Author Topic: MIC Common Item Effects question  (Read 2360 times)

Offline NunoM

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MIC Common Item Effects question
« on: January 20, 2014, 04:10:22 PM »
Just wondering...

In MIC, p.234, is a list of common item effects which can be added to items without the usual x1.5 increase in price.

I'm sure you're familiar with that, but as an example, you could add +1 AC armor bonus to your "Bracers of Archery" by paying 1000GPs (the price of Bracers of Armor +1), instead of 1,500GPs (the usual x1.5 price), because there's a "natural affinity" of the ability "armor bonus to AC" to items that fit in the arm slot.

Anyway... In the "enhancement bonus to natural armor" abilty, shouldn't "Throat" be listed as a common body slot? Amulets of Natural armor are pretty common, right?

I looked for a possible mention in the MIC errata, but couldn't find one. It's not a big deal, but i think it makes sense...

Offline awaken_D_M_golem

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Re: MIC Common Item Effects question
« Reply #1 on: January 20, 2014, 05:57:27 PM »
Not at the start of 3.5e ... even though
that "slot" is almost set as a Slot Affinity.
http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm#bodySlotAffinities

I think if we go by Magic Of Incarnum
(and accept it as a proto-4e trial run)
... that yeah "throat" is an item slot.

I don't have easy access to MOI right now.
There may be more exact language.

Seems there are bunches of ways to increase the price of magic items.
Your codpiece is a mimic.

Offline ketaro

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Re: MIC Common Item Effects question
« Reply #2 on: January 20, 2014, 08:30:01 PM »
I think it's Neck, anyways, rather than Throat.

Offline NunoM

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Re: MIC Common Item Effects question
« Reply #3 on: January 21, 2014, 01:50:56 AM »
I think it's Neck, anyways, rather than Throat.

I'm just following the same expression used in the legend of that table in MIC :)

Quote from: MIC p.234
[... table ...]
*A = Arms; B = Body; Fa = Face; Ft = Feet; Ha = Hands; Hd = Head; R = Ring; S = Shoulders; Th = Throat; To = Torso; W = Waist.

Offline ketaro

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Re: MIC Common Item Effects question
« Reply #4 on: January 21, 2014, 08:11:05 AM »
Oh, well I guess it is then....Throat slot just sounds weird to me then so I figured it was Neck slot.

Offline awaken_D_M_golem

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Re: MIC Common Item Effects question
« Reply #5 on: January 21, 2014, 04:23:40 PM »
(idea --- like when beavis gets a lightbulb and poof)


"Throat" is like real stupid for so many of d&d monsters.
Elementals have a Neck, but no need for a Throat.
Water Breathing X monsters might have a neck-like thing
but there isn't any mandatory throat-like thing with gills.
(excepting of course the realism + real life non-monsters crowd)
Your codpiece is a mimic.

Offline NunoM

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Re: MIC Common Item Effects question
« Reply #6 on: January 26, 2014, 02:14:39 AM »
Anyway, i think i didn't state my question correctly...

Regardless of how the slot is named ("Throat" or "Neck" or whatever), shouldn't "Enhancement bonus to Natural Armor" be considered a common effect to that slot, given that there's the example of "Amulet of Natural Armor"?

For example, a "Deflection bonus to AC" is a common item effect for the "Body", "Ring" and "Shoulders" slots.

Offline kitep

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Re: MIC Common Item Effects question
« Reply #7 on: January 26, 2014, 09:06:58 AM »
MIC, p234
Quote
The table also indicates the appropriate body slot (or slots) for
each effect. For example, you can add an enhancement bonus to
Charisma only to an item that occupies the head or shoulders body
slot (such as a headband or cloak). A DM can choose to deviate
from this guideline
, but should avoid nonsensical combinations
(such as gloves that provide a bonus to Wisdom).

So really it's up to your DM.  Having said that, I don't think Throat/Neck would have an affinity for natural armor.  When I think armor, I think of protecting the main body and/or the head.  So the listed Body & Torso is correct (IMHO).  Maybe I would add Head.  The Necklace of Natural Armor is an aberation  :p.

OTOH, I'm a pretty easy going DM and would let you do it, especially with the Necklace example.