Making Heaven/Hell a Place on Earth ((Is this a Shintai? Many adventurers would retire after taking it...))
Prerequisites: ((Not really sure about any of these, might just require ONE from a rather LONG list of things, but which exact effects you get are determined by which pre-requisites you have... meaning if you have ALL the pre-requisites you get ALL the effects. Maybe 1/2 Charisma Mod. free picks (increasing as you gain permanent increases to your charisma score, but not being lost if you spend a decade under
Feeblemind or something.))
- ((For Darkvision/Low-light Vision)) Take My Eyes, That You Might See, Take My Ears that you Might Hear (Exceptional Mythos)
- ((For endurance/immunity to fatigue/exhaustion)) Omega-Wolf Keeps the Pace (Excellency)
- ((For Agelessness)) Inevitability-Denying Treatment Technique (Excellency)
- ((On general principles of it being the "I help you" skill)) Heal, (("Get-Along" skills)) Diplomacy, and Sense Motive 22 Ranks
- ((To understand all creatures, Maybe require more for Nature due to the natural world being large and less able to speak for itself, and perhaps Local, because Humanoids are dominant forces in most campaigns... maybe Religion too, maybe fewer for Dungeoneering because Oozes are mindless and Aberrations are rare, and the ones that get along well with everybody even rarer. Also The Planes and Religion might be discounted by the idea that this is supposed to be ON EARTH, although that might be a false restriction?)) Arcana, Dungeoneering, ?Geography? ((Covers "people" which might include cultures)), Local, Nature, Religion, and The Planes 2 ranks each.
- ((For Water/Air Breathing and temperature protection)) The Sun Shall Not Burn Thee, Nor the North Wind Freeze Thee, Nor the Flood Drown Thee (Exceptional Mythos)
Effects:
Two Auras centered on you. One more mechanically useful, the other world-changing.
World-changer:
Radius of charisma SCORE miles.
Permanency in your current location with a radius equal to the amount of CONSTITUTION burn you take. This is limited to your current constitution-1 AND your charisma (so whichever of those two values is lower sets the radius, again in miles.
(Means of removal?)
Endure Elements ((Or just a 10 to 20 degree move towards comfortable temperature... might depend on if you have
The Sun Shall Not Burn Thee, Nor the North Wind Freeze Thee, Nor the Flood Drown Thee?)
No need to eat or drink. Animals instinct adjusted accordingly. (or just reduced and/or increased farming/hunting yields, perhaps as what you get if you DON'T have
Water From Blood, Food From Spirit Sacrificed? Or BOTH so that you don't need to eat, but also can export to those outside the blessed area!... it isn't exactly huge after all when considered as farm land...)
Fertility levels balanced for new conditions (Phileotheysia can consciously select, including granting conscious control with "waiting period" (Longer than the period from the beginning of foreplay to about an hour after when one wakes up after going to sleep in the afterglow would be a minimum and a month might be a maximum.) to intelligent creatures, but the "default setting" won't cause any population explosions or crashes...)
?Sleep possible but optional.?
Endurance feat.
Entropy-Halting/Moth and Rust Shall Not Destroy (depends on which would be better for my Faith) : Normal wear and tear from use and weather typical in an average year do no damage to objects, and normal insects will not damage crops or other possessions.
Dancing on Mountain Peaks: +10 to Climb and Balance Checks, +5 to Tumble,
Feather Fall (but can be up to 120' per round at user's preference if conscious... still land safely in either case.) ((Minor version of flying dreams... maybe add Wall-Runner with 2 round duration before you fall, rather than "until end of turn" and/or Run feat))
Heights of Contemplation: Continous
Calm Emotions on beneficiaries.
Simple victories: Take 10 on unopposed skill and ability checks with DC 15 or less.
New horizons approach: +2 insight on all unopposed skill and ability checks.
Brotherhood and Understanding: +5 insight on Diplomacy and Sense Motive (Sense Motive only applies when target not trying to conceal anything OR user and targer both have at least Helpful attitudes towards each other in general, regardless of feelings on the specific issue under discussion or whatever?).
A Fortress of Lies (Chaotic or Evil requirement?) : +10 on Bluff against persons NOT effected by the aura.
Sadism Unleashed: +
Beneficiary's ECL to Profession[Torturer] and this counts as a class skill for any FUTURE level ups provided they train within the area, higher of this and +5 to heal checks to treat wound inflicted by torture boosted by these bonuses.
