Author Topic: Biofeedback Loop and Subdual Damage Immunity  (Read 2125 times)

Offline ZombieGirl

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Biofeedback Loop and Subdual Damage Immunity
« on: February 20, 2014, 01:55:20 AM »
So im currently making a living spell erudite character, and upon browsing the Mind's Eye Archive i discovered the damage control article that had an interesting power called Biofeedback Loop. Here is the text for it.

Biofeedback Loop
Psychometabolism (Str)
Level: Psion 6/Psychic Warrior 6
Display: Vi, Ma
Manifestation Time: 1 action
Range: 10 ft.
Area: 10-ft.-radius emanation, centered on you
Duration: 10 minutes/level (D)
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 11

As with biofeedback, you take a portion of each damaging attack as subdual damage. A biofeedback loop is created between you and any creatures in the area. It affects both friend and foe. While the duration lasts, affected creatures share the portion of the damage that you take from the biofeedback effect as subdual damage. Damage is split evenly among all creatures within the area of effect.

This got me thinking about how it interacted with undead characters. Now at first glance, at least to a newbie like me, this seems pretty powerful for what it is but its not clear how its supposed to function. How would you all decide how this power works in regards to when the saving throw comes into effect and how it functions? Do enemies make a saving throw when they're about to take the damage? Or when its casted?

Alternatively, will it even matter if a creature is nearby to share the subdual damage if all damage is converted to subdual and you're playing a race thats immune to it? (such as undead?)

Thanks in advance.

Offline Kethrian

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Re: Biofeedback Loop and Subdual Damage Immunity
« Reply #1 on: February 20, 2014, 03:46:35 AM »
The primary problem is that this is a 3.0 psionic power.  The complete overhaul that was made when it got converted to 3.5e basically means this power is no longer available.  For instance, Biofeeback Loop, here, lists Str as the governing ability score to use it, when it's now the class, and not the discipline, which determines that.  In fact, the base power, Biofeedback, now grants DR 2/- to the manifester, which means that this version should grant said DR to everyone in range.
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Offline awaken_D_M_golem

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Re: Biofeedback Loop and Subdual Damage Immunity
« Reply #2 on: February 20, 2014, 04:12:17 PM »
2nd-ing that, although conversion hi-jinks is certainly possible.

Living Spell as your race = high cheese.
Erudite ... are you talking the 3.0e version in DMag
or the 3.5e version in Complete Psionic ?

The people who frequented the very old 3.0e psi board
now 11+ years ago, don't show up all that often.
Their group wisdom isn't lost, but it's hard to find.

The power sort-of made it into 3.5e.
Affinity Field is a 9th level power, available here
http://www.d20srd.org/srd/psionic/powers/affinityField.htm
There's a damaging version of it in CPsi.
Your codpiece is a mimic.

Offline ZombieGirl

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Re: Biofeedback Loop and Subdual Damage Immunity
« Reply #3 on: February 21, 2014, 04:26:54 AM »
Oh thanks a ton Kethrian & aDM. And while its definitely capable of cheese, i had decided to go with a simple prestidigitation living spell to avoid books being thrown at me, i was after the goo girl aspect rather than doing anything cheesy with it :). On the other hand i do still get all the benefits of the ooze type so there is that. All those immunities and never needing to sleep does put me ahead of some members of the group i suppose.

After all the changes from the template and awaken ooze spell, along with a 32 pb at a 1:1 ratio with a max of 24 in a single stat. She's ended up with:

Str: 11
Dex: 12
Con: 22
Int: 24
Wis: 14
Cha: 20

As far as what version of erudite goes, i'm using the 3.5e version in CPsi with the StP ACF. I planned on picking a level of Thrallherd up since i intend on being the group support for heals and buffs, and just in case it doesn't work out, i'll have a thrall to help me out as both a pocket crafter with chameleon crafting and as a support character. Aside from the thrall, i planned on using the rest of the minions to construct a brothel in whatever town we'll be working out of to act as both an information hub and a minor source of income :p

Hopefully i'll be able to talk the GM into allowing some of the powers in the Damage Control article to aid with my role in the group, but if not i'll probably have to make many more visits to a local psy-am for divine healing spells till i get my thrall. The GM is usually pretty tolerant with 3.0e material so long as there is no updated version of it floating about in 3.5e which means Persistent Power metapsionics may be on the table as well.

Granted, im well aware i'd probably help the group more by simply wiping the floor with enemies before they can actually -deal- damage, but a few players are rather inexperienced, so im settling for the less efficient route :)

But boy is this character feat starved with my choice of race/classes heh. Hopefully it doesn't hold me back from fulfilling my role. though im quite adamant about trying to get this to work with psionics xD <-- one of those terrible, stubborn players.


Offline awaken_D_M_golem

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Re: Biofeedback Loop and Subdual Damage Immunity
« Reply #4 on: February 21, 2014, 03:39:30 PM »
Feats:
1) ... Elemental Envoy, the Air-flying one
1b) ... the +1 Uniques per day feat in DMag (idk which I forgot)
flaw) ... Powerstones
3) ... Linked Power
5) ... Psionic Meditation
6) ... pre-req for Thrallherd
level 7 take Thrallherd on up.
9+ whatever you fancy

You'll  be quite charming for an ooze.
 :D :tongue ;)
« Last Edit: February 21, 2014, 03:41:20 PM by awaken_D_M_golem »
Your codpiece is a mimic.

Offline ZombieGirl

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Re: Biofeedback Loop and Subdual Damage Immunity
« Reply #5 on: February 21, 2014, 06:01:57 PM »
Thanks a ton for the suggestions :) I really appreciate it! I'll have to ask the gm about Flaws and if they'll be allowed, though hes been difficult to get a hold of :p (he's probably avoiding me since i always have a million and one questions for him about his campaign hehe) I have a sneaking suspicion they wont be though.

I assume i'm to eventually psyref out of elemental envoy and replace it with the feat mentioned in 1b) at some point?