automatic self-destructs once beyond the range) Sights UP-7V Telescopic sight
Panzer Faust 3 (110 mm )
Damage: 12d6           Magazine: 1 (Int)   Burst:   10ft
Critical: --           Size: Large            Reflex: 17
Damage Type: Ballistic   Weight: 5 lb (Rocket 8lb each)
Range Increment: 300feet  Purchase DC: 19
Rate of Fire: Single              Restriction: Mil+3
Special: Ignores up to 10 Hardness

Shoulder-launched Multipurpose Assault Weapon
Sights Iron (250 m), Telescopic (3.8x Magnification), Night Vision
The Shoulder-Launched Multipurpose Assault Weapon (SMAW) is a shoulder-launched rocket weapon, based on the Israeli B-300, with the primary function of being a portable assault weapon (e.g. bunker buster) and a secondary anti-armor rocket launcher. It was introduced to the United States armed forces in 1984. It has a maximum range of 500 metres (550 yd) against a tank-sized target.
It can be used to destroy bunkers and other fortifications during assault operations as well as other designated targets with the dual mode rocket and to destroy main battle tanks with the HEAA rocket. Recent operations in Afghanistan and Iraq have seen a thermobaric rocket added (described as NE—"Novel Explosive"), which is capable of collapsing a building.[1]
SMAW (83 mm )
Damage: 12d6           Magazine: 1 (Int)   Burst:   10ft
Critical: --           Size: Large            Reflex: 17
Damage Type: Ballistic   Weight: 17 lb
Range Increment: 330feet  Purchase DC: 19
Rate of Fire: Single              Restriction: Mil+3
Special: Ignores up to 10 Hardness

AT4
The AT4 (also variously AT-4, AT4 CS, AT4-CS, or AT-4CS)[6] is an 84-mm unguided, portable, single-shot recoilless smoothbore weapon built in Sweden by Saab Bofors Dynamics (previously Bofors Anti-Armour Systems). Saab has had considerable sales success with the AT4, making it one of the most common light anti-tank weapons in the world.
The designation "CS" represents "Confined Space" referring to the propellant charge being designed to operate effectively within buildings in an urban environment.[7] It is intended to give infantry units a means to destroy or disable armored vehicles and fortifications, although it is not generally sufficient to defeat a modern main battle tank (MBT). The launcher and projectile are manufactured prepacked and issued as a single unit of ammunition, rather than as a weapon system, with the launcher discarded after a single use.

AT-4 (84 mm )
Damage: 12d6           Magazine: 1 (Int)   Burst:   10ft
Critical: --           Size: Large            Reflex: 17
Damage Type: Ballistic   Weight: 13 lb
Range Increment: 200feet  Purchase DC: 19
Rate of Fire: S              Restriction: Mil+3
Special: Ignores up to 10 Hardness

The RPG-29 Vampir
The RPG-29 is a shoulder-launched, tube-style, single-shot, reloadable, anti-tank rocket launcher designed to be carried and used by a single soldier. On the top of the launch tube is the x 2.7 1P38 optical sight. On the bottom of the tube is a shoulder brace for proper positioning along with a pistol grip trigger mechanism. A 1PN51-2 night sight can be fitted.(Vampire) is a Russian man portable, shoulder fired anti-tank grenade launcher.
The RPG-29 (105 mm )
Damage: 12d6           Magazine: 1 (Int)   Burst:   10ft
Critical: --           Size: Large            Reflex: 17
Damage Type: Ballistic   Weight: 25 lb
Range Increment: 330feet  Purchase DC: 17
Rate of Fire: S              Restriction: Mil+3
Special: Ignores up to 15 Hardness

The M202A1 FLASH (Flame Assault Shoulder Weapon) is a type of rocket launcher that was designed to be a replacement for the flamethrower, which was showing its age after World War II.
The M202A1 is lightweight, and features four tubes that can load 66 mm incendiary rockets. Each M74 rocket consists of an M235 warhead, containing approximately 1.34 pounds (0.61 kg) of thickened pyrophoric agent (TPA). The rocket-launcher is also capable of firing all four rockets at once, not just one at a time.
TPA is triethylaluminum (TEA) thickened with polyisobutylene. TEA, a organometallic compound, is pyrophoric and burns spontaneously at temperatures of 1200°C (2192°F) when exposed to air. It burns "white hot" because of the aluminum, much hotter than gasoline or napalm. The light and heat emission is very intense and can produce skin burns from some (close) distance without direct contact with flame, by thermal radiation alone. The weapon is mistakenly thought to be filled with napalm.
It is meant to be fired from the right shoulder, and can be fired from either standing, crouching, or prone. After firing, it can be reloaded with a clip housing four rockets.
The M202A1 was issued as needed, generally one per rifle platoon. There is no dedicated gunner for the M202A1, and selected individuals in each rifle platoon and scout platoon should be trained in its use.
M202A1(66mm): Damage: 10d6 Damage Type: Fire. Critical: 20. Range Increment: 350feet. Rate of Fire: S. Magazine: 4(Int). Size: Large. Weight: 15lb. Purchase DC: 25  Restriction: Mil+3  Notes:  Burst Radius 70feet Ref 17 for half Damage, Minimum Range; 70ft. Reloading takes 2 full round actions.

