Author Topic: Bioengeneering  (Read 1642 times)

Offline 7h39

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Bioengeneering
« on: February 13, 2014, 04:53:03 PM »
Hi everyone! I was guessing if Silthilar Grafts (or maybe the other ones) and in particular the ITEM CREATION feat Graft Flesh could be used to build custom made grafts.

Think about it: graft aren't so much different from woundrous items, yes grafts just aren't magical and there is no limit to them, but follow all the rules of standard magic items, like caster level, time to build, xp cost, Caster level etc.

So, they seems to be some kind of nonmagical ioun stones, by the rules. the problem is the crappy prices applied to them and the low number of them to choose from.

Using the well known table for custom items, we could simply calculate the price for our custom made graft and apply the x2 "no space limitation" multiplier and call it a day.

Maybe also the non-magical thing should have some sort of cost multiplier but reverse engeneer the formulas from actual grafts it's almost impossibile (in some cases) EX:
Sihltar muscles: +2 Unnamed to STR 110.000gp  :twitch
Chitin Planting: +1/+5 Natural Armor (not Enhancement) 4000gp/100.000gp > formula: Bonus2*4000gp = Natural Armor Bonus (enhancment) with no space limitation multiplier: Bonus2x2000gp x2

what do you think about?

Offline X-Codes

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Re: Bioengeneering
« Reply #1 on: February 14, 2014, 03:06:14 PM »
This is, essentially, about making homebrew items.  There has been some optimization done in the past on the "recommended" item prices in the DMG to create some rather silly items, but that tends to turn into either TO or amusing thought exercises.

If you and your DM homebrew some grafts and then you post the details on them here, we could give some advice as to which ones are worthwhile in what situations, but that's about it.  Some of us might also be able to give some advice as to what to price a certain graft at, but that's a discussion for the Homebrew forums, really.