Oh... you don't get it do you. Just how broken the NoNW is. Here Look at the editor notes on Multiple Weapons. (By the by, you made the handbook! My new Unique Weapons section.)
- SAVAGE SPECIES (3.0)
[NECKLACE OF NATURAL WEAPONS]
Price : 600 gp
Caster Level: 3rd
Aura: Faint (DC 11) transmutation
Activation: Worn
Body Slot: Neck
Weight: — lb
The enhancement bonuses on this necklace are applied to attack and damage rolls involving one or more of the wearer’s natural weapons. In addition, any weapon special quality may be applied to this necklace, and the quality then applies to those natural weapons as well. For instance, a +1 throwing returning necklace of natural weapons would apply its enhancement bonus and the throwing and returning special abilities to one or more of the wearer’s natural weapons.
Construction: Craft Wondrous Item, Craft Magic Arms and Armor
Editor (Market Price): 600 gp, plus the cost of the enhancement bonuses. A +1 necklace of natural weapons that affects one natural weapon costs 2,600 gp; if the same necklace affects six natural weapons, it costs 12,600 gp.
Editor (Monks): The obvious choice for this is to give it to a monk. While a monk has multiple parts of his body that he can attack from they are not actually separate weapons. So a monk only has to buy this once and it applies to all his attacks.
Editor (Two weapon unarmed): If a monk takes two weapon fighting and fights with his “off-hand”, is he not attacking with two weapons, so therefore, would he not have to buy it as if he has two different weapons? It is unclear, and it is possible to look at it both ways. My suggestion is to leave it up to the player. I can see advantages for doing it both ways. If you wanted me to make a firm ruling, I would say, you only have to buy it once. That would mean you cannot use raking WSA with unarmed attacks more then once in a round, or have to buy it through other means, perhaps Bracers of Striking.
Editor (Mandated Enhancement Bonus): It’s not a weapon, it’s a wondrous item that enhances your unarmed strike. So do you have to buy the +1 Enhancement Bonus, or can you buy nothing but WSAs? By RAW, you can buy +10 bonuses of WSAs and never buy an enhancement bonus.
Editor (Multiple Weapons): Do I have to make every “weapon” the same? The way it reads, it can be up to as many weapons as you want. Now, there is an upward limit of 200,000 gp for a weapon, plus the base cost. However, considering this is effectively a double weapon, there is no reason you can’t buy 6 different weapons for six different natural attacks, making this monster a maximum of 1,200,600 gp. Technically, it would be RAW and not even epic. Now, the problem is, how many natural weapons do you have? If you are an Anthropomorphic Giant Octopus, you can have 6 weapons. If you are a monk, you only have 1 natural weapon. Here’s the thing, which “weapon” are you using?
By RAW, you could buy a +1 “weapon”, a corrosive “weapon”, a flaming “weapon”, a smoking “weapon” and if you only have one natural attack, you can only use one, but you could switch back and forth. In fact, the way it reads, it would be a free mental action that you could make before every single attack. You see, the assumption is that you have to make every attack the same. In fact, it does not say that. You could make one attack +3 EB, and one attack Flaming Burst (+2 bonus total), and then make one Whirling (+1 bonus), assuming that one of your natural attacks was slashing, which would be possible with the versatile strike feat. The cost would be 600 gp base, 18,000 gp, 8,000 gp, and 2,000 gp. Add them together and you got 28,600 gp. Of course you could only use one at a time (unless you are our hypothetical Anthropomorphic Giant Octopus, in which case, buy three more weapons and go to town.)
Editor (Is It Broken): Now, here’s the question, is it broken? Well, since you are actually buying each weapon separately, and because it only works on natural weapons, technically, no. Sure, it has the added advantage of basically being the most awesome double/triple/quadruple weapon ever, but you could do the same thing with an elvencrafted longbow with a close fighting knife and a bow blade and the cost would be only a few hundred more. The main problem with this is the lack of need to spend a +1 on the EB. In this DM’s opinion, that is the only thing that needs to be corrected. That primary +1 Weapon Bonus Tax changes the cost of this dramatically and results in 6,000 gp savings for each and every WSA you stick in this thing, of which, there is no theoretical limit.
