Author Topic: [Pathfinder] Hexcaster (Witch Archetype)  (Read 3897 times)

Offline Childe

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[Pathfinder] Hexcaster (Witch Archetype)
« on: October 17, 2013, 02:14:18 AM »
The Hexcaster Witch
In all other respects than those mentioned here or included on the table below (see the spoiler block "Long Table" for a more traditional table), the Hexcaster Witch functions like the default Witch class.


Download: Finalized PDF version coming soon.

Summary:
Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save
LowLowLowHigh

LevelSpecialMax Spell
Level
1Hex, Patron, Spell Hexes, Witch's Familiar
1
Even 2+Hex, Patron Hex; 10: Major Hex; 18: Grand Hex
-
Odd 3+Spell Hex
+1 (max. 9)

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« Last Edit: December 15, 2013, 02:05:36 AM by Childe »
"You had a tough day at the office. So you come home, make
yourself some dinner, smother your kids, pop in a movie, maybe
have a drink. It's fun, right? Wrong. Don't smother your kids."
- The More You Know

Offline bhu

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Re: [Pathfinder] Hexcaster (Witch Archetype)
« Reply #1 on: October 23, 2013, 08:48:41 PM »
If a bunch if these are curse spells I have a spell list tailor made for you  :D

Offline Childe

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Re: [Pathfinder] Hexcaster (Witch Archetype)
« Reply #2 on: October 26, 2013, 03:08:04 PM »
Care to elaborate? I checked your sig and saw nothing at a glance that looked curse-related.
"You had a tough day at the office. So you come home, make
yourself some dinner, smother your kids, pop in a movie, maybe
have a drink. It's fun, right? Wrong. Don't smother your kids."
- The More You Know

Offline bhu

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Re: [Pathfinder] Hexcaster (Witch Archetype)
« Reply #3 on: October 26, 2013, 05:49:42 PM »
http://www.minmaxboards.com/index.php?topic=2059.0  Scroll down past the Witch Doctor to the New Spells posts.

A minor word of warning this was meant for a campaign with a dark sense of humor...

Offline Childe

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Re: [Pathfinder] Hexcaster (Witch Archetype)
« Reply #4 on: November 02, 2013, 05:55:21 PM »
Having looked that variant list over, I think it will just be simpler to stick with the existing Witch spell list with the necessary rules to adjust area spells and restrict targeting based on the 1-day rule for most Hexes. These rules are already included in the Special Rules section. If more need to be added, I can and will do so.

Changes to the Witch Spell List so far only exist because there are already Hexes that replicate the spells in some way, so making them available as Spell Hexes would be redundant at best and make the existing Hexes strictly inferior at worst.
"You had a tough day at the office. So you come home, make
yourself some dinner, smother your kids, pop in a movie, maybe
have a drink. It's fun, right? Wrong. Don't smother your kids."
- The More You Know