Gentle Repose and Purify Food and Drink on corpses of all sapients, plus pets and farm animals. This lasts until funeral rites begin, or eating by things no smaller than 2 size classes below them (smaller creatures are warded away from touching ex-sapients, and kept from meat animals and pets for 3 days after death) (can be the same for canibalistic cultures...). Note that this allows for "no kill" leather/meat/sinew for bowstrings/etc farming if one is willing to feed and care for the animals for their natural lifespan...
Aging Gracefully:Ability score penalties from aging halved whenever within the area. (pre-requisite or sequel for the slow aging one probably).
Only count 5% of time in area towards bad effects of area. No effect on positive aspects. (Only if you have
Inevitability-Denying Treatment Technique? Or make that a prerequisite?)
Darkvision 1.5 times height (or something... point is it is just enough to move at a walking pace without tripping, even in total darkness... save on danger/expense of candles/torches).
Approaching Perfection: +1 (+2?) to all ability scores, does not stack with enhancement nor inherent bonus. Maybe pick between +1 to all, and +2 to two of your choice? Individual's choice (in this case can be changed with 12 hours of focus?)? Max( f(Flight Speed), Pythagorian theorem with Height=height of eyes and Base = g(Movement Speed) with H=range of dark vision)
"Translators are Available upon Request": Beneficiaries each gain knowledge of a single language of their choice, picked the first time they enter the field. A beneficiary may voluntarily sacrifice this ability with 1 minute of concentration. If they do so, then 1 month later they may select a language anew, replacing the old one (perhaps with itself if they regret their choice...). REGARDLESS of the former, any beneficiary supernaturally knows the names of any language they hear (or see for sign language, or...) other than languages such as theives cant that are intentionally designed to not be recognizable AS languages.
Low-Light vision (no effect if pre-existent)
+10 on saves vs natural diseases and poisons and natural 1 not an automatic failure. Against magical stuff, only +4 and still auto-fail on nat. 1.
Vahalla's Blessing: Damage from non-magical sources is subdual. This includes non-magical weapons, mundane fire, almost all falling damage, etc.
((Note that with less need for candles, technically NO need for cooking or fires to stay warm (although keeping liquids from freezing might still have some need) the need for fire is greatly decreased, which prevents a lot of grief (cooking accidents, towns aflame, etc).
Travel-time saver: 20th level
Dimension Door at will as a full-round action, but destination must be place individual is welcome (including public areas).
Needs some way of having it discriminate by alignment and/or race, especially for LE Phileotheysia (Kobolds!), even if just as a basic manifestation (Advanced would be okay for something better, even if the lower level is core, rather than a basic manifestation).))
((If linking specific effects to having specific Mythoi, tag said Mythoi with [Heaven/Hell] and include an explaination in the post where I explain the [Sacrifice] and [Skillful Protector] tags.))
Manifestation that lets you turn it off if kidnapped or detained against your will, sequel that lets you do so for stealth? Both probably for larger aura only, although maybe one or the other wuoldn't work that way. Both as same Advanced Manifestation, rather than seperate manifestations?
Not One Sickly in Mind or Body: Any creature that spends at least 95% of time from conception to adulthood within the area(s) replaces any ability score that would be below 7 before racial adjustments with a 7 as if that was what had been "rolled". Also prevent severe birth defects (blind, deaf, mermaidism, brittle-bone disease, etc) if conception to birth/hatching happens within area.
A Hand Reaching Out: 1/day, max targets 1 + 1 per 4 ranks in Diplomacy,
Enthrall provided no current beneficiary of the effect has attacked the target within the last week, but works on any creature with Int 3+ regardless of Type (so Constructs and Undead can be effected). NO +4 on the saving throw for "creature of a race or religion unfriendly", but they always remain aware of their surroundings even if they don't have 4+ HD or a wisdom of 16. Being attacked by any beneficiary of this spell during this effect makes the target permanently immune to this effect from your areas. For any creature that would normally have an Unfriendly or Hostile attitude towards the speaker or the average beneficiary, or which the speaker has one of those attitudes towards time spent under this effect does not count for advancement of hunger, thirst, or tireness from lack of sleep. ((Combos well with the Diplomacy bonuses and/or learning additional languages or
Tongues if I make those options for this aura.))
