Author Topic: Dragonshards (Eberron): What's the point?  (Read 1828 times)

Offline Captnq

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Dragonshards (Eberron): What's the point?
« on: August 03, 2013, 01:25:35 PM »
I need someone to explain this to me.

Magic of Eberron:
I go out, I find a dragonshard.
Eberron: They range from 1 to 160 gp out if the ground.
Siberys: 100 to 8000 gp
Khyber: 300 to 8000 gp

Can there be exceptional ones bigger then this?

Now... how do I turn one into a magic item?

I mean, It seems like I can create a magic item with a dragonshard, or I can make it from a stick. Both require the same amount of gps and xps and time. In fact, I'm not sure if you even factor in the cost of a dragonshard into the magic item.

The books say, Dragonshards make it possible for so many magic items on the planet, but it seems to have the same sticking point as every other setting which is, there are plenty of raw materials, it's finding someone with the XPs to make the magic item.

It is just Gold Pieces usable towards enchanting magic items? Is that all it is? I can find 100 gp of rare herbs or I can use a dragonshard and it works out the same? No decrease in xp cost? No Reduced time to craft?

It's just money?
« Last Edit: August 03, 2013, 01:48:00 PM by Captnq »
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Offline RedWarlock

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Re: Dragonshards (Eberron): What's the point?
« Reply #1 on: August 03, 2013, 01:45:29 PM »
Yep, dragonshards are mostly just flavor. They say that most magic items involve a piece of dragonshard somewhere, just as a matter of tying it in. They don't affect the mechanics for most crafting, really.
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Offline Prime32

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Re: Dragonshards (Eberron): What's the point?
« Reply #2 on: August 03, 2013, 02:06:02 PM »
There are some artifact-level items which are (or incorporate) giant dragonshards. Plus they're a required component in quori shards, elemental bindings, and items that affect or are powered by dragonmarks.

Yep, dragonshards are mostly just flavor. They say that most magic items involve a piece of dragonshard somewhere, just as a matter of tying it in. They don't affect the mechanics for most crafting, really.
4e Eberron takes it further, where residuum (the stuff you get by disenchanting items) is fluffed as dragonshard powder.
« Last Edit: August 03, 2013, 02:11:05 PM by Prime32 »