Sharn 8: (Really, stop at 7th)
- CL = 6 (Sorcerer / Favored Soul)
- Defensive
- Fly 40’ perfect
- Nat Armor = +Con bonus
- DR & SR
- Regeneration
- Evasion
- Immune to Mind Effecting
- Negative: Immune to Polymorph
- Offensive
- 12 natural attacks
- Multiattack
- Hex Portals
- Large (10’ reach)
- Independent Action
- Notes:
- 3 hex portals + 12 attacks w/ +3D6 damage from 3rd level spell
- Lockdown build makes sense, with reach, hex portals. Feat: Standstill
Grell 3/ Grell Philosopher 2 / Paragon 3
- CL = 6 (Wizard w/ Paragon Magic / Paragon Caster)
- Defensive
- Fly 30’ perfect ? 45’
- Nat Armor = +Con bonus
- DR from Paragon (eventually SR)
- Immune to electricity and Paralyzation
- Telepathic Communication
- Paragon 3 Goodness
- Offensive
- 11 natural attacks
- Meal Grab = Free Action Grapple
- Constrict = 1D6 damage on grapple
- Expert Grappler = grapple with 1 tentacle at -10, +HD to grapple
- Notes
- Balor Nimbus – 2nd – 6D6 fire at end of turn in grapple
- Fearsome Grapple – 2nd level -- swift action +4 or +8 (at 9th) to grapple
Take Paragon Grapple
Remarkably similar - both have a metric ton of natural attacks, good casting. Sharn is a bit stronger defensively & threatens a massive and interesting area. Grell has wizard casting and is a grapplemonster.
I think I prefer the Grell, but remarkably "similar".
Best,
David