Author Topic: Warding a wizard's house  (Read 8160 times)

Offline whitetyger009

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Re: Warding a wizard's house
« Reply #20 on: June 09, 2013, 07:56:01 PM »
looks good.

another way to make sure your players go into the house through a more or less conventional method is to impress upon them what happens when some magic items are broken.  telling them that if the right magical items are in the house and their methods of bringing down the house break them they could be looking at a nuke going off in the middle of town.


what's in the basement?

Offline Braininthejar

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Re: Warding a wizard's house
« Reply #21 on: June 09, 2013, 09:01:38 PM »
Cells (currently empty) and very solid door leading to the sewers.

After some playtesting, the bard seems to be the biggest threat actually. He was a recruitable npc in the original game (although under slightly different circumstances) and while rather fragile, he can do lots of damage if they let him.

Offline Braininthejar

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Re: Warding a wizard's house
« Reply #22 on: June 14, 2013, 06:47:41 PM »
Post game report:

The party caught one of the servants while he was out shopping - the rogue impersonated him through a hat of disguise and knocked out the other servant, letting the party in.

Predictably, they attacked the armours, alerting the wizard. They send some summons first, which were caught in the tentacles but allowed them to dispel those without harm to themselves.

Then they tried to bypass the stairs by having the druid polymorph into a large bear and serve as a living ramp for the others to climb to the bedroom trap door. This was actually a pretty bad move, as it took the close combat types a whole move to climb up, surrendering the initiative to the fully buffed bard gish upstairs. (they failed to anticipate that danger, despite having learned about his presence by interrogating the servant)

One of the characters died in the ensuing storm of dice, before the bard went down, followed by the wizard, whose spells were all saved against (though the party mage had a close shave with becoming a frog) - an area dispel knocked out the villain's improved invisibility - he promptly crit-failed his will save against a reciprocal gyre and with 8 buff spells still on him, fried in one shot.

« Last Edit: June 14, 2013, 06:49:28 PM by Braininthejar »

Offline phaedrusxy

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Re: Warding a wizard's house
« Reply #23 on: June 15, 2013, 12:04:40 AM »
Thanks for the update! :D
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.