Genie, QorrashiHD:d8
Level | BAB | Fort | Ref | Will | Feature |
1 | +0 | +0 | +2 | +0 | Qorrashi Body, Minor Frost Wish, Icewalking +1 Str |
2 | +1 | +0 | +3 | +0 | Genie, Lesser Frost Wish +1 Cha |
3 | +2 | +1 | +3 | +1 | Flying, Chill, +1 Str |
4 | +3 | +1 | +4 | +1 | Partial Frost Wish, +1 Cha |
5 | +3 | +1 | +4 | +1 | Frostbite, Growth, +1 Str |
6 | +4 | +2 | +5 | +2 | Noble Frost Wish, Ice Shift, +1 Cha |
Skills: 6+int modifier per level, quadruple at first level. Class skills: Apraise, Balance, Bluff, Climb, Craft, Diplomacy, Disguise, Intimidate, Gather Information, Hide, Jump, Knowledge(any), Listen, Move Silently, Profession, Spot, Survival, Swim, Use Rope, Tumble
Proficiencies: Simples weapons, Light and Medium Armor, Martial weapons, one Exotic weapon of its choice plus its own Natural Weapons.
Features:Qorrashi Body: The Qorrashi loses all other racial bonuses, and gains outsider traits (basically darkvision 60 feet) and the Extraplanar, Lawful and Cold subtypes (including immunity to Cold and vulnerability to Fire). It is medium outsider with a base speed of 30 feet and two slam attacks dealing 1d6 base damage each. A djinni doesn't take any penalty for attacking with both slam attacks in a full attack.
The Qorrashi also gains a Nat armor bonus equal to half his Con modifier.
Minor Frost Wish: Once per day for each HD it has, the Qorrashi can use create food and water and Endure Elements as SLAs. In adition, it can choose any 1st level spell with the [Cold] descriptor and use it as an SLA once per day for each HD it has (spell choice can be changed every level-up, always subject to DM aproval). DC=10+1/2HD+Cha modifier.
Icewalking: This ability works like a permanent Spider Climb on the Qorrashi, but applies to all and only icy surfaces. A Qorrashi can move normally on any icy surface.
Ability Score increase: The Qorrashi gains +1 to Str at 1st, 3rd and 5th levels and +1 Cha at 2nd and 4th and 6th levels.
Frost Genie: At 2nd level the Qorrashi gains the Cold and Lawful subtypes, telepathy of 40 feets plus 10 feets for each extra HD beyond 2.
Lesser Frost Wish: At 2nd level as SLAs, the Qorrashi can use Invisibility at will but only on itself and major creation for each 2 HD it has. In a cold enviroment, double the duration of matter created by this SLA while on an hot enviroment halve said duration. If the Qorrashi has 8 more HD, vegetable matter created by the major creation is permament. In adition, it can choose any 2nd level spell with the [Cold] descriptor and use it as an SLA once per day for each 2 HD it has (spell choice can be changed every level-up, always subject to DM aproval). DC=10+1/2HD+Cha modifier.
Chill: At 3rd level in addition to its normal slam damage, a Qorrashi deals an extra 1d6 points of Cold damage with a successful slam attack.
Flying: At 3rd level The Qorrashi gains a fly speed of 10 feets per HD, with perfect maneuverability.
Partial Frost Wish: At 4th level as SLAs once per day for each 4HD it has, the Qorrashi can use Gaseous Form (half duration on hot enviroment, double on cold enviroment) and Wind Walk (half movement speed on hot enviroment, double movement speed on cold enviroment).
Frostbite: At 5th level a creature that sustains any cold damage from a Qorrashi’s melee attacks must make a DC 10+1/2 HD+Con mod Fortitude save or become frostbitten. Creatures suffering from frostbite are Fatigued. These penalties end when the cold damage is healed by any means.
Growth: At 5th level the Qorrashi grows one size category.
Noble Frost Wish: At 6th level as SLAs once per day for each 4HD it has, the Qorrashi can use Cone of Cold and Ice Storm.
Ice Shift: At 6th level as a fullround action 1/day per 6 HD the Qorrashi can enter any of the elemental planes, the Astral Plane or the Material Plane. This ability transports the Qorrashi and up to one other willing creature per HD, provided they all link hands with the Qorrashi. Is is otherwise similar to the Planeshift spell.
So for the first monster of the new year a genie for best wishes and the cold one because it’s freaking freezing where I’m living now.
Quite similar to the Djinnie but more cold focused, tweaked the SLAs a bit with some benefits for being used on cold enviroments and penalties for being used in warm places. Not as versatile as the djinnie, but ICE PUNCH makes them better at direct melee.
So if you want to play a snow djinn, the Qorrashi’s for you!