Author Topic: [PoC] Prestige Class - Arcanosynthesist  (Read 1868 times)

Offline Garryl

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[PoC] Prestige Class - Arcanosynthesist
« on: May 25, 2013, 02:02:26 AM »
Arcanosynthesist prestige class
Arcanosynthesists study the science of magic. They blur the lines between magic and technology.

Dual progression arcane/activating PrC based on the ironskin arcanist, which was based on the soul manifester, which was an adaptation of the soulcaster, which was based on the mystic theurge, but was originally played by James Spader.

"Sufficiently advanced technology is compatible with magic."
                                                           - École de Magitechnologie Supérieure school motto (translated)

   Feats: Energized Spellcasting.
   Skills: Knowledge (arcana) 8 ranks.
   Activating: Ability to activate at least 2 modules. Access to a socket.
   Spellcasting: Ability to cast 2nd-level arcane spells.

Hit Die: d6

Table: The Arcanosynthesist


Level
Base
Attack
Bonus

Fort
Save

Ref
Save

Will
Save


Special


Activating


Spellcasting
1+0+0+0+2Spell Charge 1+1 of existing activating class+1 of existing arcane spellcasting class
2+1+0+0+3--+1 of existing activating class+1 of existing arcane spellcasting class
3+1+1+1+3Least Socket Access+1 of existing activating class+1 of existing arcane spellcasting class
4+2+1+1+4Magical Capacitance+1 of existing activating class+1 of existing arcane spellcasting class
5+2+1+1+4--+1 of existing activating class+1 of existing arcane spellcasting class
6+3+2+2+5Arcane Inductance+1 of existing activating class+1 of existing arcane spellcasting class
7+3+2+2+5Spell Charge 2+1 of existing activating class+1 of existing arcane spellcasting class
8+4+2+2+6Lesser Socket Access+1 of existing activating class+1 of existing arcane spellcasting class
9+4+3+3+6--+1 of existing activating class+1 of existing arcane spellcasting class
10+5+3+3+7Arcanosynthesis+1 of existing activating class+1 of existing arcane spellcasting class

Class skills (2 + Int modifier per level): Computer Use, Concentration, Craft, Decipher Script, Knowledge (arcana), Knowledge (architecture and engineering), Knowledge (the planes), Profession, and Spellcraft.

Weapon and Armor Proficiency: As an arcanosynthesist, you gain no new weapon or armor proficiencies.

Activating: At each arcanosynthesist level, you increase your energy pool and gain additional modules known and activated and concurrent socket attachments as if you had also gained a level in whatever activating class you belonged to before you added the arcanosynthesist level. You do not, however, gain any other benefit a character of that class would have gained (bonus feats, access to new sockets, and so on). This essentially means that you add the level of arcanosynthesist to the level of whatever activating class you already have, then determine your energy pool, modules, and number of socket attachments accordingly.

If you had more than one activating class before gaining a new arcanosynthesist level, you must decide to which class you add the new level of arcanosynthesist for the purpose of determining your activating abilities.

Spellcasting: At each arcanosynthesist level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in an arcane spellcasting class to which you belonged before you added the arcanosynthesist level. You do not, however, gain any other benefit a character of that class would have gained (bonus feats, bardic music, and so on). This essentially means that you add the level of arcanosynthesist to the level of whatever arcane spellcasting class you already have, then determine spells per day, spells known, and caster level accordingly.

If you had more than one arcane spellcasting class before gaining a new arcanosynthesist level, you must decide to which class to add each level for the purpose of determining your spellcasting abilities.

Spell Charge (Su): Starting at 1st level, you may expend 1 point of energy as part of casting a spell. You grant a +1 bonus to the caster level and save DC of that spell.

Beginning at 7th level, the caster level and save DC bonus increases to +2.

Socket Access: Beginning at 3rd level, you gain access to all of your Least sockets, allowing you to attach modules to them. At 8th level, you also gain access to your Lesser sockets.

Magical Capacitance (Su): Starting at 4th level, you grant a +1 enhancement bonus to the energy capacity of your spells.

Arcane Inductance (Ex): Beginning at 6th level, you can allocate energy to a spell as part of casting it. You can only allocate energy that is already in your energy pool, not energy that is already allocated to an energy receptacle. This does not allow you to deallocate energy from the spell, nor move your energy among other energy receptacles. This is an exception to the rule that you can only allocate energy to a System while refreshing your energy.

Arcanosynthesis (Su): Beginning at 10th level, you can expend a prepared spell or unused spell slot as a free action once per round to transform its magical power into pure energy. You gain a number of temporary points of energy equal to the spell or spell slot's level, which last for 1 round.
« Last Edit: July 09, 2017, 10:36:41 PM by Garryl »