FGM-148 Javelin
The FGM-148 Javelin is an American-made man-portable anti-tank guided missile fielded to replace the Dragon antitank missile which could not effectively engage or destroy enemy armored vehicles.

Effective range 75 to 2500 m Warhead Tandem shaped charge HEAT Warhead weight 8.4 kg (18.5 lb) Detonation mechanism Impact force  Engine Solid Fuel Rocket
Guidance system Infrared homing Effective range 75 to 2500 m Warhead Tandem shaped charge HEAT Warhead weight 8.4 kg (18.5 lb)[2] Detonation mechanism Impact force Engine Solid fuel rocket Guidance system Imaging infrared (IIR)

FGM-148 Javlin (127mm Rocket)
Damage: 15d6           Magazine: 1 (Int)      
Critical: 20           Size: Large
Damage Type: Ballistic   Weight: 14 lb
Range Increment: 250feet  Purchase DC: 33
Rate of Fire: Single              Restriction: Mil+3
d20 rules:  Target acquisition system +4 Attack.  HEAT Shell, burst 15 feet Ref 17 (ignores 15 hardness).


The Type 98 is a 120 mm anti-tank rocket system developed by Norinco for the People's Liberation Army as a successor to the Type 78 and Type 65 recoilless gun.
Norinco Type 98 (120mm Rocket)
Damage: 15d6           Magazine: 1 (Int)      
Critical: 20           Size: Large
Damage Type: Ballistic   Weight: 7 lb
Range Increment: 260feet  Purchase DC:
Rate of Fire: Single              Restriction: Mil+3

d20 rules:  Optic Sight w/ Electronics suite +4 Attack, Night-vision sight: 985 foot Dark-vision, HEAT Shell, burst 15 feet Ref 17 (ignores 10 hardness), HE burst 80 feet, Ref 20.

Carl Gustav recoilless rifle
The Carl Gustav (also Carl-Gustaf and M2CG; pronounced "Carl Gustaf") is the common name for the 84 mm man-portable multi-role recoilless rifle produced by Saab Bofors Dynamics (formerly Bofors Anti-Armour AB) in Sweden. The first prototype of the Carl Gustaf was produced in 1946, and while similar weapons of the era have generally disappeared, the Carl Gustaf remains in widespread use today.
Cartridge 84×246 mm R Caliber 84 mm (3.31 inches) Rate of fire 6 rounds per minute Muzzle velocity 230–255 m/s Feed system Hinged breech Sights Open (iron) sights; optical 3x; laser rangefinder; image intensification system

M2-CG (84x246mm )
Damage: 12d6           Magazine: 1 (Int)   Burst:   10ft
Critical: --           Size: Large            Reflex: 17
Damage Type: Ballistic   Weight: 18 lb
Range Increment: 300feet  Purchase DC: 19
Rate of Fire: Single           Restriction: Mil+3
Special: Ignores up to 10 Hardness

NIVA XM1970
From Wikipedia, the free encyclopedia Jump to: navigation, search45mm RPG Launcher overhead[2].
Weight loaded 5.4 kg Length over all 900 mm Vo= 900 m/s and 300 m/s 5.56 NATO - 700 rpm 45 mm - 6 rpm
The NIVA XM1970 was a combined Assault Rifle / RPG Launcher concept by Carl Gustav during the 1970s[1]. The Rifle section was of Bullpup configuration with the 45mm RPG Launcher overhead[2].

NIVA XM1970 (5.56x45mm/45 mm)
Damage: 2d8/6d6        Magazine: 30 (Box)/3 (Int)      
Critical: 20/--           Size: Large
Damage Type: Ballistic/varies   Weight: 22 lb
Range Increment: 80feet/100ft  Purchase DC:24
Rate of Fire: S,A/Single            Restriction: Mil+3
45mm ignores 10 points of hardness

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