Author Topic: Bulette  (Read 3747 times)

Offline oslecamo

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Bulette
« on: February 04, 2014, 02:14:51 PM »
Bulette, Awakened



BuletteHD: d10

Level
Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save

Special
1st+1+2+2+0Bulette Body, Scent, Chew Anything, +2 Str, +2 Con, -2 Int
2nd+2+3+3+0Tremorsense, Leap, +1 Str, +1 Con
3rd+3+3+3+1Growth, Earth Burst, +1 Str, +1 Con
4th+4+4+4+1Eat First, Think Later, +1 Str, +1 Con
5th+5+4+4+1Great Leap, Sudden Burrow, +1 Str, +1 Con
6th+6+5+5+2Growth, Shaking Burrow, +1 Str, +1 Con
7th+7+5+5+2Stupid, Mean and Fearless, +1 Str, +1 Con
Skills: 2+Int modifier per level (x4 at 1st level. Class Skills: Balance, Climb, Intimidate, Jump, Listen, Move Silently, Sense Motive, Spot

Proficiencies: Its own natural weapons only.

Class Features:
Bulette Body: The Bulette loses all other racial bonus and gains Magical Beast traits (basically darkvision 60 feet and low-light vision). It's a medium sized Magical Beast with base speed 40 feet and a burrow speed equal to half its land speed. It has a bite attack dealing 1d8+Str mod damage plus two claw attacks each dealing 1d6+1/2 Str mod damage. It has no limbs capable of fine manipulation.

The Bulette also gains a bonus to Nat armor equal to 2+Con mod.

Scent: The Bulette gains the Scent standard quality.

Chew Anything: When the Bulette hits an enemy with its Bite attack, as an immediate action it can perform a sunder attempt on any piece of equipment from that opponent whitout need of a new attack roll, but must use its Bite damage. The Bulette ignores half the item's hardness when using Chew anything, and if destroyed, it instantly gulps down the remains. 1D12 hours later it poops an extremely fertile solution that can be sold on the market for as much money as you could get from the intact item.

Ability Score Increase:The Bulette gains +2 Str, +2 Con and -2 Int at first level, and +1 Str and +1 Con at every other level, for a total of +8 Str, +8 Con and -2 Int at 7th level.

Tremorsense: At 2nd level, the Bulette gains Tremorsense with a range of 25 feet, plus 5 feet per HD.

Leap: At 2nd level as a fullround action, the bulette can make a Jump check and move up to the result in feet, and then make twice her normal amount of Claw attacks whitout any penalty on the attack rolls. The Bulette must be above ground to use Leap, and provokes attacks of opportunity as normal, but can choose to move 0 feet, thus don't provoking any aoos.

Growth:
At 3rd level the Bulette grows one size category. At 6th level it grows another. Each time it gains a +1 bonus to its Natural armor.

Earth Burst: At 3rd level, if underground, as a standard action the Bulette can burrow up to its base speed towards the nearest surface connecting to an open area. If it emerges into an open area, it produces an explosion of ground debris, that deal 1d12 bludgeoding damage per 3 HD to all creatures whitin 10 feet per HD. Creatures on the ground are tripped and those in the air are knocked to the ground. A reflex save with DC 10+1/2 HD+Str mod halves this damage and negates the tripping/falling.


Eat First, Think Later: At 4th level when the Bulette fails a Will save, it may replace the effects of the failed Will save with “move  or charge towards any moving creature it can detect, and attack it with its bite attack” for the same duration that the will save would last. If no enemy creatures are whitin view, this means allies or innocent bystanders, and if those aren't detectable either, then the Bulette must suffer the consequences of the failed Will save.

In addition, whenever the Bulette deals damage with its bite attack against an opponent, it gains a morale bonus on attack and damage rolls equal to ½ HD against that same opponent for 1 minute.

Great Leap: At 5th level the Bulette can double the result of any one jump check it makes as a free action, but they cannot use this ability or Leap for 1d4 rounds.

Sudden Burrow:
Altough feared for their savagery and stupidity, Bulettes are not above retreating when they feel outmatched. At 5th level as an immediate action, if standing on the ground's surface, the Bulette may move underground up to its burrow speed, as long as it moves away fom opponents. Once used it needs to wait 1d4 rounds before being able to use this again.

If all Bulette levels were taken and it has 9 HD or more, 1/day it may use this ability to burrow so fast it emerges somewhere completely different! Treat this as teleport with CL=HD, except you need to start on the ground, and end up on another ground surface trough which you could burrow.

If all Bulette levels were taken  and it has 13 or more HD, it may emerge into another plane!  Treat this as Plane Shift with CL=HD, except you need to start on the ground, and end up on another ground surface trough which you could burrow.

Either way, when you use Sudden Burrow, you can drag with you any number of willing allies, as long as they don't weight more than your light carrying capacity.

Shaking Burrow:
At 6th level, as a move action while underground the Bulette may burrow up to its base speed in a straight line. All creatures  on the surface directly above where the Bulette passed must make a Reflex save with DC 10+1/2HD+Str mod or be tripped. The Bulette may also choose to turn the surface directlyabove into difficult terrain, automatically destroying any crops/trees/bushes, as well as dealing 1d6 damage per HD to buildings.

Once used the Bulette must wait 1d4 rounds before using this again.

Stupid, Mean and Fearless: For an hungry Bulette, the size, strength and numbers of its opponents mean nothing. At 7th level 1/hour, the Bulette may just let its instincts take over as an immediate action. It becomes immune to Fear effects but cannot use any Charisma, Intelligence or Dexterity-based skills, use spells/powers/SLAs or activate magic/psionic items that demand a spell/power trigger. It no longer takes a size penalty to attack rolls and AC, cannot be flanked, and enemies don't gain a size bonus to AC or their attack rolls (but will still take a penalty if they're above medium). If an opponent the Bulette attacks has an higher Str score, the Bulette can choose to gain a bonus to its own Str score equal to its HD for the duration. It can keep this up for 1 minute, after which it returns to normal

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« Last Edit: February 21, 2014, 03:18:55 PM by oslecamo »

Offline Threadnaught

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Re: Bulette
« Reply #1 on: February 04, 2014, 09:37:36 PM »
I want to find problems with it beside a petty grammar mistake, a petty spelling mistake and utter blasphemy, but I don't see any mechanical issues.

Yeah I only saw the one grammar mistake, I couldn't see "feets" anywhere. :P

An easy mistake that only really matters if it's in a title is "dinossaur", I actually misspelled the misspelling while typing this. Also it's in a spoiler so it especially doesn't matter.


Gary Gygaz. I usually quick scan through a Class here, check the comment and look over the Class for the finer details. This made it harder for me than it should've done.

Offline oslecamo

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Re: Bulette
« Reply #2 on: February 08, 2014, 09:01:26 AM »
Fixed, thanks!