Author Topic: Tricked Out Divination  (Read 3020 times)

Offline Captnq

  • DnD Handbook Writer
  • ****
  • Posts: 1602
  • Haters gonna hate. Dragons gonna drag.
    • View Profile
    • Ask the Captain
Tricked Out Divination
« on: July 09, 2013, 12:04:00 PM »
So, I got a Maguffin I actually need to put stats to and was looking for suggestions.

Basically It's a large pool of water that's in the top of the tower that lets the wizard dude do his thing for scrying. Except he's got it tricked out. He can do basically orbital scrying with it. Then he can zoom down to specific locations. He can do the crystal ball, find a specific person thing, if he wishes, but usually uses it for remote scrying of large territories.

On top of that he stacked a few effects:

1. Detect Magic. Now, when orbital scrying is up, it just gives you HUGE magical effects. Exploding Mythals, giant evil magical clouds that turn tyrants into undead. When you zoom in, you get better detail.

2. Detect Alignment: See above, but for the four alignments.

3. Watch Mode: If he's watching for a specific person, it lets him know when they return to this plane.

4. Important People: basically a variant of Legend Lore, a little dot shows up on the map for anyone who would trigger a legend lore. It doesn't legend lore, it just says, "Hey, someone legend lore would work on is here." He has to do the legend lore himself. The dot's size determines basiclly how legendary the person is. It doesn't pick up lengeadry objects, unless they are self-aware.

5. Area Augury: The question is, who's gonna have a bad next 24 hours? Again, it only works over a wide area, but it acts as an early warning system for earthquakes, volcanos, the release of elder powers. When you zoom in, you get fine detail, including if you watch a specific commoner it'll give some indication of level of doom and how long, but it's more for watching for natural disasters.


Well, I know what it does, but I never worked out the stats. So:

1) Any suggestions on how to price this thing and what to base it on?
2) Anything you might add that I might have forgotten or you'd think was cool to add?

Figure it was made by an obsessive 26th level dude who is more the willing to drop a few wishes, who has access to an epic level druid and cleric to help him out with his "world watcher". Nothing god-level mind you, but anything up to the power level of a minor artifact is okay. Not major artifact, mind you. Need to draw the line somewhere.
If you have questions about 3.5 D&D, you might want to look at the:
Encyclopedia Vinculum Draconis

Currently: Podcasting

Offline Captnq

  • DnD Handbook Writer
  • ****
  • Posts: 1602
  • Haters gonna hate. Dragons gonna drag.
    • View Profile
    • Ask the Captain
Re: Tricked Out Divination
« Reply #1 on: July 09, 2013, 12:06:53 PM »
And as a related issue:

Assume that Dimensional Lock and Non-detection render it blind. As well as any Demi-power or greater deity can slip by unnoticed (until they start blowing up cities, of course.)

1) How would he over come Dimensional Lock and Non-detection
2) Anything else out there that would blind this?
If you have questions about 3.5 D&D, you might want to look at the:
Encyclopedia Vinculum Draconis

Currently: Podcasting

Offline Rebel7284

  • Hero Member
  • ***
  • Posts: 706
    • View Profile
Re: Tricked Out Divination
« Reply #2 on: July 09, 2013, 01:56:18 PM »
Why do you need to price it exactly?  Are your PCs likely going to be moving/selling the large pool?  Selling the tower it's on?


Offline linklord231

  • Epic Member
  • ****
  • Posts: 3352
  • The dice are trying to kill me
    • View Profile
Re: Tricked Out Divination
« Reply #3 on: July 09, 2013, 02:20:41 PM »
Anything that would make you immune to divinations in general would fool this thing - that includes Vecna-blooded, mindblank, and the various low-level things like undetectable alignment might foil specific uses of the global watcher.  Nondetection could work, but it's unlikely unless cast by someone of very high level.  Why would Dimensional Lock blind it?

If you're giving it the powers of a minor artifact, then you should price it as one - ie; "screw you, this can't be sold."  You could charge them on a per-use basis, in which case I'd go with the formula from the Spellcasting Services section of the PHB.  Extrapolated out for a 10th level spell, it would cost Caster Level x 100gp per use. 
I'm not arguing, I'm explaining why I'm right.

Offline spacemonkey555

  • Full Member
  • **
  • Posts: 165
  • \o.O/
    • View Profile
Re: Tricked Out Divination
« Reply #4 on: July 09, 2013, 02:31:11 PM »
sounds like a pet water weird from mm2

Quote
Prescience (Su): At will and as a free action, a weird can duplicate the effect of any of the following divination spells: analyze dweomer, clairaudience/clairvoyance, contact other plane, detect thoughts, discern  location, find the path, foresight, greater scrying, legend lore, locate creature, locate object, tongues, true seeing, vision. Caster level 18th; save DC 16 + spell level.

Can't quite replicate what you described, but it will get quite a bit of it done. Just fluff a shared vision spell, something like psionic sense link.

Offline zook1shoe

  • DnD Handbook Writer
  • ****
  • Posts: 4938
  • Feeling the Bern
    • View Profile
Re: Tricked Out Divination
« Reply #5 on: July 09, 2013, 03:29:50 PM »
Insidious Spell from Players Guide to FR could stop it (w high CL) along w Wizard of High Sorcery magic of mystery.

the best way to bypass some things is a flat out CL increase
add me on Steam- zook1shoe
- All Spells
- playground

Offline Captnq

  • DnD Handbook Writer
  • ****
  • Posts: 1602
  • Haters gonna hate. Dragons gonna drag.
    • View Profile
    • Ask the Captain
Re: Tricked Out Divination
« Reply #6 on: July 10, 2013, 01:24:25 AM »
Why do you need to price it exactly?  Are your PCs likely going to be moving/selling the large pool?  Selling the tower it's on?

One of the players is talking of trying to build one of his own.
If you have questions about 3.5 D&D, you might want to look at the:
Encyclopedia Vinculum Draconis

Currently: Podcasting

Offline Captnq

  • DnD Handbook Writer
  • ****
  • Posts: 1602
  • Haters gonna hate. Dragons gonna drag.
    • View Profile
    • Ask the Captain
Re: Tricked Out Divination
« Reply #7 on: July 10, 2013, 01:26:26 AM »
sounds like a pet water weird from mm2

Quote
Prescience (Su): At will and as a free action, a weird can duplicate the effect of any of the following divination spells: analyze dweomer, clairaudience/clairvoyance, contact other plane, detect thoughts, discern  location, find the path, foresight, greater scrying, legend lore, locate creature, locate object, tongues, true seeing, vision. Caster level 18th; save DC 16 + spell level.

Can't quite replicate what you described, but it will get quite a bit of it done. Just fluff a shared vision spell, something like psionic sense link.

Ah, that actually solves quite a bit of trouble. I will have to look into that as a solution.
If you have questions about 3.5 D&D, you might want to look at the:
Encyclopedia Vinculum Draconis

Currently: Podcasting