Yes, having the ability to freely switch between weapons as a free action is nice, but easily reproduced for a few thousand gold. Being limited to natural attacks also limits it’s usefulness to a select number of builds. Let us face facts, monks don’t get enough love. They suck right out of the PHB, so I see this as an attempt to fix the broken aspects of the class. Don’t take away one of the few magic items that makes them useful.
Editor: If you are a monk, you need to buy one of these, flat out. It is the most awesome weapon enhancement you can get. The only other alternative is the Bracers of Striking which are twice as expensive for some insane reason. I suspect because the two can be worn together and we need to put some sort of limit on having +20 bonuses on a monk’s fist. A monk should also look into ward cestus. It might be an exotic weapon feat, but it allows you to add EBs and WSAs to your unarmed attacks. Just plain awesome.
Now, will your DM reflexively shout, "HELL NO!"? I know I did. But, when I read it and ran the figures, it actually isn't that bad. I mean, compare it to buying multiple magic weapons of the same type, the savings is actually a very small percentage.
CptnQ, please read this and give your input!
*Peers Enigmatically*
We have a houserule in place that makes it so that:
- You don't have body slot limitations. You instead can have up to 8 magical items attuned to your character at a time.
- You gain a free +1 enhancement to an attuned item you had for 6 levels. We can start the game with more than one attuned item.
Again, NoNW. One magic item, a theoretical upward limit of Infinite Different Weapons.
1. Never Buy Amulet of Mighty Fists. Never. Ever. NeverevernevereverNEVEReverNEV-ER! I mean that. I will beat you with an albatross. Even for you with 6 attacks, it still sucks. Ask you party spellcasters to buff you for the EBs.
2. You seem confused about something. Let me clarify. A Weapon has Enhancement Bonuses (+1, +2, +3, +4, +5) and Weapon Enhancement Bonuses. These are two different things. So your AoMF can only enhance your EB, never your WSA.
3. Next should be Bracers of Striking. Here.
- MAGIC OF FAERUN (3.0)
[BRACERS OF STRIKING]
Price : 1,310 gp
Caster Level: 5th (Three times the magical bonus)
Aura: Faint (DC 15) transmutation
Activation: Worn
Body Slot: Bracers
Weight: 1 lb
The wearer of bracers of striking is considered armed even when unarmed (as if he had the Improved Unarmed Strike feat). The bracers may be modified with special weapon abilities as if they were a blunt weapon (though they count as a double weapon, so double the cost of any ability).
Construction: Craft Magic Arms and Armor, magic fang or magic weapon, plus any needed for additional special powers
Editor: So you get the improved unarmed strike and can but WSAs on your hands. I’d like to point out that if you ever made a +10 BoS, you would need 401,310 gp and a 30th level spellcaster. Despite the math-magical errors, it is still the second “weapon” a monk should buy, right after the necklace of natural weapons. The two dovetail very nicely.
I don't think you can use a ward cestus, because that works with unarmed strikes and you are using natural attacks.
Still, can choose something to have it attuned next level. Can be amor, shield, or whatever else... Well, i can still buy an Amulet of Natural Attacks with no enchants for 600gp. It's still a magic item...
What do you recommend? As a freebie WSA for one
Whatever it is, stick it on the bracers of striking. That is by far the most expensive thing to build up.
As for a freebee WSA, go with Smoking. You're a grappler, so grapple. Go with weapon crystals for extra enhancements, like hitting ghosts and crap like that. Unfortunately you can only put one on your necklace, but it counts as a weapon, so don't forget to get your weapon crystal, whatever you settle on.
As for the limit on attuned magic items. NoNW and BoS are your two go to magic items. Armor wise... Arg. I hate releasing before I'm ready. Here's my scratch pad notes on what's coming next for the
Encyclopedia Vinculum DraconisIt's ugly, but everything is in one place. Take a wander through that. I'm sure you'll find something that meets your needs.
After that, It's up to your individual taste and style. I prefer general theory to specific builds.