Careful Worker looks great for down-time crafting. But I really had my heart set on being a human (roleplay purposes), which would give me Tech Specialist anyway... I'll have to give it some more thought.
Saboteur is good to work towards for toys, I have a character going in that direction in an ongoing PbP.
Wow. Just wow. It's not fair that you only get 5 talents from this class. I literally want all of them.
My exact thoughts while reading through this were, "Huh, jammers. That's pretty neat. And damn, those explosive buffs are cool too. What's up with this last tree though: Turret? That's a weird name. Let's see... 'you construct small, disposable, automated turretsohmyfuckinggod
YES!!"
The natural 1 ability is sweet, as is the capstone.
Anyway. As far as armor goes, I just want him to be able to wear it without it being a hindrance. Don't need to go balls deep into being a walking tank or anything. It also suddenly came to my attention today that nobody in the group has Treat Injury. Since Yuuzan Vong biotech needs treat injury to use, as do cybernetics, I thought, "What the hell?"
Using the above stats I have pretty much this:
Human
Soldier 1- class feats, Gearhead, Tech Specialist (Armored Defense), Trained Climb, Endurance, Initiative, Jump, Mechanics, Perception, Treat Injury, Use Computer
Soldier 2- Armor Proficiency (heavy)
Soldier 3- Starship Designer, (Improved Armor Defense)
Scout 1- Shake It Off, Evasion
Scoundrel 1- Point Blank Shot, Gimmick
Soldier 4- Skill Focus (Mechanic), Weapon Proficiency (heavy)
That gets me the heaviest armors, heavy weapons for a grenade launcher to throw my electronet (and grenades in general). Total lack of knowledges also actually works for roleplaying purposes, as I wrote his background to be uneducated and the kind of guy who learned through trial and error.
That gives me just about everything I wanted on the character by level 6 (with the highly desirables like Starship Designer and Evasion by level 4), anything I take after that point will just make me better at what I already do.
Thoughts? Are things like Gearhead and Gimmick woefully underpowered compared to other options I could be taking? Also if heavy armor is really not worth it, is there a medium armor that is a sealed full-body suit with life-support?
EDIT: I was informed that we have 30,000 credits to spend on starting gear so here's what I settled on:
4200: Double-barrel Carbine (with Pulse Charger, and Improved Accuracy tech specialist mod)
750: Heavy Blaster
18250: Medium Battle Armor (core) with Helmet Package, Vacuum Seals, Electrobinoculars and Heat Sensor, both integraded, Mesh Underlay, and the Agile Armor Tech Specialist mod
750: Gas Grenade x3
1500: Stun grenade x6
300: Smoke Grenade x3
1500: Mastercraft Utility Belt (Med kit, tool kit, 3 days rations, liquid cable dispenser with hook, glow rod, 1 power pack, 1 spare energy cell, spare comlink)
750: Security Kit
250: Power Pack x10
100: Bandolier
1300: Bracer Computer
10: two rolls of Mesh Tape
Credits remaining: 340
Anything I missed?