Author Topic: Magic of Negima  (Read 6817 times)

Offline Prime32

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Magic of Negima
« on: November 16, 2011, 03:19:58 PM »
As a resource: http://vetus.wordpress.com/

General Stuff

Elemental Specialisation
Pick two elements as your primary elements - spells of these elements deal +1 damage per die. All other elements deal -1 damage per die. In place of a primary element you can pick two secondary elements, which have no damage modifiers.
« Last Edit: November 16, 2011, 04:06:53 PM by Prime32 »

Offline Prime32

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Re: Magic of Negima
« Reply #1 on: November 16, 2011, 03:20:09 PM »
Spells

Psionic power wannabe, but most Negiverse spells aren't near that flexible and I wanted a cantrip option. PF psionics has abilities kind-of like cantrips which could work.
Sagitta Magica (Magic Archer)
Evocation [see text]
Level: Special
Casting Time: 1 standard action
Range: Medium (100ft +10ft/level)

You can learn Sagita Magica as a spell of any level you can learn and cast. You can cast this spell as a spell of any level you could normally cast, regardless of which level you learned it at (prepared casters can prepare it in a spell slot of any level, and it becomes a spell of that level). Its effects vary based on the spell level you cast it as, as indicated below.
LvArrows
01
12
23
35
47
511
613
717
819
923

This spell deals 1d4 points of damage per arrow fired as a ranged attack roll (not a touch attack), +1 damage per two caster levels. Depending on the element used, the arrows carry an additional effect:
  • Fire: Target must succeed on a Ref save at the spell's DC or catch fire.
  • Ice: Target must succeed on a Ref save at the spell's DC or ?.
  • Light: +1 damage per die
  • Lightning: Target must succeed on a Fort save at the spell's DC or be staggered for 1 round.
  • Sand: Each arrow is treated as a splash weapon, dealing 1 point of splash damage per arrow to creatures adjacent to the target.
  • Wind: Target must succeed on a Ref save at the spell's DC or have its movement speed reduced to 0ft for 1 round.
You may only cast this spell from one of your primary or secondary elements.

In addition the arrows can be fired as a spray or concentrated into a single blast:
  • Blast: The spell deals +1 damage per die.
  • Spray: If the spell misses, instead of dealing no damage it is reduced by -2 dice for every point by which the target's AC exceeds the attack roll (minimum 0).
« Last Edit: November 21, 2011, 11:53:15 AM by Prime32 »

Offline Prime32

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Re: Magic of Negima
« Reply #2 on: November 16, 2011, 03:20:20 PM »
Magia Erebea

Each descriptor has a series of Magia Erebea spells I-IX. These spells cannot be accessed normally, but a PrC/feat lets you expend a spell of the same descriptor to cast them.
« Last Edit: November 16, 2011, 04:06:29 PM by Prime32 »

Offline Prime32

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Re: Magic of Negima
« Reply #3 on: November 16, 2011, 03:58:52 PM »
Extremely rough stuff here. Comments? Thoughts on converting anything?

Offline Garryl

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Re: Magic of Negima
« Reply #4 on: November 21, 2011, 09:38:53 AM »
Sagita Magica still needs a spell level. It's effects may be (mostly) defined based on the spell slot used, but its spell level isn't, and thus the save DC. Since it's only based on the spell slot used, metamagic is essentially free to apply to it. Try this instead:

"You can learn Sagita Magica as a spell of any level you can learn and cast. You can cast this spell as a spell of any level you can cast (regardless of which level you learned it at). It's effects vary based on the spell level you cast it as, as indicated below."

Lightning: Staggered for 1 round?
Wind: Knocked prone? Pushed back?

Offline littha

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Re: Magic of Negima
« Reply #5 on: November 21, 2011, 09:58:14 AM »
There needs to be an option to use a weaker version as part as an unarmed attack.

Offline Prime32

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Re: Magic of Negima
« Reply #6 on: November 21, 2011, 11:35:37 AM »
Lightning: Staggered for 1 round?
Wind: Knocked prone? Pushed back?
Lightning is stunning, wind is binding.

There needs to be an option to use a weaker version as part as an unarmed attack.
Nah, that's one of Negi's personal tricks. He's an enlightened fist/spellwarp sniper or something along those lines.
« Last Edit: November 21, 2011, 11:50:19 AM by Prime32 »

Offline littha

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Re: Magic of Negima
« Reply #7 on: November 21, 2011, 11:51:13 AM »
Lightning: Staggered for 1 round?
Wind: Knocked prone? Pushed back?
Lightning is stunning, wind is binding.

There needs to be an option to use a weaker version as part as an unarmed attack.
Nah, that's one of Negi's personal tricks.

Wiki references it as a trick used by combat mages. Problem being Negi is the only one we ever get to see really.

I am perfectly sure that Evangeline could pull it off if she had any inclination to.

Offline Prime32

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Re: Magic of Negima
« Reply #8 on: November 21, 2011, 11:54:51 AM »
Wiki references it as a trick used by combat mages. Problem being Negi is the only one we ever get to see really.

I am perfectly sure that Evangeline could pull it off if she had any inclination to.
Negi is a specialist in delayed spells, of which channeling spells through your attacks is one use. Magia Erebea is based on delayed spells, so Eva could do it too.

Someone rewrote the metamagic feats as swift-action spells - where were those?



EDIT:
Negi Springfield
NG Strongheart halfling Wizard 5/Spellwarp sniper 5/Demon bloodline 3/Enlightened fist 7//Unarmed swordsage 10/Jade phoenix mage 3/Wizard 1/Unarmed swordsage +4/Wizard +1/Unarmed swordsage +1
Feats: Carmendine Monk, Draconic Heritage (blue), Dragonfire Strike, Dragontouched, Point Blank Shot, Razing Strike, Staggering Strike, ?
Stances: Assassin's Stance
« Last Edit: November 21, 2011, 12:27:26 PM by Prime32 »

Offline Garryl

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Re: Magic of Negima
« Reply #9 on: November 21, 2011, 11:43:31 PM »
Lightning: Staggered for 1 round?
Wind: Knocked prone? Pushed back?
Lightning is stunning, wind is binding.

Wind: Entangled, checked, or maybe the immobilized condition from Tome of Magic/Rules Compendium?

Offline Prime32

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Re: Magic of Negima
« Reply #10 on: November 24, 2011, 08:28:50 PM »
In a 3.P game, apply this template to a warforged.

Offline veekie

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Re: Magic of Negima
« Reply #11 on: November 25, 2011, 02:42:09 PM »
The...reaction from winding needs mechanical effect :D
Everything is edible. Just that there are things only edible once per lifetime.
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Offline oslecamo

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Re: Magic of Negima
« Reply #12 on: November 25, 2011, 07:47:45 PM »
The...reaction from winding needs mechanical effect :D

Yeah, in particular because it's heavily implied it's not the winding that actualy gives power, but the magic energy of the one doing the winding.