SpellsPsionic power wannabe, but most Negiverse spells aren't near that flexible and I wanted a cantrip option. PF psionics has abilities kind-of like cantrips which could work.
Sagitta Magica (Magic Archer)Evocation [see text]
Level: Special
Casting Time: 1 standard action
Range: Medium (100ft +10ft/level)
You can learn Sagita Magica as a spell of any level you can learn and cast. You can cast this spell as a spell of any level you could normally cast, regardless of which level you learned it at (prepared casters can prepare it in a spell slot of any level, and it becomes a spell of that level). Its effects vary based on the spell level you cast it as, as indicated below.
Lv | Arrows |
0 | 1 |
1 | 2 |
2 | 3 |
3 | 5 |
4 | 7 |
5 | 11 |
6 | 13 |
7 | 17 |
8 | 19 |
9 | 23 |
This spell deals 1d4 points of damage per arrow fired as a ranged attack roll (not a touch attack), +1 damage per two caster levels. Depending on the element used, the arrows carry an additional effect:
- Fire: Target must succeed on a Ref save at the spell's DC or catch fire.
- Ice: Target must succeed on a Ref save at the spell's DC or ?.
- Light: +1 damage per die
- Lightning: Target must succeed on a Fort save at the spell's DC or be staggered for 1 round.
- Sand: Each arrow is treated as a splash weapon, dealing 1 point of splash damage per arrow to creatures adjacent to the target.
- Wind: Target must succeed on a Ref save at the spell's DC or have its movement speed reduced to 0ft for 1 round.
You may only cast this spell from one of your primary or secondary elements.
In addition the arrows can be fired as a spray or concentrated into a single blast:
- Blast: The spell deals +1 damage per die.
- Spray: If the spell misses, instead of dealing no damage it is reduced by -2 dice for every point by which the target's AC exceeds the attack roll (minimum 0).