So, as part of my attempt to understand All The Things in Pathfinder, I decided to try and do some race building, since Pathfinder provides some rules for it. Except they don't make much sense.
Dropping this in for the sake of reference:
http://www.d20pfsrd.com/gamemastering/other-rules/creating-new-races Just so people can see where I'm coming from.
For example, using the base Fey racial template takes 2 Race Points...and gives low-light vision...a 1 RP trait. That's it.
A lot of these entries are like that.
Dragon, at best, is a 10 RP template that provides 7 RP of benefits (and maybe not even that). Half undead are 3 for 5. I think that Plant type is the only one that actually accounts for all it's costs in a reasonable way.
So...can someone explain why this is as it is? Most of the other valuations make sense...sort of (Xenophobic language block is still a 0, even though it is worse than Standard language block (Also 0)? Couple others are pretty glaring...like Rock Catching is a Monstrous ability? To play catch (admittedly, with Large rocks, but, still; yes, it's effectively Arrow Catch for rocks, but I'd assume you'd up the RP cost in that light, not restrict access)? There are some others that are bizarre, but this post is getting long)
I sort of suppose the additional costs might be in some way be related to the nature of the requirements for some of the add-on perks listed later (ignoring that humanoid, a 0 RP, has as many options as anything else)...but that seems very much like charging twice.
Is that the case? Does anyone know? And does anyone have a suggestion of how to apply a proper fix, if such a thing is needed?