Vow of PovertyIt's a trap! You could just buy items to replicate all of the vow's effects and still have money left over (not to mention two more feats), and it's not the most optimal set of bonuses either. That said, if you want to go this route, some of the following grant vital abilities that Vow of Poverty would normally prevent you from accessing:
- Blade DancerOA (PrC): Grants large competence bonuses to Balance, Jump and Tumble checks, the kind you could normally get from items.
- DragonbornRotD (template): Grants a fly speed.
- Dragonspawn (white)DLCS (template): Grants a fly speed, a large natural armor bonus, and one level of sorcerer casting. Easily one of the best templates in the game. See if you can get an ally to cast Mantle of the Fiery SpiritSand on you (or pay for it before swearing your vow) so that you end up with both the fire and cold subtypes, thus cancelling out your weakness to fire.
- Extract GiftFC1 (spell): A spell that grants permanent enhancement bonuses to abilities or competence bonuses to skills, and can't be dispelled except by a caster of higher level. Despite working by stealing power from a demon, it's not inherently evil unless the caster chooses to give the demon some influence over the subject (though it is considered a chaotic act for the caster). Spellcasters with quasit familiars are an excellent source for skill boosters. Extra advice on this spell can be found here.
- Ghost Savage Progression (template): Grants a fly speed and a ton of immunities.
- IncarnumMoI (various): Incarnum classes and the Shape Soulmeld feat are based on "wearing" soul energy on your magic item slots; without any magic items to get in the way you have more freedom in choosing abilities.
- Mulhorandi Divine MinionWeb (template): Grants a form of wild shape, which can provide you with a fly speed, Large size or the pounce ability.
- NecropolitanLM (template): Grants a ton of immunities.
- RaptoranRotW (race): Grants a fly speed.
- Risen MartyrBoED (PrC): Grants a ton of immunities.
- SaintBoED (template): Grants immunities, plus fast healing (which compensates for your lack of access to healing wands, if you have no allies who can use them). The bonus exalted feats from VoP make it easier for you to qualify for saintdom than most characters.
- WarforgedECS (race): Grants immunities, as well as the option to enchant your body before you swear the vow. Also provides access to the Warforged JuggernautECS PrC for even more immunities.
Living WeaponA monk's entire body counts as an unarmed strike. This fact can be combined with certain weapon enchantments for bizarre and cheesy results. Do not spring these combos on a DM without warning, and don't assume they'll automatically be allowed either.
ThrowingDepending on interpretation, this either gives you a rocket punch (plus a rocket kick, rocket headbutt, etc.) or lets you throw your entire body. In the former case, you'll probably need the
returning enchantment as well. Gets particularly silly when combined with
exit wound (+2 equivalent) from
Complete Warrior, which allows projectiles to pass through their target and keep going.
FlyingThe
flying enchantment (+1 equivalent) from
Magic of Faerun turns a weapon into an animated object with its original hp/hardness, and a fly speed of 30ft. For a monk this is just amazing. Not only can he have his body move him into position, allowing him to set up flurry with ease, but it gets a 40ft land speed due to having legs (if you have a need for speed, there's a maug graft
FF that gives you wheels). Plus it can't be damaged, though it can be dispelled (or separated from him if the enchantment comes from an item). If you're about to die you can even order your corpse to run away and seek out a cleric!
It gets even better if you give it the Rudimentary Intelligence
Dr327 upgrade (+8,000g) so that it qualifies for feats, and then give it two flaws. Have it take some combination of Air Heritage
PlH, Bind Vestige
ToM (Karsus is a decent option for
detect magic; Practiced Binder will get you Malphas's bird or Andromalius's
see invisibility), Constant Guardian
DotU and Martial Study+Martial Stance (island of blades)
ToB. If you're playing a warforged monk, you could fluff it as being an experimental unit with an air elemental bound to your body.
Larger monks can get more feats out of Rudimentary Intelligence, while smaller monks get more speed.
Hideaway + SizingThe hideaway (+2,000gp) and
sizing (+5,000gp) enchantments from
Magic Item Compendium let you change the size of a weapon as a swift action (
hideaway to a bundle two sizes smaller,
sizing to a functional weapon of any size). When applied to an unarmed strike the results are possibly even sillier than Flying.
Brilliant EnergyBrilliant energy weapons pass through nonliving matter. I think you can see where this is going; just be sure you have a fly speed so that you don't fall through the ground. In case you need to fight undead or constructs, carry around a quarterstaff made of livewood
ECS (a type of wood that remains alive after being crafted into items).