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Plant Control
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Topic: Plant Control (Read 1359 times)
X-Codes
DnD Handbook Writer
Posts: 2001
White, Fuzzy, Sniper Rifle.
Plant Control
«
on:
July 31, 2013, 10:51:43 PM »
From the obscure corners of the SRD comes another oddly compelling feat:
http://www.d20srd.org/srd/divine/divineAbilitiesFeats.htm#plantControl
So, say a Ranger or Druid or something grabs these feats, what kind of plants could be worthwhile to Command? Also, note that these feats are based off your Caster Level, not some class level.
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Uncle Kittie
DnD Handbook Writer
Posts: 16306
Fnord bitches
Re: Plant Control
«
Reply #1 on:
July 31, 2013, 10:55:06 PM »
Use it to quiet shriekers?
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Maat Mons
DnD Handbook Writer
Posts: 1203
What is a smile but a grimace of happiness?
Re: Plant Control
«
Reply #2 on:
July 31, 2013, 11:27:54 PM »
It's possible to turn any animal, fey, giant, humanoid, monstrous humanoid or vermin into a plant creature with the greenbound template (Lost Empires of Fearun, p173).
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