Land and Sea: 1/day, self-only (for the beneficiary, not for the Philothusia/Phileotheysia themself of course!) 1 hour
Water Breathing or
Air Breathing (ends if area exited). If Philothusia/Phileotheysia has
The Sun Shall Not Burn Thee, Nor the North Wind Freeze Thee, Nor the Flood Drown Thee then this becomes continuous?
In my own image: Upon first entering the area or reaching adulthood within it*, any adult creature of at least intellgence 3 gains their choice of one of the following benefits whenever they are:
- One feat you have that they qualify for.
- A +4 inherent bonus to an ability score that you have a permanent score (so not counting finite duration buffs, including rage, size-changing, shape-changing away from your default form etc.) of at least 18 in. If they later obtain an inherent bonus to that ability score of at least that magnitude they may replace this benefit with another from this list (including an inherent bonus to a different ability score that you qualify to grant).
- A +4 untyped bonus to up to two skills you have maximum ranks in.
- A single SLA of 0th or 1st level that you can use at-will without Sacrifice. They may use it 3 times per day.
- +4 Resistance bonus to whichever of your saving throws is usually the highest (you get to pick each day if in case of ties or may select one saving throw you have the matching Diamond Mind (or Falling Anvil?) feat for provided you have at least 15 ranks in the matching skill). Do NOT count the Constitution drain from this mythos when determining this.
*The exception is True Dragons and similar creatures who are born/hatched/come into existance able to function as adults in terms of knowledge and at least a basic level of capacity to contribute to society (or actively tear it down for some chaotic creatures). Those get the ability on birth/hatching.
((Manifestion that adds more of these should probably cost less than usual for an Exalted Manifestation.))
Mechanically Useful (assume these only apply to allies/non-enemies unless otherwise stated):
Charisma Score x5' radius? ((Want to keep that leash short...))
See In Darkness?
Tongues? ((Unification of Language/understanding words helps with understanding between people))
Immunity to Poison and Disease
Immunity to Negative levels (double check no boiler plate needed to allow these sorts of effects to buff undead)
Immune to Ability Damage?
Ability Drain becomes ability damage (naturally NOT subject to above Immunity)?
Immunity to Fatigue and Exhaustion
Auto-Success with anything the Endurance feat would help with?
Regeneration 1 overcome by opposing alignments. Require BOTH alignments on damage if Phileotheysia is at one of the corners?
If you have
Mercy or Cruel Mercy? and/or
Vampire Redeeming Mercy/Even Beyond Death There Is No Escape from My Cruelty then even enemies get the benefits of those?(Make effect on enemies as a whole switchable?).
Permanency a lower-level mythos to everyone in the radius (varies with mythos), yes, you probably DO take the penalty, but MAYBE reduced?
Planar traits, especially alignments.
Grant Outsider Type and traits like Monk? It IS Heaven/Hell after all...
.
Can limit via race and/or alignment. (advanced?) Manifestation to make this see through all disguises/tricks... or at least have opposed level checks like dispelling. Either the core or manifestation might requiree the alignment detecting excellencies.
Advanced Manifestation that makes the smaller, more intense central area permanent as well, with a radius of 5' per mile of radius of the larger?
FROM MYTHOS DISCORD:
DracoDei — 02/06/2018 1:47 PM
Hey.
I am wondering what paradise for a large group looks like to Evil... perhaps such as Kobolds?
Is it all the nice things that Good would want, but only applying to alignments and/or races they approve of?
Perhaps (for CE) it is only a specific list of individuals?
Trace
Well, in D&D it's sorta accepted that if you're Evil you don't... actually get a Paradise, you get an Evil Afterlife.
The only possible upshot is the eventual promotion to be the one causing the suffering instead of enduring it
DracoDei
I am working on an Exalted Mythos called "Making Heaven a Place on Earth", currently effects include aging being slowed by 95%, no need to eat or drink (and predators adjust to this, generally becoming non-aggressive), near-immunity to mundane diseases and poisons, Endure Elements, etc... the radius is Cha. SCORE miles. (It also has some shorter ranged effects for mechanical viability).
So, I am wondering how to tweak that to make it work for All the Evils and/or Chaotic Neutral.
Trace
I personally don't see the problem with just... a hedonistic amazing life allowed - eat, drink, fuck
DracoDei
The class in question is all about supporting your allies.
