Author Topic: CO challenge Break this houserule #1: partial casting prcs are full casting  (Read 14816 times)

Offline Nytemare3701

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So really it should have been the inverse: All non-casting PrCs advance previous classes fully.

Why should PrCs advance casting almost by default on many, many PrCs while progressing your crappy monk abilities requires lots of digging?

Previous BASE classes would probably be better, otherwise you end up with Monk1/All the PrCs 1

Offline DavidWL

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So really it should have been the inverse: All non-casting PrCs advance previous classes fully.

Why should PrCs advance casting almost by default on many, many PrCs while progressing your crappy monk abilities requires lots of digging?

Previous BASE classes would probably be better, otherwise you end up with Monk1/All the PrCs 1

Even then, you'll get strange things ...

Binder 1/Warblade 1/Ranger 1/Paladin 1/Prestige 16
~ Binder 17//Warblade 17/Ranger 17/Paladin 17, etc.

Best,
David

Offline Nytemare3701

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So really it should have been the inverse: All non-casting PrCs advance previous classes fully.

Why should PrCs advance casting almost by default on many, many PrCs while progressing your crappy monk abilities requires lots of digging?

Previous BASE classes would probably be better, otherwise you end up with Monk1/All the PrCs 1

Even then, you'll get strange things ...

Binder 1/Warblade 1/Ranger 1/Paladin 1/Prestige 16
~ Binder 17//Warblade 17/Ranger 17/Paladin 17, etc.

Best,
David

Then link progression like casters do. +1 to a single class per level.

Offline Dkonen

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We've actually used this in home games, and it works as suggested: non casting get full progression, casting gets casting *or* class abilities (like feats and whatnot), Partial casting is full casting.

It's made some interesting combinations, and really opened up our options.

*However*

This is not for the faint of heart DM. We end up with high powered characters that end up taking a great deal more adaptation and creativity on the part of whoever's DMing. It helps that we tend to run story oriented plotlines, so you can still make major mistakes that aren't stat based. This is not to say we don't have combats, in fact every session has at least one major fight (lasting a few hours), or several small ones, but combat has been relegated to making money and furthering plot, not the be all end all. It evens out the difficulties somewhat, but is much much more DM intensive.

For a full group, and a good one, it's great though. Having run a few campaigns using these rules, the sheer amount of creativity and alternate ways characters get built is a joy to watch. It's like kids with a limitless source of craft supplies. As long as you can spray the mess down afterwards, it's a blast.

Why would you want to break it? I think pretty much everyone can agree it can be easily broken, and that's just by looking at the concept without running numbers. Considering Punpun doesn't even need this, I would think the "challenge" of breaking it is pretty much a given.

Edit: yes it's advancing base classes, not PrCs.
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