This character is a Hobgoblin, serving as a recurring (honorable) antagonist. The build I am presenting is going to be progressive, the party will meet him several times over their career. Stats are rolled, not bought, so don't worry too much about the total (total is 27, a bit high for a player but good for a major antagonist). Feats marked with an asterisk are bonus feats. Also note that I am avoiding Monster Feats, treating him as an NPC
Arak, LE Hobgoblin
Monk (
Martial Artist Archetype)
Starting stats (including racials)-
Str: 19 (increase at 8, 16, and 20)
Dex: 15 (increase at 4)
Con: 13 (increase at 12)
Int: 10
Wis: 16
Cha: 10
1: Power Attack, *Dodge
2: *Combat Reflexes
3: Weapon Focus (Unarmed Strike)
5: Dragon Style
6: *Deflect Arrows
7: Weapon Specialization (Unarmed Strike)
9: Greater Weapon Focus (Unarmed Strike)
10: *Improved Critical (Unarmed Strike)
11: Dragon Ferocity
13: Greater Weapon Specialization (Unarmed Strike)
14: *Medusa's Wrath
15: Elemental Fist
17: Dragon Roar
18: *Snatch Arrows
19: Pin Down
The idea is pretty straightforward. Between Stunning Fist/Pain Points/Exploit Weakness, the Fighter Feats, Dragon Style series, and eventually Medusa's Wrath and Elemental Fist he makes a ferocious combatant. Strength and Wisdom are the focus stats for items of course, and combined with basic AC items will make him a challenge to take down. Well, plus the occasional Exploit Weakness on the defensive for getaways.