Trace — 1:54 PM
Most Evils (Neutral and Lawful at least) generally just want to exert power over others, but they'd be content to just live like a fucking king most of the time.
BTW, Draco, was it you who was working on the Anathema's Mythos?
DracoDei — 1:55 PM
No, I don't think I was working on anything related to that. I might have made some suggestions (not sure).
I generally think in terms of individual mythoi and excellencies when it comes to anything outside the Phileotheysia.
Anathema = Jager?
Anyway, you can have a very small circle of people you don't want to suffer, but you have to have at least one person you are willing to take harm to prevent harm to them, if only because you know/expect they will support you in turn in some way... otherwise you are outside the theme of the class as a character.
Trace — 2:00 PM
I mean
DracoDei — 2:00 PM
And probably a munchkin looking to cherry-pick the defensive benefits of the class while ignoring its design intent.
Trace — 2:00 PM
if it's heaven, why would it literally reflect Hell?
DracoDei — 2:00 PM
Well, I could easily change it to "Heaven/Hell".
As far as the name goes I mean.
Trace — 2:01 PM
Fair.
DracoDei — 2:02 PM
But if it is a Hell, it should be the sort of hell that forges your chosen into stronger people for your cause (if any), rather than the sort that torments your enemies.
Because Phileotheysia are about everything except doing offensive things for themselves.
Something like granting all you favor within the radius free ranks in Profession[Torturer] would be legit though.
Trace — 2:03 PM
xD
DracoDei — 2:04 PM
Which is separate from the idea of forging your chosen through pain.
Not that both can't co-exist, but they don't have to.
Trace — 2:06 PM
Torturing people into chosen is a thing that Kytons do in Pathfinder
literally they torture and modify their bodies to transcend their limits
it's neato
DracoDei — 2:07 PM
Also effects that discourage entry by those you dis-favor could be fine... but they would have to be picked carefully... maybe the effect can't initially manifest if there are any un-favored in the area... so you have to drive off the "Infidels" before you can "claim the land for your god".
Huh... interesting.
For my records:
https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/kyton/d20PFSRD
Kyton
DracoDei — 2:14 PM
So, does anyone have any further comments/suggestions, especially for specific effects?
Trace — 2:21 PM
I'm not sure what, but if you're going for specific alignments ; what about for gods that're insanoflex?
like Pathfinder Rovagug ; what sort of paradise would we give to peoplew ho worship Great Destroyer deities? Like vampires worshipping the Sun?
DracoDei — 2:26 PM
Anyone in the radius may at any time destroy themselves, body and soul, to cast Disintegrate at a CL equal to twice their ECL? Perhaps Disjunction as an alternate option if their ECL breaks a certain threshhold? Naturally this would have to be "willingly only".
Trace — 2:27 PM
I thought Disjunction was an AoE
DracoDei — 2:27 PM
Yeah, so?
Trace — 2:27 PM
and also didn't kill things, just messed up magic items
DracoDei — 2:28 PM
You said "destruction", not "death". Death means leaving the planet a lifeless hunk of rock. Destruction means not leaving even that.
Trace — 2:28 PM
Fair, but letting random NPCs have the ability to ruin your perfectly good loot seems like a bad decision to me xD
that's my only thing
otherwise a neato concept
... And, just because I'm silly ; how do you handle godlike beings who don't want to be worshipped with this class? Are they just not valid targets?
DracoDei — 2:30 PM
Well, worshiping that sort of deity is already a bad decision anyway, so... but perhaps that could be limited by alignment, religion, or race.
Trace — 2:30 PM
Makes sense.
Though not every destruction deity is omnicidal
DracoDei — 2:31 PM
The ability to cast Disintegrate I mean.
Trace — 2:31 PM
again, there's the "Vampires worshipping the sun" thing.
DracoDei — 2:31 PM
Is there some context I am missing there, or is it pretty self-evident?
Trace — 2:31 PM
I could easily see a cult of vampires who worship the sun god(s) as Great Destroyers, yet know that said gods don't destroy indiscriminately.
DracoDei — 2:32 PM
Hmm...
Trace — 2:33 PM
I'm mostly listing off a few things I've seen in games or used in my own games theologically just to see how you'd handle them, testing the class concepts 'out of the box' style, as it were.
this is of course largely moot if the class feature boils down to "Figure out the 'ideal afterlife' of those you are worshipped by / the god you represent (Or whatevs) with the GM and assign effects based on that."
