Was parsing through my Documents folder recently, and came across a build stub (well, stats minus gear) for an NPC I wrote up a while ago. I figured I'd post it here, get some opinions on the overall build, suggestions for gear, and just see what everyone thinks of it. Before the juicy part, though, a few things that need to be stated.
1) This is using my interpretation of 3.5/PF rules, ie both are valid, but PF stock rules take precedence due to being more recent.
2) I intentionally took the 3.5 Assassin PrC, because the PF version is honestly worse than straight rogue.
3) I'm using oslecamo's proposed 'associated class levels' rule, or all class levels are treated as non-associated, as this is intended as a 'elite' monster.
4) There's two entries under HP, as PF has a latent 'CHA to HP' rule for all undead, and I may not want to add Unholy Toughness on top of this.
Anyways, here's my monster, who clock in at an Elite CR 9
Spellstitched Boneclaw Assassin 8 (18 HD)
HP 210(336) AC 18/15/12 Saves +14/+17/+13
Space/Reach 10ft/20ft Speed 40 ft
+4 Turn Resist DR5/Magic + Blunt + Silver Cold Immune SR 17
CMB +19 CMD 35
Attack Claw +18 (2d6+7)
F.Attack 2 Claws +18 (2d6+7)
S 24 D 22 C - I 16 W 14 Ch 24
Skills
Concentration +15, Stealth +26, Acrobatics +27/31, Perception+23, Bluff +28, Spellcraft +27
Feats
Combat Reflexes, Combat Expertise, Imp Trip, Practised Spellcaster,
Imp Initiative, Imp Natural Attack(Claw), Power Attack, Knockdown, Weapon Focus (Claw)
Special Abilities
Sneak Attack +4d6, Death Attack (DC 17), (Improved) Uncanny Dodge
Hide in Plain Sight (shadow)
Assassin Spells
Lvl 1 4/day) Healer's Vision, Exped Retreat, Critical Strike, Obscuring Mist
Lvl 2 4/day) Cat's Grace, Invisibility, Phantom Foe, Veil of Shadow
Lvl 3 4/day) Nondetection, Deeper Darkness, Wraithstrike, Vital Strike
Lvl 4 1/day) Freedom of Movement, Dimension Door, Improved Invis
SLA's
Persistant Blade 3/day
Mage Armour 1/day
Dimension Hop 1/day
Wracking Touch 1/day
Blacklight 1/day
Bands of Steel 1/day
Main thing that concerns me is that attack bonus; is +18 low for a CR 9 baddie, or can I leave it as is?