DracoDei — 2:34 PM
Perhaps eternal day in the area, but when they die from it they just go back to their coffin, or a random point 10' under ground (there to tunnel around with their fingernails). Thus making suicide by sunlight a way of escape when things go badly, as well as a repeatable act of worship? Just throwing ideas around.
Trace — 2:34 PM
but if you're trying to come up with hard and fast rules, then more examples = better.
But not a bad idea, yeah
sounds like you've got a good grip on the class, better than I do on most of my own concepts.
DracoDei — 2:35 PM
And really, I think that that level of detail is something I can't be expected to cover every variation of, and should just include a note suggesting customization, perhaps as an advanced manifestation with a few examples.
And it isn't necessary to be strongly aligned with any given god.
Trace — 2:36 PM
Soudns about right / like a good route.
I wasn't too sure of where you wanted to go with it, so I just wanted to toss ideas aroudn till I got one mostly.
DracoDei — 2:36 PM
I mean, it is an Exalted Mythos, so perhaps you are saying "No, you are all doing it wrong. I'll make my OWN Heaven and do it RIGHT!".
That is the sort of thing that 19th+ level Anthols are supposed to do, right?
Trace — 2:37 PM
Well, having your own FULL AFTERLIFE has so far been reserved for the tier after Exalted
it being the... Sempiternal??? of the Holocaust Sun.
but that included also making you a Titan in Miniature as well, and getting Outsiders from those who end up in said afterlife
whereas say a static location that you preside over for mortals only with certain effects for those in it might work for Exalted
DracoDei — 2:39 PM
nods.
[2:40 PM]
Well, there can be static locations, but those you have to pay for (by taking one-time Con. Burn), but there is also an aura that follows you around.
Trace — 2:41 PM
If it's an aura it shouldn't be a primary class stat's SCORE in miles then, but that's just my thought based on Xefas' work
DracoDei — 2:41 PM
The static ones probably don't have the increased, shorter-range effect (but maybe as a manifestation perhaps taking up some of the Burn and thus reducing the radius of the larger permanent effect).
What is it about Xefas work that argues against that?
Trace — 2:42 PM
notably the two legendaries (One posted, one talked about) that give reality-altering miles auras have small auras that can follow you around of 2 miles flat for the Jaggannatha (Makes that area count entirely as the Abyss up to preventing Demons from being banished because they coutn as being in the Abyss already) and I thinkh e said one mile for the reality-warping planned ability of the Epistemian.
DracoDei — 2:43 PM
Hmm....
Trace — 2:44 PM
Although there is the Anakitos Exalted that gives a MASSIVE AoE, but it's static effects with nothing but light (Blindness, burning vampires to cinder) and flat fire damage from you literally being a miniature Sun.
The cosmic energy flowing from your soul is strengthened and stratified into four layers.
The first layer is the most intense, protruding for 50ft around you. Anything (including equipment and ammunition) that enters or begins its turn in this layer, but no more than once per round, takes (your Charisma modifier x 4) fire damage, minimum 4, and must make a Fortitude save or be rendered permanently blind. The light here is so intense that you can be seen only as a vague, molten silhouette by most eyes, granting you Full Concealment. The light of your soul, of course, does nothing to inhibit your own vision.
The second layer is still dangerously bright, extending from 50ft to 500ft around you. Anything that enters or begins its turn in this layer, but no more than once per round, takes (your Charisma modifier) fire damage. If their eyes are not closed, they must make a Fortitude save or be rendered permanently blind.
The third layer extends outward from 500ft to 4 miles in every direction, shedding bright light. Although the heat of this layer is not enough to deal fire damage, it does raise the temperature to uncomfortable levels, about 100 degrees, evaporating moisture into the air, and not allowing it to cool, preventing the formation of natural precipitation. If you stay in the same region for long enough without setting, crops will begin to wither, aquifers will begin to dry up, soil will dry and crack, and animals will be highly confused, possibly deserting the area.
The fourth layer extends from 4 miles to 10 miles from you, shedding shadowy illumination. To creatures in this layer, you likely appear as an indistinct bright light on the horizon, like an oddly persistent sunrise or sunset.
With your increased power, the time required to draw in and contain your light is increased as well. You must now meditate for 1 hour to completely de-illuminate yourself, although it still takes a single free action to cast your light forth once more.
DracoDei — 2:44 PM
The thing about the Jaggannatha's is that it is mechanically effective in a way that this ISN'T supposed to be.
The big aura is supposed to be fairly useless except for the down-time benefits, which is why I included the shorter range extra area (Cha. Score x 5').
Trace — 2:46 PM
Hm...
[2:47 PM]
Fair enough!
[2:51 PM]
I don't see a major problem then, as long as like.... It can't have some weird 'autokill all enemies' thing built into the outer layer.
[2:51 PM]
Which doesn't seem to be the intent, so! Yeah, I've no complaints.
DracoDei — 2:55 PM
It might require enemies below a certain HD to make a Will save or be forever bared from entering the area until they pass that HD or receive a specific spell (Break Enchantment? Atonement?)... and that would only be on the static aura probably and might require what I said about no disfavored individual (of any HD) being in the area when you create it (perhaps have the Burn be wasted if there is, either completely, or just with the radius being limited by the closest such individual).
Still needs a means of destroying the permanent auras... probably only works as long as you are dead when the additional condition is met (and bringing you back restores them?).
Trace — 3:00 PM
Kweh?
How does YOU being dead let YOU do stuff? Being dead means you're a petitioner by default, less than a level 1 commoner in most cases, less than that in the rest.
DracoDei — 3:01 PM
My use of pronouns confused the matter.
Trace — 3:02 PM
Oh
I was under the impression that since it was "Heaven is a place on earth" that it wasn't an afterlife that dead souls went to, but a palce for the living.
DracoDei
It is. In order for the area-permanent aura of a Phileotheysia to be removed, the Phileotheysia must be dead. Then the person(s) wishing to remove the aura must do X.
Trace
Oh! Okay.
That makes more sense.
Thank you for helping me understand.
DracoDei — 3:04 PM
X might be "ritually sacrifice 100 of your favored (or 1% of the total number of animate favored, whichever is less... if the last favored is sacrificed in such a way then all auras everywhere are removed)". (edited)
You are welcome.
But bringing you back might bring them all back (manifestation?) for that King Arthur vibe.
I'd say mention Jesus but his first coming didn't bless entire geographic areas in a noticable way that I know of, he "just" cured people in his vicinity.
Trace
Usually with a physical touch
((CUT OFF HERE IF POSTING ANYWHERE THAT DOESN'T ALLOW DISCUSSING RELIGION!!!))
Jesus was really more a Paladin than major caster.
Or maybe a Cleric at like 5th-7th level
DracoDei
Well, as far as his day to day miracles, yes...
The whole "being God", and perhaps the act of Redemption on the Cross would be beyond that, although that second might be argued by some Christians to be more about his moral perfection than his Godhood for all I know. (edited)
Trace
His sacrifice to get all sins forgiven is more then end of a campaign than a real 'beyond being a cleric' thing, with the stuff after that they glaze over being the epilogue of said campaign.
DracoDei
(I am a Christian myself, which is why I am commenting on stuff that doesn't matter so much for purposes of our current discussion.) (edited)
Hmmm... I can buy that.
Trace
I was raised Mormon! Not really any religious belief now.
My main belief at the moment is "Look, if there is a good, benevolent deity, they probably don't actually give a shit if you worship them as long as you're a good person." while giving religions a chance wherever I get the chance to.
DracoDei
I don't think there is any major religion whose AVERAGE followers actually live up to it very well... well maybe New Age or something similarly "loose".
But as long as you keep looking with open eyes, and judge the proposed God or gods on things that aren't limited to only their followers I think you are doing well, and I pray you will come to the correct conclusion (even, hypothetically, if it is not the religion I hold).
Trace
Fair 'nuff.
DracoDei
Oddly enough I never studied apologetics as much as my general level of intellect would suggest I might.
An example of how I am imperfect. Part of that is fear off the level of emotion that often gets excited in such discussions.
I am at my most efficient when all parties are being their least emotional.
Anyway...
Let's see...
One last note before I get back to D&D: Actively looking is vastly preferable to passively waiting, even with "eyes open".
TwentyFold8 suggests limiting the "world changer" aura to 100 (1,000?) HD per Phileotheysia level or something so you can pick between affecting fewer high HD beneficiaries, or lots of peasants. Or maybe per Charisma score or charisma modifier?